Minor bullet despawn fix

This commit is contained in:
Anuken
2022-04-23 09:26:52 -04:00
parent d559cd2412
commit 9a05b36478
3 changed files with 11 additions and 0 deletions

View File

@@ -82,6 +82,11 @@ public class Renderer implements ApplicationListener{
public Renderer(){
camera = new Camera();
Shaders.init();
Events.on(ResetEvent.class, e -> {
shakeTime = shakeIntensity = 0f;
camShakeOffset.setZero();
});
}
public void shake(float intensity, float duration){

View File

@@ -67,6 +67,8 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
@Override
public void remove(){
if(Groups.isClearing) return;
//'despawned' only counts when the bullet is killed externally or reaches the end of life
if(!hit){
type.despawned(self());