diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index fcfd322d49..b52af6cacf 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -739,6 +739,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -747,6 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index 219b3af04a..4eb870e018 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -748,6 +748,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -756,6 +757,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Горящ status.freezing.name = Замръзяващ diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index 514720b9ae..ffd0410a3c 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -753,6 +753,7 @@ sector.basin.name = La conca sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = El sector del tutorial. Encara no s’ha establert cap objectiu. Manteniu-vos a l’espera per rebre més informació. sector.aegis.description = L’enemic està protegit per escuts. S’ha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per destruir la base enemiga. sector.lake.description = El llac de residus d’aquest sector limita el nombre d’unitats viables. Les unitats aèries són l’única via possible.\nRecerqueu la tecnologia per construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu. @@ -761,6 +762,7 @@ sector.atlas.description = Aquest sector conté diversos tipus de terreny i nece sector.split.description = La presència enemiga mínima al sector el fa ideal per provar les noves tecnologies de transport. sector.basin.description = {Temporal}\n\nL’últim sector per ara. Considereu de moment que és un repte. S’afegiran més sectors en versions posteriors. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Cremant status.freezing.name = Congelat diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 003b83cf13..7c15cace2c 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -750,6 +750,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +759,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Hořící status.freezing.name = Mrazící diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index ef3ff9e112..b612c3098b 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -739,6 +739,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -747,6 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index cb4cb4ea07..164730ae50 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -753,6 +753,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -761,6 +762,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Brennend status.freezing.name = Frierend diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 5b1412b0b4..31c84dd126 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -757,6 +757,7 @@ sector.basin.name = Declive sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información. sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga. @@ -766,6 +767,7 @@ sector.atlas.description = Este sector contiene terreno variado, por lo que nece sector.split.description = La baja actividad enemiga de este sector lo hace ideal para experimentar con nuevas tecnologías de transporte. sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = En llamas status.freezing.name = Congelado diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index ae0db67572..9dd4b52a33 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -739,6 +739,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -747,6 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index ad4a947a9c..2d4ca0fe6e 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -739,6 +739,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -747,6 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index 41019c8a77..1209871335 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -739,6 +739,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -747,6 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Palaminen status.freezing.name = Jäätyminen status.wet.name = Märkä diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index db443364cb..ec085d5fdf 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -739,6 +739,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -747,6 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index ca36a0a8af..d0d6a39e49 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -757,6 +757,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = Le secteur de tutoriel. Cet objectif n'a pas encore été créé. Attendez pour des informations futures. sector.aegis.description = L'ennemi est protégé par des boucliers. Un module expérimental de briseur de bouclier a été détecté dans ce secteur.\nLocalisez cette structure, approvisionnez-la avec des munitions de tungstène et détruisez la base ennemie. @@ -766,6 +767,7 @@ sector.atlas.description = Ce secteur contient des terrains variés et requiert sector.split.description = La présence faible de l'ennemi dans ce secteur le rend parfait pour tester de nouvelles technologies de transport. sector.basin.description = {Temporaire}\n\nLe dernier secteur pour le moment. Considérez celui-ci comme un défi - plus de secteurs seront ajoutés dans le futur. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Brûlé status.freezing.name = Gelé diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index 3584d0ef7f..52d218d01d 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -748,6 +748,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -756,6 +757,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index d61aa21a2b..608eff191e 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -757,6 +757,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya. sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh. @@ -766,6 +767,7 @@ sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan memerl sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru. sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan! sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Terbakar status.freezing.name = Membeku diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 87fd31cc52..c282370783 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -746,6 +746,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -754,6 +755,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Bruciatura status.freezing.name = Congelamento status.wet.name = Bagnato diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 72a746dcb8..8d32a6616d 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -750,6 +750,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +759,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = 燃焼 status.freezing.name = 凍結 diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 0df19fbab2..bef7354a29 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -751,6 +751,7 @@ sector.basin.name = 유역 sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오. sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오. sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오. @@ -759,6 +760,7 @@ sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고 sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다. sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = 발화 status.freezing.name = 빙결 diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index c6c0a835ac..80614a73eb 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -739,6 +739,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -747,6 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index e029a42f97..d531d7c0d9 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -739,6 +739,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -747,6 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index c84216c566..690a40fe66 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -739,6 +739,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -747,6 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 2c79eb19cb..241fe9b46e 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -749,6 +749,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -757,6 +758,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Podpalenie status.freezing.name = Zamrożenie diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 4500d1acaa..e79032c557 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -744,6 +744,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -752,6 +753,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Queimando status.freezing.name = Congelado diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index df68359cd4..d6e1628895 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -739,6 +739,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -747,6 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index 53a064491f..788161f02b 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -750,6 +750,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +759,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Arde status.freezing.name = Îngheață diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 7841f96f64..c13685162c 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -749,6 +749,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = Учебный сектор. Эта цель еще не создана. Ждите дальнейшей информации. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -757,6 +758,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Горение status.freezing.name = Замерзание diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index 3fd3060d90..299cf78827 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -750,6 +750,7 @@ sector.basin.name = Sliv sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije. sector.aegis.description = Neprijatelj je zaštićen pomoću štita. Eksperimentalni razbijač štitova je uočen u sektoru.\nLocirajte ovu građevinu. Transportujte je sa volframskom municijom i uništite neprijateljsku bazu. sector.lake.description = Istopljen metali u ovom sektoru smanjuje količinu korisnih jedinica. Lebdeća jedinica je jedina opcija.\nIzuči [accent]fabrikator brodova[] i proizvedi [accent]izvrda[] jedinicu što pre moguće. @@ -758,6 +759,7 @@ sector.atlas.description = Ovaj sektor sadrži razne vidove terena i zahteva raz sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Zapaljen status.freezing.name = Zamrzavanje diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 9aaa8fa0f6..90092f817f 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -739,6 +739,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -747,6 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 0fe91dcd89..4bb31a3585 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -750,6 +750,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +759,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = เผาไหม้ status.freezing.name = แช่แข็ง diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 7603774ccc..268c2267e9 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -739,6 +739,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -747,6 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index be282baf34..cce9d9a05f 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -750,6 +750,7 @@ sector.basin.name = Havza sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal. sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet! sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret! @@ -758,6 +759,7 @@ sector.atlas.description = Bu Sektör, farklı tür saldırılar isteyen dengesi sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektörü Uşaım Test etmek için oldukça uygun bir yer yapıyor. sector.basin.description = {Geçici}\n\nŞimdilik Son Sektör. Bunu bir Meydan Okuma olarak kabul et - daha fazla Sektör, bir sonraki Sürümde eklenicek. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Yanıyor status.freezing.name = Donuyor diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index b7b8fa6e29..0e680cd028 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -753,6 +753,7 @@ sector.basin.name = Ставок sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = Навчальний сектор. Це завдання ще не створено. Чекайте додаткової інформації. sector.aegis.description = Ворог захищений щитами. У цьому секторі виявлено експериментальний модуль зламувача щитів.\nЗнайдіть цю будівлю. Забезпечте її вольфрамовими боєприпасами та знищіть ворожу базу. sector.lake.description = Шлакове озеро в цьому секторі значно обмежує вибір одиниць. Єдиний варіант — одиниця, що може підтримувати себе над землею.\nДослідіть [accent]корабельний виробник[] і виготовте одиницю [accent]Ухиляч[] якомога швидше. @@ -761,6 +762,7 @@ sector.atlas.description = Цей сектор містить різномані sector.split.description = Мінімальна ворожа присутність в цьому секторі робить його ідеальним для тестування нових транспортних технологій. sector.basin.description = {Тимчасово}\n\nПоки що останній сектор. Вважайте це складним рівнем - у наступному релізі буде додано більше секторів. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Горіння status.freezing.name = Замерзання diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index 02ebe71534..52126e9caa 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -750,6 +750,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +759,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Cháy status.freezing.name = Đóng băng diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 320bc05fe1..26b407b0ae 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -751,6 +751,7 @@ sector.basin.name = 芳油盆地 sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = 教学区块。区块目标未设立,等待进一步指示。 sector.aegis.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它,并为它输送一些钨作为弹药,然后摧毁敌方基地。 sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。 @@ -759,6 +760,7 @@ sector.atlas.description = 这个区块包含了各种地形,需要多兵种 sector.split.description = 这个区块的敌人数量很少,非常适合测试新的运输技术。 sector.basin.description = {临时}\n目前的最终区块。把它当作一个挑战 - 更多的区块将在之后发布。 sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = 燃烧 status.freezing.name = 冻结 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 9b2c98ce0a..d6e445aa46 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -757,6 +757,7 @@ sector.basin.name = 搖籃 sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。 sector.aegis.description = 敵人受護盾保護。一個在實驗階段的護盾破壞器坐落在此區域,找到並提供鎢原料啟用它。摧毀敵方基地。 @@ -766,6 +767,7 @@ sector.atlas.description = 本地區有多樣地形,建造不同單位以有 sector.split.description = 較少敵軍活動適合本地區測試最新的運輸科技。 sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = 燃燒 status.freezing.name = 凍結