Re-added preloading of ground enemy path / Core unit casing FX

This commit is contained in:
Anuken
2020-11-19 12:31:27 -05:00
parent 7612a22480
commit 97c3d36bae
5 changed files with 15 additions and 2 deletions

View File

@@ -87,6 +87,8 @@ public class Pathfinder implements Runnable{
tiles[tile.x][tile.y] = packTile(tile);
}
preloadPath(getField(state.rules.waveTeam, costGround, fieldCore));
start();
});