A somewhat complete tutorial
This commit is contained in:
@@ -54,7 +54,17 @@ public class EventType{
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}
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/** Called when a turret recieves ammo, but only when the tutorial is active! */
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public static class AmmoDeliverEvent{
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public static class TurretAmmoDeliverEvent{
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}
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/** Called when a core recieves ammo, but only when the tutorial is active! */
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public static class CoreItemDeliverEvent{
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}
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/** Called when the player opens info for a specific block.*/
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public static class BlockInfoEvent{
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}
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@@ -9,16 +9,18 @@ import io.anuke.arc.scene.*;
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import io.anuke.arc.scene.ui.*;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.*;
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import static io.anuke.mindustry.Vars.*;
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/** Handles tutorial state. */
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public class Tutorial{
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private static final int mineCopper = 16;
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private static final int mineCopper = 18;
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private static final int blocksToBreak = 3, blockOffset = 5;
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private ObjectSet<String> events = new ObjectSet<>();
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private ObjectIntMap<Block> blocksPlaced = new ObjectIntMap<>();
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@@ -32,7 +34,9 @@ public class Tutorial{
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});
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Events.on(LineConfirmEvent.class, event -> events.add("lineconfirm"));
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Events.on(AmmoDeliverEvent.class, event -> events.add("ammo"));
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Events.on(TurretAmmoDeliverEvent.class, event -> events.add("ammo"));
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Events.on(CoreItemDeliverEvent.class, event -> events.add("coreitem"));
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Events.on(BlockInfoEvent.class, event -> events.add("blockinfo"));
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}
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/** update tutorial state, transition if needed */
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@@ -52,6 +56,7 @@ public class Tutorial{
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/** Resets tutorial state. */
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public void reset(){
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stage = TutorialStage.values()[0];
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stage.begin();
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blocksPlaced.clear();
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events.clear();
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}
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@@ -59,6 +64,7 @@ public class Tutorial{
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/** Goes on to the next tutorial step. */
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public void next(){
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stage = TutorialStage.values()[Mathf.clamp(stage.ordinal() + 1, 0, TutorialStage.values().length)];
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stage.begin();
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blocksPlaced.clear();
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events.clear();
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}
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@@ -74,9 +80,16 @@ public class Tutorial{
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outline("block-mechanical-drill");
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}
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},
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blockinfo(() -> event("blockinfo")){
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void draw(){
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outline("category-production");
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outline("block-mechanical-drill");
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outline("blockinfo");
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}
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},
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conveyor(
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line -> Core.bundle.format(line, placed(Blocks.conveyor), 3),
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() -> placed(Blocks.conveyor, 3) && event("lineconfirm")){
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line -> Core.bundle.format(line, Math.min(placed(Blocks.conveyor), 2), 2),
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() -> placed(Blocks.conveyor, 2) && event("lineconfirm") && event("coreitem")){
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void draw(){
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outline("category-distribution");
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outline("block-conveyor");
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@@ -84,29 +97,57 @@ public class Tutorial{
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},
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turret(() -> placed(Blocks.duo, 1)){
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void draw(){
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outline("category-turrets");
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outline("category-turret");
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outline("block-duo");
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}
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},
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drillturret(() -> event("ammo")){
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drillturret(() -> event("ammo")),
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pause(() -> state.isPaused()){
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void draw(){
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outline("category-production");
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outline("block-mechanical-drill");
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if(mobile){
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outline("pause");
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}
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}
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},
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waves(() -> Vars.state.wave > 2 && Vars.state.enemies() <= 0){
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breaking(TutorialStage::blocksBroken){
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void begin(){
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Vars.state.rules.waveTimer = true;
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placeBlocks();
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}
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void draw(){
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if(mobile){
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outline("breakmode");
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}
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}
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},
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waves(() -> state.wave > 2 && state.enemies() <= 0){
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void begin(){
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state.rules.waveTimer = true;
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logic.runWave();
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}
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void update(){
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if(Vars.state.wave > 2){
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Vars.state.rules.waveTimer = false;
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if(state.wave > 2){
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state.rules.waveTimer = false;
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}
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}
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};
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},
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launch(() -> false){
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void begin(){
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state.rules.waveTimer = false;
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state.wave = 5;
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protected final String line = Core.bundle.has("tutorial." + name() + ".mobile") && Vars.mobile ? "tutorial." + name() + ".mobile" : "tutorial." + name();
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//end tutorial, never show it again
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Core.settings.put("tutorial", true);
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Core.settings.save();
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}
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void draw(){
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outline("waves");
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}
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},;
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protected final String line = Core.bundle.has("tutorial." + name() + ".mobile") && mobile ? "tutorial." + name() + ".mobile" : "tutorial." + name();
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protected final Function<String, String> text;
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protected final BooleanProvider done;
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@@ -142,8 +183,27 @@ public class Tutorial{
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//utility
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static void placeBlocks(){
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Tile core = state.teams.get(defaultTeam).cores.first();
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for(int i = 0; i < blocksToBreak; i++){
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world.removeBlock(world.ltile(core.x + blockOffset, core.y + i));
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world.tile(core.x + blockOffset, core.y + i).setBlock(Blocks.scrapWall);
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}
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}
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static boolean blocksBroken(){
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Tile core = state.teams.get(defaultTeam).cores.first();
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for(int i = 0; i < blocksToBreak; i++){
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if(world.tile(core.x + blockOffset, core.y + i).block() == Blocks.scrapWall){
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return false;
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}
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}
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return true;
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}
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static boolean event(String name){
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return Vars.control.tutorial.events.contains(name);
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return control.tutorial.events.contains(name);
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}
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static boolean placed(Block block, int amount){
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@@ -151,11 +211,11 @@ public class Tutorial{
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}
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static int placed(Block block){
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return Vars.control.tutorial.blocksPlaced.get(block, 0);
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return control.tutorial.blocksPlaced.get(block, 0);
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}
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static int item(Item item){
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return Vars.state.teams.get(Vars.defaultTeam).cores.isEmpty() ? 0 : Vars.state.teams.get(Vars.defaultTeam).cores.first().entity.items.get(item);
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return state.teams.get(defaultTeam).cores.isEmpty() ? 0 : state.teams.get(defaultTeam).cores.first().entity.items.get(item);
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}
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static boolean toggled(String name){
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@@ -173,6 +233,17 @@ public class Tutorial{
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float sin = Mathf.sin(11f, UnitScl.dp.scl(4f));
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Lines.stroke(UnitScl.dp.scl(7f), Pal.place);
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Lines.rect(Tmp.v1.x - sin, Tmp.v1.y - sin, element.getWidth() + sin*2, element.getHeight() + sin*2);
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float size = Math.max(element.getWidth(), element.getHeight()) + Mathf.absin(11f/2f, UnitScl.dp.scl(18f));
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float angle = Angles.angle(Core.graphics.getWidth()/2f, Core.graphics.getHeight()/2f, Tmp.v1.x + element.getWidth()/2f, Tmp.v1.y + element.getHeight()/2f);
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Tmp.v2.trns(angle + 180f, size*1.4f);
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float fs = UnitScl.dp.scl(40f);
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float fs2 = UnitScl.dp.scl(50f);
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Draw.color(Pal.gray);
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Drawf.tri(Tmp.v1.x + element.getWidth()/2f + Tmp.v2.x, Tmp.v1.y + element.getHeight()/2f + Tmp.v2.y, fs2, fs2, angle);
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Draw.color(Pal.place);
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Drawf.tri(Tmp.v1.x + element.getWidth()/2f + Tmp.v2.x, Tmp.v1.y + element.getHeight()/2f + Tmp.v2.y, fs, fs, angle);
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Draw.reset();
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}
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}
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