Fixed many multiplayer bugs
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@@ -319,6 +319,10 @@ public class Drone extends FlyingUnit implements BuilderTrait{
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TileEntity entity = (TileEntity) target;
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entity.health += type.healSpeed * Timers.delta();
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entity.health = Mathf.clamp(entity.health, 0, entity.tile.block().health);
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if(timer.get(timerRepairEffect, 30)){
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Effects.effect(BlockFx.healBlockFull, Palette.heal, entity.x, entity.y, entity.tile.block().size);
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}
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}
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updateBuilding(this);
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