Added uranium and oil refinery

This commit is contained in:
Anuken
2017-10-24 14:11:58 -04:00
parent 03a26f74c2
commit 9c0b8c7e54
33 changed files with 475 additions and 258 deletions
@@ -1,5 +1,5 @@
package io.anuke.mindustry.resource;
public enum Item{
stone, iron, coal, steel, titanium, dirium;
stone, iron, coal, steel, titanium, dirium, uranium;
}
@@ -0,0 +1,16 @@
package io.anuke.mindustry.resource;
public enum Mech{
normal("default"),
scout("scout"){{
}};
public final String name;
public float speedBoost = 1f, damageBoost = 1f;
public int regenRate = 10;
public int health = 20;
private Mech(String name){
this.name = name;
}
}
@@ -8,47 +8,52 @@ import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.*;
public enum Recipe{
stonewall(distribution, DefenseBlocks.stonewall, stack(Item.stone, 2)),
ironwall(distribution, DefenseBlocks.ironwall, stack(Item.iron, 2)),
steelwall(distribution, DefenseBlocks.steelwall, stack(Item.steel, 2)),
titaniumwall(distribution, DefenseBlocks.titaniumwall, stack(Item.titanium, 2)),
duriumwall(distribution, DefenseBlocks.diriumwall, stack(Item.dirium, 2)),
compositewall(distribution, DefenseBlocks.compositewall, stack(Item.dirium, 2), stack(Item.titanium, 2), stack(Item.steel, 2), stack(Item.iron, 2)),
titaniumshieldwall(distribution, DefenseBlocks.titaniumshieldwall, stack(Item.titanium, 2)),
conveyor(distribution, DistributionBlocks.conveyor, stack(Item.stone, 1)),
fastconveyor(distribution, DistributionBlocks.steelconveyor, stack(Item.steel, 1)),
router(distribution, DistributionBlocks.router, stack(Item.stone, 2)),
junction(distribution, DistributionBlocks.junction, stack(Item.iron, 2)),
turret(defense, WeaponBlocks.turret, stack(Item.stone, 4)),
dturret(defense, WeaponBlocks.doubleturret, stack(Item.stone, 7)),
machineturret(defense, WeaponBlocks.machineturret, stack(Item.iron, 8), stack(Item.stone, 10)),
shotgunturret(defense, WeaponBlocks.shotgunturret, stack(Item.iron, 10), stack(Item.stone, 10)),
flameturret(defense, WeaponBlocks.flameturret, stack(Item.iron, 12), stack(Item.steel, 9)),
sniperturret(defense, WeaponBlocks.sniperturret, stack(Item.iron, 15), stack(Item.steel, 10)),
laserturret(defense, WeaponBlocks.laserturret, stack(Item.steel, 10), stack(Item.titanium, 10)),
mortarturret(defense, WeaponBlocks.mortarturret, stack(Item.steel, 20), stack(Item.titanium, 15)),
teslaturret(defense, WeaponBlocks.teslaturret, stack(Item.steel, 10), stack(Item.titanium, 15), stack(Item.dirium, 15)),
plasmaturret(defense, WeaponBlocks.plasmaturret, stack(Item.steel, 10), stack(Item.titanium, 10), stack(Item.dirium, 15)),
stonewall(defense, DefenseBlocks.stonewall, stack(Item.stone, 2)),
ironwall(defense, DefenseBlocks.ironwall, stack(Item.iron, 2)),
steelwall(defense, DefenseBlocks.steelwall, stack(Item.steel, 2)),
titaniumwall(defense, DefenseBlocks.titaniumwall, stack(Item.titanium, 2)),
duriumwall(defense, DefenseBlocks.diriumwall, stack(Item.dirium, 2)),
compositewall(defense, DefenseBlocks.compositewall, stack(Item.dirium, 2), stack(Item.titanium, 2), stack(Item.steel, 2), stack(Item.iron, 2)),
healturret(defense, DefenseBlocks.repairturret, stack(Item.iron, 30)),
megahealturret(defense, DefenseBlocks.megarepairturret, stack(Item.iron, 20), stack(Item.steel, 30)),
titaniumshieldwall(defense, DefenseBlocks.titaniumshieldwall, stack(Item.titanium, 2)),
conveyor(distribution, DistributionBlocks.conveyor, stack(Item.stone, 1)),
steelconveyor(distribution, DistributionBlocks.steelconveyor, stack(Item.steel, 1)),
poweredconveyor(distribution, DistributionBlocks.poweredconveyor, stack(Item.dirium, 1)),
router(distribution, DistributionBlocks.router, stack(Item.stone, 2)),
junction(distribution, DistributionBlocks.junction, stack(Item.iron, 2)),
conduit(distribution, DistributionBlocks.conduit, stack(Item.steel, 1)),
liquidrouter(distribution, DistributionBlocks.liquidrouter, stack(Item.steel, 2)),
liquidjunction(distribution, DistributionBlocks.liquidjunction, stack(Item.steel, 2)),
turret(weapon, WeaponBlocks.turret, stack(Item.stone, 4)),
dturret(weapon, WeaponBlocks.doubleturret, stack(Item.stone, 7)),
machineturret(weapon, WeaponBlocks.machineturret, stack(Item.iron, 8), stack(Item.stone, 10)),
shotgunturret(weapon, WeaponBlocks.shotgunturret, stack(Item.iron, 10), stack(Item.stone, 10)),
flameturret(weapon, WeaponBlocks.flameturret, stack(Item.iron, 12), stack(Item.steel, 9)),
sniperturret(weapon, WeaponBlocks.sniperturret, stack(Item.iron, 15), stack(Item.steel, 10)),
laserturret(weapon, WeaponBlocks.laserturret, stack(Item.steel, 10), stack(Item.titanium, 10)),
mortarturret(weapon, WeaponBlocks.mortarturret, stack(Item.steel, 20), stack(Item.titanium, 15)),
teslaturret(weapon, WeaponBlocks.teslaturret, stack(Item.steel, 10), stack(Item.titanium, 15), stack(Item.dirium, 15)),
plasmaturret(weapon, WeaponBlocks.plasmaturret, stack(Item.steel, 10), stack(Item.titanium, 10), stack(Item.dirium, 15)),
smelter(crafting, ProductionBlocks.smelter, stack(Item.stone, 40), stack(Item.iron, 40)),
crucible(crafting, ProductionBlocks.crucible, stack(Item.titanium, 40), stack(Item.steel, 40)),
coalpurifier(crafting, ProductionBlocks.coalpurifier, stack(Item.steel, 10), stack(Item.iron, 10)),
titaniumpurifier(crafting, ProductionBlocks.titaniumpurifier, stack(Item.steel, 30), stack(Item.iron, 30)),
oilrefinery(crafting, ProductionBlocks.oilrefinery, stack(Item.steel, 30), stack(Item.iron, 30)),
stonedrill(production, ProductionBlocks.stonedrill, stack(Item.stone, 12)),
irondrill(production, ProductionBlocks.irondrill, stack(Item.stone, 25)),
coaldrill(production, ProductionBlocks.coaldrill, stack(Item.stone, 25), stack(Item.iron, 40)),
titaniumdrill(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
smelter(production, ProductionBlocks.smelter, stack(Item.stone, 40), stack(Item.iron, 40)),
crucible(production, ProductionBlocks.crucible, stack(Item.titanium, 40), stack(Item.steel, 40)),
coalpurifier(production, ProductionBlocks.coalpurifier, stack(Item.steel, 10), stack(Item.iron, 10)),
titaniumpurifier(production, ProductionBlocks.titaniumpurifier, stack(Item.steel, 30), stack(Item.iron, 30)),
omnidrill(production, ProductionBlocks.omnidrill, stack(Item.titanium, 10), stack(Item.dirium, 10)),
uraniumdrill(production, ProductionBlocks.uraniumdrill, stack(Item.titanium, 20), stack(Item.steel, 40)),
omnidrill(production, ProductionBlocks.omnidrill, stack(Item.titanium, 20), stack(Item.dirium, 20)),
coalgenerator(power, ProductionBlocks.coalgenerator, stack(Item.titanium, 10), stack(Item.dirium, 10)),
shieldgenerator(power, DefenseBlocks.shieldgenerator, stack(Item.titanium, 10), stack(Item.dirium, 10)),
conduit(distribution, DistributionBlocks.conduit, stack(Item.steel, 1)),
liquidrouter(distribution, DistributionBlocks.liquidrouter, stack(Item.steel, 2)),
pump(production, ProductionBlocks.pump, stack(Item.steel, 10));
public Block result;
@@ -1,5 +1,5 @@
package io.anuke.mindustry.resource;
public enum Section{
defense, production, distribution, power;
weapon, production, distribution, power, defense, crafting;
}