Attempt healing targetting even if the bullet doesn't collide with ground targets (#8516)
This commit is contained in:
@@ -468,10 +468,10 @@ public class Turret extends ReloadTurret{
|
|||||||
target = Units.bestEnemy(team, x, y, range, e -> !e.dead() && !e.isGrounded() && unitFilter.get(e), unitSort);
|
target = Units.bestEnemy(team, x, y, range, e -> !e.dead() && !e.isGrounded() && unitFilter.get(e), unitSort);
|
||||||
}else{
|
}else{
|
||||||
target = Units.bestTarget(team, x, y, range, e -> !e.dead() && unitFilter.get(e) && (e.isGrounded() || targetAir) && (!e.isGrounded() || targetGround), b -> targetGround && buildingFilter.get(b), unitSort);
|
target = Units.bestTarget(team, x, y, range, e -> !e.dead() && unitFilter.get(e) && (e.isGrounded() || targetAir) && (!e.isGrounded() || targetGround), b -> targetGround && buildingFilter.get(b), unitSort);
|
||||||
|
}
|
||||||
|
|
||||||
if(target == null && canHeal()){
|
if(target == null && canHeal()){
|
||||||
target = Units.findAllyTile(team, x, y, range, b -> b.damaged() && b != this);
|
target = Units.findAllyTile(team, x, y, range, b -> b.damaged() && b != this);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user