From 97d077df844f226fc117af56e15324d34f408154 Mon Sep 17 00:00:00 2001 From: Github Actions Date: Fri, 1 Jul 2022 16:52:44 +0000 Subject: [PATCH] Automatic bundle update --- core/assets/bundles/bundle_be.properties | 2 +- core/assets/bundles/bundle_bg.properties | 2 +- core/assets/bundles/bundle_cs.properties | 2 +- core/assets/bundles/bundle_da.properties | 2 +- core/assets/bundles/bundle_de.properties | 2 +- core/assets/bundles/bundle_es.properties | 2 +- core/assets/bundles/bundle_et.properties | 2 +- core/assets/bundles/bundle_eu.properties | 2 +- core/assets/bundles/bundle_fi.properties | 2 +- core/assets/bundles/bundle_fil.properties | 2 +- core/assets/bundles/bundle_fr.properties | 2 +- core/assets/bundles/bundle_hu.properties | 2 +- core/assets/bundles/bundle_id_ID.properties | 2 +- core/assets/bundles/bundle_it.properties | 2 +- core/assets/bundles/bundle_ja.properties | 2 +- core/assets/bundles/bundle_ko.properties | 2 +- core/assets/bundles/bundle_lt.properties | 2 +- core/assets/bundles/bundle_nl.properties | 2 +- core/assets/bundles/bundle_nl_BE.properties | 2 +- core/assets/bundles/bundle_pl.properties | 2 +- core/assets/bundles/bundle_pt_BR.properties | 2 +- core/assets/bundles/bundle_pt_PT.properties | 2 +- core/assets/bundles/bundle_ro.properties | 2 +- core/assets/bundles/bundle_ru.properties | 2 +- core/assets/bundles/bundle_sr.properties | 2 +- core/assets/bundles/bundle_sv.properties | 2 +- core/assets/bundles/bundle_th.properties | 2 +- core/assets/bundles/bundle_tk.properties | 2 +- core/assets/bundles/bundle_tr.properties | 2 +- core/assets/bundles/bundle_uk_UA.properties | 2 +- core/assets/bundles/bundle_vi.properties | 2 +- core/assets/bundles/bundle_zh_CN.properties | 2 +- core/assets/bundles/bundle_zh_TW.properties | 2 +- 33 files changed, 33 insertions(+), 33 deletions(-) diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 6b51fdf876..b6693bdebd 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index 9c85e6cc05..5471df18ee 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -1771,7 +1771,7 @@ laccess.controller = Връща кой контролира единицата.\ laccess.dead = Дали дадена единица/сграда е била унищожена или вече е невалидна. laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 7ea7692950..992b9b1dec 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -1776,7 +1776,7 @@ laccess.controller = Kontroler jednotky. Pokud procesor je kontrolován, vrátí laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná. laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0. laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index ba9debd6c3..606b4aff02 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -1753,7 +1753,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index bc514fac53..91cdaa4feb 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -1775,7 +1775,7 @@ laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einhei laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist. laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0. laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 28d5aec022..4a416ead67 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -1781,7 +1781,7 @@ laccess.controller = Controlador de unidad. Si se controla mediante un procesado laccess.dead = Si una unidad/bloque es destruída o inválida. laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0. laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve el valor de una producción, la recarga de una torreta o el progreso de una construcción. -lacess.speed = Velocidad máxima de una unidad, en bloques/segundo. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index c4f81af66a..12b19796b8 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 6200e721ed..7cd98f3c05 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index a3a7b362c1..6efc3a4514 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index e856dfc42d..20a36e0acc 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 5e8f707109..dab06b399d 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -1786,7 +1786,7 @@ laccess.controller = Le contrôleur de l'Unité.\nSi l'Unité est contrôlée pa laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide. laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0. laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index f9ade1b1f8..346f4f73b8 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -1766,7 +1766,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index 6e0c79ebcc..47892417b2 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -1781,7 +1781,7 @@ laccess.controller = Pengendali unit. Jika dikendalikan prosesor, mengembalikan laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi. laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0. laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan. -lacess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 56eb9ba2e4..b6176ce570 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -1764,7 +1764,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index fbe55129eb..13c53c9f47 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -1772,7 +1772,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index e82963f318..2320ab19ea 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -1776,7 +1776,7 @@ laccess.controller = 기체 제어자. 프로세서가 제어하면, 프로세 laccess.dead = 기체 또는 건물 사망/무효 여부 laccess.controlled = 만약 기체 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 기체/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 기체가 다른 기체에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다. laccess.progress = 작업 진행률, 0 에서 1 로 감.\n포탑 재장전이나 구조물 진행률을 반환합니다. -lacess.speed = 기체의 최대 속도, 타일/초 +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = 알 수 없음 lcategory.unknown.description = 분류되지 않은 설명 lcategory.io = 입력 & 출력 diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index 428ec63b4c..6225a62fd8 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 1ba3517158..6930d8c368 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index 8ec74b6cba..964d67be29 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 67c7921dec..e043f817b8 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -1772,7 +1772,7 @@ laccess.controller = Kontroler jednostki. Jeśli jest kontrolowana przez proceso laccess.dead = Sprawdza czy jednostka/budynek jest zniszczony lub już nie istnieje. laccess.controlled = Zwraca:\n[accent]@ctrlProcessor[] jeśli kontrolerem jednostki jest procesor\n[accent]@ctrlPlayer[] jeśli kontrolerem jednostki/budynku jest gracz\n[accent]@ctrlFormation[] jeśli jednostka jest w formacji\nW innym wypadku 0. laccess.progress = Postęp akcji, od 0 do 1.\nZwraca produkcję, przeładowanie wieżyczki lub postęp konstrukcji. -lacess.speed = Maksymalna prędkość jednostki, wyrażona w blokach/sek. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index fb8b5f63d4..4dc5bd898d 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -1764,7 +1764,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index 73838d60ae..aac5a7254b 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index ec63230641..45e8d87ff6 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -1776,7 +1776,7 @@ laccess.controller = Controlorul unității. Dacă e controlată de procesor, re laccess.dead = Specifică dacă o unitate sau clădire a murit/nu mai e validă. laccess.controlled = Returnează:\n[accent]@ctrlProcessor[] dacă controlorul unității e procesor\n[accent]@ctrlPlayer[] dacă controlorul unității/clădirii e jucător\n[accent]@ctrlFormation[] dacă unitatea e într-o formație\nAltfel dă 0. laccess.progress = Progresul acțiunii, de la 0 la 1.\nReturnează progresul producției, al construcției sau reîncărcarea armelor. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 27965d9b4d..1af29b97aa 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -1775,7 +1775,7 @@ laccess.controller = Командующий единицей. Если един laccess.dead = Является ли единица/постройка неработающей или несуществующей. laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0. laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки. -lacess.speed = Максимальная скорость юнита, плитки/сек. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index 2cee1807de..2817d55063 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -1776,7 +1776,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 190c0ef15d..0fbb4736cd 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 82f90892db..26800262d7 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -1776,7 +1776,7 @@ laccess.controller = ผู้ควบคุมยูนิต ถ้าผู laccess.dead = ว่าสิ่งก่อสร้าง/ยูนิตตายแล้วหรือใช้ไม่ได้แล้ว laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlFormation[] ถ้ายูนิตถูกสั่งการให้อยู่เป็นรูปแบบอยู่\nนอกนั้น 0 laccess.progress = ความคืบหน้าการดำเนินการจาก 0 ถึง 1\nจะส่งกลับ production หรือ turret reload หรือ construction progress -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = ไม่ทราบ lcategory.unknown.description = คำสั่งที่ไม่อยู่ในหมวดหมู่ใดเลย diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index cd38299ed2..7be61b9879 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index c7a0823407..14c8eb985b 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -1777,7 +1777,7 @@ laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlem laccess.dead = Bir bina veya birim hala var mı? laccess.controlled = Bir birim ne tarafından kontrol ediliyor? laccess.progress = Bir şeyin oluş aşaması, örnek: bir turetin yeniden doldurma süresindeki aşama. -lacess.speed = Bir Birimin maks hızı, blok/sn. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 001f5c0a87..5f6ad2eb31 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -1781,7 +1781,7 @@ laccess.controller = Керувач одиницями. Якщо процесо laccess.dead = Чи є одиниця або будівля мертвою або недійсною. laccess.controlled = Повертає \n[accent]@ctrlProcessor[] якщо одиниця контролюється процесором;\n[accent]@ctrlPlayer[] якщо одиниця чи будівля контролюєть гравцем\n[accent]@ctrlFormation[] якщо одиниця у загоні (формуванні)\nІнакше — 0. laccess.progress = Прогрес дії, від 0 до 1.\nПовертає виробництво, перезавантаження башти або хід будівництва. -lacess.speed = Максимальна швидкість одиниці, у плитках за секунду. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Невідома категорія lcategory.unknown.description = Команди без категорії. lcategory.io = Ввід та вивід diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index c7b5dee200..889e0bf5da 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -1776,7 +1776,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. -lacess.speed = Top speed of a unit, in tiles/sec. +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 18b17f7ce3..72ed0b3c66 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -1775,7 +1775,7 @@ laccess.controller = 单位的控制方\n如果单位由处理器控制,返回 laccess.dead = 单位或建筑是否已被摧毁或者已失效 laccess.controlled = 若单位的控制方是处理器,返回[accent]@ctrlProcessor[]\n若单位/建筑由玩家控制,返回[accent]@ctrlPlayer[]\n若单位在编队中,返回[accent]@ctrlFormation[]\n其他情况,返回0 laccess.progress = 进度,0到1之间的数值。 \n返回工厂生产、 炮塔装填,或者建筑建造的进度 -lacess.speed = 单位的最高速度(格/秒) +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = 未知 lcategory.unknown.description = 未分类的指令 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 11d8707c3e..5a94484587 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -1781,7 +1781,7 @@ laccess.controller = 單位的控制者。受處理器控制時回傳處理器 laccess.dead = 單位或建築是否已死亡或不存在。 laccess.controlled = 將回傳:\n處理器控制:[accent]@ctrlProcessor[]\n玩家控制:[accent]@ctrlPlayer[]\n在隊形中:[accent]@ctrlFormation[]\n其他:[accent]0[]。 laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。 -lacess.speed = 單位的最高速度 (方塊/秒) +laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output