From a667a94c8e0f7d3f79f70abc4e2b2767351d1ca3 Mon Sep 17 00:00:00 2001 From: Joshua Fan Date: Wed, 27 Jan 2021 09:08:51 -0800 Subject: [PATCH 1/2] Draw plastanium conveyors on conveyors layer (#4446) --- .../world/blocks/distribution/StackConveyor.java | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/core/src/mindustry/world/blocks/distribution/StackConveyor.java b/core/src/mindustry/world/blocks/distribution/StackConveyor.java index b279f09b9d..e44218feb4 100644 --- a/core/src/mindustry/world/blocks/distribution/StackConveyor.java +++ b/core/src/mindustry/world/blocks/distribution/StackConveyor.java @@ -109,6 +109,8 @@ public class StackConveyor extends Block implements Autotiler{ @Override public void draw(){ + Draw.z(Layer.block - 0.2f); + Draw.rect(regions[state], x, y, rotdeg()); for(int i = 0; i < 4; i++){ @@ -117,7 +119,7 @@ public class StackConveyor extends Block implements Autotiler{ } } - Draw.z(Layer.blockOver); + Draw.z(Layer.block - 0.1f); Tile from = world.tile(link); @@ -145,6 +147,12 @@ public class StackConveyor extends Block implements Autotiler{ Draw.rect(lastItem.icon(Cicon.medium), Tmp.v1.x, Tmp.v1.y, size, size, 0); } + @Override + public void drawCracks(){ + Draw.z(Layer.block - 0.15f); + super.drawCracks(); + } + @Override public void onProximityUpdate(){ super.onProximityUpdate(); From 96ee32f8ed0aef773447b7394375807a7c3137a7 Mon Sep 17 00:00:00 2001 From: Patrick 'Quezler' Mounier Date: Thu, 28 Jan 2021 15:06:30 +0100 Subject: [PATCH 2/2] Custom Game Underline 2: Electric Boogaloo (#4457) * Update CustomGameDialog.java * Remove .row() for consistensy --- core/src/mindustry/ui/dialogs/CustomGameDialog.java | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/core/src/mindustry/ui/dialogs/CustomGameDialog.java b/core/src/mindustry/ui/dialogs/CustomGameDialog.java index e23d8cca38..efe5a157ea 100644 --- a/core/src/mindustry/ui/dialogs/CustomGameDialog.java +++ b/core/src/mindustry/ui/dialogs/CustomGameDialog.java @@ -25,8 +25,7 @@ public class CustomGameDialog extends BaseDialog{ void setup(){ clearChildren(); - add(titleTable); - row(); + add(titleTable).growX().row(); stack(cont, buttons).grow(); buttons.bottom(); cont.clear();