Derelict repair rule
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@@ -39,6 +39,8 @@ public class Rules{
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public boolean attackMode = false;
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/** Whether this is the editor gamemode. */
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public boolean editor = false;
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/** Whether blocks can be repaired by clicking them. */
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public boolean derelictRepair = true;
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/** Whether a gameover can happen at all. Set this to false to implement custom gameover conditions. */
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public boolean canGameOver = true;
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/** Whether cores change teams when they are destroyed. */
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@@ -208,6 +208,7 @@ public class CustomRulesDialog extends BaseDialog{
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}
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}, () -> rules.infiniteResources);
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check("@rules.onlydepositcore", b -> rules.onlyDepositCore = b, () -> rules.onlyDepositCore);
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check("@rules.derelictrepair", b -> rules.derelictRepair = b, () -> rules.derelictRepair);
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check("@rules.reactorexplosions", b -> rules.reactorExplosions = b, () -> rules.reactorExplosions);
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check("@rules.schematic", b -> rules.schematicsAllowed = b, () -> rules.schematicsAllowed);
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check("@rules.coreincinerates", b -> rules.coreIncinerates = b, () -> rules.coreIncinerates);
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@@ -87,7 +87,7 @@ public class Build{
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}
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//repair derelict tile
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if(tile.team() == Team.derelict && tile.block == result && tile.build != null && tile.block.allowDerelictRepair){
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if(tile.team() == Team.derelict && tile.block == result && tile.build != null && tile.block.allowDerelictRepair && state.rules.derelictRepair){
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float healthf = tile.build.healthf();
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var config = tile.build.config();
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@@ -222,7 +222,7 @@ public class Build{
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!check.interactable(team) || //cannot interact
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!check.floor().placeableOn || //solid wall
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(!checkVisible && !check.block().alwaysReplace) || //replacing a block that should be replaced (e.g. payload placement)
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!(((type.canReplace(check.block()) || (type == check.block && check.team() == Team.derelict)) || //can replace type OR can replace derelict block of same type
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!(((type.canReplace(check.block()) || (type == check.block && state.rules.derelictRepair && check.team() == Team.derelict)) || //can replace type OR can replace derelict block of same type
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(check.build instanceof ConstructBuild build && build.current == type && check.centerX() == tile.x && check.centerY() == tile.y)) && //same type in construction
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type.bounds(tile.x, tile.y, Tmp.r1).grow(0.01f).contains(check.block.bounds(check.centerX(), check.centerY(), Tmp.r2))) || //no replacement
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(type.requiresWater && check.floor().liquidDrop != Liquids.water) //requires water but none found
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