diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index f8dfa94312..1e59b8449e 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -2664,3 +2664,30 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed color, used for line and quad markers with index zero being the first color. + +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. \ No newline at end of file diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index e6edaeab3b..5b1eea1714 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -2644,3 +2644,30 @@ lenum.autoscale = 是否根据玩家的缩放级别缩放标记。 lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。 lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。 lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。 + +lenum.wavetimer = 波次是否自动出现在计时器上。如果没有,按下播放按钮时会出现波次 +lenum.wave = 当前波数,可以是非波次模式下的任何值 +lenum.currentwavetime = 波次倒计时(以tick为单位) +lenum.waves = 波次是否可以生成 +lenum.wavesending = 是否可以通过播放按钮手动生成波次 +lenum.attackmode = 确定游戏模式是否为攻击模式 +lenum.wavespacing = 波形之间的时间(以tick为单位) +lenum.enemycorebuildradius = 敌人核心半径周围无建筑区 +lenum.dropzoneradius = 敌人出生点周围的半径 +lenum.unitcap = 基本单位上限。但仍然可以通过方块增加 +lenum.lighting = 是否启用环境照明 +lenum.buildspeed = 建筑速度倍率 +lenum.unithealth = 单位受伤减免, 计算方式是伤害除以减免值 +lenum.unitbuildspeed = 单元工厂建造单元的速度 +lenum.unitcost = 单位建设所需资源的倍率 +lenum.unitdamage = 单位造成多少伤害 +lenum.blockhealth = 方块受伤减免, 计算方式是伤害除以减免值 +lenum.blockdamage = 方块(炮塔)造成的伤害有多大 +lenum.rtsminweight = 进攻小队所需的最小“优势”。越高->越谨慎 +lenum.rtsminsquad = 攻击小队的最小规模 +lenum.maparea = 设置区域范围 +lenum.ambientlight = 环境光颜色,启用照明时使用 +lenum.solarmultiplier = 太阳能电池板的功率输出倍率 +lenum.dragmultiplier = 环境阻力乘数 +lenum.ban = 无法放置或构建的块或单元 +lenum.unban = 取消ban