Pathfinding fixes

This commit is contained in:
Anuken
2017-05-04 20:43:48 -04:00
parent b992a09c3c
commit 9cc0093752
5 changed files with 6 additions and 7 deletions

View File

@@ -40,7 +40,7 @@ public class Enemy extends DestructibleEntity{
Vector2 vec = Pathfind.find(this);
vec.sub(x, y).setLength(speed);
move(vec.x*delta, vec.y*delta);
move(vec.x*delta, vec.y*delta, Vars.tilesize-4);
if(Timers.get(this, 15)){
target = World.findTileTarget(x, y, null, range, false);

View File

@@ -3,7 +3,6 @@ package io.anuke.mindustry.entities;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.GameState;
import io.anuke.mindustry.ai.Pathfind;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Blocks;
@@ -37,7 +36,6 @@ public class TileEntity extends Entity{
}
tile.setBlock(Blocks.air);
Pathfind.updatePath();
Effects.shake(4f, 4f);
Effects.effect("explosion", this);