diff --git a/core/assets/maps/ruinousShores.msav b/core/assets/maps/ruinousShores.msav index ac0363a6ea..22c4fe7908 100644 Binary files a/core/assets/maps/ruinousShores.msav and b/core/assets/maps/ruinousShores.msav differ diff --git a/core/src/mindustry/content/UnitTypes.java b/core/src/mindustry/content/UnitTypes.java index 5f455783b7..61e0e64c84 100644 --- a/core/src/mindustry/content/UnitTypes.java +++ b/core/src/mindustry/content/UnitTypes.java @@ -1835,7 +1835,6 @@ public class UnitTypes{ //region naval support retusa = new UnitType("retusa"){{ speed = 0.9f; - targetAir = false; drag = 0.14f; hitSize = 11f; health = 270; diff --git a/core/src/mindustry/world/blocks/campaign/LaunchPad.java b/core/src/mindustry/world/blocks/campaign/LaunchPad.java index a41ca50edc..440029ebf4 100644 --- a/core/src/mindustry/world/blocks/campaign/LaunchPad.java +++ b/core/src/mindustry/world/blocks/campaign/LaunchPad.java @@ -56,8 +56,6 @@ public class LaunchPad extends Block{ super.setBars(); addBar("items", entity -> new Bar(() -> Core.bundle.format("bar.items", entity.items.total()), () -> Pal.items, () -> (float)entity.items.total() / itemCapacity)); - - //TODO is "bar.launchcooldown" the right terminology? addBar("progress", (LaunchPadBuild build) -> new Bar(() -> Core.bundle.get("bar.launchcooldown"), () -> Pal.ammo, () -> Mathf.clamp(build.launchCounter / launchTime))); }