Attempt healing targetting even if the bullet doesn't collide with ground targets (#8516)

This commit is contained in:
MEEPofFaith
2023-05-08 14:05:27 -07:00
committed by GitHub
parent ccd2727ab5
commit 9aa45b2a7c

View File

@@ -468,10 +468,10 @@ public class Turret extends ReloadTurret{
target = Units.bestEnemy(team, x, y, range, e -> !e.dead() && !e.isGrounded() && unitFilter.get(e), unitSort);
}else{
target = Units.bestTarget(team, x, y, range, e -> !e.dead() && unitFilter.get(e) && (e.isGrounded() || targetAir) && (!e.isGrounded() || targetGround), b -> targetGround && buildingFilter.get(b), unitSort);
}
if(target == null && canHeal()){
target = Units.findAllyTile(team, x, y, range, b -> b.damaged() && b != this);
}
if(target == null && canHeal()){
target = Units.findAllyTile(team, x, y, range, b -> b.damaged() && b != this);
}
}