Quads+Horizons damage shields / RTS AI toggle for Serpulo
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@@ -40,7 +40,7 @@ public class ForceProjector extends Block{
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public float cooldownBrokenBase = 0.35f;
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public float coolantConsumption = 0.1f;
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public boolean consumeCoolant = true;
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public float crashDamageMultiplier = 2f;
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public float crashDamageMultiplier = 2.5f;
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public Effect absorbEffect = Fx.absorb;
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public Effect shieldBreakEffect = Fx.shieldBreak;
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public @Load("@-top") TextureRegion topRegion;
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