More unit progress
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@@ -1,139 +0,0 @@
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package mindustry.io.legacy;
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/*
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Latest data: [build 81]
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0 = Player
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1 = Fire
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2 = Puddle
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3 = MinerDrone
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4 = RepairDrone
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5 = BuilderDrone
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6 = GroundUnit
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7 = GroundUnit
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8 = GroundUnit
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9 = GroundUnit
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10 = GroundUnit
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11 = FlyingUnit
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12 = FlyingUnit
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13 = Revenant
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Before removal of lightining/bullet: [build 80]
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0 = Player
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1 = Fire
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2 = Puddle
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3 = Bullet
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4 = Lightning
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5 = MinerDrone
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6 = RepairDrone
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7 = BuilderDrone
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8 = GroundUnit
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9 = GroundUnit
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10 = GroundUnit
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11 = GroundUnit
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12 = GroundUnit
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13 = FlyingUnit
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14 = FlyingUnit
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15 = Revenant
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Before addition of new units: [build 79 and below]
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0 = Player
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1 = Fire
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2 = Puddle
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3 = Bullet
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4 = Lightning
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5 = RepairDrone
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6 = GroundUnit
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7 = GroundUnit
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8 = GroundUnit
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9 = GroundUnit
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10 = GroundUnit
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11 = FlyingUnit
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12 = FlyingUnit
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13 = BuilderDrone
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14 = Revenant
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*/
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public class LegacyTypeTable{
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/*
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0 = Player
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1 = Fire
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2 = Puddle
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3 = Draug
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4 = Spirit
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5 = Phantom
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6 = Dagger
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7 = Crawler
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8 = Titan
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9 = Fortress
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10 = Eruptor
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11 = Wraith
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12 = Ghoul
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13 = Revenant
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private static final Prov[] build81Table = {
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Player::new,
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Fire::new,
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Puddle::new,
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MinerDrone::new,
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RepairDrone::new,
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BuilderDrone::new,
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GroundUnit::new,
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GroundUnit::new,
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GroundUnit::new,
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GroundUnit::new,
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GroundUnit::new,
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FlyingUnit::new,
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FlyingUnit::new,
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HoverUnit::new
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};
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private static final Prov[] build80Table = {
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Player::new,
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Fire::new,
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Puddle::new,
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Bullet::new,
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Lightning::new,
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MinerDrone::new,
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RepairDrone::new,
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BuilderDrone::new,
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GroundUnit::new,
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GroundUnit::new,
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GroundUnit::new,
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GroundUnit::new,
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GroundUnit::new,
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FlyingUnit::new,
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FlyingUnit::new,
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HoverUnit::new
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};
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private static final Prov[] build79Table = {
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Player::new,
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Fire::new,
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Puddle::new,
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Bullet::new,
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Lightning::new,
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RepairDrone::new,
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GroundUnit::new,
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GroundUnit::new,
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GroundUnit::new,
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GroundUnit::new,
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GroundUnit::new,
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FlyingUnit::new,
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FlyingUnit::new,
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BuilderDrone::new,
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HoverUnit::new
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};
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public static Prov[] getTable(int build){
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if(build == -1 || build == 81){
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//return most recent one since that's probably it; not guaranteed
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return build81Table;
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}else if(build == 80){
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return build80Table;
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}else{
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return build79Table;
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}
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}*/
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}
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