Re-added preloading of ground enemy path / Core unit casing FX
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@@ -1731,6 +1731,7 @@ public class UnitTypes implements ContentList{
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x = 2.75f;
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y = 1f;
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top = false;
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ejectEffect = Fx.casing1;
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bullet = new BasicBulletType(2.5f, 10){{
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width = 7f;
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@@ -1772,6 +1773,7 @@ public class UnitTypes implements ContentList{
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shots = 2;
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shotDelay = 4f;
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spacing = 0f;
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ejectEffect = Fx.casing1;
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bullet = new BasicBulletType(3f, 10){{
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width = 7f;
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@@ -1811,6 +1813,7 @@ public class UnitTypes implements ContentList{
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spacing = 2f;
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inaccuracy = 3f;
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shotDelay = 3f;
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ejectEffect = Fx.casing1;
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bullet = new BasicBulletType(3.5f, 10){{
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width = 6.5f;
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