Another erekir rebalance pr (#11184)
* wip * wipp * real * aaa * ae * oh yeah * fixx * wip * afflict stuff * this should work ig * wip * real * a * maybe? * a * holy shit * what the fuck am I doing * I have children in my basement * 9 * o * a * good enough * more thor disperse overrange * no * fix this * a * restore * ohno * oh nice * aaa * some changes * FREEDOM * nvm * perhaps * h * aio * ya * should be all * ig * almost * well this works * more surge scathe hp nerfs * wip * drowntime changes * last tweaks * last change probs * quick locus hotfix * sadedwerwfw * targetable fix
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@@ -28,6 +28,7 @@ public class RepairTower extends Block{
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super(name);
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update = true;
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solid = true;
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suppressable = true;
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}
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@Override
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@@ -64,6 +65,11 @@ public class RepairTower extends Block{
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});
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}
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if(checkSuppression()){
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warmup = 0f;
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return;
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}
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boolean any = false;
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if(efficiency > 0){
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for(var target : targets){
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@@ -82,6 +82,7 @@ public class Stat implements Comparable<Stat>{
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inaccuracy = new Stat("inaccuracy", StatCat.function),
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shots = new Stat("shots", StatCat.function),
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reload = new Stat("reload", StatCat.function),
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crushDamage = new Stat("crushDamage", StatCat.function),
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targetsAir = new Stat("targetsAir", StatCat.function),
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targetsGround = new Stat("targetsGround", StatCat.function),
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damage = new Stat("damage", StatCat.function),
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