Correctly fire UnitCreateEvent in UnitAssembler
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@@ -18,6 +18,7 @@ import mindustry.ctype.*;
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import mindustry.entities.*;
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import mindustry.entities.units.*;
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import mindustry.game.*;
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import mindustry.game.EventType.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.io.*;
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@@ -533,6 +534,7 @@ public class UnitAssembler extends PayloadBlock{
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unit.set(spawn.x + Mathf.range(0.001f), spawn.y + Mathf.range(0.001f));
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unit.rotation = rotdeg();
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var targetBuild = unit.buildOn();
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Events.fire(new UnitCreateEvent(unit, this));
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//'source' is the target build instead of this building; this is because some blocks only accept things from certain angles, and this is a non-standard payload
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var payload = new UnitPayload(unit);
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if(targetBuild != null && targetBuild.team == team && targetBuild.acceptPayload(targetBuild, payload)){
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