Heal Targetting on Turrets (#5820)

* Heal Targetting on Turrets

* Just in case
This commit is contained in:
Matthew Peng
2021-08-21 08:33:20 -07:00
committed by GitHub
parent ec1afdfdc4
commit 9cc08ada22

View File

@@ -16,6 +16,7 @@ import mindustry.core.*;
import mindustry.entities.*;
import mindustry.entities.Units.*;
import mindustry.entities.bullet.*;
import mindustry.game.*;
import mindustry.game.EventType.*;
import mindustry.gen.*;
import mindustry.graphics.*;
@@ -64,6 +65,7 @@ public class Turret extends ReloadTurret{
public boolean accurateDelay = false;
public boolean targetAir = true;
public boolean targetGround = true;
public boolean targetHealing = false;
//charging
public float chargeTime = -1f;
@@ -320,7 +322,11 @@ public class Turret extends ReloadTurret{
}
protected boolean validateTarget(){
return !Units.invalidateTarget(target, team, x, y) || isControlled() || logicControlled();
return !Units.invalidateTarget(target, canHeal() ? Team.derelict : team, x, y) || isControlled() || logicControlled();
}
protected boolean canHeal(){
return hasAmmo() && targetHealing && peekAmmo().collidesTeam && peekAmmo().healPercent > 0;
}
protected void findTarget(){
@@ -328,6 +334,10 @@ public class Turret extends ReloadTurret{
target = Units.bestEnemy(team, x, y, range, e -> !e.dead() && !e.isGrounded(), unitSort);
}else{
target = Units.bestTarget(team, x, y, range, e -> !e.dead() && (e.isGrounded() || targetAir) && (!e.isGrounded() || targetGround), b -> true, unitSort);
if(target == null && canHeal()){
target = Units.findAllyTile(team, x, y, range, b -> b.damaged() && b != self());
}
}
}