Disabled unit explosion team damage

This commit is contained in:
Anuken
2020-11-26 19:30:49 -05:00
parent 91c50ae126
commit 9863cbc991
2 changed files with 4 additions and 4 deletions

View File

@@ -401,7 +401,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
float flammability = item().flammability * stack().amount / 1.9f;
if(!spawnedByCore){
Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, state.rules.damageExplosions, item().flammability > 1);
Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, state.rules.damageExplosions, item().flammability > 1, team);
}
float shake = hitSize / 3f;