Generator cleanup
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@@ -22,7 +22,7 @@ public class Zones implements ContentList{
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@Override
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public void load(){
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groundZero = new Zone("groundZero", starter, new MapGenerator("groundZero")){{
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groundZero = new Zone("groundZero", starter, new FileMapGenerator("groundZero")){{
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baseLaunchCost = list(copper, -60);
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startingItems = list(copper, 60);
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alwaysUnlocked = true;
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@@ -31,7 +31,7 @@ public class Zones implements ContentList{
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resources = with(copper, scrap, lead);
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}};
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desertWastes = new Zone("desertWastes", starter, new DesertWastesGenerator(260, 260)){{
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desertWastes = new Zone("desertWastes", starter, new DesertWastesGenerator()){{
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startingItems = list(copper, 120);
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conditionWave = 20;
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launchPeriod = 10;
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@@ -82,7 +82,7 @@ public class Zones implements ContentList{
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);
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}};
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saltFlats = new Zone("saltFlats", starter, new MapGenerator("saltFlats")){{
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saltFlats = new Zone("saltFlats", starter, new FileMapGenerator("saltFlats")){{
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startingItems = list(copper, 200, Items.silicon, 200, lead, 200);
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loadout = Loadouts.basicFoundation;
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conditionWave = 10;
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@@ -98,7 +98,7 @@ public class Zones implements ContentList{
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);
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}};
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frozenForest = new Zone("frozenForest", starter, new MapGenerator("frozenForest")){{
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frozenForest = new Zone("frozenForest", starter, new FileMapGenerator("frozenForest")){{
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loadout = Loadouts.basicFoundation;
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startingItems = list(copper, 250);
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conditionWave = 10;
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@@ -110,7 +110,7 @@ public class Zones implements ContentList{
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);
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}};
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craters = new Zone("craters", starter, new MapGenerator("craters")){{
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craters = new Zone("craters", starter, new FileMapGenerator("craters")){{
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startingItems = list(copper, 100);
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conditionWave = 10;
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resources = with(copper, lead, coal, sand, scrap);
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@@ -121,7 +121,7 @@ public class Zones implements ContentList{
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);
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}};
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ruinousShores = new Zone("ruinousShores", starter, new MapGenerator("ruinousShores")){{
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ruinousShores = new Zone("ruinousShores", starter, new FileMapGenerator("ruinousShores")){{
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loadout = Loadouts.basicFoundation;
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startingItems = list(copper, 140, lead, 50);
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conditionWave = 20;
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@@ -137,7 +137,7 @@ public class Zones implements ContentList{
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);
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}};
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stainedMountains = new Zone("stainedMountains", starter, new MapGenerator("stainedMountains")){{
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stainedMountains = new Zone("stainedMountains", starter, new FileMapGenerator("stainedMountains")){{
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loadout = Loadouts.basicFoundation;
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startingItems = list(copper, 200, lead, 50);
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conditionWave = 10;
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@@ -151,7 +151,7 @@ public class Zones implements ContentList{
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);
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}};
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fungalPass = new Zone("fungalPass", starter, new MapGenerator("fungalPass")){{
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fungalPass = new Zone("fungalPass", starter, new FileMapGenerator("fungalPass")){{
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startingItems = list(copper, 250, lead, 250, Items.metaglass, 100, Items.graphite, 100);
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resources = with(copper, lead, coal, titanium, sand);
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configureObjective = new Launched(this);
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@@ -164,7 +164,7 @@ public class Zones implements ContentList{
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);
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}};
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overgrowth = new Zone("overgrowth", starter, new MapGenerator("overgrowth")){{
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overgrowth = new Zone("overgrowth", starter, new FileMapGenerator("overgrowth")){{
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startingItems = list(copper, 1500, lead, 1000, Items.silicon, 500, Items.metaglass, 250);
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conditionWave = 12;
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launchPeriod = 4;
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@@ -181,7 +181,7 @@ public class Zones implements ContentList{
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);
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}};
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tarFields = new Zone("tarFields", starter, new MapGenerator("tarFields")){{
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tarFields = new Zone("tarFields", starter, new FileMapGenerator("tarFields")){{
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loadout = Loadouts.basicFoundation;
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startingItems = list(copper, 250, lead, 100);
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conditionWave = 15;
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@@ -195,7 +195,7 @@ public class Zones implements ContentList{
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);
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}};
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desolateRift = new Zone("desolateRift", starter, new MapGenerator("desolateRift")){{
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desolateRift = new Zone("desolateRift", starter, new FileMapGenerator("desolateRift")){{
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loadout = Loadouts.basicNucleus;
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startingItems = list(copper, 1000, lead, 1000, Items.graphite, 250, titanium, 250, Items.silicon, 250);
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conditionWave = 3;
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@@ -220,7 +220,7 @@ public class Zones implements ContentList{
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resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
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}};*/
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nuclearComplex = new Zone("nuclearComplex", starter, new MapGenerator("nuclearProductionComplex")){{
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nuclearComplex = new Zone("nuclearComplex", starter, new FileMapGenerator("nuclearProductionComplex")){{
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loadout = Loadouts.basicNucleus;
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startingItems = list(copper, 1250, lead, 1500, Items.silicon, 400, Items.metaglass, 250);
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conditionWave = 30;
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