diff --git a/core/src/mindustry/audio/SoundPriority.java b/core/src/mindustry/audio/SoundPriority.java index d1dfb8cb65..b245a16368 100644 --- a/core/src/mindustry/audio/SoundPriority.java +++ b/core/src/mindustry/audio/SoundPriority.java @@ -51,6 +51,7 @@ public class SoundPriority{ //max(4, hit1, hit2, hit3); sameGroup(missile, missileShort, missilePlasmaShort); + sameGroup(spark, shock); for(var sound : Core.assets.getAll(Sound.class, new Seq<>())){ sound.setMinConcurrentInterrupt(Math.min(0.25f, sound.getLength() * 0.5f)); diff --git a/core/src/mindustry/content/UnitTypes.java b/core/src/mindustry/content/UnitTypes.java index 92d85d7123..30804dbd10 100644 --- a/core/src/mindustry/content/UnitTypes.java +++ b/core/src/mindustry/content/UnitTypes.java @@ -1013,7 +1013,7 @@ public class UnitTypes{ shoot.shotDelay = 3f; ejectEffect = Fx.casing1; mirror = false; - bullet = new BasicBulletType(2.5f, 15){{ + bullet = new BasicBulletType(2.5f, 16){{ width = 7f; height = 9f; lifetime = 45f;