Pathfinding fixes
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@@ -40,7 +40,7 @@ public class Enemy extends DestructibleEntity{
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Vector2 vec = Pathfind.find(this);
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vec.sub(x, y).setLength(speed);
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move(vec.x*delta, vec.y*delta);
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move(vec.x*delta, vec.y*delta, Vars.tilesize-4);
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if(Timers.get(this, 15)){
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target = World.findTileTarget(x, y, null, range, false);
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@@ -3,7 +3,6 @@ package io.anuke.mindustry.entities;
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import com.badlogic.gdx.utils.ObjectMap;
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import io.anuke.mindustry.GameState;
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import io.anuke.mindustry.ai.Pathfind;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Blocks;
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@@ -37,7 +36,6 @@ public class TileEntity extends Entity{
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}
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tile.setBlock(Blocks.air);
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Pathfind.updatePath();
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Effects.shake(4f, 4f);
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Effects.effect("explosion", this);
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