Bugfixes
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@@ -3752,7 +3752,7 @@ public class Blocks{
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requirements(Category.turret, with(Items.beryllium, 150, Items.silicon, 200, Items.graphite, 200, Items.tungsten, 50));
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ammo(
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Items.graphite, new BasicBulletType(8f, 44){{
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Items.graphite, new BasicBulletType(8f, 41){{
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knockback = 4f;
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width = 25f;
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hitSize = 7f;
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@@ -3797,7 +3797,7 @@ public class Blocks{
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recoilAmount = 2f;
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restitution = 0.03f;
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range = 125;
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shootCone = 50f;
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shootCone = 40f;
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scaledHealth = 210;
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rotateSpeed = 3f;
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@@ -76,6 +76,7 @@ public class Planets{
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r.fog = true;
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r.staticFog = true;
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r.lighting = false;
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r.coreDestroyClear = true;
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r.onlyDepositCore = true; //TODO not sure
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};
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@@ -124,6 +125,7 @@ public class Planets{
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allowWaveSimulation = true;
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allowSectorInvasion = true;
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allowLaunchSchematics = true;
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enemyCoreSpawnReplace = true;
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allowLaunchLoadout = true;
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ruleSetter = r -> {
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r.waveTeam = Team.crux;
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