TeamEntry class implementation

This commit is contained in:
Anuken
2021-12-03 10:28:34 -05:00
parent 8168d8a3be
commit 9c9d147b95
10 changed files with 40 additions and 6 deletions

View File

@@ -1056,7 +1056,7 @@ public class Blocks{
iconOverride = new String[]{"-bottom", "", "-top1"};
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidRegion(), new DrawBlock(), new DrawHeatOutput());
craftTime = 60f * 4f;
craftTime = 60f * 3f;
liquidCapacity = 30f;
heatOutput = 5f;
}};
@@ -1248,6 +1248,7 @@ public class Blocks{
}};
//TODO needs to be completely redone from the ground up
if(false)
cellSynthesisChamber = new LiquidConverter("cell-synthesis-chamber"){{
//TODO booster mechanics?
requirements(Category.crafting, with(Items.thorium, 100, Items.phaseFabric, 120, Items.titanium, 150, Items.surgeAlloy, 70));

View File

@@ -0,0 +1,13 @@
package mindustry.content;
public class TeamEntries{
public static void load(){
//more will be added later - do these need references?
//TODO
//new TeamEntry(Team.derelict);
//new TeamEntry(Team.sharded);
//new TeamEntry(Team.crux);
}
}