Slightly better titan shoot SFX
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core/assets/sounds/titanExplosion.ogg
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core/assets/sounds/titanExplosion.ogg
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@@ -2754,6 +2754,8 @@ public class Blocks{
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output = Items.sand;
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output = Items.sand;
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fogRadius = 2;
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fogRadius = 2;
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researchCost = with(Items.beryllium, 100, Items.graphite, 40);
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researchCost = with(Items.beryllium, 100, Items.graphite, 40);
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ambientSound = Sounds.drill;
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ambientSoundVolume = 0.04f;
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}};
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}};
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plasmaBore = new BeamDrill("plasma-bore"){{
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plasmaBore = new BeamDrill("plasma-bore"){{
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@@ -4086,6 +4088,7 @@ public class Blocks{
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backColor = hitColor = trailColor = Color.valueOf("ea8878").lerp(Pal.redLight, 0.5f);
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backColor = hitColor = trailColor = Color.valueOf("ea8878").lerp(Pal.redLight, 0.5f);
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frontColor = Color.white;
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frontColor = Color.white;
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ammoMultiplier = 1f;
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ammoMultiplier = 1f;
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hitSound = Sounds.titanExplosion;
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status = StatusEffects.blasted;
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status = StatusEffects.blasted;
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@@ -4106,6 +4109,7 @@ public class Blocks{
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}}
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}}
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);
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);
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shootSound = Sounds.mediumCannon;
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ammoPerShot = 4;
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ammoPerShot = 4;
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maxAmmo = ammoPerShot * 3;
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maxAmmo = ammoPerShot * 3;
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targetAir = false;
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targetAir = false;
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@@ -4116,7 +4120,6 @@ public class Blocks{
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rotateSpeed = 1.4f;
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rotateSpeed = 1.4f;
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minWarmup = 0.85f;
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minWarmup = 0.85f;
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shootWarmupSpeed = 0.07f;
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shootWarmupSpeed = 0.07f;
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shootSound = Sounds.artillery;
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coolant = consume(new ConsumeLiquid(Liquids.water, 30f / 60f));
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coolant = consume(new ConsumeLiquid(Liquids.water, 30f / 60f));
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coolantMultiplier = 1.5f;
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coolantMultiplier = 1.5f;
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@@ -25,4 +25,4 @@ org.gradle.caching=true
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#used for slow jitpack builds; TODO see if this actually works
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#used for slow jitpack builds; TODO see if this actually works
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org.gradle.internal.http.socketTimeout=100000
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org.gradle.internal.http.socketTimeout=100000
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org.gradle.internal.http.connectionTimeout=100000
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org.gradle.internal.http.connectionTimeout=100000
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archash=d3b6ab563b
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archash=eae3c2dc59
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