Allow spawnpoint edits in-game (closes Anuken/Mindustry-Suggestions/issues/5754)
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@@ -23,13 +23,18 @@ public class WaveSpawner{
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private static final float margin = 0f, coreMargin = tilesize * 2f, maxSteps = 30;
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private int tmpCount;
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private Seq<Tile> spawns = new Seq<>();
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private Seq<Tile> spawns = new Seq<>(false);
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private boolean spawning = false;
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private boolean any = false;
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private Tile firstSpawn = null;
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public WaveSpawner(){
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Events.on(WorldLoadEvent.class, e -> reset());
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Events.on(TileOverlayChangeEvent.class, e -> {
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if(e.previous == Blocks.spawn) spawns.remove(e.tile);
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if(e.overlay == Blocks.spawn) spawns.add(e.tile);
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});
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}
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@Nullable
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