Disabled unit explosion team damage

This commit is contained in:
Anuken
2020-11-26 19:30:49 -05:00
parent 91c50ae126
commit 9863cbc991
2 changed files with 4 additions and 4 deletions

View File

@@ -33,11 +33,11 @@ public class Damage{
/** Creates a dynamic explosion based on specified parameters. */ /** Creates a dynamic explosion based on specified parameters. */
public static void dynamicExplosion(float x, float y, float flammability, float explosiveness, float power, float radius, boolean damage){ public static void dynamicExplosion(float x, float y, float flammability, float explosiveness, float power, float radius, boolean damage){
dynamicExplosion(x, y, flammability, explosiveness, power, radius, damage, true); dynamicExplosion(x, y, flammability, explosiveness, power, radius, damage, true, null);
} }
/** Creates a dynamic explosion based on specified parameters. */ /** Creates a dynamic explosion based on specified parameters. */
public static void dynamicExplosion(float x, float y, float flammability, float explosiveness, float power, float radius, boolean damage, boolean fire){ public static void dynamicExplosion(float x, float y, float flammability, float explosiveness, float power, float radius, boolean damage, boolean fire, @Nullable Team ignoreTeam){
if(damage){ if(damage){
for(int i = 0; i < Mathf.clamp(power / 20, 0, 6); i++){ for(int i = 0; i < Mathf.clamp(power / 20, 0, 6); i++){
int branches = 5 + Mathf.clamp((int)(power / 30), 1, 20); int branches = 5 + Mathf.clamp((int)(power / 30), 1, 20);
@@ -55,7 +55,7 @@ public class Damage{
for(int i = 0; i < waves; i++){ for(int i = 0; i < waves; i++){
int f = i; int f = i;
Time.run(i * 2f, () -> { Time.run(i * 2f, () -> {
Damage.damage(x, y, Mathf.clamp(radius + explosiveness, 0, 50f) * ((f + 1f) / waves), explosiveness / 2f); Damage.damage(ignoreTeam, x, y, Mathf.clamp(radius + explosiveness, 0, 50f) * ((f + 1f) / waves), explosiveness / 2f, false);
Fx.blockExplosionSmoke.at(x + Mathf.range(radius), y + Mathf.range(radius)); Fx.blockExplosionSmoke.at(x + Mathf.range(radius), y + Mathf.range(radius));
}); });
} }

View File

@@ -401,7 +401,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
float flammability = item().flammability * stack().amount / 1.9f; float flammability = item().flammability * stack().amount / 1.9f;
if(!spawnedByCore){ if(!spawnedByCore){
Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, state.rules.damageExplosions, item().flammability > 1); Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, state.rules.damageExplosions, item().flammability > 1, team);
} }
float shake = hitSize / 3f; float shake = hitSize / 3f;