Pathfinding fixes
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@@ -2,6 +2,7 @@ package io.anuke.mindustry;
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import static io.anuke.mindustry.Vars.*;
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import io.anuke.mindustry.ai.Pathfind;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Effects;
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@@ -47,6 +48,8 @@ public class GameState{
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int amount = wave;
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Sounds.play("spawn");
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Pathfind.updatePath();
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for(int i = 0; i < amount; i ++){
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int pos = i;
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