Bundle update
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@@ -86,13 +86,8 @@ trace = Zlokalizuj gracza
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trace.playername = Nazwa gracza: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = Wyjątkowe ID: [accent]{0}
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trace.android = Klient Androida: [accent]{0}
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trace.mobile = Mobile Client: [accent]{0}
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trace.modclient = Zmodowany klient: [accent]{0}
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trace.totalblocksbroken = Łączna liczba zniszczonych bloków: [accent]{0}
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trace.structureblocksbroken = Zniszczone bloki struktur: [accent]{0}
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trace.lastblockbroken = Ostatni zniszczony blok: [accent]{0}
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trace.totalblocksplaced = Łączna liczba zbudowanych bloków: [accent]{0}
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trace.lastblockplaced = Ostatni postawiony blok: [accent]{0}
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invalidid = Złe ID klienta! Udostępnij raport błędu.
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server.bans = Bany
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server.bans.none = Nie znaleziono zbanowanych osób!
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@@ -196,6 +191,8 @@ editor.mapinfo = Informacje o mapie
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editor.author = Autor:
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editor.description = Opis:
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editor.waves = Fale:
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editor.rules = Rules:
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editor.ingame = Edit In-Game
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waves.title = Fale
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waves.remove = Usuń
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waves.never = <nigdy>
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@@ -213,10 +210,15 @@ waves.copied = Fale zostały skopiowane.
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editor.default = [LIGHT_GRAY]<Domyślne>
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edit = Edytuj...
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editor.name = Nazwa:
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editor.spawn = Spawn Unit
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editor.removeunit = Remove Unit
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editor.teams = Drużyny
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editor.elevation = Poziom terenu
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editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0}
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editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0}
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editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
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editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
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editor.errorheader = This map file is either not valid or corrupt.
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editor.errorname = Mapa nie zawiera nazwy.
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editor.update = Aktualizuj
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editor.randomize = Losuj
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@@ -269,6 +271,8 @@ filter.option.wall = Ściana
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filter.option.ore = Ruda
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filter.option.floor2 = Druga podłoga
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filter.option.threshold2 = Secondary Threshold
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filter.option.radius = Radius
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filter.option.percentile = Percentile
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width = Szerokość:
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height = Wysokość:
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menu = Menu
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@@ -369,6 +373,7 @@ blocks.drillspeed = Postawowa szybkość kopania
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blocks.boosteffect = Efekt wzmocnienia
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blocks.maxunits = Maksymalna ilość jednostek
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blocks.health = Zdrowie
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blocks.buildtime = Build Time
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blocks.inaccuracy = Niedokładność
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blocks.shots = Strzały
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blocks.reload = Strzałów/sekundę
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@@ -416,6 +421,7 @@ category.shooting = Strzelanie
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category.optional = Dodatkowe ulepszenia
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setting.landscape.name = Zablokuj tryb panoramiczny
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setting.shadows.name = Cienie
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setting.linear.name = Linear Filtering
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setting.animatedwater.name = Animowana woda
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setting.animatedshields.name = Animowana Tarcza
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setting.antialias.name = Antialias[LIGHT_GRAY] (wymaga restartu)[]
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@@ -437,7 +443,7 @@ setting.sensitivity.name = Czułość kontrolera
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setting.saveinterval.name = Interwał automatycznego zapisywania
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setting.seconds = Sekundy
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setting.fullscreen.name = Pełny ekran
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setting.borderless.name = Bezramkowe okno
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setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
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setting.fps.name = Pokazuj FPS
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setting.vsync.name = Synchronizacja pionowa
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setting.lasers.name = Pokaż lasery zasilające
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@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
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block.metal-floor-3.name = Metal Floor 3
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block.metal-floor-5.name = Metal Floor 5
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block.metal-floor-damaged.name = Metal Floor Damaged
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block.creeptree.name = Creeptree
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block.dark-panel-1.name = Dark Panel 1
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block.dark-panel-2.name = Dark Panel 2
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block.dark-panel-3.name = Dark Panel 3
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