Water shader

This commit is contained in:
Anuken
2019-03-09 22:53:16 -05:00
parent 1316c9235a
commit 98212df076
10 changed files with 158 additions and 33 deletions
@@ -1,7 +1,38 @@
package io.anuke.mindustry.graphics;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import static io.anuke.arc.Core.camera;
import static io.anuke.mindustry.Vars.renderer;
public enum CacheLayer{
water,
water{
@Override
public void begin(){
if(!Core.settings.getBool("animatedwater")) return;
renderer.blocks.floor.endc();
renderer.shieldBuffer.begin();
Core.graphics.clear(Color.CLEAR);
renderer.blocks.floor.beginc();
}
@Override
public void end(){
if(!Core.settings.getBool("animatedwater")) return;
renderer.blocks.floor.endc();
renderer.shieldBuffer.end();
Draw.shader(Shaders.water);
Draw.rect(Draw.wrap(renderer.shieldBuffer.getTexture()), camera.position.x, camera.position.y, camera.width, -camera.height);
Draw.shader();
renderer.blocks.floor.beginc();
}
},
lava,
oil,
space,
@@ -95,6 +95,14 @@ public class FloorRenderer{
endDraw();
}
public void beginc(){
cbatch.beginDraw();
}
public void endc(){
cbatch.endDraw();
}
public void beginDraw(){
if(cache == null){
return;
@@ -124,8 +132,6 @@ public class FloorRenderer{
int crangex = (int) (camera.width / (chunksize * tilesize)) + 1;
int crangey = (int) (camera.height / (chunksize * tilesize)) + 1;
SpriteBatch batch = Core.batch;
Core.batch = cbatch;
layer.begin();
for(int x = -crangex; x <= crangex; x++){
@@ -144,7 +150,6 @@ public class FloorRenderer{
}
layer.end();
Core.batch = batch;
}
private void cacheChunk(int cx, int cy){
@@ -191,6 +196,8 @@ public class FloorRenderer{
tile.block().draw(tile);
}else if(floor.cacheLayer == layer && (world.isAccessible(tile.x,tile.y) || tile.block().cacheLayer != CacheLayer.walls || !tile.block().fillsTile)){
floor.draw(tile);
}else if(floor.cacheLayer.ordinal() < layer.ordinal() && layer != CacheLayer.walls){
floor.drawNonLayer(tile);
}
}
}
@@ -14,6 +14,7 @@ public class Shaders{
public static UnitBuild build;
public static FogShader fog;
public static MenuShader menu;
public static SurfaceShader water;
public static void init(){
shadow = new Shadow();
@@ -22,6 +23,7 @@ public class Shaders{
build = new UnitBuild();
fog = new FogShader();
menu = new MenuShader();
water = new SurfaceShader("water");
}
public static class MenuShader extends LoadShader{
@@ -123,6 +125,20 @@ public class Shaders{
Core.camera.height );
}
}
public static class SurfaceShader extends LoadShader{
public SurfaceShader(String frag){
super(frag, "default");
}
@Override
public void apply(){
setUniformf("camerapos", Core.camera.position.x - Core.camera.width / 2, Core.camera.position.y - Core.camera.height / 2);
setUniformf("screensize", Core.camera.width, Core.camera.height);
setUniformf("time", Time.time());
}
}
public static class LoadShader extends Shader{
public LoadShader(String frag, String vert){