Fixed power node config
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@@ -1646,13 +1646,13 @@ public class Blocks implements ContentList{
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}};
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phantomFactory = new UnitFactory("phantom-factory"){{
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requirements(Category.units, ItemStack.with(Items.titanium, 45, Items.thorium, 40, Items.lead, 55, Items.silicon, 105));
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requirements(Category.units, ItemStack.with(Items.titanium, 50, Items.thorium, 60, Items.lead, 65, Items.silicon, 105));
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type = UnitTypes.phantom;
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produceTime = 3650;
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produceTime = 4400;
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size = 2;
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maxSpawn = 2;
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consumes.power(2f);
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consumes.items(new ItemStack(Items.silicon, 30), new ItemStack(Items.lead, 20), new ItemStack(Items.titanium, 10));
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maxSpawn = 1;
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consumes.power(2.5f);
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consumes.items(new ItemStack(Items.silicon, 50), new ItemStack(Items.lead, 30), new ItemStack(Items.titanium, 20));
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}};
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commandCenter = new CommandCenter("command-center"){{
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@@ -61,9 +61,8 @@ public class UnitTypes implements ContentList{
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maxVelocity = 1.9f;
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range = 70f;
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itemCapacity = 70;
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health = 220;
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buildPower = 0.9f;
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minePower = 1.1f;
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health = 400;
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buildPower = 1f;
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engineOffset = 6.5f;
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toMine = ObjectSet.with(Items.lead, Items.copper, Items.titanium);
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weapon = new Weapon("heal-blaster"){{
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