Add pvpAutoPause rule (#8249)

* Update Rules.java

* Update NetServer.java
This commit is contained in:
Даркнесс#3729
2023-02-09 06:44:07 +03:00
committed by GitHub
parent ce3643f0b3
commit 9c1f17fbdd
2 changed files with 5 additions and 3 deletions

View File

@@ -869,7 +869,7 @@ public class NetServer implements ApplicationListener{
} }
if(state.isGame() && net.server()){ if(state.isGame() && net.server()){
if(state.rules.pvp){ if(state.rules.pvp && state.rules.pvpAutoPause){
boolean waiting = isWaitingForPlayers(), paused = state.isPaused(); boolean waiting = isWaitingForPlayers(), paused = state.isPaused();
if(waiting != paused){ if(waiting != paused){
if(waiting){ if(waiting){
@@ -1003,7 +1003,7 @@ public class NetServer implements ApplicationListener{
player.con.snapshotsSent++; player.con.snapshotsSent++;
} }
String fixName(String name){ public String fixName(String name){
name = name.trim().replace("\n", "").replace("\t", ""); name = name.trim().replace("\n", "").replace("\t", "");
if(name.equals("[") || name.equals("]")){ if(name.equals("[") || name.equals("]")){
return ""; return "";
@@ -1027,7 +1027,7 @@ public class NetServer implements ApplicationListener{
return result.toString(); return result.toString();
} }
static String checkColor(String str){ public String checkColor(String str){
for(int i = 1; i < str.length(); i++){ for(int i = 1; i < str.length(); i++){
if(str.charAt(i) == ']'){ if(str.charAt(i) == ']'){
String color = str.substring(1, i); String color = str.substring(1, i);

View File

@@ -31,6 +31,8 @@ public class Rules{
public boolean waves; public boolean waves;
/** Whether the game objective is PvP. Note that this enables automatic hosting. */ /** Whether the game objective is PvP. Note that this enables automatic hosting. */
public boolean pvp; public boolean pvp;
/** Whether is waiting for players enabled in PvP. */
public boolean pvpAutoPause = true;
/** Whether to pause the wave timer until all enemies are destroyed. */ /** Whether to pause the wave timer until all enemies are destroyed. */
public boolean waitEnemies = false; public boolean waitEnemies = false;
/** Determines if gamemode is attack mode. */ /** Determines if gamemode is attack mode. */