Disabled unit explosion team damage
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@@ -401,7 +401,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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float flammability = item().flammability * stack().amount / 1.9f;
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if(!spawnedByCore){
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Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, state.rules.damageExplosions, item().flammability > 1);
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Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, state.rules.damageExplosions, item().flammability > 1, team);
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}
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float shake = hitSize / 3f;
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