Another erekir rebalance pr (#11184)
* wip * wipp * real * aaa * ae * oh yeah * fixx * wip * afflict stuff * this should work ig * wip * real * a * maybe? * a * holy shit * what the fuck am I doing * I have children in my basement * 9 * o * a * good enough * more thor disperse overrange * no * fix this * a * restore * ohno * oh nice * aaa * some changes * FREEDOM * nvm * perhaps * h * aio * ya * should be all * ig * almost * well this works * more surge scathe hp nerfs * wip * drowntime changes * last tweaks * last change probs * quick locus hotfix * sadedwerwfw * targetable fix
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@@ -1016,6 +1016,7 @@ stat.damage = Damage
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stat.frequency = Frequency
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stat.targetsair = Targets Air
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stat.targetsground = Targets Ground
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Move Speed
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stat.launchtime = Time Between Launches
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stat.shootrange = Range
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@@ -1100,7 +1101,7 @@ ability.movelightning.description = Releases lightning while moving
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ability.armorplate = Armor Plate
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ability.armorplate.description = Reduces damage taken while shooting
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ability.shieldarc = Shield Arc
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ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
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ability.shieldarc.description = Projects a force shield in an arc that absorbs or deflects bullets, missiles and units
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ability.suppressionfield = Repair Suppression
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ability.suppressionfield.description = Stops nearby repair buildings
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ability.energyfield = Energy Field
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@@ -1120,6 +1121,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] max shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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@@ -2476,9 +2478,9 @@ unit.navanax.description = Fires explosive EMP projectiles, dealing significant
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#Erekir
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unit.stell.description = Fires standard bullets at enemy targets.
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unit.locus.description = Fires alternating bullets at enemy targets.
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unit.precept.description = Fires piercing cluster bullets at enemy targets.
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unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
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unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
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unit.precept.description = Fires piercing cluster bullets at enemy targets. Less affected by harmful terrain.
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unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. Less affected by harmful terrain.
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unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. Less affected by harmful terrain.
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unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
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unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
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unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
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