Fixed pad shader/disconnect bugs
This commit is contained in:
@@ -264,6 +264,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
|
||||
}
|
||||
|
||||
if(isFlying()){
|
||||
drownTime = 0f;
|
||||
move(velocity.x * Time.delta(), velocity.y * Time.delta());
|
||||
}else{
|
||||
boolean onLiquid = floor.isLiquid;
|
||||
|
||||
Reference in New Issue
Block a user