Bugfixes / Sector preset cleanup

This commit is contained in:
Anuken
2020-06-21 16:00:26 -04:00
parent 4a8be42258
commit 9c69e3a1a0
5 changed files with 15 additions and 97 deletions

View File

@@ -1836,13 +1836,15 @@ public class Blocks implements ContentList{
consumes.power(6f);
}};
//TODO remove later
/*
coreSilo = new CoreLauncher("core-silo"){{
requirements(Category.effect, BuildVisibility.campaignOnly, ItemStack.with(Items.copper, 350, Items.silicon, 140, Items.lead, 200, Items.titanium, 150));
size = 5;
itemCapacity = 500;
consumes.items(ItemStack.with(Items.copper, 500));
}};
}};*/
dataProcessor = new ResearchBlock("data-processor"){{
requirements(Category.effect, BuildVisibility.campaignOnly, ItemStack.with(Items.copper, 200, Items.lead, 100));

View File

@@ -4,10 +4,8 @@ import mindustry.ctype.*;
import mindustry.game.Objectives.*;
import mindustry.type.*;
import static arc.struct.Seq.with;
import static mindustry.content.Items.*;
import static mindustry.content.Planets.starter;
import static mindustry.type.ItemStack.list;
import static arc.struct.Seq.*;
import static mindustry.content.Planets.*;
public class SectorPresets implements ContentList{
public static SectorPreset
@@ -20,8 +18,6 @@ public class SectorPresets implements ContentList{
public void load(){
groundZero = new SectorPreset("groundZero", starter, 15){{
baseLaunchCost = list(copper, -60);
startingItems = list(copper, 60);
alwaysUnlocked = true;
conditionWave = 5;
launchPeriod = 5;
@@ -31,8 +27,6 @@ public class SectorPresets implements ContentList{
}};
saltFlats = new SectorPreset("saltFlats", starter, 101){{
startingItems = list(copper, 200, silicon, 200, lead, 200);
loadout = Loadouts.basicFoundation;
conditionWave = 10;
launchPeriod = 5;
requirements = with(
@@ -45,8 +39,6 @@ public class SectorPresets implements ContentList{
}};
frozenForest = new SectorPreset("frozenForest", starter, 86){{
loadout = Loadouts.basicFoundation;
startingItems = list(copper, 250);
conditionWave = 10;
requirements = with(
new SectorWave(groundZero, 10),
@@ -56,7 +48,6 @@ public class SectorPresets implements ContentList{
}};
craters = new SectorPreset("craters", starter, 18){{
startingItems = list(copper, 100);
conditionWave = 10;
requirements = with(
new SectorWave(frozenForest, 10),
@@ -66,8 +57,6 @@ public class SectorPresets implements ContentList{
}};
ruinousShores = new SectorPreset("ruinousShores", starter, 19){{
loadout = Loadouts.basicFoundation;
startingItems = list(copper, 140, lead, 50);
conditionWave = 20;
launchPeriod = 20;
requirements = with(
@@ -81,8 +70,6 @@ public class SectorPresets implements ContentList{
}};
stainedMountains = new SectorPreset("stainedMountains", starter, 20){{
loadout = Loadouts.basicFoundation;
startingItems = list(copper, 200, lead, 50);
conditionWave = 10;
launchPeriod = 10;
requirements = with(
@@ -94,7 +81,6 @@ public class SectorPresets implements ContentList{
}};
fungalPass = new SectorPreset("fungalPass", starter, 21){{
startingItems = list(copper, 250, lead, 250, Items.metaglass, 100, Items.graphite, 100);
requirements = with(
new SectorWave(stainedMountains, 15),
//new Unlock(Blocks.daggerFactory),
@@ -105,10 +91,8 @@ public class SectorPresets implements ContentList{
}};
overgrowth = new SectorPreset("overgrowth", starter, 22){{
startingItems = list(copper, 1500, lead, 1000, Items.silicon, 500, Items.metaglass, 250);
conditionWave = 12;
launchPeriod = 4;
loadout = Loadouts.basicNucleus;
requirements = with(
new SectorWave(craters, 40),
new Launched(fungalPass),
@@ -120,8 +104,6 @@ public class SectorPresets implements ContentList{
}};
tarFields = new SectorPreset("tarFields", starter, 23){{
loadout = Loadouts.basicFoundation;
startingItems = list(copper, 250, lead, 100);
conditionWave = 15;
launchPeriod = 10;
requirements = with(
@@ -133,8 +115,6 @@ public class SectorPresets implements ContentList{
}};
desolateRift = new SectorPreset("desolateRift", starter, 123){{
loadout = Loadouts.basicNucleus;
startingItems = list(copper, 1000, lead, 1000, Items.graphite, 250, titanium, 250, Items.silicon, 250);
conditionWave = 3;
launchPeriod = 2;
requirements = with(
@@ -146,8 +126,6 @@ public class SectorPresets implements ContentList{
nuclearComplex = new SectorPreset("nuclearComplex", starter, 130){{
loadout = Loadouts.basicNucleus;
startingItems = list(copper, 1250, lead, 1500, Items.silicon, 400, Items.metaglass, 250);
conditionWave = 30;
launchPeriod = 15;
requirements = with(

View File

@@ -71,6 +71,12 @@ public class TechTree implements ContentList{
});
});
node(coreFoundation, () -> {
node(coreNucleus, () -> {
});
});
node(duo, () -> {
node(scatter, () -> {
node(hail, () -> {