Invasion chance tweaks (#4297)
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@@ -217,8 +217,10 @@ public class Universe{
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//queue random invasions
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//queue random invasions
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if(!sector.isAttacked() && turn > invasionGracePeriod && sector.info.hasSpawns){
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if(!sector.isAttacked() && turn > invasionGracePeriod && sector.info.hasSpawns){
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int count = sector.near().count(Sector::hasEnemyBase);
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//invasion chance depends on # of nearby bases
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//invasion chance depends on # of nearby bases
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if(Mathf.chance(baseInvasionChance * Math.min(sector.near().count(Sector::hasEnemyBase), 1))){
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if(count > 0 && Mathf.chance(baseInvasionChance * (0.75f + (count - 1) * 0.3f))){
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int waveMax = Math.max(sector.info.winWave, sector.isBeingPlayed() ? state.wave : sector.info.wave + sector.info.wavesPassed) + Mathf.random(2, 4) * 5;
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int waveMax = Math.max(sector.info.winWave, sector.isBeingPlayed() ? state.wave : sector.info.wave + sector.info.wavesPassed) + Mathf.random(2, 4) * 5;
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//assign invasion-related things
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//assign invasion-related things
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