Duct blend fix / Duct autobridge
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@@ -175,7 +175,7 @@ public class Placement{
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plans.set(result);
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}
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public static void calculateBridges(Seq<BuildPlan> plans, DirectionBridge bridge){
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public static void calculateBridges(Seq<BuildPlan> plans, DirectionBridge bridge, boolean hasJunction){
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if(isSidePlace(plans)) return;
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//check for orthogonal placement + unlocked state
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@@ -183,8 +183,11 @@ public class Placement{
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return;
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}
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Boolf<BuildPlan> placeable = plan -> (plan.placeable(player.team())) ||
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(plan.tile() != null && plan.tile().block() == plan.block); //don't count the same block as inaccessible
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//TODO for chains of ducts, do not count consecutives in a different rotation as 'placeable'
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Boolf<BuildPlan> placeable = plan ->
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!(!hasJunction && plan.build() != null && plan.build().block == plan.block && plan.rotation != plan.build().rotation) &&
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(plan.placeable(player.team()) ||
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(plan.tile() != null && plan.tile().block() == plan.block)); //don't count the same block as inaccessible
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var result = plans1.clear();
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var team = player.team();
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@@ -198,7 +201,7 @@ public class Placement{
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if(i < plans.size - 1 && placeable.get(cur) && !placeable.get(plans.get(i + 1))){
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//find the closest valid position within range
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for(int j = i + 1; j < plans.size; j++){
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for(int j = i + 2; j < plans.size; j++){
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var other = plans.get(j);
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//out of range now, set to current position and keep scanning forward for next occurrence
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