Adding Block: Heat Source (#6855)
* Update Blocks.java * , * Update Blocks.java * Add files via upload * Delete 5618F7BA-F0D0-4FFF-AE6A-185BFEA99F16.png * Add files via upload * Add files via upload * Add files via upload * Update Blocks.java * Bundle * 1m to 10k * Update bundle.properties * TR * 10k to 1k Co-authored-by: Anuken <arnukren@gmail.com>
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core/assets-raw/sprites/blocks/sandbox/heat-source-heat.png
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core/assets-raw/sprites/blocks/sandbox/heat-source-heat.png
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core/assets-raw/sprites/blocks/sandbox/heat-source-top1.png
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core/assets-raw/sprites/blocks/sandbox/heat-source-top1.png
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core/assets-raw/sprites/blocks/sandbox/heat-source-top2.png
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core/assets-raw/sprites/blocks/sandbox/heat-source-top2.png
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core/assets-raw/sprites/blocks/sandbox/heat-source.png
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core/assets-raw/sprites/blocks/sandbox/heat-source.png
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@@ -1515,6 +1515,8 @@ block.payload-loader.name = Payload Loader
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block.payload-loader.description = Load liquids and items into blocks.
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block.payload-loader.description = Load liquids and items into blocks.
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block.payload-unloader.name = Payload Unloader
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block.payload-unloader.name = Payload Unloader
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block.payload-unloader.description = Unloads liquids and items from blocks.
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block.payload-unloader.description = Unloads liquids and items from blocks.
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block.heat-source.name = Heat Source
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block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
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#Erekir
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#Erekir
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block.empty.name = Empty
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block.empty.name = Empty
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@@ -2125,4 +2127,5 @@ lenum.boost = Start/stop boosting.
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#Don't translate these yet!
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#Don't translate these yet!
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onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
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onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
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onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
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onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
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@@ -1653,6 +1653,7 @@ block.diffuse.name = Diffuse
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block.basic-assembler-module.name = Basit İnşa Modülü
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block.basic-assembler-module.name = Basit İnşa Modülü
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block.smite.name = Smite
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block.smite.name = Smite
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block.malign.name = Malign
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block.malign.name = Malign
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#ama tüp ne aga -Anti Dragon
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#ama tüp ne aga -Anti Dragon
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block.switch.name = Düğme
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block.switch.name = Düğme
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block.micro-processor.name = Mikro İşlemci
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block.micro-processor.name = Mikro İşlemci
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@@ -76,7 +76,7 @@ public class Blocks{
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carbideCrucible, slagCentrifuge, surgeCrucible, cyanogenSynthesizer, phaseSynthesizer, heatReactor,
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carbideCrucible, slagCentrifuge, surgeCrucible, cyanogenSynthesizer, phaseSynthesizer, heatReactor,
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//sandbox
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//sandbox
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powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, payloadSource, payloadVoid, illuminator,
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powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, payloadSource, payloadVoid, illuminator, heatSource,
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//defense
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//defense
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copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
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copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
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@@ -5508,6 +5508,14 @@ public class Blocks{
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size = 5;
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size = 5;
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alwaysUnlocked = true;
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alwaysUnlocked = true;
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}};
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}};
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heatSource = new HeatProducer("heat-source"){{
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requirements(Category.crafting, BuildVisibility.sandboxOnly, with());
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drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
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rotateDraw = false;
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size = 1;
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heatOutput = 1000f;
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regionRotated1 = 1;
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}};
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//TODO move
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//TODO move
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illuminator = new LightBlock("illuminator"){{
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illuminator = new LightBlock("illuminator"){{
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