TeamEntry class implementation
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@@ -1056,7 +1056,7 @@ public class Blocks{
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iconOverride = new String[]{"-bottom", "", "-top1"};
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drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidRegion(), new DrawBlock(), new DrawHeatOutput());
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craftTime = 60f * 4f;
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craftTime = 60f * 3f;
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liquidCapacity = 30f;
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heatOutput = 5f;
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}};
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@@ -1248,6 +1248,7 @@ public class Blocks{
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}};
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//TODO needs to be completely redone from the ground up
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if(false)
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cellSynthesisChamber = new LiquidConverter("cell-synthesis-chamber"){{
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//TODO booster mechanics?
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requirements(Category.crafting, with(Items.thorium, 100, Items.phaseFabric, 120, Items.titanium, 150, Items.surgeAlloy, 70));
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13
core/src/mindustry/content/TeamEntries.java
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13
core/src/mindustry/content/TeamEntries.java
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@@ -0,0 +1,13 @@
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package mindustry.content;
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public class TeamEntries{
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public static void load(){
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//more will be added later - do these need references?
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//TODO
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//new TeamEntry(Team.derelict);
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//new TeamEntry(Team.sharded);
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//new TeamEntry(Team.crux);
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}
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}
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