Slightly better titan shoot SFX

This commit is contained in:
Anuken
2022-08-22 22:06:40 -04:00
parent a2798ae53c
commit 976f9f43f6
3 changed files with 5 additions and 2 deletions

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@@ -2754,6 +2754,8 @@ public class Blocks{
output = Items.sand; output = Items.sand;
fogRadius = 2; fogRadius = 2;
researchCost = with(Items.beryllium, 100, Items.graphite, 40); researchCost = with(Items.beryllium, 100, Items.graphite, 40);
ambientSound = Sounds.drill;
ambientSoundVolume = 0.04f;
}}; }};
plasmaBore = new BeamDrill("plasma-bore"){{ plasmaBore = new BeamDrill("plasma-bore"){{
@@ -4086,6 +4088,7 @@ public class Blocks{
backColor = hitColor = trailColor = Color.valueOf("ea8878").lerp(Pal.redLight, 0.5f); backColor = hitColor = trailColor = Color.valueOf("ea8878").lerp(Pal.redLight, 0.5f);
frontColor = Color.white; frontColor = Color.white;
ammoMultiplier = 1f; ammoMultiplier = 1f;
hitSound = Sounds.titanExplosion;
status = StatusEffects.blasted; status = StatusEffects.blasted;
@@ -4106,6 +4109,7 @@ public class Blocks{
}} }}
); );
shootSound = Sounds.mediumCannon;
ammoPerShot = 4; ammoPerShot = 4;
maxAmmo = ammoPerShot * 3; maxAmmo = ammoPerShot * 3;
targetAir = false; targetAir = false;
@@ -4116,7 +4120,6 @@ public class Blocks{
rotateSpeed = 1.4f; rotateSpeed = 1.4f;
minWarmup = 0.85f; minWarmup = 0.85f;
shootWarmupSpeed = 0.07f; shootWarmupSpeed = 0.07f;
shootSound = Sounds.artillery;
coolant = consume(new ConsumeLiquid(Liquids.water, 30f / 60f)); coolant = consume(new ConsumeLiquid(Liquids.water, 30f / 60f));
coolantMultiplier = 1.5f; coolantMultiplier = 1.5f;

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@@ -25,4 +25,4 @@ org.gradle.caching=true
#used for slow jitpack builds; TODO see if this actually works #used for slow jitpack builds; TODO see if this actually works
org.gradle.internal.http.socketTimeout=100000 org.gradle.internal.http.socketTimeout=100000
org.gradle.internal.http.connectionTimeout=100000 org.gradle.internal.http.connectionTimeout=100000
archash=d3b6ab563b archash=eae3c2dc59