Storage blocks, organized sprites, liquid tunnel implementation
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@@ -26,11 +26,13 @@ public class Recipes {
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new Recipe(distribution, DistributionBlocks.steelconveyor, stack(Item.steel, 1)),
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new Recipe(distribution, DistributionBlocks.pulseconveyor, stack(Item.dirium, 1)),
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new Recipe(distribution, DistributionBlocks.router, stack(Item.stone, 2)),
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new Recipe(distribution, DistributionBlocks.vault, stack(Item.iron, 8)),
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new Recipe(distribution, DistributionBlocks.multiplexer, stack(Item.iron, 8)),
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new Recipe(distribution, DistributionBlocks.junction, stack(Item.iron, 2)),
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new Recipe(distribution, DistributionBlocks.tunnel, stack(Item.iron, 2)),
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new Recipe(distribution, DistributionBlocks.sorter, stack(Item.steel, 2)),
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new Recipe(distribution, DistributionBlocks.splitter, stack(Item.steel, 1)),
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new Recipe(distribution, DistributionBlocks.vault, stack(Item.steel, 50)),
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new Recipe(distribution, DistributionBlocks.unloader, stack(Item.steel, 5)),
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//new Recipe(weapon, WeaponBlocks.turret, stack(Item.stone, 4)),
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new Recipe(weapon, WeaponBlocks.doubleturret, stack(Item.stone, 7)),
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