diff --git a/core/src/io/anuke/mindustry/core/NetServer.java b/core/src/io/anuke/mindustry/core/NetServer.java index 69e5497b18..07d46c0587 100644 --- a/core/src/io/anuke/mindustry/core/NetServer.java +++ b/core/src/io/anuke/mindustry/core/NetServer.java @@ -482,7 +482,7 @@ public class NetServer extends Module{ //check for syncable groups for(EntityGroup group : Entities.getAllGroups()){ - //TODO range-check sync positions to optimize? + //TODO screen-check sync positions to optimize? if(group.isEmpty() || !(group.all().get(0) instanceof SyncTrait)) continue; //make sure mapping is enabled for this group diff --git a/core/src/io/anuke/mindustry/net/NetworkIO.java b/core/src/io/anuke/mindustry/net/NetworkIO.java index 33ebc2dba6..0da80f9f8b 100644 --- a/core/src/io/anuke/mindustry/net/NetworkIO.java +++ b/core/src/io/anuke/mindustry/net/NetworkIO.java @@ -121,7 +121,7 @@ public class NetworkIO{ //write team data for(Team team : Team.all){ TeamData data = state.teams.get(team); - stream.writeByte(data.team.ordinal()); + stream.writeByte(team.ordinal()); stream.writeByte(data.enemies.size()); for(Team enemy : data.enemies){ @@ -173,8 +173,6 @@ public class NetworkIO{ int wave = stream.readInt(); float wavetime = stream.readFloat(); - boolean friendlyfire = stream.readBoolean(); - state.wave = wave; state.wavetime = wavetime; state.mode = GameMode.values()[mode]; diff --git a/core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java b/core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java index b3b6c4ac99..13435af806 100644 --- a/core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java +++ b/core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java @@ -232,7 +232,7 @@ public class JoinDialog extends FloatingDialog{ button.update(() -> button.getStyle().imageUpColor = player.color); }).width(w).height(70f).pad(4); content().row(); - content().add(pane).width(w + 38).pad(0).padRight(22); + content().add(pane).width(w + 38).pad(0); content().row(); content().addCenteredImageTextButton("$text.server.add", "icon-add", "clear", 14 * 3, () -> { renaming = null; diff --git a/server/src/io/anuke/mindustry/server/ServerControl.java b/server/src/io/anuke/mindustry/server/ServerControl.java index 18eae7ba9d..3da3f3c318 100644 --- a/server/src/io/anuke/mindustry/server/ServerControl.java +++ b/server/src/io/anuke/mindustry/server/ServerControl.java @@ -123,7 +123,7 @@ public class ServerControl extends Module{ play(true, () -> world.loadMap(fmap)); } }else{ - Call.onInfoMessage("Sector has been lost.\nRe-deploying in " + roundExtraTime + " seconds."); + Call.onInfoMessage("[SCARLET]Sector has been lost.[]\nRe-deploying in " + roundExtraTime + " seconds."); if(gameOvers >= 2){ Settings.putInt("sector_y", Settings.getInt("sector_y") < 0 ? Settings.getInt("sector_y") + 1 : Settings.getInt("sector_y") - 1); Settings.save();