Re-added preloading of ground enemy path / Core unit casing FX

This commit is contained in:
Anuken
2020-11-19 12:31:27 -05:00
parent 7612a22480
commit 97c3d36bae
5 changed files with 15 additions and 2 deletions

View File

@@ -1731,6 +1731,7 @@ public class UnitTypes implements ContentList{
x = 2.75f;
y = 1f;
top = false;
ejectEffect = Fx.casing1;
bullet = new BasicBulletType(2.5f, 10){{
width = 7f;
@@ -1772,6 +1773,7 @@ public class UnitTypes implements ContentList{
shots = 2;
shotDelay = 4f;
spacing = 0f;
ejectEffect = Fx.casing1;
bullet = new BasicBulletType(3f, 10){{
width = 7f;
@@ -1811,6 +1813,7 @@ public class UnitTypes implements ContentList{
spacing = 2f;
inaccuracy = 3f;
shotDelay = 3f;
ejectEffect = Fx.casing1;
bullet = new BasicBulletType(3.5f, 10){{
width = 6.5f;