Water shader
This commit is contained in:
@@ -44,7 +44,7 @@ public class Renderer implements ApplicationListener{
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public final MinimapRenderer minimap = new MinimapRenderer();
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public final OverlayRenderer overlays = new OverlayRenderer();
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private FrameBuffer shieldBuffer = new FrameBuffer(2, 2);
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public FrameBuffer shieldBuffer = new FrameBuffer(2, 2);
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private Color clearColor;
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private float targetscale = io.anuke.arc.scene.ui.layout.Unit.dp.scl(4);
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private float camerascale = targetscale;
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@@ -159,6 +159,10 @@ public class Renderer implements ApplicationListener{
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graphics.clear(clearColor);
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if(graphics.getWidth() >= 2 && graphics.getHeight() >= 2 && (shieldBuffer.getWidth() != graphics.getWidth() || shieldBuffer.getHeight() != graphics.getHeight())){
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shieldBuffer.resize(graphics.getWidth(), graphics.getHeight());
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}
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Draw.proj(camera.projection());
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blocks.floor.drawFloor();
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@@ -200,10 +204,6 @@ public class Renderer implements ApplicationListener{
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drawAndInterpolate(playerGroup, p -> true, Player::drawBuildRequests);
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if(EntityDraw.countInBounds(shieldGroup) > 0){
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if(graphics.getWidth() >= 2 && graphics.getHeight() >= 2 && (shieldBuffer.getWidth() != graphics.getWidth() || shieldBuffer.getHeight() != graphics.getHeight())){
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shieldBuffer.resize(graphics.getWidth(), graphics.getHeight());
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}
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Draw.flush();
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shieldBuffer.begin();
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graphics.clear(Color.CLEAR);
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@@ -1,7 +1,38 @@
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package io.anuke.mindustry.graphics;
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import io.anuke.arc.Core;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.graphics.g2d.Draw;
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import static io.anuke.arc.Core.camera;
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import static io.anuke.mindustry.Vars.renderer;
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public enum CacheLayer{
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water,
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water{
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@Override
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public void begin(){
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if(!Core.settings.getBool("animatedwater")) return;
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renderer.blocks.floor.endc();
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renderer.shieldBuffer.begin();
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Core.graphics.clear(Color.CLEAR);
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renderer.blocks.floor.beginc();
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}
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@Override
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public void end(){
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if(!Core.settings.getBool("animatedwater")) return;
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renderer.blocks.floor.endc();
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renderer.shieldBuffer.end();
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Draw.shader(Shaders.water);
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Draw.rect(Draw.wrap(renderer.shieldBuffer.getTexture()), camera.position.x, camera.position.y, camera.width, -camera.height);
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Draw.shader();
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renderer.blocks.floor.beginc();
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}
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},
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lava,
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oil,
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space,
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@@ -95,6 +95,14 @@ public class FloorRenderer{
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endDraw();
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}
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public void beginc(){
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cbatch.beginDraw();
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}
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public void endc(){
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cbatch.endDraw();
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}
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public void beginDraw(){
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if(cache == null){
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return;
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@@ -124,8 +132,6 @@ public class FloorRenderer{
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int crangex = (int) (camera.width / (chunksize * tilesize)) + 1;
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int crangey = (int) (camera.height / (chunksize * tilesize)) + 1;
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SpriteBatch batch = Core.batch;
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Core.batch = cbatch;
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layer.begin();
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for(int x = -crangex; x <= crangex; x++){
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@@ -144,7 +150,6 @@ public class FloorRenderer{
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}
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layer.end();
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Core.batch = batch;
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}
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private void cacheChunk(int cx, int cy){
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@@ -191,6 +196,8 @@ public class FloorRenderer{
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tile.block().draw(tile);
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}else if(floor.cacheLayer == layer && (world.isAccessible(tile.x,tile.y) || tile.block().cacheLayer != CacheLayer.walls || !tile.block().fillsTile)){
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floor.draw(tile);
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}else if(floor.cacheLayer.ordinal() < layer.ordinal() && layer != CacheLayer.walls){
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floor.drawNonLayer(tile);
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}
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}
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}
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@@ -14,6 +14,7 @@ public class Shaders{
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public static UnitBuild build;
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public static FogShader fog;
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public static MenuShader menu;
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public static SurfaceShader water;
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public static void init(){
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shadow = new Shadow();
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@@ -22,6 +23,7 @@ public class Shaders{
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build = new UnitBuild();
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fog = new FogShader();
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menu = new MenuShader();
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water = new SurfaceShader("water");
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}
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public static class MenuShader extends LoadShader{
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@@ -123,6 +125,20 @@ public class Shaders{
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Core.camera.height );
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}
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}
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public static class SurfaceShader extends LoadShader{
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public SurfaceShader(String frag){
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super(frag, "default");
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}
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@Override
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public void apply(){
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setUniformf("camerapos", Core.camera.position.x - Core.camera.width / 2, Core.camera.position.y - Core.camera.height / 2);
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setUniformf("screensize", Core.camera.width, Core.camera.height);
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setUniformf("time", Time.time());
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}
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}
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public static class LoadShader extends Shader{
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public LoadShader(String frag, String vert){
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@@ -195,6 +195,7 @@ public class SettingsMenuDialog extends SettingsDialog{
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graphics.checkPref("fps", false);
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graphics.checkPref("indicators", true);
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graphics.checkPref("animatedwater", !mobile);
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graphics.checkPref("lasers", true);
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}
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@@ -114,13 +114,24 @@ public class Floor extends Block{
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drawEdges(tile);
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}
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public void drawNonLayer(Tile tile){
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Mathf.random.setSeed(tile.pos());
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drawEdges(tile, true);
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}
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protected void drawEdges(Tile tile){
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drawEdges(tile, false);
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}
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protected void drawEdges(Tile tile, boolean sameLayer){
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eq = 0;
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for(int i = 0; i < 8; i++){
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Point2 point = Geometry.d8[i];
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Tile other = tile.getNearby(point);
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if(other != null && doEdge(other.floor()) && other.floor().edges() != null){
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if(other != null && doEdge(other.floor(), sameLayer) && other.floor().edges() != null){
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eq |= (1 << i);
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}
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}
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@@ -140,8 +151,8 @@ public class Floor extends Block{
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return ((Floor)blendGroup).edges;
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}
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protected boolean doEdge(Floor other){
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return (other.blendGroup.id > blendGroup.id || edges() == null) && other.edgeOnto(this);
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protected boolean doEdge(Floor other, boolean sameLayer){
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return (other.blendGroup.id > blendGroup.id || edges() == null) && other.edgeOnto(this) && (other.cacheLayer.ordinal() > this.cacheLayer.ordinal() || !sameLayer);
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}
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protected boolean edgeOnto(Floor other){
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@@ -43,8 +43,8 @@ public class OreBlock extends Floor{
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}
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@Override
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public boolean doEdge(Floor floor){
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return floor != base && super.doEdge(floor);
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public boolean doEdge(Floor floor, boolean f){
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return floor != base && super.doEdge(floor, f);
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}
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@Override
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