Storage blocks, organized sprites, liquid tunnel implementation

This commit is contained in:
Anuken
2018-03-03 23:46:51 -05:00
parent 41e4f87e06
commit 9b3c9aaea2
202 changed files with 1080 additions and 959 deletions

View File

@@ -26,11 +26,13 @@ public class Recipes {
new Recipe(distribution, DistributionBlocks.steelconveyor, stack(Item.steel, 1)),
new Recipe(distribution, DistributionBlocks.pulseconveyor, stack(Item.dirium, 1)),
new Recipe(distribution, DistributionBlocks.router, stack(Item.stone, 2)),
new Recipe(distribution, DistributionBlocks.vault, stack(Item.iron, 8)),
new Recipe(distribution, DistributionBlocks.multiplexer, stack(Item.iron, 8)),
new Recipe(distribution, DistributionBlocks.junction, stack(Item.iron, 2)),
new Recipe(distribution, DistributionBlocks.tunnel, stack(Item.iron, 2)),
new Recipe(distribution, DistributionBlocks.sorter, stack(Item.steel, 2)),
new Recipe(distribution, DistributionBlocks.splitter, stack(Item.steel, 1)),
new Recipe(distribution, DistributionBlocks.vault, stack(Item.steel, 50)),
new Recipe(distribution, DistributionBlocks.unloader, stack(Item.steel, 5)),
//new Recipe(weapon, WeaponBlocks.turret, stack(Item.stone, 4)),
new Recipe(weapon, WeaponBlocks.doubleturret, stack(Item.stone, 7)),