AI bugfixes / Balance
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@@ -33,7 +33,12 @@ public class FlyingAI extends AIController{
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boolean shoot = false;
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if(target != null && unit.hasWeapons()){
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attack(80f);
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if(unit.type().weapons.first().rotate){
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moveTo(unit.range() * 0.85f);
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unit.lookAt(target);
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}else{
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attack(80f);
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}
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shoot = unit.inRange(target);
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