Removed shadow/world padding
This commit is contained in:
@@ -70,7 +70,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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public TargetTrait moveTarget;
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private float walktime;
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private Queue<BuildRequest> placeQueue = new ThreadQueue<>();
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private Queue<BuildRequest> placeQueue = new Queue<>();
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private Tile mining;
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private CarriableTrait carrying;
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private Trail trail = new Trail(12);
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@@ -323,7 +323,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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}
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if(floor.isLiquid){
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Draw.tint(Color.WHITE, floor.liquidColor, Mathf.clamp(drownTime));
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Draw.tint(Color.WHITE, floor.liquidColor, drownTime);
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}else{
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Draw.tint(Color.WHITE);
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}
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@@ -421,55 +421,53 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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/**Draw all current build requests. Does not draw the beam effect, only the positions.*/
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public void drawBuildRequests(){
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synchronized(getPlaceQueue()){
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for(BuildRequest request : getPlaceQueue()){
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if(getCurrentRequest() == request) continue;
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for(BuildRequest request : getPlaceQueue()){
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if(getCurrentRequest() == request) continue;
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if(request.breaking){
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Block block = world.tile(request.x, request.y).target().block();
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if(request.breaking){
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Block block = world.tile(request.x, request.y).target().block();
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//draw removal request
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Lines.stroke(2f);
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//draw removal request
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Lines.stroke(2f);
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Draw.color(Palette.removeBack);
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Draw.color(Palette.removeBack);
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float rad = Mathf.absin(Timers.time(), 7f, 1f) + block.size * tilesize / 2f - 1;
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float rad = Mathf.absin(Timers.time(), 7f, 1f) + block.size * tilesize / 2f - 1;
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Lines.square(
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request.x * tilesize + block.offset(),
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request.y * tilesize + block.offset() - 1,
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rad);
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Lines.square(
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request.x * tilesize + block.offset(),
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request.y * tilesize + block.offset() - 1,
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rad);
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Draw.color(Palette.remove);
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Draw.color(Palette.remove);
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Lines.square(
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request.x * tilesize + block.offset(),
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request.y * tilesize + block.offset(),
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rad);
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}else{
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//draw place request
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Lines.stroke(2f);
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Lines.square(
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request.x * tilesize + block.offset(),
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request.y * tilesize + block.offset(),
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rad);
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}else{
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//draw place request
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Lines.stroke(2f);
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Draw.color(Palette.accentBack);
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Draw.color(Palette.accentBack);
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float rad = Mathf.absin(Timers.time(), 7f, 1f) - 2f + request.recipe.result.size * tilesize / 2f;
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float rad = Mathf.absin(Timers.time(), 7f, 1f) - 2f + request.recipe.result.size * tilesize / 2f;
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Lines.square(
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request.x * tilesize + request.recipe.result.offset(),
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request.y * tilesize + request.recipe.result.offset() - 1,
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rad);
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Lines.square(
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request.x * tilesize + request.recipe.result.offset(),
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request.y * tilesize + request.recipe.result.offset() - 1,
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rad);
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Draw.color(Palette.accent);
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Draw.color(Palette.accent);
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Lines.square(
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request.x * tilesize + request.recipe.result.offset(),
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request.y * tilesize + request.recipe.result.offset(),
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rad);
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}
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Lines.square(
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request.x * tilesize + request.recipe.result.offset(),
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request.y * tilesize + request.recipe.result.offset(),
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rad);
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}
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Draw.reset();
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}
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Draw.reset();
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}
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//endregion
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@@ -512,14 +510,14 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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achievedFlight = true;
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}
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if(boostHeat <= liftoffBoost + 0.05f && achievedFlight){
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if(boostHeat <= liftoffBoost + 0.05f && achievedFlight && !mech.flying){
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if(tile != null){
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if(mech.shake > 1f){
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Effects.shake(mech.shake, mech.shake, this);
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}
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Effects.effect(UnitFx.unitLand, tile.floor().minimapColor, x, y, tile.floor().isLiquid ? 1f : 0.5f);
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}
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if(!mech.flying) mech.onLand(this);
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mech.onLand(this);
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achievedFlight = false;
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}
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@@ -259,27 +259,25 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
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@Override
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public void update(){
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synchronized(Tile.tileSetLock){
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//TODO better smoke effect, this one is awful
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if(health != 0 && health < tile.block().health && !(tile.block() instanceof Wall) &&
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Mathf.chance(0.009f * Timers.delta() * (1f - health / tile.block().health))){
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//TODO better smoke effect, this one is awful
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if(health != 0 && health < tile.block().health && !(tile.block() instanceof Wall) &&
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Mathf.chance(0.009f * Timers.delta() * (1f - health / tile.block().health))){
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Effects.effect(Fx.smoke, x + Mathf.range(4), y + Mathf.range(4));
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}
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Effects.effect(Fx.smoke, x + Mathf.range(4), y + Mathf.range(4));
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}
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timeScaleDuration -= Timers.delta();
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if(timeScaleDuration <= 0f || !tile.block().canOverdrive){
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timeScale = 1f;
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}
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timeScaleDuration -= Timers.delta();
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if(timeScaleDuration <= 0f || !tile.block().canOverdrive){
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timeScale = 1f;
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}
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if(health <= 0){
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onDeath();
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}
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Block previous = tile.block();
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tile.block().update(tile);
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if(tile.block() == previous && cons != null){
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cons.update(this);
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}
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if(health <= 0){
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onDeath();
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}
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Block previous = tile.block();
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tile.block().update(tile);
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if(tile.block() == previous && cons != null){
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cons.update(this);
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}
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}
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@@ -278,7 +278,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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drownTime = Mathf.clamp(drownTime);
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if(drownTime >= 0.999f){
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if(drownTime >= 0.999f && !Net.client()){
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damage(health + 1);
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}
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@@ -88,14 +88,13 @@ public interface BuilderTrait extends Entity{
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}
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default void readBuilding(DataInput input, boolean applyChanges) throws IOException{
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synchronized(getPlaceQueue()){
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if(applyChanges) getPlaceQueue().clear();
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if(applyChanges) getPlaceQueue().clear();
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byte type = input.readByte();
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if(type != -1){
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int position = input.readInt();
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float progress = input.readFloat();
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BuildRequest request;
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byte type = input.readByte();
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if(type != -1){
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int position = input.readInt();
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float progress = input.readFloat();
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BuildRequest request;
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if(type == 1){ //remove
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request = new BuildRequest(Pos.x(position), Pos.y(position));
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@@ -105,13 +104,12 @@ public interface BuilderTrait extends Entity{
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request = new BuildRequest(Pos.x(position), Pos.y(position), rotation, content.recipe(recipe));
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}
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request.progress = progress;
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request.progress = progress;
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if(applyChanges){
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getPlaceQueue().addLast(request);
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}else if(isBuilding()){
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getCurrentRequest().progress = progress;
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}
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if(applyChanges){
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getPlaceQueue().addLast(request);
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}else if(isBuilding()){
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getCurrentRequest().progress = progress;
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}
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}
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}
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@@ -126,13 +124,11 @@ public interface BuilderTrait extends Entity{
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* Otherwise, a new place request is added to the queue.
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*/
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default void replaceBuilding(int x, int y, int rotation, Recipe recipe){
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synchronized(getPlaceQueue()){
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for(BuildRequest request : getPlaceQueue()){
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if(request.x == x && request.y == y){
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clearBuilding();
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addBuildRequest(request);
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return;
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}
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for(BuildRequest request : getPlaceQueue()){
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if(request.x == x && request.y == y){
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clearBuilding();
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addBuildRequest(request);
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return;
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}
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}
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@@ -146,18 +142,16 @@ public interface BuilderTrait extends Entity{
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/**Add another build requests to the tail of the queue, if it doesn't exist there yet.*/
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default void addBuildRequest(BuildRequest place){
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synchronized(getPlaceQueue()){
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for(BuildRequest request : getPlaceQueue()){
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if(request.x == place.x && request.y == place.y){
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return;
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}
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for(BuildRequest request : getPlaceQueue()){
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if(request.x == place.x && request.y == place.y){
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return;
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}
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Tile tile = world.tile(place.x, place.y);
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if(tile != null && tile.entity instanceof BuildEntity){
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place.progress = tile.<BuildEntity>entity().progress;
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}
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getPlaceQueue().addLast(place);
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}
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Tile tile = world.tile(place.x, place.y);
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if(tile != null && tile.entity instanceof BuildEntity){
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place.progress = tile.<BuildEntity>entity().progress;
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}
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getPlaceQueue().addLast(place);
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}
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/**
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@@ -165,9 +159,7 @@ public interface BuilderTrait extends Entity{
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* May return null.
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*/
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default BuildRequest getCurrentRequest(){
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synchronized(getPlaceQueue()){
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return getPlaceQueue().size == 0 ? null : getPlaceQueue().first();
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}
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return getPlaceQueue().size == 0 ? null : getPlaceQueue().first();
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}
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/**
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@@ -279,18 +271,15 @@ public interface BuilderTrait extends Entity{
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/**Draw placement effects for an entity. This includes mining*/
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default void drawBuilding(Unit unit){
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BuildRequest request;
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synchronized(getPlaceQueue()){
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if(!isBuilding()){
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if(getMineTile() != null){
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drawMining(unit);
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}
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return;
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if(!isBuilding()){
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if(getMineTile() != null){
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drawMining(unit);
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}
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request = getCurrentRequest();
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return;
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}
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request = getCurrentRequest();
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Tile tile = world.tile(request.x, request.y);
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if(unit.distanceTo(tile) > placeDistance){
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@@ -28,10 +28,7 @@ import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.EntityGroup;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Geometry;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Timer;
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import io.anuke.ucore.util.*;
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import java.io.DataInput;
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import java.io.DataOutput;
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@@ -316,8 +313,8 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
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if(target != null) behavior();
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if(!isWave && !isFlying()){
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x = Mathf.clamp(x, 0, world.width() * tilesize);
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y = Mathf.clamp(y, 0, world.height() * tilesize);
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x = Mathf.clamp(x, tilesize/2f, world.width() * tilesize - tilesize/2f);
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y = Mathf.clamp(y, tilesize/2f, world.height() * tilesize - tilesize/2f);
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}
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}
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@@ -1,15 +1,21 @@
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package io.anuke.mindustry.entities.units.types;
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import com.badlogic.gdx.math.Vector2;
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import io.anuke.annotations.Annotations.Loc;
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import io.anuke.annotations.Annotations.Remote;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.content.fx.UnitFx;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.Predict;
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import io.anuke.mindustry.entities.Unit;
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import io.anuke.mindustry.entities.traits.TargetTrait;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.entities.units.FlyingUnit;
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import io.anuke.mindustry.entities.units.UnitCommand;
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import io.anuke.mindustry.entities.units.UnitState;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.AmmoType;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.util.Mathf;
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import java.io.DataInput;
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@@ -22,7 +28,8 @@ import static io.anuke.mindustry.Vars.players;
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public class AlphaDrone extends FlyingUnit {
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static final float followDistance = 80f;
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public Unit leader;
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public Player leader;
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public final UnitState attack = new UnitState() {
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@Override
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public void update() {
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@@ -32,15 +39,18 @@ public class AlphaDrone extends FlyingUnit {
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}
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TargetTrait last = target;
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target = leader;
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if(last == null){
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circle(50f);
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circle(leader.isShooting ? 60f : 0f);
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}
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target = last;
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if(distanceTo(leader) < followDistance){
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targetClosest();
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}else{
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target = null;
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}
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if(target != null){
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attack(50f);
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@@ -51,9 +61,20 @@ public class AlphaDrone extends FlyingUnit {
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getWeapon().update(AlphaDrone.this, to.x, to.y);
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}
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}
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if(!leader.isShooting && distanceTo(leader) < 8f){
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Call.onAlphaDroneFade(AlphaDrone.this);
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}
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}
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};
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@Remote(called = Loc.server)
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public static void onAlphaDroneFade(BaseUnit drone){
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if(drone == null) return;
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drone.remove();
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Effects.effect(UnitFx.pickup, drone);
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}
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@Override
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public void onCommand(UnitCommand command){
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//nuh
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@@ -40,12 +40,11 @@ import static io.anuke.mindustry.Vars.unitGroups;
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import static io.anuke.mindustry.Vars.world;
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public class Drone extends FlyingUnit implements BuilderTrait{
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protected static float discoverRange = 120f;
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protected static int timerRepairEffect = timerIndex++;
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protected Item targetItem;
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protected Tile mineTile;
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protected Queue<BuildRequest> placeQueue = new ThreadQueue<>();
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protected Queue<BuildRequest> placeQueue = new Queue<>();
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protected boolean isBreaking;
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public final UnitState
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@@ -250,14 +249,12 @@ public class Drone extends FlyingUnit implements BuilderTrait{
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for(BaseUnit unit : group.all()){
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if(unit instanceof Drone){
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Drone drone = (Drone)unit;
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synchronized(drone.getPlaceQueue()){
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if(drone.isBuilding()){
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//stop building if opposite building begins.
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BuildRequest req = drone.getCurrentRequest();
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if(req.breaking != event.breaking && req.x == event.tile.x && req.y == event.tile.y){
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drone.clearBuilding();
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drone.setState(drone.repair);
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}
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if(drone.isBuilding()){
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//stop building if opposite building begins.
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BuildRequest req = drone.getCurrentRequest();
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if(req.breaking != event.breaking && req.x == event.tile.x && req.y == event.tile.y){
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drone.clearBuilding();
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drone.setState(drone.repair);
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}
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}
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@@ -319,6 +316,10 @@ public class Drone extends FlyingUnit implements BuilderTrait{
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TileEntity entity = (TileEntity) target;
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entity.health += type.healSpeed * Timers.delta();
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entity.health = Mathf.clamp(entity.health, 0, entity.tile.block().health);
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if(timer.get(timerRepairEffect, 30)){
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Effects.effect(BlockFx.healBlockFull, Palette.heal, entity.x, entity.y, entity.tile.block().size);
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}
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}
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updateBuilding(this);
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