Implemented #1048
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@@ -192,6 +192,11 @@ public class MassDriver extends Block{
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MassDriverEntity entity = tile.ent();
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for(Tile shooter : entity.waitingShooters){
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Drawf.circles(shooter.drawx(), shooter.drawy(), (tile.block().size / 2f + 1) * tilesize + sin - 2f, Pal.place);
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Drawf.arrow(shooter.drawx(), shooter.drawy(), tile.drawx(), tile.drawy(), size * tilesize + sin, 4f + sin, Pal.place);
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}
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if(linkValid(tile)){
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Tile target = world.tile(entity.link);
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Drawf.circles(target.drawx(), target.drawy(), (target.block().size / 2f + 1) * tilesize + sin - 2f, Pal.place);
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