Drill changes
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@@ -2483,7 +2483,7 @@ public class Blocks{
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//TODO awful name
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largePlasmaBore = new BeamDrill("large-plasma-bore"){{
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//TODO requirements
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requirements(Category.production, with(Items.graphite, 30, Items.oxide, 30, Items.beryllium, 20, Items.carbide, 30));
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requirements(Category.production, with(Items.silicon, 100, Items.oxide, 30, Items.beryllium, 100, Items.tungsten, 70));
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consumes.power(0.8f);
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drillTime = 120f;
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tier = 5;
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@@ -2492,12 +2492,13 @@ public class Blocks{
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laserWidth = 0.7f;
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itemCapacity = 20;
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consumes.liquid(Liquids.hydrogen, 0.5f / 60f).boost();
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consumes.liquid(Liquids.hydrogen, 1f / 60f).boost();
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consumes.liquid(Liquids.nitrogen, 4f / 60f).boost();
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}};
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//TODO should be crusher or something
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impactDrill = new BurstDrill("impact-drill"){{
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requirements(Category.production, with(Items.silicon, 60, Items.beryllium, 90, Items.graphite, 60));
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requirements(Category.production, with(Items.silicon, 70, Items.beryllium, 90, Items.graphite, 60));
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drillTime = 60f * 12f;
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size = 4;
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hasPower = true;
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@@ -2514,7 +2515,7 @@ public class Blocks{
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//TODO bad name
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eruptionDrill = new BurstDrill("eruption-drill"){{
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requirements(Category.production, with(Items.silicon, 200, Items.beryllium, 250, Items.oxide, 80, Items.carbide, 80));
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requirements(Category.production, with(Items.silicon, 200, Items.beryllium, 250, Items.oxide, 80, Items.tungsten, 200, Items.carbide, 120));
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drillTime = 60f * 9f;
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size = 5;
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hasPower = true;
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@@ -3256,7 +3257,7 @@ public class Blocks{
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}};
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titan = new ItemTurret("titan"){{
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requirements(Category.turret, with(Items.carbide, 100, Items.tungsten, 250, Items.silicon, 300, Items.beryllium, 400));
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requirements(Category.turret, with(Items.thorium, 300, Items.tungsten, 250, Items.silicon, 300, Items.beryllium, 400));
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ammo(
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//TODO 1 more ammo type, decide on base type
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@@ -539,7 +539,8 @@ public class PlacementFragment extends Fragment{
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}
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boolean unlocked(Block block){
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return block.unlockedNow() && block.placeablePlayer && block.environmentBuildable();
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return block.unlockedNow() && block.placeablePlayer && block.environmentBuildable() &&
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block.supportsEnv(state.rules.environment); //TODO this hides env unsupported blocks, not always a good thing
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}
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boolean hasInfoBox(){
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