Generator cleanup

This commit is contained in:
Anuken
2020-02-20 20:28:23 -05:00
parent 97f342aceb
commit 99d3e9ae7c
13 changed files with 178 additions and 232 deletions

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@@ -1,4 +0,0 @@
package mindustry.maps.generators;
public class BaseGenerator{
}

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@@ -1,56 +1,65 @@
package mindustry.maps.generators;
import arc.func.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.func.Intc2;
import arc.math.Mathf;
import arc.math.geom.Geometry;
import arc.math.geom.Point2;
import arc.util.Structs;
import arc.util.noise.Simplex;
import mindustry.content.Blocks;
import arc.util.*;
import arc.util.noise.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.world.*;
import mindustry.world.blocks.Floor;
import java.util.PriorityQueue;
import java.util.*;
public abstract class BasicGenerator extends RandomGenerator{
import static mindustry.Vars.world;
public abstract class BasicGenerator implements WorldGenerator{
protected static final DistanceHeuristic manhattan = (x1, y1, x2, y2) -> Math.abs(x1 - x2) + Math.abs(y1 - y2);
protected Array<Block> ores;
protected Simplex sim = new Simplex();
protected Simplex sim2 = new Simplex();
protected int width, height;
protected Tiles tiles;
public BasicGenerator(int width, int height, Block... ores){
super(width, height);
this.ores = Array.with(ores);
}
//for drawing
protected Block floor;
protected Block block;
protected Block ore;
@Override
public void generate(Tiles tiles){
this.tiles = tiles;
this.width = tiles.width;
this.height = tiles.height;
int seed = Mathf.random(99999999);
sim.setSeed(seed);
sim2.setSeed(seed + 1);
super.generate(tiles);
generate();
}
public void ores(Tiles tiles){
pass(tiles, (x, y) -> {
if(ores != null){
int offsetX = x - 4, offsetY = y + 23;
for(int i = ores.size - 1; i >= 0; i--){
Block entry = ores.get(i);
if(Math.abs(0.5f - sim.octaveNoise2D(2, 0.7, 1f / (40 + i * 2), offsetX, offsetY + i*999)) > 0.26f &&
Math.abs(0.5f - sim2.octaveNoise2D(1, 1, 1f / (30 + i * 4), offsetX, offsetY - i*999)) > 0.37f){
ore = entry;
break;
}
protected void generate(){
}
public void ores(Array<Block> ores){
pass((x, y) -> {
int offsetX = x - 4, offsetY = y + 23;
for(int i = ores.size - 1; i >= 0; i--){
Block entry = ores.get(i);
if(Math.abs(0.5f - sim.octaveNoise2D(2, 0.7, 1f / (40 + i * 2), offsetX, offsetY + i*999)) > 0.26f &&
Math.abs(0.5f - sim2.octaveNoise2D(1, 1, 1f / (30 + i * 4), offsetX, offsetY - i*999)) > 0.37f){
ore = entry;
break;
}
}
});
}
public void terrain(Tiles tiles, Block dst, float scl, float mag, float cmag){
pass(tiles, (x, y) -> {
public void terrain(Block dst, float scl, float mag, float cmag){
pass((x, y) -> {
double rocks = sim.octaveNoise2D(5, 0.5, 1f / scl, x, y) * mag
+ Mathf.dst((float)x / width, (float)y / height, 0.5f, 0.5f) * cmag;
@@ -61,14 +70,14 @@ public abstract class BasicGenerator extends RandomGenerator{
}
if(rocks > 0.9){
block =dst;
block = dst;
}
});
}
public void noise(Tiles tiles, Block floor, Block block, int octaves, float falloff, float scl, float threshold){
public void noise(Block floor, Block block, int octaves, float falloff, float scl, float threshold){
sim.setSeed(Mathf.random(99999));
pass(tiles, (x, y) -> {
pass((x, y) -> {
if(sim.octaveNoise2D(octaves, falloff, 1f / scl, x, y) > threshold){
Tile tile = tiles.getn(x, y);
this.floor = floor;
@@ -79,19 +88,19 @@ public abstract class BasicGenerator extends RandomGenerator{
});
}
public void overlay(Tiles tiles, Block floor, Block block, float chance, int octaves, float falloff, float scl, float threshold){
public void overlay(Block floor, Block block, float chance, int octaves, float falloff, float scl, float threshold){
sim.setSeed(Mathf.random(99999));
pass(tiles, (x, y) -> {
pass((x, y) -> {
if(sim.octaveNoise2D(octaves, falloff, 1f / scl, x, y) > threshold && Mathf.chance(chance) && tiles.getn(x, y).floor() == floor){
ore = block;
}
});
}
public void tech(Tiles tiles){
public void tech(){
Block[] blocks = {Blocks.darkPanel3};
int secSize = 20;
pass(tiles, (x, y) -> {
pass((x, y) -> {
int mx = x % secSize, my = y % secSize;
int sclx = x / secSize, scly = y / secSize;
if(noise(sclx, scly, 10f, 1f) > 0.63f && (mx == 0 || my == 0 || mx == secSize - 1 || my == secSize - 1)){
@@ -109,25 +118,27 @@ public abstract class BasicGenerator extends RandomGenerator{
});
}
public void distort(Tiles tiles, float scl, float mag){
Block[][] blocks = new Block[width][height];
Floor[][] floors = new Floor[width][height];
public void distort(float scl, float mag){
short[] blocks = new short[tiles.width * tiles.height];
short[] floors = new short[blocks.length];
each((x, y) -> {
float cx = x + noise(x, y, scl, mag) - mag / 2f, cy = y + noise(x, y + 1525215f, scl, mag) - mag / 2f;
Tile other = tiles.getn(Mathf.clamp((int)cx, 0, width-1), Mathf.clamp((int)cy, 0, height-1));
blocks[x][y] = other.block();
floors[x][y] = other.floor();
tiles.each((x, y) -> {
int idx = y*tiles.width + x;
float cx = x + noise(x, y, scl, mag) - mag / 2f, cy = y + noise(x, y + 152f, scl, mag) - mag / 2f;
Tile other = tiles.getn(Mathf.clamp((int)cx, 0, tiles.width-1), Mathf.clamp((int)cy, 0, tiles.height-1));
blocks[idx] = other.block().id;
floors[idx] = other.floor().id;
});
pass(tiles, (x, y) -> {
floor = floors[x][y];
block = blocks[x][y];
});
for(int i = 0; i < blocks.length; i++){
Tile tile = tiles.geti(i);
tile.setFloor(Vars.content.block(floors[i]).asFloor());
tile.setBlock(Vars.content.block(blocks[i]));
}
}
public void scatter(Tiles tiles, Block target, Block dst, float chance){
pass(tiles, (x, y) -> {
public void scatter(Block target, Block dst, float chance){
pass((x, y) -> {
if(!Mathf.chance(chance)) return;
if(floor == target){
floor = dst;
@@ -149,23 +160,23 @@ public abstract class BasicGenerator extends RandomGenerator{
return (float)sim2.octaveNoise2D(1f, 0f, 1f / scl, x + 0x361266f, y + 0x251259f) * mag;
}
public void pass(Tiles tiles, Intc2 r){
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
floor = tiles.getn(x, y).floor();
block = tiles.getn(x, y).block();
ore = tiles.getn(x, y).overlay();
r.get(x, y);
tiles.set(x, y, new Tile(x, y, floor, ore, block));
}
public void pass(Intc2 r){
for(Tile tile : tiles){
floor = tile.floor();
block = tile.block();
ore = tile.overlay();
r.get(tile.x, tile.y);
tile.setFloor(floor.asFloor());
tile.setBlock(block);
tile.setOverlay(ore);
}
}
public void brush(Tiles tiles, Array<Tile> path, int rad){
path.each(tile -> erase(tiles, tile.x, tile.y, rad));
public void brush(Array<Tile> path, int rad){
path.each(tile -> erase(tile.x, tile.y, rad));
}
public void erase(Tiles tiles, int cx, int cy, int rad){
public void erase(int cx, int cy, int rad){
for(int x = -rad; x <= rad; x++){
for(int y = -rad; y <= rad; y++){
int wx = cx + x, wy = cy + y;
@@ -177,7 +188,7 @@ public abstract class BasicGenerator extends RandomGenerator{
}
}
public Array<Tile> pathfind(Tiles tiles, int startX, int startY, int endX, int endY, TileHueristic th, DistanceHeuristic dh){
public Array<Tile> pathfind(int startX, int startY, int endX, int endY, TileHueristic th, DistanceHeuristic dh){
Tile start = tiles.getn(startX, startY);
Tile end = tiles.getn(endX, endY);
GridBits closed = new GridBits(width, height);
@@ -195,7 +206,7 @@ public abstract class BasicGenerator extends RandomGenerator{
closed.set(next.x, next.y);
for(Point2 point : Geometry.d4){
int newx = next.x + point.x, newy = next.y + point.y;
if(Structs.inBounds(newx, newy, width, height)){
if(Structs.inBounds(newx, newy, width, height) && world.getDarkness(newx, newy) == 0){
Tile child = tiles.getn(newx, newy);
if(!closed.get(child.x, child.y)){
closed.set(child.x, child.y);
@@ -223,7 +234,7 @@ public abstract class BasicGenerator extends RandomGenerator{
return out;
}
public void inverseFloodFill(Tiles tiles, Tile start, Block block){
public void inverseFloodFill(Tile start){
IntArray arr = new IntArray();
arr.add(start.pos());
while(!arr.isEmpty()){
@@ -242,12 +253,9 @@ public abstract class BasicGenerator extends RandomGenerator{
}
}
for(int x = 0; x < width; x ++){
for(int y = 0; y < height; y++){
Tile tile = tiles.getn(x, y);
if(tile.cost != 2 && tile.block() == Blocks.air){
tile.setBlock(block);
}
for(Tile tile : tiles){
if((tile.cost != 2 && tile.block() == Blocks.air) || world.getDarkness(tile.x, tile.y) != 0){
tile.setBlock(tile.floor().wall);
}
}
}

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@@ -4,7 +4,6 @@ import arc.math.*;
import arc.math.geom.*;
import mindustry.content.*;
import mindustry.ctype.*;
import mindustry.game.*;
import mindustry.io.*;
import mindustry.maps.*;
import mindustry.type.*;
@@ -13,32 +12,11 @@ import mindustry.world.blocks.storage.*;
import static mindustry.Vars.*;
//TODO:
//- limited # of enemy spawns as filter
//- spawn loadout selection as filter
//- configure map loadout, make 1 core the default
public class MapGenerator extends Generator{
private Map map;
private String mapName;
public class FileMapGenerator implements WorldGenerator{
public final Map map;
public MapGenerator(String mapName){
this.mapName = mapName;
}
public void removePrefix(String name){
this.mapName = this.mapName.substring(name.length() + 1);
}
public Map getMap(){
return map;
}
@Override
public void init(Schematic loadout){
this.loadout = loadout;
map = maps.loadInternalMap(mapName);
width = map.width;
height = map.height;
public FileMapGenerator(String mapName){
this.map = maps.loadInternalMap(mapName);
}
@Override
@@ -70,7 +48,8 @@ public class MapGenerator extends Generator{
}
if(tile.block() instanceof CoreBlock && tile.team() == state.rules.defaultTeam){
schematics.placeLoadout(loadout, tile.x, tile.y);
//TODO PLACE THE LOADOUT
//schematics.placeLoadout(loadout, tile.x, tile.y);
anyCores = true;
}
}

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@@ -1,23 +0,0 @@
package mindustry.maps.generators;
import mindustry.game.*;
import mindustry.world.*;
public abstract class Generator{
public int width, height;
protected Schematic loadout;
public Generator(int width, int height){
this.width = width;
this.height = height;
}
public Generator(){
}
public void init(Schematic loadout){
this.loadout = loadout;
}
public abstract void generate(Tiles tiles);
}

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@@ -1,46 +0,0 @@
package mindustry.maps.generators;
import arc.struct.*;
import mindustry.content.*;
import mindustry.maps.*;
import mindustry.world.*;
import static mindustry.Vars.world;
public abstract class RandomGenerator extends Generator{
protected Block floor;
protected Block block;
protected Block ore;
public RandomGenerator(int width, int height){
super(width, height);
}
@Override
public void generate(Tiles tiles){
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
Tile prev = tiles.getn(x, y);
floor = prev.floor();
block = prev.block();
ore = prev.overlay();
generate(x, y);
prev.setFloor(floor.asFloor());
prev.setBlock(block);
prev.setOverlay(ore);
}
}
decorate(tiles);
world.setMap(new Map(new StringMap()));
}
public abstract void decorate(Tiles tiles);
/**
* Sets {@link #floor} and {@link #block} to the correct values as output.
* Before this method is called, both are set to {@link Blocks#air} as defaults.
*/
public abstract void generate(int x, int y);
}

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@@ -0,0 +1,7 @@
package mindustry.maps.generators;
import mindustry.world.*;
public interface WorldGenerator{
void generate(Tiles tiles);
}