Merge branch 'master' into patch-2

This commit is contained in:
Anuken
2020-10-23 09:47:22 -04:00
committed by GitHub
333 changed files with 5685 additions and 4261 deletions

View File

@@ -100,8 +100,7 @@ committingchanges = Comitting Changes
done = Done
feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub.
mods = Mods
mods.none = [lightgray]No mods found!
mods.guide = Modding Guide
@@ -285,6 +284,7 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Wave {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Wave in {0}
wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Waiting...
@@ -421,6 +421,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
@@ -445,6 +446,7 @@ filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Floor
filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
@@ -478,7 +480,7 @@ requirement.research = Research {0}
requirement.capture = Capture {0}
bestwave = [lightgray]Best Wave: {0}
launch.text = Launch
campaign.multiplayer = While playing multiplayer in campaign, you can only research using items from [accent]your[] sectors, [scarlet]not[] the host's sector that you are on right now.\n\nTo get items to [accent]your[] sectors in multiplayer, use a [accent]launch pad[].
research.multiplayer = Only the host can research items.
uncover = Uncover
configure = Configure Loadout
#TODO
@@ -512,6 +514,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +524,8 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
#TODO better name
@@ -569,6 +574,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
@@ -580,50 +589,73 @@ error.title = [scarlet]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.damage = Damage
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Size
blocks.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
blocks.memorycapacity = Memory Capacity
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.ammo = Ammo
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -664,6 +696,7 @@ bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks
unit.blockssquared = blocks²
unit.powersecond = power units/second
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
@@ -695,7 +728,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate
setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Fluids
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -729,7 +761,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
setting.fps.name = Show FPS & Ping
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap
@@ -876,6 +907,7 @@ content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
item.copper.name = Copper
item.lead.name = Lead
item.coal.name = Coal
@@ -897,23 +929,6 @@ liquid.slag.name = Slag
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Speed: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -1325,5 +1340,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Інфармацыя
error.title = [crimson]Адбылася памылка
error.crashtitle = Адбылася памылка
unit.nobuild = [scarlet]Unit can't build
blocks.input = Уваход
blocks.output = Выхад
blocks.booster = Паскаральнік
blocks.tiles = Неабходныя пліткі
blocks.affinities = Павелічэнне эфектыўнасці
stat.input = Уваход
stat.output = Выхад
stat.booster = Паскаральнік
stat.tiles = Неабходныя пліткі
stat.affinities = Павелічэнне эфектыўнасці
block.unknown = [lightgray]???
blocks.powercapacity = Умяшчальнасць энергіі
blocks.powershot = Энергія/Выстрэл
blocks.damage = Страты
blocks.targetsair = Паветраныя мэты
blocks.targetsground = Наземныя мэты
blocks.itemsmoved = Хуткасць перамяшчэння
blocks.launchtime = Інтэрвал запускаў
blocks.shootrange = Радыус дзеяння
blocks.size = Памер
blocks.displaysize = Display Size
blocks.liquidcapacity = Умяшчальнасць вадкасці
blocks.powerrange = Далёкасць перадачы энергіі
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Колькасць злучэнняў
blocks.poweruse = Спажывае энергіі
blocks.powerdamage = Энергія/страты
blocks.itemcapacity = Умяшчальнасць прадметаў
blocks.basepowergeneration = Базавая генерацыя энергіі
blocks.productiontime = Час вытворчасці
blocks.repairtime = Час поўнай рэгенерацыі
blocks.speedincrease = Павелічэнне хуткасці
blocks.range = Радыус дзеяння
blocks.drilltier = Бурит
blocks.drillspeed = Базавая хуткасць свідравання
blocks.boosteffect = паскараўся эфект
blocks.maxunits = Максімальная колькасць актыўных адзінак
blocks.health = Здароўе
blocks.buildtime = Час будаўніцтва
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Кошт будаўніцтва
blocks.inaccuracy = Роскід
blocks.shots = Стрэлы
blocks.reload = Стрэлы/секунду
blocks.ammo = Боепрыпасы
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Умяшчальнасць энергіі
stat.powershot = Энергія/Выстрэл
stat.damage = Страты
stat.targetsair = Паветраныя мэты
stat.targetsground = Наземныя мэты
stat.itemsmoved = Хуткасць перамяшчэння
stat.launchtime = Інтэрвал запускаў
stat.shootrange = Радыус дзеяння
stat.size = Памер
stat.displaysize = Display Size
stat.liquidcapacity = Умяшчальнасць вадкасці
stat.powerrange = Далёкасць перадачы энергіі
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Колькасць злучэнняў
stat.poweruse = Спажывае энергіі
stat.powerdamage = Энергія/страты
stat.itemcapacity = Умяшчальнасць прадметаў
stat.basepowergeneration = Базавая генерацыя энергіі
stat.productiontime = Час вытворчасці
stat.repairtime = Час поўнай рэгенерацыі
stat.speedincrease = Павелічэнне хуткасці
stat.range = Радыус дзеяння
stat.drilltier = Бурит
stat.drillspeed = Базавая хуткасць свідравання
stat.boosteffect = паскараўся эфект
stat.maxunits = Максімальная колькасць актыўных адзінак
stat.health = Здароўе
stat.buildtime = Час будаўніцтва
stat.maxconsecutive = Max Consecutive
stat.buildcost = Кошт будаўніцтва
stat.inaccuracy = Роскід
stat.shots = Стрэлы
stat.reload = Стрэлы/секунду
stat.ammo = Боепрыпасы
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Патрабуецца свідар лепей
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Вялікая турэль, якая можа ве
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -20,7 +20,7 @@ gameover = Konec hry
gameover.pvp = Vyhrál tým [accent]{0}[]!
highscore = [accent]Nový rekord!
copied = Zkopírováno.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.popup = Mindustry [accent]v6[] je aktuálně ve verzi [accent]beta[].\n[lightgray]To znamená:[]\n[scarlet]- Kampaň je nedokončená[]\n- SFX a hudba je nedokončená nebo chybí\n- Cokoli, co vidíte, se může změnit nebo být odstraněno.\n\nHlaste prosím chyby na [accent]Github[].
indev.notready = Tato část hry ještě není připravena
load.sound = Zvuky
@@ -100,8 +100,7 @@ committingchanges = Provádím změny
done = Hotovo
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub nebo Discord serveru Mindustry. Děkujeme!
mods.alpha = [accent](Alfa)[]
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub Mindustry. Děkujeme!
mods = Mody
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
mods.guide = Průvodce modifikacemi
@@ -279,18 +278,21 @@ quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]
loading = [accent]Načítám...
reloading = [accent]Načítám modifikace...
saving = [accent]Ukládám...
respawn = [accent][[{0}][] k znovyzrození v jádře
respawn = [accent][[{0}][] k znovuzrození v jádře
cancelbuilding = [accent][[{0}][] vyčistí plán šablony
selectschematic = [accent][[{0}][] provede výběr a zkopírování
pausebuilding = [accent][[{0}][] zastaví stavění
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
wave = [accent]Vlna číslo {0}[]
wave.cap = [accent]Vlna {0} z {1}[]
wave.waiting = [lightgray]Vlna za {0} vteřin[]
wave.waveInProgress = [lightgray]Vlna přichází![]
waiting = [lightgray]Čekám...[]
waiting.players = Čekání na hráče...
wave.enemies = [lightgray]{0} zbývajících nepřátel
wave.enemy = [lightgray]{0} zbývající nepřítel
wave.guardianwarn = Počet vln do příchodu strážce: [accent]{0}[].
wave.guardianwarn.one = [accent]Strážce přijde již příští vlnu![]
loadimage = Nahrát obrázek
saveimage = Uložit obrázek
unknown = Neznámý
@@ -329,6 +331,7 @@ editor.generation = Generace:
editor.ingame = Upravit ve hře
editor.publish.workshop = Vystavit ve Workshopu na Steamu
editor.newmap = Nová mapa
editor.center = Vycentrovat
workshop = Workshop na Steamu
waves.title = Vlny
waves.remove = Odebrat
@@ -338,7 +341,7 @@ waves.waves = vln(y)
waves.perspawn = za zrození
waves.shields = štítů/vlnu
waves.to = do
waves.guardian = Guardian
waves.guardian = Strážce
waves.preview = Náhled
waves.edit = Upravit....
waves.copy = Uložit do schránky
@@ -475,7 +478,7 @@ requirement.research = Vynalezeno {0}
requirement.capture = Polapeno {0}
bestwave = [lightgray]Nejvyšší vlna: {0}
launch.text = Vyslat
campaign.multiplayer = Když hraješ kampaň ve hře více hráčů, můžeš vynalézat pouze pomocí věcí ze [accent]svých[] sektorů, [scarlet]ne[] ze sektoru hostitele, kde jsi právě teď.\n\nAbys získal věci do [accent]svých[] sektorů ve hře více hráčů, použij [accent]vysílací plošinu[].
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
uncover = Odkrýt mapu
configure = Přizpůsobit vybavení
#TODO
@@ -502,7 +505,7 @@ error.mismatch = Chyba při komunikaci se serverem:\nVerze klienta a serveru se
error.alreadyconnected = Připojeni k serveru.
error.mapnotfound = Soubor s mapou nebyl nalezen!
error.io = Vstupně/výstupní (I/O) chyba sítě.
error.any = Ueznámá chyba sítě.
error.any = Neznámá chyba sítě.
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
weather.rain.name = Déšť
@@ -517,7 +520,12 @@ sectors.stored = Uskladněno:
sectors.resume = Pokračovat
sectors.launch = Vyslat
sectors.select = Vybrat
sectors.nonelaunch = [lightgray]žádné (slunce)[]
sectors.nonelaunch = [lightgray]bez (slunce)[]
sectors.rename = Přejmenovat sektor
planet.serpulo.name = Serpulo
#TODO better name
planet.sun.name = Sol
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Základní tábor
@@ -560,8 +568,8 @@ settings.graphics = Grafika
settings.cleardata = Vymazat data hry...
settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný!
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearsaves.confirm = Opravdu chceš vymazat veškeré Tvé uložené hry?
settings.clearsaves = Vymazat uložené hry
paused = [accent]< Pozastaveno >[]
clear = Vyčistit
banned = [scarlet]Zakázán[]
@@ -572,50 +580,52 @@ info.title = Informace
error.title = [scarlet]Objevila se chyba[]
error.crashtitle = Objevila se chyba
unit.nobuild = [scarlet]Jednotka nemůže stavět
blocks.input = Vstup
blocks.output = Výstup
blocks.booster = Posilovač
blocks.tiles = Vyžadované dlaždice
blocks.affinities = Synergie
lastaccessed = [lightgray]Naposledy použil: {0}
stat.input = Vstup
stat.output = Výstup
stat.booster = Posilovač
stat.tiles = Vyžadované dlaždice
stat.affinities = Synergie
block.unknown = [lightgray]???[]
blocks.powercapacity = Kapacita energie
blocks.powershot = Energie na 1 výstřel
blocks.damage = Poškození
blocks.targetsair = Zaměřuje vzdušné jednotky
blocks.targetsground = Zaměřuje pozemní jednotky
blocks.itemsmoved = Rychlost pohybu
blocks.launchtime = Čas mezi vysláním
blocks.shootrange = Dostřel
blocks.size = Velikost
blocks.displaysize = Velikost zobrazovače
blocks.liquidcapacity = Kapacita kapalin
blocks.powerrange = Rozsah energie
blocks.linkrange = Dosah napojení
blocks.instructions = Instrukce
blocks.powerconnections = Nejvyšší počet spojení
blocks.poweruse = Spotřeba energie
blocks.powerdamage = Energie na jednotku poškození
blocks.itemcapacity = Kapacita předmětů
blocks.memorycapacity = Kapacita paměti
blocks.basepowergeneration = Základní generování energie
blocks.productiontime = Čas produkce
blocks.repairtime = Čas do úplné opravy
blocks.speedincrease = Zvýšení rychlosti
blocks.range = Dosah
blocks.drilltier = Lze těžit
blocks.drillspeed = Základní rychlost vrtu
blocks.boosteffect = Účinek posílení
blocks.maxunits = Nejvýše aktivních jednotek
blocks.health = Životy
blocks.buildtime = Čas stavby
blocks.maxconsecutive = Nejvýše po sobě
blocks.buildcost = Cena stavby
blocks.inaccuracy = Nepřesnost
blocks.shots = Střely
blocks.reload = Střel za 1s
blocks.ammo = Střelivo
blocks.shieldhealth = Zdraví štítu
blocks.cooldowntime = Čas na zchladnutí
stat.powercapacity = Kapacita energie
stat.powershot = Energie na 1 výstřel
stat.damage = Poškození
stat.targetsair = Zaměřuje vzdušné jednotky
stat.targetsground = Zaměřuje pozemní jednotky
stat.itemsmoved = Rychlost pohybu
stat.launchtime = Čas mezi vysláním
stat.shootrange = Dostřel
stat.size = Velikost
stat.displaysize = Velikost zobrazovače
stat.liquidcapacity = Kapacita kapalin
stat.powerrange = Rozsah energie
stat.linkrange = Dosah napojení
stat.instructions = Instrukce
stat.powerconnections = Nejvyšší počet spojení
stat.poweruse = Spotřeba energie
stat.powerdamage = Energie na jednotku poškození
stat.itemcapacity = Kapacita předmětů
stat.memorycapacity = Kapacita paměti
stat.basepowergeneration = Základní generování energie
stat.productiontime = Čas produkce
stat.repairtime = Čas do úplné opravy
stat.speedincrease = Zvýšení rychlosti
stat.range = Dosah
stat.drilltier = Lze těžit
stat.drillspeed = Základní rychlost vrtu
stat.boosteffect = Účinek posílení
stat.maxunits = Nejvýše aktivních jednotek
stat.health = Životy
stat.buildtime = Čas stavby
stat.maxconsecutive = Nejvýše po sobě
stat.buildcost = Cena stavby
stat.inaccuracy = Nepřesnost
stat.shots = Střely
stat.reload = Střel za 1s
stat.ammo = Střelivo
stat.shieldhealth = Zdraví štítu
stat.cooldowntime = Čas na zchladnutí
bar.drilltierreq = Je vyžadován lepší vrt
bar.noresources = Chybějí zdroje
@@ -627,6 +637,7 @@ bar.powerbalance = Energie: {0}
bar.powerstored = Uskladněno: {0}/{1}
bar.poweramount = Energie celkem: {0}
bar.poweroutput = Výstup energie: {0}
bar.powerlines = Spojení: {0}/{1}
bar.items = Předměty: {0}
bar.capacity = Kapacita: {0}
bar.unitcap = {0} {1}/{2}
@@ -646,11 +657,13 @@ bullet.incendiary = [stat]zápalné
bullet.homing = [stat]samonaváděcí
bullet.shock = [stat]šokové
bullet.frag = [stat]trhavé
bullet.knockback = [stat]{0}[lightgray] odhození
bullet.freezing = [stat]mrazivé
bullet.tarred = [stat]dehtové
bullet.multiplier = [stat]{0}[lightgray]x více střel
bullet.reload = [stat]{0}[lightgray]x rychlost střelby
bullet.knockback = [stat]{0}[lightgray] odhození[]
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
bullet.infinitepierce = [stat]průrazné[]
bullet.freezing = [stat]zmrazující[]
bullet.tarred = [stat]dehtující[]
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
unit.blocks = bloky
unit.powersecond = energie/sekunda
@@ -684,7 +697,6 @@ setting.linear.name = Lineární filtrování
setting.hints.name = Rady a tipy
setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[]
setting.buildautopause.name = Automaticky pozastavit stavění
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animované tekutiny
setting.animatedshields.name = Animované štíty
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
@@ -718,7 +730,6 @@ setting.fullscreen.name = Celá obrazovka
setting.borderlesswindow.name = Bezokrajové okno[lightgray] (může výt vyžadován restart)[]
setting.fps.name = Ukázat FPS a ping
setting.smoothcamera.name = Plynulá kamera
setting.blockselectkeys.name = Ukázat klávesy při práci s blokem
setting.vsync.name = Vertikální synchronizace
setting.pixelate.name = Rozpixlovat
setting.minimap.name = Ukázat mapičku
@@ -761,7 +772,7 @@ keybind.press = Stiskni klávesu...
keybind.press.axis = Stiskni osu ovladače nebo klávesu...
keybind.screenshot.name = Snímek mapy
keybind.toggle_power_lines.name = Přepnout zobrazení energetického vedení
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.toggle_block_status.name = Přepnout stav bloku
keybind.move_x.name = Pohyb vodorovně
keybind.move_y.name = Pohyb svisle
keybind.mouse_move.name = Následovat myš
@@ -943,6 +954,7 @@ block.cliff.name = Útes
block.sand-boulder.name = Pískovec
block.grass.name = Tráva
block.slag.name = Slag
block.space.name = Vesmír
block.salt.name = Sůl
block.salt-wall.name = Solné skály
block.pebbles.name = Oblázky
@@ -988,8 +1000,9 @@ block.darksand-water.name = Voda s černým pískem
block.char.name = Dřevěné uhlí
block.dacite.name = Dacit
block.dacite-wall.name = Stěna dacitu
block.dacite-boulder.name = Dacitový kámen
block.ice-snow.name = Zasněžený led
block.stone-wall.name = Stone Wall
block.stone-wall.name = Kamenné skály
block.ice-wall.name = Ledové skály
block.snow-wall.name = Sněhové skály
block.dune-wall.name = Písečné duny
@@ -1034,7 +1047,7 @@ block.hail.name = Kroupomet
block.lancer.name = Kopiník
block.conveyor.name = Dopravník
block.titanium-conveyor.name = Titanoový dopravník
block.plastanium-conveyor.name = Plastanium Conveyor
block.plastanium-conveyor.name = Plastanový přepravník
block.armored-conveyor.name = Obrněný dopravník
block.armored-conveyor.description = Přepravuje předměty stejně rychle jako titanový přepravník, ale má navíc brnění. Přijímá předměty ze srtan pouze z jiných přepravníků.
block.junction.name = Křižovatka
@@ -1261,7 +1274,7 @@ block.rotary-pump.description = Pokročilé čerpadlo, které za pomoci energie
block.thermal-pump.description = Ultimátní čerpadlo. Nejrychlejší čerpání kapalin.
block.conduit.description = Základní blok pro přepravu kapalin. Unáší kapaliny vpřed. Používá se s čerpadly, v některých vrtech a nebo ve spojení s jiným potrubím.
block.pulse-conduit.description = Pokročilý blok přepravy kapalin. Přepravuje kapaliny rychleji a má větší kapacitu, než základní potrubí.
block.plated-conduit.description = Přenáší kapaliny stejně rychle jako pulzní potrubí, ale díky oplátování má větší výdržnost. Ze stran přijímá kapaliny pouze z dalších potrubí.\nV případě poškození má menší ztrátu kapaliny.
block.plated-conduit.description = Přenáší kapaliny stejně rychle jako pulzní potrubí, ale díky oplátování má větší výdržnost. Ze stran přijímá kapaliny pouze z dalších potrubí.\nNedochází zde k úniku kapalin.
block.liquid-router.description = Přijímá kapaliny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže pojmout i určitý objem kapalin do vnitřího úložiště. Používá se při rozdělení kapaliny z jednoho zdroje směřující do různých cílů.
block.liquid-tank.description = Ukládá velké množství kapalin. Používá se pro vyrovnávání zásob vody, když je přítok nestabilní nebo jako záložní chlazení pro životně důležité stavby.
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Používá se v situacích, kdy dvě rozdílná potrubí vedou rozdílný obsah přes jedno místo.
@@ -1312,4 +1325,4 @@ block.cyclone.description = Velká protiletecká a protipozemní střílna. Pál
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Poškozuje a ničí příchozí střely. Laserové střely ale zacílit neumí.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.damage = Damage
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Size
blocks.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.ammo = Ammo
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten!
unit.nobuild = [scarlet]Einheit kann nicht bauen!
blocks.input = Eingang
blocks.output = Ausgang
blocks.booster = Verstärkung
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Eingang
stat.output = Ausgang
stat.booster = Verstärkung
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Kapazität
blocks.powershot = Stromverbrauch/Schuss
blocks.damage = Schaden
blocks.targetsair = Visiert Lufteinheiten an
blocks.targetsground = Visiert Bodeneinheiten an
blocks.itemsmoved = Bewegungsgeschwindigkeit
blocks.launchtime = Zeit zwischen Starts
blocks.shootrange = Reichweite
blocks.size = Größe
blocks.displaysize = Display Size
blocks.liquidcapacity = Flüssigkeitskapazität
blocks.powerrange = Stromreichweite
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Maximale Stromverbindungen
blocks.poweruse = Stromverbrauch
blocks.powerdamage = Stromverbrauch/Schadenspunkt
blocks.itemcapacity = Materialkapazität
blocks.basepowergeneration = Basis-Stromerzeugung
blocks.productiontime = Produktionszeit
blocks.repairtime = Zeit zur vollständigen Reparatur
blocks.speedincrease = Geschwindigkeitserhöhung
blocks.range = Reichweite
blocks.drilltier = Abbaubare Erze
blocks.drillspeed = Bohrgeschwindigkeit
blocks.boosteffect = Verstärkungseffekt
blocks.maxunits = Max. aktive Einheiten
blocks.health = Lebenspunkte
blocks.buildtime = Baudauer
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Baukosten
blocks.inaccuracy = Ungenauigkeit
blocks.shots = Schüsse
blocks.reload = Schüsse/Sekunde
blocks.ammo = Munition
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Kapazität
stat.powershot = Stromverbrauch/Schuss
stat.damage = Schaden
stat.targetsair = Visiert Lufteinheiten an
stat.targetsground = Visiert Bodeneinheiten an
stat.itemsmoved = Bewegungsgeschwindigkeit
stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite
stat.size = Größe
stat.displaysize = Display Size
stat.liquidcapacity = Flüssigkeitskapazität
stat.powerrange = Stromreichweite
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Maximale Stromverbindungen
stat.poweruse = Stromverbrauch
stat.powerdamage = Stromverbrauch/Schadenspunkt
stat.itemcapacity = Materialkapazität
stat.basepowergeneration = Basis-Stromerzeugung
stat.productiontime = Produktionszeit
stat.repairtime = Zeit zur vollständigen Reparatur
stat.speedincrease = Geschwindigkeitserhöhung
stat.range = Reichweite
stat.drilltier = Abbaubare Erze
stat.drillspeed = Bohrgeschwindigkeit
stat.boosteffect = Verstärkungseffekt
stat.maxunits = Max. aktive Einheiten
stat.health = Lebenspunkte
stat.buildtime = Baudauer
stat.maxconsecutive = Max Consecutive
stat.buildcost = Baukosten
stat.inaccuracy = Ungenauigkeit
stat.shots = Schüsse
stat.reload = Schüsse/Sekunde
stat.ammo = Munition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Besserer Bohrer Benötigt
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -2,14 +2,14 @@ credits.text = Creado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Créditos
contributors = Traductores y Contribuidores
discord = ¡Únete al Discord de Mindustry!
link.discord.description = La sala oficial del Discord de Mindustry
link.discord.description = El servidor official de Discord de Mindustry
link.reddit.description = El subreddit de Mindustry
link.github.description = Código fuente del juego
link.changelog.description = Lista de actualizaciones
link.dev-builds.description = Versiones de desarrollo inestables
link.dev-builds.description = Versiones en desarrollo inestables
link.trello.description = Tablero de Trello oficial para las características planificadas
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
link.google-play.description = Ficha en la Google Play Store
link.google-play.description = Página de Mindustry en Google Play Store
link.f-droid.description = Página de F-Droid del juego
link.wiki.description = Wiki oficial de Mindustry
link.suggestions.description = Sugerir nuevas funciones
@@ -18,10 +18,10 @@ screenshot = Captura de pantalla guardada en {0}
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
gameover = Tu núcleo ha sido destruido.
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
highscore = [accent]¡Nueva mejor puntuación!
highscore = [accent]¡Nuevo récord de puntuación!
copied = Copiado.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
indev.popup = La [accent]v6[] esta actualmente en la [accent]alpha[].\n[lightgray]Esto significa:[]\n[scarlet]- La campaña no esta completada[]\n- Falta contenido\n - La mayoría de la [scarlet]Inteligencia Artificial[] no funciona correctamente\n- Muchas unidades no están terminadas\n- Todo lo que ves puede ser modificado o eliminado en la versión final.\n\nReporta bugs o crasheos en [accent]Github[].
indev.notready = Esta parte del juego no esta lista aún.
load.sound = Sonidos
load.map = Mapas
@@ -38,12 +38,12 @@ be.ignore = Ignorar
be.noupdates = No se encontraron actualizaciones.
be.check = Revisando actualizaciones
schematic = Esquemático
schematic.add = Guardar esquemático...
schematics = Esquemáticos
schematic.replace = Un esquemático con ese nombre ya existe. ¿Deseas remplazarlo?
schematic.exists = Un esquemático con ese nombre ya existe.
schematic.import = Importar esquemático...
schematic = Esquema
schematic.add = Guardar esquema...
schematics = Esquemas
schematic.replace = Un esquema con ese nombre ya existe. ¿Deseas remplazarlo?
schematic.exists = Un esquema con ese nombre ya existe.
schematic.import = Importar esquema...
schematic.exportfile = Exportar archivo
schematic.importfile = Importar archivo
schematic.browseworkshop = Buscar en el Steam Workshop
@@ -103,19 +103,19 @@ mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet]
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [lightgray]No se encontraron Mods!
mods.guide = Guia de Modding
mods.guide = Guía de Modding
mods.report = Reportar Error
mods.openfolder = Abrir carpeta de mods
mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mods.reload = Recargar
mods.reloadexit = El juego se va a cerrar para recargar los mods.
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Activado
mod.disabled = [scarlet]Desactivado
mod.disable = Desactivar
mod.content = Content:
mod.content = Contenido:
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.outdated = [scarlet]No es compatible con la V6 (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
mod.erroredcontent = [scarlet]Errores de contenido
mod.errors = Ocurrieron fallos al cargar el contenido.
@@ -125,9 +125,9 @@ mod.enable = Activar
mod.requiresrestart = El juego se cerrará para aplicar los mods.
mod.reloadrequired = [scarlet]Se requiere actualizar
mod.import = Importar mod
mod.import.file = Import File
mod.import.file = Importar archivo
mod.import.github = Importar Mod de Github
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.jarwarn = [scarlet]Los mods JAR pueden ser inseguros.[]\nAsegúrate de que los descargaste de una fuente segura!
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
mod.author = [lightgray]Autor:[] {0}
@@ -139,8 +139,8 @@ mod.scripts.disable = Tu dispositivo no soporta los mods con scripts. Debes desh
about.button = Acerca de
name = Nombre:
noname = Elige un[accent] nombre de jugador[] primero.
planetmap = Planet Map
launchcore = Launch Core
planetmap = Mapa del planeta
launchcore = Lanzar núcleo
filename = Nombre del archivo:
unlocked = ¡Nuevo Bloque Desbloqueado!
completed = [accent]Completado
@@ -278,7 +278,7 @@ quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe pu
loading = [accent]Cargando...
reloading = [accent]Recargando mods...
saving = [accent]Guardando...
respawn = [accent][[{0}][] to respawn in core
respawn = [accent][[{0}][] para reaparecer en el núcleo
cancelbuilding = [accent][[{0}][] para limpiar el plan
selectschematic = [accent][[{0}][] para seleccionar+copiar
pausebuilding = [accent][[{0}][] para pausar la construcción
@@ -346,9 +346,9 @@ waves.invalid = Oleadas inválidaas en el portapapeles.
waves.copied = Oleadas copiadas.
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health
wavemode.counts = Cuentas
wavemode.totals = Totales
wavemode.health = Salud
editor.default = [lightgray]<Por defecto>
details = Detalles...
@@ -415,8 +415,8 @@ toolmode.drawteams.description = Dibuja equipos en vez de bloques.
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
filter.distort = Distorsionar
filter.noise = Ruido
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.enemyspawn = Elegir punto de aparición enemigo
filter.corespawn = Elegir Núcleo
filter.median = Median
filter.oremedian = Veta Median
filter.blend = Mezcla
@@ -436,7 +436,7 @@ filter.option.circle-scale = Escala del círculo
filter.option.octaves = Octaves
filter.option.falloff = Caída
filter.option.angle = Ángulo
filter.option.amount = Amount
filter.option.amount = Cantidad
filter.option.block = Bloque
filter.option.floor = Suelo
filter.option.flooronto = Suelo objetivo
@@ -508,31 +508,31 @@ error.io = Error I/O de conexión.
error.any = Error de red desconocido.
error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica.
weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.rain.name = Lluvia
weather.snow.name = Nieve
weather.sandstorm.name = Tormenta de arena
weather.sporestorm.name = Tormenta de esporas
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
sectors.production = Production:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.unexplored = [lightgray]No explorado
sectors.resources = Recursos:
sectors.production = Producción:
sectors.stored = Almacenado:
sectors.resume = Reanudar
sectors.launch = Lanzar
sectors.select = Elegir
sectors.nonelaunch = [lightgray]ninguno (sun)
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
sector.nuclearComplex.name = Nuclear Production Complex
sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
sector.groundZero.name = Terreno Zero
sector.craters.name = Los Cráteres
sector.frozenForest.name = Bosque Congelado
sector.ruinousShores.name = Costas Ruinosas
sector.stainedMountains.name = Montañas manchadas
sector.desolateRift.name = Grieta desolada
sector.nuclearComplex.name = Complejo de producción nuclear
sector.overgrowth.name = Crecimiento excesivo
sector.tarFields.name = Campos de alquitrán
sector.saltFlats.name = Llanuras de sal
sector.fungalPass.name = Paso de hongos
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@@ -558,65 +558,67 @@ settings.graphics = Gráficos
settings.cleardata = Limpiar Datos del Juego...
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearsaves.confirm = Estas seguro de que quieres borrar tus partidas guardadas?
settings.clearsaves = Limpiar partidas guardadas
paused = [accent] < Pausado >
clear = Limpiar
banned = [scarlet]Baneado
unplaceable.sectorcaptured = [scarlet]Requires captured sector
unplaceable.sectorcaptured = [scarlet]Necesita que el sector esté capturado.
yes =
no = No
info.title = [accent]Información
error.title = [crimson]Un error ha ocurrido.
error.crashtitle = Un error ha ocurrido.
unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada
blocks.output = Salida
blocks.booster = Potenciador
blocks.tiles = Tiles requeridos
blocks.affinities = Afinidades
unit.nobuild = [scarlet]La unidad no puede construir
block.unknown = [lightgray]???
blocks.powercapacity = Capacidad de Energía
blocks.powershot = Energía/Disparo
blocks.damage = Daño
blocks.targetsair = Apunta al Aire
blocks.targetsground = Apunta a Tierra
blocks.itemsmoved = Velocidad de movimiento
blocks.launchtime = Tiempo entre lanzamientos
blocks.shootrange = Rango de Disparo
blocks.size = Tamaño
blocks.displaysize = Display Size
blocks.liquidcapacity = Capacidad de Líquidos
blocks.powerrange = Rango de Energía
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Conexiones maximas
blocks.poweruse = Consumo de Energía
blocks.powerdamage = Energía/Daño
blocks.itemcapacity = Capacidad de Objetos
blocks.basepowergeneration = Generación de energía base
blocks.productiontime = Tiempo de producción
blocks.repairtime = Tiempo para Reparar Bloque Completamente
blocks.speedincrease = Aumento de Velocidad
blocks.range = Rango
blocks.drilltier = Taladrables
blocks.drillspeed = Velocidad Base del Taladro
blocks.boosteffect = Efecto del Potenciador
blocks.maxunits = Máximo de Unidades Activas
blocks.health = Vida
blocks.buildtime = Tiempo de construcción
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Coste de construcción
blocks.inaccuracy = Imprecisión
blocks.shots = Disparos
blocks.reload = Recarga
blocks.ammo = Munición
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.input = Entrada
stat.output = Salida
stat.booster = Potenciador
stat.tiles = Tiles requeridos
stat.affinities = Afinidades
stat.powercapacity = Capacidad de Energía
stat.powershot = Energía/Disparo
stat.damage = Daño
stat.targetsair = Apunta al Aire
stat.targetsground = Apunta a Tierra
stat.itemsmoved = Velocidad de movimiento
stat.launchtime = Tiempo entre lanzamientos
stat.shootrange = Rango de Disparo
stat.size = Tamaño
stat.displaysize = Tamaño mostrado
stat.liquidcapacity = Capacidad de Líquidos
stat.powerrange = Rango de Energía
stat.linkrange = Rango de conexión
stat.instructions = Instructions
stat.powerconnections = Conexiones maximas
stat.poweruse = Consumo de Energía
stat.powerdamage = Energía/Daño
stat.itemcapacity = Capacidad de Objetos
stat.basepowergeneration = Generación de energía base
stat.productiontime = Tiempo de producción
stat.repairtime = Tiempo para Reparar Bloque Completamente
stat.speedincrease = Aumento de Velocidad
stat.range = Rango
stat.drilltier = Taladrables
stat.drillspeed = Velocidad Base del Taladro
stat.boosteffect = Efecto del Potenciador
stat.maxunits = Máximo de Unidades Activas
stat.health = Vida
stat.buildtime = Tiempo de construcción
stat.maxconsecutive = Máximo consecutivo
stat.buildcost = Coste de construcción
stat.inaccuracy = Imprecisión
stat.shots = Disparos
stat.reload = Recarga
stat.ammo = Munición
stat.shieldhealth = Salud del escudo
stat.cooldowntime = Tiempo de enfriamiento
bar.drilltierreq = Se requiere un mejor taladro.
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.noresources = Recursos faltantes
bar.corereq = Se requiere de un núcleo base
bar.drillspeed = Velocidad del Taladro: {0}/s
bar.pumpspeed = Velocidad de bombeado: {0}/s
bar.efficiency = Eficiencia: {0}%
@@ -660,7 +662,7 @@ unit.persecond = /seg
unit.perminute = /min
unit.timesspeed = x velocidad
unit.percent = %
unit.shieldhealth = shield health
unit.shieldhealth = salud del escudo
unit.items = objetos
unit.thousands = k
unit.millions = M
@@ -677,13 +679,13 @@ setting.shadows.name = Sombras
setting.blockreplace.name = Sugerir bloques al construir
setting.linear.name = Filtrado Lineal
setting.hints.name = Pistas
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.flow.name = Mostrar flujo de recursos[scarlet] (experimental)
setting.buildautopause.name = Auto-pausar construcción
setting.mapcenter.name = Auto Center Map To Player
setting.mapcenter.name = Auto-centrar el mapa en el jugador
setting.animatedwater.name = Agua Animada
setting.animatedshields.name = Escudos Animados
setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[]
setting.playerindicators.name = Player Indicators
setting.antialias.name = Antialias[lightgray] (necesita un reinicio)[]
setting.playerindicators.name = Indicadores de jugadores
setting.indicators.name = Indicadores de Aliados
setting.autotarget.name = Auto apuntado
setting.keyboard.name = Controles de Ratón+Teclado
@@ -702,7 +704,7 @@ setting.difficulty.name = Dificultad:
setting.screenshake.name = Movimiento de la Pantalla
setting.effects.name = Mostrar Efectos
setting.destroyedblocks.name = Mostrar bloques destruidos
setting.blockstatus.name = Display Block Status
setting.blockstatus.name = Mostrar estado de los bloques
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
setting.sensitivity.name = Sensibilidad del Control
setting.saveinterval.name = Intervalo del Autoguardado
@@ -712,7 +714,7 @@ setting.milliseconds = {0} milisegundos
setting.fullscreen.name = Pantalla Completa
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
setting.fps.name = Mostrar FPS
setting.smoothcamera.name = Smooth Camera
setting.smoothcamera.name = Cámara suave
setting.blockselectkeys.name = Mostrar teclas de selección de bloque
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
@@ -743,27 +745,27 @@ keybinds.mobile = [scarlet]Los accesos del teclado aquí mostrados no estan disp
category.general.name = General
category.view.name = Visión
category.multiplayer.name = Multijugador
category.blocks.name = Block Select
category.blocks.name = Seleccionar bloques
command.attack = Atacar
command.rally = Patrullar
command.retreat = Retirarse
command.idle = Idle
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
command.idle = Esperar
placement.blockselectkeys = \n[lightgray]LLaves: [{0},
keybind.respawn.name = Reaparecer
keybind.control.name = Controlar unidad
keybind.clear_building.name = Eliminar construcción
keybind.press = Presiona una tecla...
keybind.press.axis = Pulsa un eje o botón...
keybind.screenshot.name = Captura de pantalla de Mapa
keybind.toggle_power_lines.name = Activar láser de potencia
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.toggle_block_status.name = Cambiar estado de los bloques
keybind.move_x.name = Mover x
keybind.move_y.name = Mover y
keybind.mouse_move.name = Seguír al ratón
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.pan.name = Vista Pan
keybind.boost.name = Potenciar
keybind.schematic_select.name = Seleccionar región
keybind.schematic_menu.name = Menu de esquématicos
keybind.schematic_menu.name = Menu de esquemas
keybind.schematic_flip_x.name = Girar esquemático desde X
keybind.schematic_flip_y.name = Girar esquemático desde Y
keybind.category_prev.name = Categoría anterior
@@ -839,20 +841,20 @@ rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
rules.unitammo = Units Require Ammo
rules.unitammo = Las unidades necesitan munición
rules.title.waves = Oleadas
rules.title.resourcesbuilding = Recursos y Construcción
rules.title.enemy = Enemigos
rules.title.unit = Unidades
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.title.environment = Entorno
rules.lighting = Iluminación
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.explosions = Daño de explosiones de Bloques/Unidades
rules.ambientlight = Iluminación ambiental
rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.duration = Duration:
rules.weather = Clima
rules.weather.frequency = Frecuencia:
rules.weather.duration = Duración:
content.item.name = Objetos
content.liquid.name = Líquidos
@@ -886,18 +888,18 @@ item.radioactivity = [lightgray]Radioactividad: {0}
unit.health = [lightgray]Vida: {0}
unit.speed = [lightgray]Velocidad: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
unit.itemcapacity = [lightgray]Capacidad de ítems: {0}
unit.minespeed = [lightgray]Velocidad de minado: {0}%
unit.minepower = [lightgray]Poder de minado: {0}
unit.ability = [lightgray]Habilidad: {0}
unit.buildspeed = [lightgray]Velocidad de construcción: {0}%
liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
liquid.viscosity = [lightgray]Viscosidad: {0}
liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Daga
unit.mace.name = Mace
unit.mace.name = Mazo
unit.fortress.name = Fortaleza
unit.nova.name = Nova
unit.pulsar.name = Pulsar
@@ -907,8 +909,8 @@ unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.toxopid.name = Toxopid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.flare.name = Llama
unit.horizon.name = Horizonte
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
@@ -925,33 +927,33 @@ unit.omura.name = Omura
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
unit.scepter.name = Scepter
unit.scepter.name = Cetro
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
unit.corvus.name = Corvo
block.resupply-point.name = Resupply Point
block.resupply-point.name = Punto de reabastecimiento
block.parallax.name = Parallax
block.cliff.name = Cliff
block.cliff.name = Acantilado
block.sand-boulder.name = Piedra de Arena
block.grass.name = Hierba
block.slag.name = Slag
block.slag.name = Escoria
block.salt.name = Sal
block.salt-wall.name = Salt Wall
block.salt-wall.name = Pared de sal
block.pebbles.name = Guijarros
block.tendrils.name = Zarcillos
block.sand-wall.name = Sand Wall
block.sand-wall.name = Pared de arena
block.spore-pine.name = Pino de esporas
block.spore-wall.name = Spore Wall
block.spore-wall.name = Pared de esporas
block.boulder.name = Boulder
block.snow-boulder.name = Snow Boulder
block.snow-boulder.name = Piedra nevosa
block.snow-pine.name = Pino de nieve
block.shale.name = Pizarra
block.shale-boulder.name = Piedra de Pizarra
block.moss.name = Musgo
block.shrubs.name = Arbustos
block.spore-moss.name = Musgo de esporas
block.shale-wall.name = Shale Wall
block.shale-wall.name = Pared de shale
block.scrap-wall.name = Muro de Chatarra
block.scrap-wall-large.name = Muro de Chatarra grande
block.scrap-wall-huge.name = Muro de Chatarra muy grande
@@ -979,17 +981,17 @@ block.craters.name = Cráteres
block.sand-water.name = Agua con Arena
block.darksand-water.name = Agua con Arena Oscura
block.char.name = Carbonizado
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite.name = Dacita
block.dacite-wall.name = Pared de Dacita
block.ice-snow.name = Hielo Nieve
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
block.snow-wall.name = Snow Wall
block.dune-wall.name = Dune Wall
block.stone-wall.name = Pared de piedra
block.ice-wall.name = Pared de hielo
block.snow-wall.name = Pared de nieve
block.dune-wall.name = Pared de duna
block.pine.name = Pino
block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall
block.mud.name = Mud
block.dirt.name = Tierra
block.dirt-wall.name = Pared de tierra
block.mud.name = Lodo
block.white-tree-dead.name = Árbol Blanco Muerto
block.white-tree.name = Árbol Blanco
block.spore-cluster.name = Concentración de Esporas
@@ -1005,7 +1007,7 @@ block.dark-panel-4.name = Panel Oscuro 4
block.dark-panel-5.name = Panel Oscuro 5
block.dark-panel-6.name = Panel Oscuro 6
block.dark-metal.name = Metal Oscuro
block.basalt.name = Basalt
block.basalt.name = Basalto
block.hotrock.name = Roca Caliente
block.magmarock.name = Roca de Magma
block.copper-wall.name = Muro de Cobre
@@ -1117,34 +1119,34 @@ block.meltdown.name = Fusión de Reactor
block.container.name = Contenedor
block.launch-pad.name = Pad de Lanzamiento
block.launch-pad-large.name = Pad de Lanzamiento Grande
block.segment.name = Segment
block.command-center.name = Command Center
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.payload-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome
block.segment.name = Segmento
block.command-center.name = Centro de comando
block.ground-factory.name = Fábrica terrestre
block.air-factory.name = Fábrica aérea
block.naval-factory.name = Fábrica naval
block.additive-reconstructor.name = Reconstructor aditivo
block.multiplicative-reconstructor.name = Reconstructor multiplicativo
block.exponential-reconstructor.name = Reconstructor exponencial
block.tetrative-reconstructor.name = Reconstructor tetrativo
block.payload-conveyor.name = Cinta de transporte masivo
block.payload-router.name = Enrutador Payload
block.disassembler.name = Desmontador
block.silicon-crucible.name = Crisol de Silicio
block.overdrive-dome.name = Domo de sobremarcha
block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.switch.name = Cambio
block.micro-processor.name = Micro Procesador
block.logic-processor.name = Procesador Lógico
block.hyper-processor.name = Hiper Procesador
block.logic-display.name = Pantalla Lógica
block.large-logic-display.name = Pantalla Lógica grande
block.memory-cell.name = Célula de memoria
team.blue.name = Azul
team.crux.name = rojo
team.sharded.name = naranja
team.orange.name = Naranja
team.derelict.name = derelict
team.derelict.name = Abandonado
team.green.name = Verde
team.purple.name = Púrpura
@@ -1302,4 +1304,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Daña y destruye proyectiles enemigos. No apunta a láseres.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Viga
error.crashtitle = Viga
unit.nobuild = [scarlet]Unit can't build
blocks.input = Sisend
blocks.output = Väljund
blocks.booster = Kiirendaja
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Sisend
stat.output = Väljund
stat.booster = Kiirendaja
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Energiamahtuvus
blocks.powershot = Energia ühikut/lasu kohta
blocks.damage = Hävituspunkte
blocks.targetsair = Sihib õhku
blocks.targetsground = Sihib maapinnale
blocks.itemsmoved = Transportimise kiirus
blocks.launchtime = Aeg lendutõusude vahel
blocks.shootrange = Ulatus
blocks.size = Suurus
blocks.displaysize = Display Size
blocks.liquidcapacity = Vedelike mahutavus
blocks.powerrange = Energia ulatus
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Energiatarve
blocks.powerdamage = Energiatarve hävituspunkti kohta
blocks.itemcapacity = Ressursside mahutavus
blocks.basepowergeneration = Energiatootlus
blocks.productiontime = Tootmisaeg
blocks.repairtime = Täieliku parandamise aeg
blocks.speedincrease = Kiiruse suurenemine
blocks.range = Ulatus
blocks.drilltier = Kaevandatav
blocks.drillspeed = Puurimise kiirus
blocks.boosteffect = Kiirendaja mõju
blocks.maxunits = Maks. aktiivseid väeüksuseid
blocks.health = Elud
blocks.buildtime = Ehitamise aeg
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Ehitamise maksumus
blocks.inaccuracy = Ebatäpsus
blocks.shots = Laske
blocks.reload = Lasku/s
blocks.ammo = Laskemoon
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Energiamahtuvus
stat.powershot = Energia ühikut/lasu kohta
stat.damage = Hävituspunkte
stat.targetsair = Sihib õhku
stat.targetsground = Sihib maapinnale
stat.itemsmoved = Transportimise kiirus
stat.launchtime = Aeg lendutõusude vahel
stat.shootrange = Ulatus
stat.size = Suurus
stat.displaysize = Display Size
stat.liquidcapacity = Vedelike mahutavus
stat.powerrange = Energia ulatus
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Energiatarve
stat.powerdamage = Energiatarve hävituspunkti kohta
stat.itemcapacity = Ressursside mahutavus
stat.basepowergeneration = Energiatootlus
stat.productiontime = Tootmisaeg
stat.repairtime = Täieliku parandamise aeg
stat.speedincrease = Kiiruse suurenemine
stat.range = Ulatus
stat.drilltier = Kaevandatav
stat.drillspeed = Puurimise kiirus
stat.boosteffect = Kiirendaja mõju
stat.maxunits = Maks. aktiivseid väeüksuseid
stat.health = Elud
stat.buildtime = Ehitamise aeg
stat.maxconsecutive = Max Consecutive
stat.buildcost = Ehitamise maksumus
stat.inaccuracy = Ebatäpsus
stat.shots = Laske
stat.reload = Lasku/s
stat.ammo = Laskemoon
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Nõuab paremat puuri
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Suur lendavate ja maapealsete väeüksuste vastane k
block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta.
block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku.
block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Informazioa
error.title = [crimson]Errore bat gertatu da
error.crashtitle = Errore bat gertatu da
unit.nobuild = [scarlet]Unit can't build
blocks.input = Sarrera
blocks.output = Irteera
blocks.booster = Indargarria
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Sarrera
stat.output = Irteera
stat.booster = Indargarria
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Energia-edukiera
blocks.powershot = Energia/tiroko
blocks.damage = Kaltea
blocks.targetsair = Airera tirokatzen du
blocks.targetsground = Lurrera tirokatzen du
blocks.itemsmoved = Garraio-abiadura
blocks.launchtime = Egozketen arteko denbora
blocks.shootrange = Irismena
blocks.size = Neurria
blocks.displaysize = Display Size
blocks.liquidcapacity = Likido-edukiera
blocks.powerrange = Energia irismena
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Gehieneko konexioak
blocks.poweruse = Energia-erabilera
blocks.powerdamage = Energia/Kaltea
blocks.itemcapacity = Elementu-edukiera
blocks.basepowergeneration = Oinarrizko energia sorrera
blocks.productiontime = Eraikitze denbora
blocks.repairtime = Blokearen konpontze denbora osoa
blocks.speedincrease = Abiadura areagotzea
blocks.range = Irismena
blocks.drilltier = Ustiagarriak
blocks.drillspeed = Oinarrizko ustiatze-abiadura
blocks.boosteffect = Indartze-efektua
blocks.maxunits = Gehieneko unitate aktiboak
blocks.health = Osasuna
blocks.buildtime = Eraikitze-denbora
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Eraikitze-kostua
blocks.inaccuracy = Zehazgabetasuna
blocks.shots = Tiroak
blocks.reload = Tiroak/segundoko
blocks.ammo = Munizioa
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Energia-edukiera
stat.powershot = Energia/tiroko
stat.damage = Kaltea
stat.targetsair = Airera tirokatzen du
stat.targetsground = Lurrera tirokatzen du
stat.itemsmoved = Garraio-abiadura
stat.launchtime = Egozketen arteko denbora
stat.shootrange = Irismena
stat.size = Neurria
stat.displaysize = Display Size
stat.liquidcapacity = Likido-edukiera
stat.powerrange = Energia irismena
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Gehieneko konexioak
stat.poweruse = Energia-erabilera
stat.powerdamage = Energia/Kaltea
stat.itemcapacity = Elementu-edukiera
stat.basepowergeneration = Oinarrizko energia sorrera
stat.productiontime = Eraikitze denbora
stat.repairtime = Blokearen konpontze denbora osoa
stat.speedincrease = Abiadura areagotzea
stat.range = Irismena
stat.drilltier = Ustiagarriak
stat.drillspeed = Oinarrizko ustiatze-abiadura
stat.boosteffect = Indartze-efektua
stat.maxunits = Gehieneko unitate aktiboak
stat.health = Osasuna
stat.buildtime = Eraikitze-denbora
stat.maxconsecutive = Max Consecutive
stat.buildcost = Eraikitze-kostua
stat.inaccuracy = Zehazgabetasuna
stat.shots = Tiroak
stat.reload = Tiroak/segundoko
stat.ammo = Munizioa
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Zulagailu hobea behar da
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Aire zein lurreko defentsarako dorre handia. Torpedo
block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei.
block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko.
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Informaatio
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Sisääntulo
blocks.output = Ulostulo
blocks.booster = Tehostaja
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Sisääntulo
stat.output = Ulostulo
stat.booster = Tehostaja
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Energiakapasiteetti
blocks.powershot = Energiaa/Ammus
blocks.damage = Vahinko
blocks.targetsair = Hyökkää ilmaan
blocks.targetsground = Hyökkää maahan
blocks.itemsmoved = Liikkumisnopeus
blocks.launchtime = Aika laukaisujen välillä
blocks.shootrange = Kantama
blocks.size = Koko
blocks.displaysize = Display Size
blocks.liquidcapacity = Nestekapasiteetti
blocks.powerrange = Energiakantama
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Maksimimäärä yhdistyksiä
blocks.poweruse = Energian käyttö
blocks.powerdamage = Energia/Vahinko
blocks.itemcapacity = Tavarakapasiteetti
blocks.basepowergeneration = Perus energiantuotto
blocks.productiontime = Tuotantoaika
blocks.repairtime = Kokonaisen palikan korjausaika
blocks.speedincrease = Nopeuden kasvu
blocks.range = Etäisyys
blocks.drilltier = Porattavat
blocks.drillspeed = Kanta Poran Nopeus
blocks.boosteffect = Tehostamisem vaikutus
blocks.maxunits = Maksimimäärä yksikköjä
blocks.health = Elämäpisteet
blocks.buildtime = Rakentamisaika
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Rakentamishinta
blocks.inaccuracy = Epätarkkuus
blocks.shots = Ammusta
blocks.reload = Ammusta/sekunnissa
blocks.ammo = Ammus
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Energiakapasiteetti
stat.powershot = Energiaa/Ammus
stat.damage = Vahinko
stat.targetsair = Hyökkää ilmaan
stat.targetsground = Hyökkää maahan
stat.itemsmoved = Liikkumisnopeus
stat.launchtime = Aika laukaisujen välillä
stat.shootrange = Kantama
stat.size = Koko
stat.displaysize = Display Size
stat.liquidcapacity = Nestekapasiteetti
stat.powerrange = Energiakantama
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Maksimimäärä yhdistyksiä
stat.poweruse = Energian käyttö
stat.powerdamage = Energia/Vahinko
stat.itemcapacity = Tavarakapasiteetti
stat.basepowergeneration = Perus energiantuotto
stat.productiontime = Tuotantoaika
stat.repairtime = Kokonaisen palikan korjausaika
stat.speedincrease = Nopeuden kasvu
stat.range = Etäisyys
stat.drilltier = Porattavat
stat.drillspeed = Kanta Poran Nopeus
stat.boosteffect = Tehostamisem vaikutus
stat.maxunits = Maksimimäärä yksikköjä
stat.health = Elämäpisteet
stat.buildtime = Rakentamisaika
stat.maxconsecutive = Max Consecutive
stat.buildcost = Rakentamishinta
stat.inaccuracy = Epätarkkuus
stat.shots = Ammusta
stat.reload = Ammusta/sekunnissa
stat.ammo = Ammus
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Parempi pora vaadittu
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [scarlet]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.damage = Damage
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Size
blocks.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.ammo = Ammo
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Cette unité ne peut construire
blocks.input = Entrée
blocks.output = Sortie
blocks.booster = Booster
blocks.tiles = Pré-requis
blocks.affinities = Affinités
stat.input = Entrée
stat.output = Sortie
stat.booster = Booster
stat.tiles = Pré-requis
stat.affinities = Affinités
block.unknown = [lightgray]???
blocks.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir
blocks.damage = Dégâts
blocks.targetsair = Cibles Aériennes
blocks.targetsground = Cibles Terrestres
blocks.itemsmoved = Vitesse de Déplacement
blocks.launchtime = Temps entre chaque lancement
blocks.shootrange = Portée de tir
blocks.size = Taille
blocks.displaysize = Display Size
blocks.liquidcapacity = Capacité liquide
blocks.powerrange = Portée électrique
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Nombre maximal de connections
blocks.poweruse = Énergie utilisée
blocks.powerdamage = Dégâts d'énergie
blocks.itemcapacity = Stockage
blocks.basepowergeneration = Production d'énergie
blocks.productiontime = Durée de production
blocks.repairtime = Durée de réparation complète du Bloc
blocks.speedincrease = Accélération
blocks.range = Portée
blocks.drilltier = Forable
blocks.drillspeed = Vitesse de forage de base
blocks.boosteffect = Effet du Boost
blocks.maxunits = Unités actives max
blocks.health = Santé
blocks.buildtime = Durée de construction
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Coût de construction
blocks.inaccuracy = Imprécision
blocks.shots = Tirs
blocks.reload = Tirs/Seconde
blocks.ammo = Munitions
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Capacité d'énergie
stat.powershot = Énergie/Tir
stat.damage = Dégâts
stat.targetsair = Cibles Aériennes
stat.targetsground = Cibles Terrestres
stat.itemsmoved = Vitesse de Déplacement
stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée de tir
stat.size = Taille
stat.displaysize = Display Size
stat.liquidcapacity = Capacité liquide
stat.powerrange = Portée électrique
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Nombre maximal de connections
stat.poweruse = Énergie utilisée
stat.powerdamage = Dégâts d'énergie
stat.itemcapacity = Stockage
stat.basepowergeneration = Production d'énergie
stat.productiontime = Durée de production
stat.repairtime = Durée de réparation complète du Bloc
stat.speedincrease = Accélération
stat.range = Portée
stat.drilltier = Forable
stat.drillspeed = Vitesse de forage de base
stat.boosteffect = Effet du Boost
stat.maxunits = Unités actives max
stat.health = Santé
stat.buildtime = Durée de construction
stat.maxconsecutive = Max Consecutive
stat.buildcost = Coût de construction
stat.inaccuracy = Imprécision
stat.shots = Tirs
stat.reload = Tirs/Seconde
stat.ammo = Munitions
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Meilleure Foreuse Requise
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Une grande tourelle qui tire rapidement des débris
block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément.
block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement.
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Unit can't build
blocks.input = Ressource(s) requise(s)
blocks.output = Ressource(s) produite(s)
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Ressource(s) requise(s)
stat.output = Ressource(s) produite(s)
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]Inconnu
blocks.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir
blocks.damage = Damage
blocks.targetsair = Cible les unités aériennes
blocks.targetsground = Cible les unités terrestres
blocks.itemsmoved = Vitesse de déplacement
blocks.launchtime = Temps entre chaque lancement
blocks.shootrange = Portée
blocks.size = Taille
blocks.displaysize = Display Size
blocks.liquidcapacity = Capacité en liquide
blocks.powerrange = Distance de transmission
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Énergie utilisée
blocks.powerdamage = Énergie/Dégâts
blocks.itemcapacity = Stockage
blocks.basepowergeneration = Production d'énergie de base
blocks.productiontime = Temps de production
blocks.repairtime = Temps pour la réparation totale du bloc
blocks.speedincrease = Augmentation de la vitesse
blocks.range = Portée
blocks.drilltier = Forable
blocks.drillspeed = Vitesse de forage de base
blocks.boosteffect = Effet boostant
blocks.maxunits = Maximum d'unitée active
blocks.health = Santé
blocks.buildtime = Temps de construction
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Coût de construction
blocks.inaccuracy = Précision
blocks.shots = Tirs
blocks.reload = Tirs/Seconde
blocks.ammo = Munition
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Capacité d'énergie
stat.powershot = Énergie/Tir
stat.damage = Damage
stat.targetsair = Cible les unités aériennes
stat.targetsground = Cible les unités terrestres
stat.itemsmoved = Vitesse de déplacement
stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée
stat.size = Taille
stat.displaysize = Display Size
stat.liquidcapacity = Capacité en liquide
stat.powerrange = Distance de transmission
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Énergie utilisée
stat.powerdamage = Énergie/Dégâts
stat.itemcapacity = Stockage
stat.basepowergeneration = Production d'énergie de base
stat.productiontime = Temps de production
stat.repairtime = Temps pour la réparation totale du bloc
stat.speedincrease = Augmentation de la vitesse
stat.range = Portée
stat.drilltier = Forable
stat.drillspeed = Vitesse de forage de base
stat.boosteffect = Effet boostant
stat.maxunits = Maximum d'unitée active
stat.health = Santé
stat.buildtime = Temps de construction
stat.maxconsecutive = Max Consecutive
stat.buildcost = Coût de construction
stat.inaccuracy = Précision
stat.shots = Tirs
stat.reload = Tirs/Seconde
stat.ammo = Munition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Une grande tourelle à tir rapide.
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.damage = Damage
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Size
blocks.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.ammo = Ammo
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -101,7 +101,6 @@ done = Selesai
feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
mods.alphainfo = Perlu diingat bahwa mod masih dalam perkembangan, dan[scarlet] bisa mengakibatkan kerusakan[].\nLapor isu atau masalah di Github atau Discord Mindustry.
mods.alpha = [accent](Alpha)
mods = Mod
mods.none = [lightgray]Tidak ada mod yang ditemukan!
mods.guide = Panduan Modding
@@ -285,12 +284,15 @@ selectschematic = [accent][[{0}][] untuk memilih+salin
pausebuilding = [accent][[{0}][] untuk berhenti membangun
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
wave = [accent]Gelombang {0}
wave.cap = [accent]Gelombang {0}/{1}
wave.waiting = [lightgray]Gelombang di {0}
wave.waveInProgress = [lightgray]Gelombang sedang berlangsung
waiting = [lightgray]Menunggu...
waiting.players = Menunggu pemain lainnya...
wave.enemies = [lightgray]{0} Musuh Tersisa
wave.enemy = [lightgray]{0} Musuh Tersisa
wave.guardianwarn = Guardian akan tiba dalam [accent]{0}[] gelombang.
wave.guardianwarn.one = Guardian akan tiba dalam [accent]{0}[] gelombang.
loadimage = Memuat Gambar
saveimage = Simpan Gambar
unknown = Tak diketahui
@@ -329,6 +331,7 @@ editor.generation = Generasi:
editor.ingame = Sunting dalam Permainan
editor.publish.workshop = Terbitkan di Workshop
editor.newmap = Peta Baru
editor.center = Pusat
workshop = Workshop
waves.title = Gelombang
waves.remove = Hapus
@@ -487,14 +490,14 @@ launch.destination = Destinasi: {0}
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
zone.unlocked = [lightgray]{0} terbuka.
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
zone.resources = Sumber Daya Terdeteksi:
zone.resources = [lightgray]Sumber Daya Terdeteksi:
zone.objective = [lightgray]Objektif: [accent]{0}
zone.objective.survival = Bertahan
zone.objective.attack = Hancurkan Inti Musuh
add = Menambahkan...
boss.health = Darah Bos
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0}
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
error.invalidaddress = Alamat tidak valid.
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
@@ -509,6 +512,7 @@ weather.rain.name = Hujan
weather.snow.name = Salju
weather.sandstorm.name = Badai Pasir
weather.sporestorm.name = Badai Spora
weather.fog.name = Kabut
sectors.unexplored = [lightgray]Belum Ditelusuri
sectors.resources = Sumber Daya:
@@ -518,6 +522,11 @@ sectors.resume = Lanjutkan
sectors.launch = Luncurkan
sectors.select = Pilih
sectors.nonelaunch = [lightgray]tidak ada
sectors.rename = Ganti Nama Sektor
planet.serpulo.name = Serpulo
#TODO better name
planet.sun.name = Matahari
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Ground Zero
@@ -536,17 +545,17 @@ sector.fungalPass.name = Fungal Pass
#sector.impact0078.name = Impact 0078
#sector.crags.name = Crags
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
sector.groundZero.description = Lokasi yang optimal untuk bermain pertama kali. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
sector.saltFlats.description = Di pinggiran padang pasir terdapat Daratan Garam. Beberapa sumber daya dapat ditemukan disini.\n\nMusuh telah membangun gudang disini. Hancurkan inti mereka. Jangan biarkan satupun tersisa.
sector.craters.description = Air banyak terkumpul di kawah ini, sebuah peninggalan dari perang masa lalu. Klaim area ini lagi. Kumpulkan pasir. Lebur metaglass. Pompa air untuk mendinginkan turret dan bor.
sector.ruinousShores.description = Keluar dari lembah gunung, terdapat garis pantai. Sebelumnya, area ini adalah garis pertahanan pantai. Sekarang tidak banyak yang tersisa. Hanya pertahanan dasar yang tersisa, yang lain hancur berkeping keping.\nBangun kembali pertahanan di sini. Pelajari lebih banyak teknologi.
sector.stainedMountains.description = Area ini terletak di dekat pegunungan, namun belum tersentuh oleh spora.\nTambang titanium yang ada di area ini. Pelajari fungsinya.\n\nMusuh jauh lebih kuat disini. Jangan biarkan mereka meluncurkan unit yang lebih kuat.
sector.overgrowth.description = Area ini banyak ditumbuhi spora, karena dekat dengan sumber spora.\nMusuh telah membangun basis disini. Bangun unit Mace. Hancurkan mereka. Klaim apapun yang tersisa.
sector.tarFields.description = Terletak di pinggiran zona produksi minyak, diantara gunung dan padang pasir. Salah satu dari beberapa area yang memiliki cadangan minyak yang dapat digunakan.\nMeskipun ditinggalkan, area ini terdapat pertahanan musuh yang sangat kuat disekitarnya. Jangan meremehkan mereka.\n\n[lightgray]Pelajari proses penyulingan minyak jika bisa.
sector.desolateRift.description = Zona yang sangat berbahaya. Banyak sumber daya, tetapi terdapat sedikit ruang. Sangat beresiko tinggi untuk dihancurkan. Keluar secepat yang kamu bisa. Jangan terlena karena waktu antara gelombang yang lama.
sector.nuclearComplex.description = Sebuah fasilitas untuk memproduksi dan memproses thorium, telah hancur.\n[lightgray]Pelajari thorium dan cara penggunaanya.\n\nMusuh disini menyerang dalam jumlah besar, yang siap untuk menghadapi siapapun.
sector.fungalPass.description = Area yang berada di pegunungan yang lebih tinggi dengan yang lebih rendah, daerah yang dipenuhi spora. Basis kecil musuh terdapat disini.\nHancurkan itu.\nGunakan unit Dagger dan Crawler. Hancurkan dua inti mereka.
settings.language = Bahasa
settings.data = Data Game
@@ -572,50 +581,62 @@ info.title = Info
error.title = [crimson]Sebuah kesalahan telah terjadi
error.crashtitle = Sebuah kesalahan telah terjadi
unit.nobuild = [scarlet]Unit tidak dapat membangun
blocks.input = Masukan
blocks.output = Pengeluaran
blocks.booster = Pendorong
blocks.tiles = Kotak yang dibutuhkan
blocks.affinities = Afinitas
lastaccessed = [lightgray]Terakhir Diakses: {0}
block.unknown = [lightgray]???
blocks.powercapacity = Kapasitas Tenaga
blocks.powershot = Tenaga/Tembakan
blocks.damage = Kerusakan
blocks.targetsair = Menargetkan Udara
blocks.targetsground = Menargetkan Darat
blocks.itemsmoved = Kecepatan Gerak
blocks.launchtime = Waktu Diantara Peluncuran
blocks.shootrange = Jarak
blocks.size = Ukuran
blocks.displaysize = Ukuran Tampilan
blocks.liquidcapacity = Kapasitas Zat Cair
blocks.powerrange = Jarak Tenaga
blocks.linkrange = Jarak Tautan
blocks.instructions = Instruksi
blocks.powerconnections = Koneksi Maksimal
blocks.poweruse = Penggunaan Tenaga
blocks.powerdamage = Tenaga/Pukulan
blocks.itemcapacity = Kapasitas Item
blocks.memorycapacity = Kapasitas Memori
blocks.basepowergeneration = Basis Generasi Tenaga
blocks.productiontime = Waktu Produksi
blocks.repairtime = Waktu Memperbaiki Blok Penuh
blocks.speedincrease = Tambahan Kecepatan
blocks.range = Jarak
blocks.drilltier = Sumber Daya yang Bisa di Bor
blocks.drillspeed = Basis Kecepatan Bor
blocks.boosteffect = Efek Pendorong
blocks.maxunits = Maks Unit Aktif
blocks.health = Darah
blocks.buildtime = Waktu Pembuatan
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Biaya Bangunan
blocks.inaccuracy = Jarak Melenceng
blocks.shots = Tembakan
blocks.reload = Tembakan/Detik
blocks.ammo = Amunisi
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.input = Masukan
stat.output = Pengeluaran
stat.booster = Pendorong
stat.tiles = Kotak yang dibutuhkan
stat.affinities = Afinitas
stat.powercapacity = Kapasitas Listrik
stat.powershot = Tenaga/Tembakan
stat.damage = Kerusakan
stat.targetsair = Menargetkan Udara
stat.targetsground = Menargetkan Darat
stat.itemsmoved = Kecepatan Gerak
stat.launchtime = Waktu Diantara Peluncuran
stat.shootrange = Jarak
stat.size = Ukuran
stat.displaysize = Ukuran Tampilan
stat.liquidcapacity = Kapasitas Zat Cair
stat.powerrange = Jarak Tenaga
stat.linkrange = Jarak Tautan
stat.instructions = Instruksi
stat.powerconnections = Koneksi Maksimal
stat.poweruse = Penggunaan Tenaga
stat.powerdamage = Tenaga/Pukulan
stat.itemcapacity = Kapasitas Item
stat.memorycapacity = Kapasitas Memori
stat.basepowergeneration = Basis Generasi Tenaga
stat.productiontime = Waktu Produksi
stat.repairtime = Waktu Memperbaiki Blok Penuh
stat.speedincrease = Tambahan Kecepatan
stat.range = Jarak
stat.drilltier = Sumber Daya yang Bisa di Bor
stat.drillspeed = Basis Kecepatan Bor
stat.boosteffect = Efek Pendorong
stat.maxunits = Maks Unit Aktif
stat.health = Darah
stat.buildtime = Waktu Pembuatan
stat.maxconsecutive = Max Consecutive
stat.buildcost = Biaya Bangunan
stat.inaccuracy = Jarak Melenceng
stat.shots = Tembakan
stat.reload = Tembakan/Detik
stat.ammo = Amunisi
stat.shieldhealth = Darah Perisai
stat.cooldowntime = Waktu Pendinginan
stat.explosiveness = Ledakan
stat.flammability = Pembakar
stat.radioactivity = Radiasi
stat.heatcapacity = Kapasitas Panas
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Kecepatan
stat.buildspeed = Kecepatan Membangun
stat.minespeed = Kecepatan Menambang
stat.minetier = Kelas Penambang
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
bar.noresources = Sumber Daya Tidak Ditemukan
@@ -627,6 +648,7 @@ bar.powerbalance = Tenaga: {0}/s
bar.powerstored = Disimpan: {0}/{1}
bar.poweramount = Tenaga: {0}
bar.poweroutput = Pengeluaran Tenaga: {0}
bar.powerlines = Sambungan: {0}/{1}
bar.items = Item: {0}
bar.capacity = Kapasitas: {0}
bar.unitcap = {0} {1}/{2}
@@ -638,6 +660,8 @@ bar.progress = Perkembangan Pembangunan
bar.input = Masukan
bar.output = Keluaran
units.processorcontrol = [lightgray]Dikendalikan Prosesor
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
bullet.incendiary = [stat]membakar
@@ -645,6 +669,8 @@ bullet.homing = [stat]mengejar
bullet.shock = [stat]mengkejut
bullet.frag = [stat]menyebar
bullet.knockback = [stat]{0}[lightgray] pantulan kembali
bullet.pierce = [stat]{0}[lightgray]x tembus
bullet.infinitepierce = [stat]menembus
bullet.freezing = [stat]membeku
bullet.tarred = [stat]tar
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
@@ -663,7 +689,7 @@ unit.persecond = /detik
unit.perminute = /menit
unit.timesspeed = x kecepatan
unit.percent = %
unit.shieldhealth = shield health
unit.shieldhealth = darah perisai
unit.items = item
unit.thousands = rb
unit.millions = jt
@@ -682,9 +708,8 @@ setting.linear.name = Filter Bergaris
setting.hints.name = Petunjuk
setting.flow.name = Tampilan Laju Aliran Sumber Daya
setting.buildautopause.name = Jeda Otomatis saat Membangun
setting.mapcenter.name = Pusatkan Peta Otomatis Ke Pemain
setting.animatedwater.name = Animasi Perairan
setting.animatedshields.name = Animasi Pelindung
setting.animatedshields.name = Animasi Perisai
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
setting.playerindicators.name = Indikasi Pemain
setting.indicators.name = Indikasi Musuh/Teman Lain
@@ -709,14 +734,13 @@ setting.blockstatus.name = Tunjukan Status Blok
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
setting.sensitivity.name = Sensitivitas Kontroler
setting.saveinterval.name = Jarak Menyimpan
setting.seconds = {0} Sekon
setting.seconds = {0} detik
setting.blockselecttimeout.name = Waktu Habis Pemilihan Blok
setting.milliseconds = {0} milisekon
setting.milliseconds = {0} milidetik
setting.fullscreen.name = Layar Penuh
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
setting.fps.name = Tunjukkan FPS
setting.smoothcamera.name = Kamera Halus
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
setting.vsync.name = VSync
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
setting.minimap.name = Tunjukkan Peta Kecil
@@ -863,6 +887,7 @@ content.item.name = Item
content.liquid.name = Zat Cair
content.unit.name = Unit
content.block.name = Blok
item.copper.name = Tembaga
item.lead.name = Timah
item.coal.name = Batu Bara
@@ -884,23 +909,6 @@ liquid.slag.name = Terak
liquid.oil.name = Minyak
liquid.cryofluid.name = Cairan Pendingin
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
unit.health = [lightgray]Darah: {0}
unit.speed = [lightgray]Kecepatan: {0}
unit.weapon = [lightgray]Senjata: {0}
unit.itemcapacity = [lightgray]Kapasitas Item: {0}
unit.minespeed = [lightgray]Kecepatan Menambang: {0}%
unit.minepower = [lightgray]Kekuatan Menambang: {0}
unit.ability = [lightgray]Kemampuan: {0}
unit.buildspeed = [lightgray]Kecepatan Membangun: {0}%
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
liquid.viscosity = [lightgray]Kelekatan: {0}
liquid.temperature = [lightgray]Suhu: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -938,25 +946,26 @@ unit.corvus.name = Corvus
block.resupply-point.name = Titik Pemasok Ulang
block.parallax.name = Parallax
block.cliff.name = Cliff
block.sand-boulder.name = Batu Pasir
block.sand-boulder.name = Batu Pasir Besar
block.grass.name = Rumput
block.slag.name = Slag
block.space.name = Luar Angkasa
block.salt.name = Garam
block.salt-wall.name = Salt Wall
block.salt-wall.name = Bukit Garam
block.pebbles.name = Kerikil
block.tendrils.name = Sulur
block.sand-wall.name = Sand Wall
block.sand-wall.name = Bukit Pasir
block.spore-pine.name = Cemara Spora
block.spore-wall.name = Spore Wall
block.boulder.name = Boulder
block.snow-boulder.name = Snow Boulder
block.spore-wall.name = Bukit Spora
block.boulder.name = Batu Besar
block.snow-boulder.name = Batu Salju Besar
block.snow-pine.name = Pinus Salju
block.shale.name = Serpihan
block.shale-boulder.name = Serpihan Batu Besar
block.moss.name = Lumut
block.shrubs.name = Semak-Semak
block.spore-moss.name = Lumut Spora
block.shale-wall.name = Shale Wall
block.shale-wall.name = Bukit Serpih
block.scrap-wall.name = Dinding Kepingan
block.scrap-wall-large.name = Dinding Kepingan Besar 1
block.scrap-wall-huge.name = Dinding Kepingan Besar 2
@@ -986,6 +995,7 @@ block.darksand-water.name = Air Pasir Hitam
block.char.name = Bara
block.dacite.name = Dasit
block.dacite-wall.name = Dinding Dasit
block.dacite-boulder.name = Batu Besar Dasit
block.ice-snow.name = Salju Es
block.stone-wall.name = Dinding Batu
block.ice-wall.name = Dinding Es
@@ -1041,14 +1051,14 @@ block.distributor.name = Distributor
block.sorter.name = Penyortir
block.inverted-sorter.name = Penyortir terbalik
block.message.name = Pesan
block.illuminator.name = Penerang
block.illuminator.description = Sebuah benda berukuran kecil, sumber penghasil cahaya. Membutuhkan tenaga untuk berfungsi.
block.illuminator.name = Lampu
block.illuminator.description = Sebuah lampu kecil untuk menerangi daerah sekitar. Perlu listrik untuk bekerja.
block.overflow-gate.name = Gerbang Luap
block.underflow-gate.name = Gerbang Tidak Meluap
block.silicon-smelter.name = Pelebur Silikon
block.phase-weaver.name = Pengrajut Phase
block.pulverizer.name = Pulverisator
block.cryofluid-mixer.name = Penyampur Cairan Dingin
block.cryofluidmixer.name = Penyampur Cairan Dingin
block.melter.name = Pencair
block.incinerator.name = Penghangus
block.spore-press.name = Penekan Spora
@@ -1201,13 +1211,13 @@ liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-ha
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien.
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan listrik untuk memproses batu bara lebih cepat dan efisien.
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan tenaga.
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
block.cryofluid-mixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin.
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin.
block.blast-mixer.description = Menggunakan minyak untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
@@ -1216,12 +1226,12 @@ block.spore-press.description = Menekan polong spora menjadi minyak.
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
block.coal-centrifuge.description = Memadatkan minyak menjadi bongkahan batu bara.
block.incinerator.description = Menghancurkan mineral atau zat cair sisa.
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif.
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
block.liquid-void.description = Menghancurkan zat cair apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
block.power-void.description = Menghilangkan semua listrik yang masuk kedalamnya. Hanya untuk Sandbox.
block.power-source.description = Menghasilkan listrik tak terbatas. Hanya untuk SandboxHanya untuk Sandbox.
block.item-source.description = Mengeluarkan item tak terhingga. Hanya untuk Sandboxf.
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan listrik. Hanya untuk Sandbox.
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Hanya untuk Sandbox.
block.liquid-void.description = Menghancurkan zat cair apa saja tanpa penggunaan tenaga. Hanya untuk Sandbox.
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 kotak.
block.titanium-wall.description = Blok pelindung kekuatan yang sedang.\nMemberi perlindungan yang sedang dari musuh.
@@ -1237,7 +1247,7 @@ block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungki
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
block.mend-projector.description = Versi reparator yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
block.mend-projector.description = Versi mender yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan kain phase untuk meningkatkan jangkauan dan efisiensi.
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan.
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
@@ -1255,8 +1265,8 @@ block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang ha
block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan ke depan jika kanan dan kiri tertutup.
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke penggerak massal lainnya dari arah yang jauh.
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat jika menggunakan tenaga.
block.thermal-pump.description = Pompa Tercanggih.
block.rotary-pump.description = Pompa listrik yang dua kali lebih cepat daripada pompa mekanik.
block.thermal-pump.description = Pompa listrik yang mempompa cairan tercepat.
block.conduit.description = Blok transportasi zat cair umum. Bekerja seperti pengantar, tetapi untuk zat cair.
block.pulse-conduit.description = Blok transportasi zat cair canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
block.plated-conduit.description = Sama seperti pengantar berlapis baja, tetapi menuju ke zat cair. Lebih sedikit bocor.
@@ -1269,39 +1279,39 @@ block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam sumber listrik, sambungan atau tiang lainnya.
block.surge-tower.description = Sebuah menara listrik dengan jangkauan sangat jauh tetapi sambungan yang sedikit.
block.diode.description = Tenaga baterai dapat mengalir hanya dari satu arah, tetapi hanya jika tenaga di sebelah lebih sedikit.
block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa.
block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa.
block.combustion-generator.description = Menghasilkan tenaga dengan membakar minyak atau bahan bakar.
block.thermal-generator.description = Menghasilkan tenaga disaat ditaruh di lokasi yang panas.
block.steam-generator.description = Lebih efisien daripada generator pembakar, tetapi membutuhkan tambahan air.
block.differential-generator.description = Menghasilkan banyak sekali tenaga. Memanfaatkan perbedaan suhu dingin cairan pendingin dan suhu panas pyratite.
block.rtg-generator.description = Generator yang tidak membutuhkan pendiginan tetapi lebih memberi sedikit tenaga daripada reaktor thorium.
block.solar-panel.description = Menghasilkan jumlah tenaga kecil dari matahari.
block.solar-panel-large.description = Menghasilkan lebih banyak tenaga dari panel surya biasa, tapi lebih mahal untuk dibangun.
block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi thorium. Membutuhkan pendinginan konstan. Akan meledak jika tidak cukup pendingin . Pengeluaran tenaga tergantung kepenuhan.
block.impact-reactor.description = Sebuah generator yang lebih maju, dapat menghasilkan tenaga dengan jumlah yang sangat banyak. Memerlukan tenaga untuk menyelakan reaktor terlebih dahulu.
block.battery.description = Menyimpan listrik ketika generator menghasilkan lebih banyak listrik daripada yang dibutuhkan dan memberikan listrik ketika generator tidak dapat mencukupi kebutuhan listrik, jika masih ada listrik tersisa didalamnya.
block.battery-large.description = Menyimpan lebih banyak listrik daripada baterai biasa.
block.combustion-generator.description = Menghasilkan listrik dengan membakar minyak atau bahan bakar.
block.thermal-generator.description = Menghasilkan listrik jika dibangun diatas blok yang panas.
block.steam-generator.description = Menghasilkan listrik dari uap. Lebih efesien daripada generator pembakar.
block.differential-generator.description = Menghasilkan listrik dalam jumlah banyak. Memanfaatkan perbedaan suhu dingin cairan pendingin dan suhu panas pyratite.
block.rtg-generator.description = Generator yang tidak membutuhkan cairan pendingin tetapi menghasilkan listrik yang lebih sedikit daripada reaktor thorium.
block.solar-panel.description = Menghasilkan listrik dalam jumlah sedikit dari sinar matahari.
block.solar-panel-large.description = Menghasilkan lebih banyak listrik daripada panel surya biasa, tapi lebih mahal untuk dibangun.
block.thorium-reactor.description = Menghasilkan listrik dalam jumlah banyak dari konsumsi thorium. Membutuhkan cairan pendingin. Akan meledak jika tidak cukup pendingin. Akan menghasilkan listrik dalam jumlah maksimum jika penuh.
block.impact-reactor.description = Sebuah generator yang lebih maju, dapat menghasilkan listrik dengan jumlah yang sangat banyak. Diperlukan listrik untuk menyalakan reaktor terlebih dahulu.
block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Bisa menambang thorium dengan bor ini.
block.blast-drill.description = Bor tercanggih. Membutuhkan banyak tenaga.
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan listrik. Bisa menambang thorium dengan bor ini.
block.blast-drill.description = Bor yang paling besar. Membutuhkan banyak listrik untuk bekerja.
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
block.cultivator.description = Membudidaya spora kecil menjadi polong siap diolah.
block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak minyak dari pasir. Gunakan jika tidak ada sumber minyak disekitar.
block.core-shard.description = Versi pertama dari pengulangan kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi.
block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Menyimpan banyak sumber daya.
block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Menyimpan sangat banyak sumberr daya.
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
block.oil-extractor.description = Menggunakan listrik yang cukup besar untuk mengekstrak minyak dari pasir. Gunakan jika tidak ada sumber minyak disekitar.
block.core-shard.description = Versi pertama dari peluncuran kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi.
block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Dapat menyimpan lebih banyak sumber daya.
block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Penyimpanan sumber daya terbesar.
block.vault.description = Menyimpan semua tipe item dalam jumlah besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
block.container.description = Menyimpan semua tipe item. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
block.unloader.description = Mengeluarkan item dari kontainer, gudang atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan tempat.
block.launch-pad-large.description = Sebuah alas luncur yang ditingkatkan. Menyimpan lebih banyak item dan lebih sering meluncur.
block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
block.scatter.description = Menara Anti-Udara berukuran sedang. Melempar gumpalan timah atau kepingan ke unit musuh.
block.scatter.description = Menara Anti-Udara berukuran sedang. Menembak gumpalan timah atau kepingan ke unit musuh.
block.scorch.description = Membakar musuh yang dekat. Sangat efektif di jarak dekat.
block.hail.description = Menara meriam kecil.
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung air.
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung cairan.
block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
block.arc.description = Menara kecil jarak dekat ini menembak listrik secara acak ke arah musuh.
block.arc.description = Menara kecil jarak dekat ini menembak petir secara acak ke arah musuh.
block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
@@ -1310,4 +1320,4 @@ block.cyclone.description = Menara penembak beruntun besar.
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil energi akan diabaikan.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Si è verificato un errore
error.crashtitle = Si è verificato un errore
unit.nobuild = [scarlet]L'unità non può costruire
blocks.input = Ingresso
blocks.output = Uscita
blocks.booster = Potenziamenti
blocks.tiles = Blocchi Richiesti
blocks.affinities = Affinità
stat.input = Ingresso
stat.output = Uscita
stat.booster = Potenziamenti
stat.tiles = Blocchi Richiesti
stat.affinities = Affinità
block.unknown = [lightgray]???
blocks.powercapacity = Capacità Energetica
blocks.powershot = Danno/Colpo
blocks.damage = Danno
blocks.targetsair = Attacca Nemici Aerei
blocks.targetsground = Attacca Nemici Terreni
blocks.itemsmoved = Velocità di Movimento
blocks.launchtime = Tempo fra Decolli
blocks.shootrange = Raggio
blocks.size = Dimensioni
blocks.displaysize = Display Size
blocks.liquidcapacity = Capacità del Liquido
blocks.powerrange = Raggio Energia
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Connessioni Massime
blocks.poweruse = Utilizzo Energia
blocks.powerdamage = Energia/Danno
blocks.itemcapacity = Capacità
blocks.basepowergeneration = Generazione Energia di Base
blocks.productiontime = Tempo di Produzione
blocks.repairtime = Tempo di Riparazione Completa
blocks.speedincrease = Aumento Velocità
blocks.range = Raggio
blocks.drilltier = Scavabili
blocks.drillspeed = Velocità di Scavo Stabile
blocks.boosteffect = Effetto Boost
blocks.maxunits = Unità Attive Max
blocks.health = Salute
blocks.buildtime = Tempo di Costruzione
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Costo di Costruzione
blocks.inaccuracy = Inaccuratezza
blocks.shots = Colpi
blocks.reload = Ricarica
blocks.ammo = Munizioni
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Capacità Energetica
stat.powershot = Danno/Colpo
stat.damage = Danno
stat.targetsair = Attacca Nemici Aerei
stat.targetsground = Attacca Nemici Terreni
stat.itemsmoved = Velocità di Movimento
stat.launchtime = Tempo fra Decolli
stat.shootrange = Raggio
stat.size = Dimensioni
stat.displaysize = Display Size
stat.liquidcapacity = Capacità del Liquido
stat.powerrange = Raggio Energia
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Connessioni Massime
stat.poweruse = Utilizzo Energia
stat.powerdamage = Energia/Danno
stat.itemcapacity = Capacità
stat.basepowergeneration = Generazione Energia di Base
stat.productiontime = Tempo di Produzione
stat.repairtime = Tempo di Riparazione Completa
stat.speedincrease = Aumento Velocità
stat.range = Raggio
stat.drilltier = Scavabili
stat.drillspeed = Velocità di Scavo Stabile
stat.boosteffect = Effetto Boost
stat.maxunits = Unità Attive Max
stat.health = Salute
stat.buildtime = Tempo di Costruzione
stat.maxconsecutive = Max Consecutive
stat.buildcost = Costo di Costruzione
stat.inaccuracy = Inaccuratezza
stat.shots = Colpi
stat.reload = Ricarica
stat.ammo = Munizioni
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Miglior Trivella Richiesta
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Una grande torretta a fuoco rapido.
block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente.
block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio.
block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = 情報
error.title = [crimson]エラーが発生しました
error.crashtitle = エラーが発生しました
unit.nobuild = [scarlet]ユニットを構築できません
blocks.input = 搬入
blocks.output = 搬出
blocks.booster = ブースト
blocks.tiles = 必要なタイル
blocks.affinities = 親和性
stat.input = 搬入
stat.output = 搬出
stat.booster = ブースト
stat.tiles = 必要なタイル
stat.affinities = 親和性
block.unknown = [lightgray]???
blocks.powercapacity = 電力容量
blocks.powershot = 電力/ショット
blocks.damage = ダメージ
blocks.targetsair = 対空攻撃
blocks.targetsground = 対地攻撃
blocks.itemsmoved = 輸送速度
blocks.launchtime = 発射の待機時間
blocks.shootrange = 範囲
blocks.size = 大きさ
blocks.displaysize = Display Size
blocks.liquidcapacity = 液体容量
blocks.powerrange = 電力範囲
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = 最大接続数
blocks.poweruse = 電力使用量
blocks.powerdamage = 電力/ダメージ
blocks.itemcapacity = アイテム容量
blocks.basepowergeneration = 基本発電量
blocks.productiontime = 製造速度
blocks.repairtime = ブロックの完全修復速度
blocks.speedincrease = 速度向上
blocks.range = 範囲
blocks.drilltier = ドリル
blocks.drillspeed = 基本採掘速度
blocks.boosteffect = ブースト効果
blocks.maxunits = 最大ユニット数
blocks.health = 耐久値
blocks.buildtime = 建設時間
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = 建設費用
blocks.inaccuracy = 誤差
blocks.shots = ショット
blocks.reload = リロード速度
blocks.ammo = 弾薬
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = 電力容量
stat.powershot = 電力/ショット
stat.damage = ダメージ
stat.targetsair = 対空攻撃
stat.targetsground = 対地攻撃
stat.itemsmoved = 輸送速度
stat.launchtime = 発射の待機時間
stat.shootrange = 範囲
stat.size = 大きさ
stat.displaysize = Display Size
stat.liquidcapacity = 液体容量
stat.powerrange = 電力範囲
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = 最大接続数
stat.poweruse = 電力使用量
stat.powerdamage = 電力/ダメージ
stat.itemcapacity = アイテム容量
stat.basepowergeneration = 基本発電量
stat.productiontime = 製造速度
stat.repairtime = ブロックの完全修復速度
stat.speedincrease = 速度向上
stat.range = 範囲
stat.drilltier = ドリル
stat.drillspeed = 基本採掘速度
stat.boosteffect = ブースト効果
stat.maxunits = 最大ユニット数
stat.health = 耐久値
stat.buildtime = 建設時間
stat.maxconsecutive = Max Consecutive
stat.buildcost = 建設費用
stat.inaccuracy = 誤差
stat.shots = ショット
stat.reload = リロード速度
stat.ammo = 弾薬
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = より高性能なドリルを使用してください
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = 大型の連射型ターレットです。
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
block.repair-point.description = 近くの負傷したユニットを修復します。
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -12,7 +12,7 @@ link.itch.io.description = PC 다운로드가 있는 itch.io 페이지
link.google-play.description = Google Play 스토어 목록
link.f-droid.description = F-Droid 카탈로그 목록
link.wiki.description = 공식 Mindustry 위키
link.suggestions.description = 로운 기능 제안
link.suggestions.description = 새 기능 제안하기
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
screenshot = 스크린 샷이 {0} 에 저장되었습니다.
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족할 수 있습니다.
@@ -20,8 +20,8 @@ gameover = 게임 오버
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
highscore = [accent]새로운 최고 점수!
copied = 복사됨.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
indev.popup = 현재 [accent]v6[] 버전은 [accent]알파[] 단계입니다.\n[lightgray]이 말은:[]\n- [scarlet]캠페인이 아직 완전히 개발되지 않음[]\n- 몇몇 컨텐츠가 빠짐\n- 대부분의 [scarlet]유닛 AI[]가 작동하지 않음\n- 많은 유닛들이 아직 미완성\n- 보이는 것은 모두 바뀌거나 제거될 수 있음\n\n[accent]Github[] 에서 버그 또는 강제종료 오류를 신고 해 주세요.
indev.notready = 이 부분은 아직 준비가 되지 않았습니다.
load.sound = 소리
load.map =
@@ -56,7 +56,7 @@ schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
schematic.rename = 설계도 이름 바꾸기
schematic.info = {0}x{1}, {2} 블록
stat.wave = 패배한 웨이브:[accent] {0}
stat.wave = 패배한 단계:[accent] {0}
stat.enemiesDestroyed = 파괴된 적:[accent] {0}
stat.built = 지어진 건물: [accent]{0}
stat.destroyed = 파괴된 건물: [accent]{0}
@@ -71,7 +71,7 @@ level.highscore = 최고 점수: [accent]{0}
level.select = 맵 선택
level.mode = 게임 모드:
coreattack = < 코어가 공격 받고 있습니다! >
nearpoint = [[ [scarlet]낙하 지점에서 나세요[] ]\n적 낙하 시 낙하 지점 내 건물 및 유닛 파괴
nearpoint = [[ [scarlet]즉시 스폰지점에서 나세요[] ]\n전멸 임박
database = 코어 데이터베이스
savegame = 게임 저장
loadgame = 게임 불러오기
@@ -115,7 +115,7 @@ mod.disable = 비활성화
mod.content = 콘텐츠:
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
mod.outdated = [scarlet]V6 전용이 아닌 모드 (minGameVersion: 105 누락)
mod.outdated = [scarlet]V6 버전과 호환되지 않음 (minGameVersion: 105 안됨)
mod.missingdependencies = [scarlet]누락된 요구 모드: {0}
mod.erroredcontent = [scarlet]콘텐츠 오류
mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함.
@@ -139,8 +139,8 @@ mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하
about.button = 정보
name = 이름:
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
planetmap = Planet Map
launchcore = Launch Core
planetmap = 행성 지도
launchcore = 코어 출격
filename = 파일 이름:
unlocked = 새로운 콘텐츠가 해금되었습니다!
completed = [accent]완료됨
@@ -148,8 +148,8 @@ techtree = 연구 기록
research.list = [lightgray]연구:
research = 연구
researched = [lightgray]{0} 연구 완료.
research.progress = {0}% 완료
players = {0} 플레이어
research.progress = {0}% 완료
players = {0} 플레이어
players.single = {0} 플레이어
players.search = 검색
players.notfound = [gray]플레이어를 찾을 수 없습니다.
@@ -251,7 +251,7 @@ on = 활성화
off = 비활성화
save.autosave = 자동저장: {0}
save.map = 맵: {0}
save.wave = {0} 웨이브
save.wave = {0} 단계
save.mode = 게임모드: {0}
save.date = 마지막 저장일: {0}
save.playtime = 플레이 시간: {0}
@@ -278,14 +278,14 @@ quit.confirm.tutorial = 튜토리얼을 종료하시겠습니까?\n튜토리얼
loading = [accent]불러오는중...
reloading = [accent]모드 새로고침하는중...
saving = [accent]저장중...
respawn = 코어에서 부활까지 [accent][[{0}][]초 남음.
respawn=[accent][[{0}][] 키 또는 초후 코어에서 리스폰
cancelbuilding = [accent][[{0}][] 를 눌러 계획 초기화
selectschematic = [accent][[{0}][] 를 눌러 선택+복사
pausebuilding = [accent][[{0}][] 를 눌러 건설 일시중지
resumebuilding = [scarlet][[{0}][] 를 눌러 건설 재개
wave = [accent]{0} 웨이브
wave.waiting = 다음 웨이브까지[lightgray] {0}초
wave.waveInProgress = [lightgray]웨이브 진행중
wave = [accent]{0} 단계
wave.waiting = 다음 단계까지[lightgray] {0}초
wave.waveInProgress = [lightgray]단계 진행중
waiting = [lightgray]대기중...
waiting.players = 상대 플레이어를 기다리는 중...
wave.enemies = [lightgray]적 유닛 {0}명 남음
@@ -322,33 +322,32 @@ editor.mapinfo = 맵 정보
editor.author = 제작자:
editor.description = 설명:
editor.nodescription = 맵을 업로드하려면 최소 4자 이상의 설명이 있어야 합니다.
editor.waves = 웨이브:
editor.waves = 단계:
editor.rules = 규칙:
editor.generation = 생성:
editor.generation = 지형 생성:
editor.ingame = 인게임 편집
editor.publish.workshop = 창작마당 게시
editor.newmap = 신규 맵
workshop = 창작마당
waves.title = 웨이브
waves.title = 단계
waves.remove = 삭제
waves.never = 여기까지 유닛생성
waves.every =
waves.waves = 웨이브마다
waves.perspawn = 생성
waves.shields = 방어막/웨이브
waves.waves = 단계마다
waves.perspawn = 마리 생성
waves.shields = 보호막/단계
waves.to = 부터
waves.guardian = 보호자
waves.guardian = 가디언
waves.preview = 미리보기
waves.edit = 편집
waves.copy = 클립보드로 복사
waves.load = 클립보드에서 불러오기
waves.invalid = 클립보드에 잘못된 웨이브 데이터가 있습니다.
waves.copied = 웨이브 복사됨
waves.none = 웨이브가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 웨이브로 설정됩니다.
wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
waves.copied = 단계 복사됨
waves.none = 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계로 설정됩니다.
wavemode.counts = 마리
wavemode.totals =
wavemode.health = 체력
editor.default = [lightgray]<기본값>
details = 설명
@@ -428,24 +427,24 @@ filter.clear = 초기화
filter.option.ignore = 무시
filter.scatter = 흩뿌리기
filter.terrain = 지형
filter.option.scale = 규모
filter.option.chance = 배치 횟수
filter.option.scale = 크기
filter.option.chance = 배치 빈도
filter.option.mag = 크기
filter.option.threshold = 문턱
filter.option.threshold = 경계선
filter.option.circle-scale = 원 크기
filter.option.octaves = 옥타브
filter.option.falloff = 경사
filter.option.angle = 각도
filter.option.amount = 개수
filter.option.block = 블록
filter.option.floor = 바닥
filter.option.floor = 꿀 바
filter.option.flooronto = 목표 바닥
filter.option.wall =
filter.option.ore = 자원
filter.option.floor2 = 2층 바닥
filter.option.threshold2 = 2번째 문턱
filter.option.threshold2 = 2번째 경계선
filter.option.radius = 반경
filter.option.percentile = 백분위수
filter.option.percentile = 백분
width = 넓이:
height = 높이:
@@ -467,26 +466,26 @@ abandon = 포기
abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다.
locked = 잠김
complete = [lightgray]해금 조건 :
requirement.wave = {1}지역에서 {0}웨이브 달성
requirement.core = {0}지역에서 적 코어를 파괴
requirement.wave = {1} 지역에서 {0}단계 달성
requirement.core = {0} 지역에서 적 코어를 파괴
requirement.research = {0} 연구
requirement.capture = {0} 점령
resume = 지역 재개:\n[lightgray]{0}
bestwave = [lightgray]최고 웨이브: {0}
bestwave = [lightgray]최고 단계: {0}
launch = < 출격 >
launch.text = Launch
launch.text = 출격
launch.title = 출격 성공
launch.next = [lightgray]다음 출격 기회는 {0} 웨이브에서 나타납니다.
launch.next = [lightgray]다음 출격 기회는 {0} 단계에서 나타납니다.
launch.unable2 = [scarlet]출격할 수 없습니다.[]
launch.confirm = 이것은 당신의 코어에 있는 모든 자원을 출격 시킬 것입니다.\n당신은 이 기지로 다시 돌아올 수 없을 것입니다.
launch.skip.confirm = 지금 건너뛰면 다음 출격 웨이브가 끝날 때까지 출격할 수 없습니다.
launch.skip.confirm = 지금 건너뛰면 다음 출격 단계가 끝날 때까지 출격할 수 없습니다.
uncover = 지역 개방
configure = 로드아웃 설정
loadout = Loadout
resources = Resources
loadout = 로드아웃
resources = 자원
bannedblocks = 금지된 블록들
addall = 모두 추가
launch.destination = Destination: {0}
launch.destination = 목적지: {0}
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
zone.unlocked = [lightgray]{0} 해금됨.
zone.requirement.complete = {0}에 대한 요구 사항 충족:[lightgray]\n{1}
@@ -507,20 +506,18 @@ error.mapnotfound = 맵 파일을 찾을 수 없습니다!
error.io = 네트워크 I/O 오류.
error.any = 알 수 없는 네트워크 오류.
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
weather.rain.name =
weather.snow.name =
weather.sandstorm.name = 모래폭풍
weather.sporestorm.name = 포자폭풍
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
sectors.production = Production:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
weather.sandstorm.name = 모래 폭풍
weather.sporestorm.name = 포자 폭풍
sectors.unexplored = [lightgray]미개척
sectors.resources = 자원:
sectors.production = 생산:
sectors.stored = 저장:
sectors.resume = 재개
sectors.launch = 출격
sectors.select = 선택
sectors.nonelaunch = [lightgray]없음 (sun)
sector.groundZero.name = 전초기지
sector.craters.name = 크레이터
@@ -558,8 +555,8 @@ settings.graphics = 그래픽
settings.cleardata = 게임 데이터 초기화...
settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n완료된 작업은 취소할 수 없습니다!
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearsaves.confirm = 정말로 모든 저장을 삭제 하시겠습니까?
settings.clearsaves = 저장 초기화
paused = [accent]< 일시정지 >
clear = 초기화
banned = [scarlet]차단됨
@@ -570,11 +567,11 @@ info.title = 정보
error.title = [scarlet]오류가 발생했습니다.
error.crashtitle = 오류가 발생했습니다
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
blocks.input = 입력
blocks.output = 출력
blocks.booster = 가속
blocks.tiles = 필요한 타일
blocks.affinities = 친화력
stat.input = 입력
stat.output = 출력
stat.booster = 가속
stat.tiles = 필요한 타일
stat.affinities = 친화력
block.unknown = [lightgray]???
blocks.powercapacity = 전력 용량
blocks.powershot = 전력/발
@@ -585,11 +582,11 @@ blocks.itemsmoved = 이동 속도
blocks.launchtime = 출격 간격
blocks.shootrange = 사거리
blocks.size = 크기
blocks.displaysize = Display Size
blocks.displaysize = 화면 크기
blocks.liquidcapacity = 액체 용량
blocks.powerrange = 전력 범위
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.linkrange = 연결 사거리
blocks.instructions = 명령
blocks.powerconnections = 최대 연결 수
blocks.poweruse = 전력 사용
blocks.powerdamage = 전력/데미지
@@ -605,14 +602,14 @@ blocks.boosteffect = 가속 효과
blocks.maxunits = 최대 활성 유닛수
blocks.health = 체력
blocks.buildtime = 건설 시간
blocks.maxconsecutive = Max Consecutive
blocks.maxconsecutive = 최대 연속
blocks.buildcost = 건설 재료
blocks.inaccuracy = 오차각
blocks.shots = 공격 속도
blocks.reload = 발/
blocks.reload = 당 사격횟수
blocks.ammo = 탄약
blocks.shieldhealth = 보호막 체력
blocks.cooldowntime = Cooldown Time
blocks.cooldowntime = 재사용 대기시간
bar.drilltierreq = 더 좋은 드릴이 필요
bar.noresources = 자원 부족
@@ -655,12 +652,12 @@ unit.liquidunits = 액체
unit.powerunits = 전력
unit.degrees =
unit.seconds =
unit.minutes = mins
unit.minutes =
unit.persecond = /초
unit.perminute = /min
unit.perminute = /
unit.timesspeed = x 배
unit.percent = %
unit.shieldhealth = shield health
unit.shieldhealth = 보호막 체력
unit.items = 자원
unit.thousands =
unit.millions = 백만
@@ -680,11 +677,11 @@ setting.hints.name = 힌트
setting.flow.name = 자원 흐름량 표시
setting.buildautopause.name = 건설 자동 일시정지
setting.mapcenter.name = 플레이어 기준으로 맵 중앙 고정
setting.animatedwater.name = 움직이는 유체
setting.animatedshields.name = 움직이는 보호막
setting.animatedwater.name=액체 애니메이션 효과
setting.animatedshields.name=보호막 애니메이션 효과
setting.antialias.name = 안티 에일리어싱[lightgray] (재시작 필요)[]
setting.playerindicators.name = 플레이어 표시기
setting.indicators.name = 적 표시기
setting.playerindicators.name = 플레이어 위치 표시기
setting.indicators.name = 위치 표시기
setting.autotarget.name = 자동 조준
setting.keyboard.name = 마우스+키보드 조작
setting.touchscreen.name = 터치스크린 조작
@@ -698,17 +695,17 @@ setting.difficulty.easy = 쉬움
setting.difficulty.normal = 보통
setting.difficulty.hard = 어려움
setting.difficulty.insane = 미침
setting.difficulty.name = 난이도:
setting.difficulty.name = 난이도:
setting.screenshake.name = 화면 흔들림
setting.effects.name = 효과 보임
setting.destroyedblocks.name = 파괴된 블록 표시
setting.blockstatus.name = 블록 상태 표시
setting.conveyorpathfinding.name = 컨베이어 배치 경로찾기
setting.conveyorpathfinding.name = 컨베이어 배치시 자동으로 경로 찾기
setting.sensitivity.name = 컨트롤러 감도
setting.saveinterval.name = 저장 간격
setting.seconds = {0}
setting.seconds = {0}초
setting.blockselecttimeout.name = 블록 선택 시간 초과
setting.milliseconds = {0} 밀리 초
setting.milliseconds = {0}ms
setting.fullscreen.name = 전체 화면
setting.borderlesswindow.name = 테두리 없는 창 모드[lightgray] (재시작이 필요할 수 있습니다)
setting.fps.name = FPS와 핑 표시
@@ -747,8 +744,8 @@ category.blocks.name = 블록 선택
command.attack = 공격
command.rally = 순찰
command.retreat = 후퇴
command.idle = Idle
placement.blockselectkeys = \n[lightgray]키: [{0},
command.idle = 대기
placement.blockselectkeys = \n[lightgray]단축키: [{0},
keybind.respawn.name = 리스폰
keybind.control.name = 유닛 제어
keybind.clear_building.name = 설계도 초기화
@@ -760,7 +757,7 @@ keybind.toggle_block_status.name = 블록 상태 토글
keybind.move_x.name = X축 이동
keybind.move_y.name = Y축 이동
keybind.mouse_move.name = 커서를 따라서 이동
keybind.pan.name = Pan View
keybind.pan.name = 펜 보기
keybind.boost.name = 부스트
keybind.schematic_select.name = 영역 설정
keybind.schematic_menu.name = 설계도 메뉴
@@ -788,9 +785,9 @@ keybind.diagonal_placement.name = 대각선 설치
keybind.pick.name = 블록 선택
keybind.break_block.name = 블록 파괴
keybind.deselect.name = 선택해제
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.pickupCargo.name = 화물 집기
keybind.dropCargo.name = 화물 내려놓기
keybind.command.name = 명령
keybind.shoot.name = 사격
keybind.zoom.name = 확대
keybind.menu.name = 메뉴
@@ -810,9 +807,9 @@ keybind.drop_unit.name = 유닛 떨구기
keybind.zoom_minimap.name = 미니맵 확대
mode.help.title = 모드 설명
mode.survival.name = 생존
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 시작되는 웨이브가 있습니다.\n[gray]플레이하려면 맵에 적의 스폰지점이 필요합니다.
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 시작되는 단계가 있습니다.\n[gray]플레이하려면 맵에 적의 스폰지점이 필요합니다.
mode.sandbox.name = 샌드박스
mode.sandbox.description = 무한한 자원과 웨이브 시작 타이머가 없습니다.
mode.sandbox.description = 무한한 자원과 단계 시작 타이머가 없습니다.
mode.editor.name = 편집기
mode.pvp.name = PvP
mode.pvp.description = 다른 플레이어와 현장에서 싸우십시오.\n[gray]플레이하려면 맵에 다른 색상의 코어가 2개 이상 있어야합니다.
@@ -821,11 +818,11 @@ mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하
mode.custom = 사용자 정의 규칙
rules.infiniteresources = 무한 자원
rules.reactorexplosions = 원자로 폭발
rules.wavetimer = 웨이브 시간
rules.waves = 웨이브
rules.reactorexplosions = 원자로 폭발 허용
rules.wavetimer = 시간 제한이 있는 단계
rules.waves = 일반 단계
rules.attack = 공격 모드
rules.buildai = AI Building
rules.buildai = AI 건설
rules.enemyCheat = 무한 AI (빨간팀) 자원
rules.blockhealthmultiplier = 블록 체력 배수
rules.blockdamagemultiplier = 블록 공격력 배수
@@ -833,26 +830,26 @@ rules.unitbuildspeedmultiplier = 유닛 생산 속도 배수
rules.unithealthmultiplier = 유닛 체력 배수
rules.unitdamagemultiplier = 유닛 공격력 배수
rules.enemycorebuildradius = 적 코어 건설 금지구역 범위:[lightgray] (타일)
rules.wavespacing = 웨이브 간격:[lightgray] (초)
rules.wavespacing = 단계 간격:[lightgray] (초)
rules.buildcostmultiplier = 건설 자원소모 배수
rules.buildspeedmultiplier = 건설 속도 배수
rules.deconstructrefundmultiplier = 해체 환불 배수
rules.waitForWaveToEnd = 웨이브가 끝날때까지 대기
rules.waitForWaveToEnd = 한 단계가 끝날때까지 대기
rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일)
rules.unitammo = 유닛에 탄약 필요
rules.title.waves = 웨이브
rules.unitammo = 탄약 필요
rules.title.waves = 단계
rules.title.resourcesbuilding = 자원 & 건축
rules.title.enemy =
rules.title.unit = 유닛
rules.title.experimental = 실험적인 기능
rules.title.environment = 환경
rules.lighting = 조명
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.lighting = 조명 활성화
rules.fire = 방화 활성화
rules.explosions = 블록/유닛 폭발 데미지 활성화
rules.ambientlight = 자연 조명
rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.duration = Duration:
rules.weather = 날씨
rules.weather.frequency = 빈도:
rules.weather.duration = 지속 시간:
content.item.name = 자원
content.liquid.name = 액체
@@ -906,7 +903,7 @@ unit.crawler.name = 크롤러
unit.atrax.name = 아트락스
unit.spiroct.name = 스피록트
unit.arkyid.name = 아키드
unit.toxopid.name = Toxopid
unit.toxopid.name = 톡소드
unit.flare.name = 플레어
unit.horizon.name = 호라이즌
unit.zenith.name = 제니스
@@ -915,8 +912,8 @@ unit.eclipse.name = 이클립스
unit.mono.name = 모노
unit.poly.name = 폴리
unit.mega.name = 메가
unit.quad.name = Quad
unit.oct.name = Oct
unit.quad.name = 쿼드
unit.oct.name = 옥토
unit.risso.name = 리소
unit.minke.name = 민케
unit.bryde.name = 브리드
@@ -925,12 +922,11 @@ unit.omura.name = 오무라
unit.alpha.name = 알파
unit.beta.name = 베타
unit.gamma.name = 감마
unit.scepter.name = Scepter
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
block.resupply-point.name = Resupply Point
unit.scepter.name = 셉터
unit.reign.name = 리닝
unit.vela.name = 벨라
unit.corvus.name = 코르부스
block.resupply-point.name = 보급 지점
block.parallax.name = 시차
block.cliff.name = 낭떠러지
block.sand-boulder.name = 사암
@@ -1109,7 +1105,7 @@ block.cyclone.name = 사이클론
block.fuse.name = 퓨즈
block.shock-mine.name = 전격 지뢰
block.overdrive-projector.name = 과부하 프로젝터
block.force-projector.name = 보호막 프로젝터
block.force-projector.name = 포스 프로젝터
block.arc.name = 아크
block.rtg-generator.name = RTG 발전기
block.spectre.name = 스펙터
@@ -1118,27 +1114,26 @@ block.container.name = 컨테이너
block.launch-pad.name = 출격 패드
block.launch-pad-large.name = 대형 출격 패드
block.segment.name = 세그먼트
block.command-center.name = 지휘소
block.command-center.name = 커맨드 센터
block.ground-factory.name = 지상 공장
block.air-factory.name = 항공 공장
block.naval-factory.name = 해양 공장
block.additive-reconstructor.name = 첨가물 재구성
block.multiplicative-reconstructor.name = 다중 재구성
block.exponential-reconstructor.name = 수 재구성
block.tetrative-reconstructor.name = 발산 재구성
block.additive-reconstructor.name = 부가 재건축
block.multiplicative-reconstructor.name = 다중 재건축
block.exponential-reconstructor.name = 수 재건축
block.tetrative-reconstructor.name = 테트레티 재건축
block.payload-conveyor.name = 화물 컨베이어
block.payload-router.name = 화물 분배기
block.disassembler.name = 가속 분해기
block.silicon-crucible.name = 실리콘 도가니
block.overdrive-dome.name = 대형 과부하 프로젝터
block.switch.name = 스위치
block.micro-processor.name = 소형 프로세서
block.logic-processor.name = 명령 프로세서
block.micro-processor.name = 마이크로 프로세서
block.logic-processor.name = 로직 프로세서
block.hyper-processor.name = 하이퍼 프로세서
block.logic-display.name = 화면
block.large-logic-display.name = 대형 화면
block.memory-cell.name = 기억 블록
block.logic-display.name = 로직 디스플레이
block.large-logic-display.name = 대형 로직 디스플레이
block.memory-cell.name = 메모리 셀
team.blue.name = 파랑색 팀
team.crux.name = 빨강색 팀
@@ -1166,9 +1161,9 @@ tutorial.breaking = 블록은 종종 파괴 되어야 합니다.\n선택한 모
tutorial.breaking.mobile = 블록은 종종 파괴 되어야 합니다.\n[accent]삭제 모드[]를 선택한 다음 블록을 탭 하여 파괴할 수 있습니다.\n[accnet]몇 초 동안 손가락을 누르고 원하는 방향으로 드래그[]하여 범위 안에있는 블록을 파괴하세요.\n그리고 체크 표시 버튼을 눌러 삭제 작업을 할 수 있습니다.\n[accent]영역 선택을 사용하여 코어 왼쪽의 모든 조각 벽을 파괴하세요.
tutorial.withdraw = 경우에 따라 블록에서 자원을 직접 가져와야 합니다.\n이 작업을 하려면 [accent]자원이 있는 블록[]을 탭한 다음, 인벤토리에서 [accent]자원[]을 탭하세요.\n[accent]누른 상태를 유지[]하면 여러개를 꺼낼 수 있습니다.\n\n[accent]코어에서 구리를 빼내세요.
tutorial.deposit = 기체에서 목적지 블록으로 드래그하여 자원을 블록에 넣으세요.\n\n[accent]구리를 다시 코어에 넣으세요[].
tutorial.waves = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
tutorial.launch = 특정 웨이브에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요.
tutorial.waves = [lightgray]적[]이 다가옵니다.\n2단계 로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2단계 부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
tutorial.launch = 특정 단계에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요.
item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다.
item.lead.description = 기본 초반 재료. 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
@@ -1214,8 +1209,8 @@ block.item-source.description = 자원을 무한대로 출력합니다. 샌드
block.item-void.description = 모든 자원을 파괴합니다. 샌드박스 전용.
block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용.
block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용.
block.copper-wall.description = 저렴한 수비 블록.\n처음 몇 웨이브에서 코어와 포탑을 보호하는데 유용합니다.
block.copper-wall-large.description = 저렴한 수비 블록.\n처음 몇 웨이브에서 코어와 포탑을 보호하는데 유용합니다.\n여러 타일을 차지합니다.
block.copper-wall.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는데 유용합니다.
block.copper-wall-large.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는데 유용합니다.\n여러 타일을 차지합니다.
block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.
block.titanium-wall-large.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.\n여러 타일을 차지합니다.
block.plastanium-wall.description = 전격 공격을 흡수하고 전력 노드의 자동 연결을 차단하는 특수 유형의 벽.
@@ -1228,7 +1223,7 @@ block.surge-wall.description = 내구성이 매우 강한 방어 블록.\n총탄
block.surge-wall-large.description = 내구성이 매우 강한 방어 블록.\n총탄이 날아오면 충전량을 높여 무작위로 방출합니다.\n여러 타일을 차지합니다.
block.door.description = 작은 문. 탭하여 열거나 닫을 수 있습니다.
block.door-large.description = 큰 문. 탭하여 열거나 닫을 수 있습니다.\n여러 타일을 차지합니다.
block.mender.description = 주변의 블록을 주기적으로 수리합니다. 웨이브 사이의 방어를 유지하게 합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상시킵니다.
block.mender.description = 주변의 블록을 주기적으로 수리합니다. 각 단계 사이의 방어를 유지하게 합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상시킵니다.
block.mend-projector.description = 소형 수리 프로젝터의 강화 버전. 주변의 블록을 수리합니다.\n선택적으로 메타를 사용하여 범위와 효율성을 향상시킵니다.
block.overdrive-projector.description = 주변 건물의 속도를 높입니다.\n선택적으로 메타를 사용하여 범위와 효율성을 높입니다.
block.force-projector.description = 건물과 내부의 유닛을 공격으로부터 보호하며, 그 주위에 육각형 역장을 형성합니다.\n너무 많은 손상이 지속되면 과열되며, 선택적으로 냉각수를 사용하여 과열을 방지할 수 있고, 메타는 역장의 크기를 늘리는 데 사용할 수 있습니다.
@@ -1241,7 +1236,7 @@ block.bridge-conveyor.description = 고급 자원 운송 블록. 지형이나
block.phase-conveyor.description = 고급 자원 운송 블록. 전력을 사용하여 여러 타일을 통해 연결된 컨베이어로 자원을 순간이동 시킵니다.
block.sorter.description = 자원을 정렬합니다. 자원이 선택과 일치하면 앞방향으로 통과하며, 그렇지 않을 경우 왼쪽과 오른쪽으로 출력됩니다.
block.inverted-sorter.description = 표준 분류기와 같은 자원을 처리하지만, 대신 선택된 자원을 측면으로 출력합니다.
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 공급원에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 소스에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
block.distributor.description = 고급 분배기. 자원을 최대 7개의 다른 방향으로 동일하게 분할합니다.
block.overflow-gate.description = 전면 경로가 차단 된 경우에만 왼쪽과 오른쪽으로 출력됩니다.
block.underflow-gate.description = 오버플로 게이트의 반대. 왼쪽 및 오른쪽 경로가 차단되면 전면으로 출력됩니다.
@@ -1252,7 +1247,7 @@ block.thermal-pump.description = 가장 강력한 펌프.
block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이동시킵미다. 펌프 및 기타 파이프와 함께 사용됩니다.
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 파이프 이외의 물체로 측면의 액체를 받아들이지 않습니다.\n누설이 적습니다.
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 공급원에서 여러 대상으로 액체를 분할하는 데 유용합니다.
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 소스에서 여러 대상으로 액체를 분할하는 데 유용합니다.
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.
@@ -1303,3 +1298,21 @@ block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상
block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다.
block.repair-point.description = 주변에서 가장 가까운 유닛을 지속적으로 치료합니다.
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
wave.guardianwarn = [accent]{0}[] 단계 후에 가디언이 접근합니다.
wave.guardianwarn.one = [accent]{0}[] 단계 후에 가디언이 접근합니다.
editor.center = 중앙
campaign.multiplayer = 캠페인에서 멀티 플레이를 할때 [accent]자신[]의 구역에서만 연구를 할 수 있으며, 당신이 지금 있는 호스트의 구역이 [scarlet]아닙니다[].\n\n멀티 플레이에서 아이템을 [accent]본인의[] 구역으로 가져올려면 [accnet]출격 패드[]를 사용하세요.
lastaccessed = [lightgray]마지막 접근: {0}
blocks.memorycapacity = 메모리 용량
bar.powerlines = 연결: {0}/{1}
units.processorcontrol = [lightgray]프로세서 제어됨
bullet.pierce = [stat]{0}[lightgray]x 피어스
bullet.infinitepierce = [stat]피어스
rules.schematic = 설계도 허용
rules.enemyLights = 적에게 조명 표시 활성화
block.space.name = 우주
block.dacite-boulder.name = 데이사이트 볼더
block.tsunami.name = 쓰나미
block.foreshadow.name = 전그림자
block.memory-bank.name = 메모리 뱅크

View File

@@ -570,49 +570,49 @@ info.title = Informacija
error.title = [crimson]Įvyko klaida
error.crashtitle = Įvyko klaida
unit.nobuild = [scarlet]Unit can't build
blocks.input = Įeiga
blocks.output = Išeiga
blocks.booster = Stiprintuvas
blocks.tiles = Privalomi
blocks.affinities = Affinities
stat.input = Įeiga
stat.output = Išeiga
stat.booster = Stiprintuvas
stat.tiles = Privalomi
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Energijos Talpumas
blocks.powershot = Energija per šūvį
blocks.damage = Žala
blocks.targetsair = Šaudo į oro taikinius
blocks.targetsground = Šaudo į žemės taikinius
blocks.itemsmoved = Judėjimo Greitis
blocks.launchtime = Laikas Tarp Paleidimų
blocks.shootrange = Atstumas
blocks.size = Dydis
blocks.displaysize = Display Size
blocks.liquidcapacity = Skysčių Talpumas
blocks.powerrange = Energijos Skleidimo Atstumas
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Maks. Jungčių Kiekis
blocks.poweruse = Energijos Suvartojimas
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Daiktų Talpumas
blocks.basepowergeneration = Bazinis Energijos Generavimas
blocks.productiontime = Gamybos Laikas
blocks.repairtime = Pilnas bloko sutaisymo laikas
blocks.speedincrease = Greičio Padidėjimas
blocks.range = Atstumas
blocks.drilltier = Gręžiama
blocks.drillspeed = Bazinis Grąžto Greitis
blocks.boosteffect = Pastiprinimo Efektas
blocks.maxunits = Maks. Aktyvių Vienetų Kiekis
blocks.health = Gyvybės
blocks.buildtime = Statymo Laikas
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Statymo Kaina
blocks.inaccuracy = Netikslumas
blocks.shots = Šūviai
blocks.reload = Šūviai per sekundę
blocks.ammo = Šoviniai
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Energijos Talpumas
stat.powershot = Energija per šūvį
stat.damage = Žala
stat.targetsair = Šaudo į oro taikinius
stat.targetsground = Šaudo į žemės taikinius
stat.itemsmoved = Judėjimo Greitis
stat.launchtime = Laikas Tarp Paleidimų
stat.shootrange = Atstumas
stat.size = Dydis
stat.displaysize = Display Size
stat.liquidcapacity = Skysčių Talpumas
stat.powerrange = Energijos Skleidimo Atstumas
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Maks. Jungčių Kiekis
stat.poweruse = Energijos Suvartojimas
stat.powerdamage = Power/Damage
stat.itemcapacity = Daiktų Talpumas
stat.basepowergeneration = Bazinis Energijos Generavimas
stat.productiontime = Gamybos Laikas
stat.repairtime = Pilnas bloko sutaisymo laikas
stat.speedincrease = Greičio Padidėjimas
stat.range = Atstumas
stat.drilltier = Gręžiama
stat.drillspeed = Bazinis Grąžto Greitis
stat.boosteffect = Pastiprinimo Efektas
stat.maxunits = Maks. Aktyvių Vienetų Kiekis
stat.health = Gyvybės
stat.buildtime = Statymo Laikas
stat.maxconsecutive = Max Consecutive
stat.buildcost = Statymo Kaina
stat.inaccuracy = Netikslumas
stat.shots = Šūviai
stat.reload = Šūviai per sekundę
stat.ammo = Šoviniai
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Privalomas Geresnis Grąžtas
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą.
block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Informatie
error.title = [crimson]Een fout is opgetreden
error.crashtitle = Een fout is opgetreden
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Stroomcapaciteit
blocks.powershot = Stroom/Schot
blocks.damage = Schade
blocks.targetsair = Luchtdoelwitten
blocks.targetsground = Gronddoelwitten
blocks.itemsmoved = Beweegingssnelheid
blocks.launchtime = Tijd tussen lanceringen
blocks.shootrange = Bereik
blocks.size = Formaat
blocks.displaysize = Display Size
blocks.liquidcapacity = Vloeistofcapaciteit
blocks.powerrange = Stroombereik
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Maximale Hoeveelheid Connecties
blocks.poweruse = Stroomverbruik
blocks.powerdamage = Stroom/Schade
blocks.itemcapacity = Materiaalcapaciteit
blocks.basepowergeneration = Standaard Stroom Generatie
blocks.productiontime = Productie Tijd
blocks.repairtime = Volledige Blok Repareertijd
blocks.speedincrease = Snelheidsverhoging
blocks.range = Bereik
blocks.drilltier = Valt te delven
blocks.drillspeed = Standaard mine snelheid
blocks.boosteffect = Boost Effect
blocks.maxunits = Maximaal Actieve Units
blocks.health = Levenspunten
blocks.buildtime = Bouwtijd
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Bouwkosten
blocks.inaccuracy = Onnauwkeurigheid
blocks.shots = Shoten
blocks.reload = Schoten/Seconde
blocks.ammo = Ammunitie
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Stroomcapaciteit
stat.powershot = Stroom/Schot
stat.damage = Schade
stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten
stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik
stat.size = Formaat
stat.displaysize = Display Size
stat.liquidcapacity = Vloeistofcapaciteit
stat.powerrange = Stroombereik
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Maximale Hoeveelheid Connecties
stat.poweruse = Stroomverbruik
stat.powerdamage = Stroom/Schade
stat.itemcapacity = Materiaalcapaciteit
stat.basepowergeneration = Standaard Stroom Generatie
stat.productiontime = Productie Tijd
stat.repairtime = Volledige Blok Repareertijd
stat.speedincrease = Snelheidsverhoging
stat.range = Bereik
stat.drilltier = Valt te delven
stat.drillspeed = Standaard mine snelheid
stat.boosteffect = Boost Effect
stat.maxunits = Maximaal Actieve Units
stat.health = Levenspunten
stat.buildtime = Bouwtijd
stat.maxconsecutive = Max Consecutive
stat.buildcost = Bouwkosten
stat.inaccuracy = Onnauwkeurigheid
stat.shots = Shoten
stat.reload = Schoten/Seconde
stat.ammo = Ammunitie
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Betere miner nodig
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.damage = Damage
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Size
blocks.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.ammo = Ammo
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -14,14 +14,14 @@ link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Oficjana Wiki Mindustry
link.suggestions.description = Zaproponuj nowe funkcje
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
screenshot = Zapisano zdjęcie w {0}
screenshot = Zapisano zrzut ekranu w {0}
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
gameover = Koniec Gry
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
highscore = [accent] Nowy rekord!
highscore = [accent]Nowy rekord!
copied = Skopiowano.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
indev.popup = [accent]Wersja v6[] jest obecnie w [accent]alphie[].\n[lightgray]Oznacza to, że:[]\n[scarlet]- Kampania nie jest skończona[]\n- Brakuje zawartości\n - Większość [scarlet]SI jednostek[] nie działa poprawnie\n- Wiele jednostek jest niedokończonych\n- Wszystko to, co widzisz, może ulec zmianie lub usunięciu.\n\nZgłaszaj błędy i awarie na [accent]Githubie[].
indev.notready = Ta część gry nie jest jeszcze ukończona
load.sound = Dźwięki
load.map = Mapy
@@ -55,6 +55,7 @@ schematic.saved = Schemat zapisany.
schematic.delete.confirm = Ten schemat zostanie usunięty.
schematic.rename = Zmień nazwę schematu
schematic.info = {0}x{1}, {2} bloków
schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze.
stat.wave = Fale powstrzymane:[accent] {0}
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
@@ -107,7 +108,7 @@ mods.guide = Poradnik do modów
mods.report = Zgłoś Błąd
mods.openfolder = Otwórz folder z modami
mods.reload = Przeładuj
mods.reloadexit = The game will now exit, to reload mods.
mods.reloadexit = Gra zostanie teraz zamknięta, aby ponownie załadować mody.
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Włączony
mod.disabled = [scarlet]Wyłączony
@@ -115,7 +116,7 @@ mod.disable = Wyłącz
mod.content = Content:
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.outdated = [scarlet]Niekompatybilne z wersją v6 (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Wystąpił błąd podczas ładowania treści.
@@ -127,7 +128,7 @@ mod.reloadrequired = [scarlet]Wymagany restart
mod.import = Importuj Mod
mod.import.file = Importuj Plik
mod.import.github = Importuj mod z GitHuba
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.jarwarn = [scarlet]Mody JAR są niebezpieczne.[]\nUpewnij się, że importujesz ten mod z dobrze znanego źródła!
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
mod.remove.confirm = Ten mod zostanie usunięty.
mod.author = [lightgray]Autor:[] {0}
@@ -148,12 +149,12 @@ techtree = Drzewo Technologiczne
research.list = [lightgray]Badania:
research = Badaj
researched = [lightgray]{0} zbadane.
research.progress = {0}% complete
research.progress = {0}% ukończone
players = {0} graczy
players.single = {0} gracz
players.search = search
players.search = wyszukaj
players.notfound = [gray]nie znaleziono graczy
server.closing = [accent] Zamykanie serwera...
server.closing = [accent]Zamykanie serwera...
server.kicked.kick = Zostałeś wyrzucony z serwera!
server.kicked.whitelist = Nie ma cię tu na białej liście.
server.kicked.serverClose = Serwer został zamknięty.
@@ -171,11 +172,11 @@ server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobi
server.kicked.gameover = Koniec gry!
server.kicked.serverRestarting = Restart serwera.
server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[]
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[], do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer na ich liście serwerów.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[] lub wyszukać [accent]publiczne[] serwery, do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
hostserver = Stwórz Serwer
invitefriends = Zaproś Znajomych
hostserver.mobile = Hostuj\nGrę
hostserver.mobile = Hostuj Grę
host = Hostuj
hosting = [accent]Otwieranie serwera...
hosts.refresh = Odśwież
@@ -208,11 +209,11 @@ server.outdated.client = [crimson]Przestarzały klient![]
server.version = [gray]Wersja: {0}
server.custombuild = [accent]Zmodowany klient
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
confirmkick = Jesteś pewny, że chcesz wyrzucić {0}[white]"?
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem {0}[white]"?
confirmkick = Jesteś pewny, że chcesz wyrzucić "{0}[white]"?
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem "{0}[white]"?
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
confirmadmin = Jesteś pewny, że chcesz dać rangę admina {0}[white]"?
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina {0}[white]"?
confirmadmin = Jesteś pewny, że chcesz dać rangę admina "{0}[white]"?
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina "{0}[white]"?
joingame.title = Dołącz do gry
joingame.ip = IP:
disconnect = Rozłączono.
@@ -237,7 +238,7 @@ save.delete = Usuń
save.export = Eksportuj
save.import.invalid = [accent]Zapis gry jest niepoprawny!
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent]{0}
save.export.fail = [crimson]Nie można wyeksportować zapisu: [accent]{0}
save.export.fail = [crimson]Nie udało się wyeksportować zapisu: [accent]{0}
save.import = Importuj Zapis
save.newslot = Zapisz nazwę:
save.rename = Zmień nazwę
@@ -255,14 +256,14 @@ save.wave = Fala {0}
save.mode = Tryb Gry: {0}
save.date = Ostatnio Zapisane: {0}
save.playtime = Czas gry: {0}
warning = Uwaga
warning = Uwaga.
confirm = Potwierdź
delete = Usuń
view.workshop = Pokaż w Warsztacie
workshop.listing = Edytuj pozycję w Warsztacie
ok = OK
open = Otwórz
customize = Dostosuj
customize = Dostosuj zasady
cancel = Anuluj
openlink = Otwórz Link
copylink = Kopiuj Link
@@ -272,19 +273,19 @@ data.import = Importuj Dane
data.openfolder = Otwórz folder danych
data.exported = Dane wyeksportowane.
data.invalid = Nieprawidłowe dane gry.
data.import.confirm = Zaimportowanie zewnętrznych danych usunie[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zimportowane, gra automatycznie się wyłączy.
data.import.confirm = Zaimportowanie zewnętrznych danych nadpisze[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zaimportowane, gra automatycznie się wyłączy.
quit.confirm = Czy na pewno chcesz wyjść?
quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
loading = [accent]Ładowanie...
reloading = [accent]Przeładowywanie Modów...
saving = [accent]Zapisywanie...
respawn = [accent][[{0}][] to respawn in core
respawn = [accent][[{0}][] by odrodzić się w rdzeniu
cancelbuilding = [accent][[{0}][] by wyczyścić plan
selectschematic = [accent][[{0}][] by wybrać+skopiować
pausebuilding = [accent][[{0}][] by wstrzymać budowę
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
wave = [accent]Fala {0}
wave.waiting = Fala za {0}
wave.waiting = [lightgray]Fala za {0}
wave.waveInProgress = [lightgray]Fala w trakcie
waiting = [lightgray]Oczekiwanie...
waiting.players = Oczekiwanie na graczy...
@@ -295,7 +296,7 @@ saveimage = Zapisz Obraz
unknown = Nieznane
custom = Własne
builtin = Wbudowane
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić.
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
map.random = [accent]Losowa Mapa
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
@@ -309,7 +310,7 @@ workshop.info = Informacja o pozycji
changelog = Historia aktualizacji (opcjonalna):
eula = Umowa Użytkownika Końcowego (EULA) Steam
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
publishing = [accent]Trwa publikowanie...
publishing = [accent]Publikowanie...
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
publish.error = Błąd podczas publikowania pozycji: {0}
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
@@ -346,6 +347,7 @@ waves.invalid = Nieprawidłowe fale w schowku.
waves.copied = Fale zostały skopiowane.
waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym.
#these are intentionally in lower case
wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health
@@ -386,10 +388,10 @@ editor.export = Eksportuj...
editor.exportfile = Eksportuj Plik
editor.exportfile.description = Eksportuj plik mapy
editor.exportimage = Eksportuj Obraz Terenu
editor.exportimage.description = Eksportuj plik obrazu terenu
editor.exportimage.description = Eksportuj plik obrazu zawierający tylko podstawowy teren
editor.loadimage = Załaduj Teren
editor.saveimage = Zapisz Teren
editor.unsaved = [scarlet]Masz niezapisane zmiany![]\nCzy na pewno chcesz wyjść?
editor.unsaved = Czy na pewno chcesz wyjść?[]\n[scarlet]Wszelkie niezapisane zmiany zostaną utracone.
editor.resizemap = Zmień Rozmiar Mapy
editor.mapname = Nazwa Mapy:
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
@@ -469,24 +471,19 @@ locked = Zablokowane
complete = [lightgray]Ukończone:
requirement.wave = Osiągnij falę {0} w {1}
requirement.core = Zniszcz Rdzeń wroga w {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Kontynuuj Strefę:\n[lightgray]{0}
requirement.research = Zbadaj {0}
requirement.capture = Zdobądź {0}
bestwave = [lightgray]Najwyższa fala: {0}
launch = < WYSTRZEL >
launch.text = Launch
launch.title = Wystrzelenie udane
launch.next = [lightgray]Następna okazja przy fali {0}
launch.unable2 = [scarlet]WYSTRZELENIE niedostępne.[]
launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, nie będziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
launch.text = Wystrzel
campaign.multiplayer = Podczas gry w trybie wieloosobowym w kampanii możesz badać używając tylko przedmiotów ze [accent]swoich[] sektorów, a [scarlet]nie[] sektoru hosta na którym aktualnie jesteś.\n\nAby zdobyć przedmioty dla [accent]swoich[] sektorów w trybie wieloosobowym, użyj [accent]wyrzutni[].
uncover = Odkryj
configure = Skonfiguruj Ładunek
#TODO
loadout = Loadout
resources = Resources
resources = Zasoby
bannedblocks = Zabronione bloki
addall = Dodaj wszystkie
launch.destination = Destination: {0}
launch.destination = Cell: {0}
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
zone.unlocked = [lightgray]Strefa {0} odblokowana.
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
@@ -500,7 +497,7 @@ boss.health = Zdrowie Bossa
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
error.invalidaddress = Niepoprawny adres.
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz poprawność wpisanego adresu!
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz sprawdź poprawność wpisanego adresu!
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
error.alreadyconnected = Jesteś już połączony.
error.mapnotfound = Plik mapy nie został znaleziony!
@@ -508,12 +505,12 @@ error.io = Błąd sieciowy I/O.
error.any = Nieznany błąd sieci.
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.rain.name = Deszcz
weather.snow.name = Śnieg
weather.sandstorm.name = Burza piaskowa
weather.sporestorm.name = Burza zarodników
sectors.unexplored = [lightgray]Unexplored
sectors.unexplored = [lightgray]Niezbadane
sectors.resources = Resources:
sectors.production = Production:
sectors.stored = Stored:
@@ -522,6 +519,7 @@ sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Punkt Zerowy
sector.craters.name = Kratery
sector.frozenForest.name = Zamrożony Las
@@ -534,9 +532,13 @@ sector.tarFields.name = Pola Smołowe
sector.saltFlats.name = Solne Równiny
sector.fungalPass.name = Grzybowa Przełęcz
#unused
#sector.impact0078.name = Impact 0078
#sector.crags.name = Crags
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdżeń. Zniszcz wszystko co stanie ci na drodze.
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
@@ -570,49 +572,51 @@ info.title = Informacje
error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd
unit.nobuild = [scarlet]Jednostka nie może budować
blocks.input = Wejście
blocks.output = Wyjście
blocks.booster = Wzmacniacz
blocks.tiles = Wymagane Pola
blocks.affinities = Uwydajnienie
stat.input = Wejście
stat.output = Wyjście
stat.booster = Wzmacniacz
stat.tiles = Wymagane Pola
stat.affinities = Uwydajnienie
block.unknown = [lightgray]???
blocks.powercapacity = Pojemność mocy
blocks.powershot = moc/strzał
blocks.damage = Obrażenia
blocks.targetsair = Namierzanie wrogów powietrznych
blocks.targetsground = Namierzanie wrogów lądowych
blocks.itemsmoved = Prędkość poruszania się
blocks.launchtime = Czas pomiędzy wystrzeleniami
blocks.shootrange = Zasięg
blocks.size = Rozmiar
blocks.displaysize = Display Size
blocks.liquidcapacity = Pojemność cieczy
blocks.powerrange = Zakres mocy
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Maksymalna ilość połączeń
blocks.poweruse = Zużycie prądu
blocks.powerdamage = Moc/Zniszczenia
blocks.itemcapacity = Pojemność przedmiotów
blocks.basepowergeneration = Podstawowa generacja mocy
blocks.productiontime = Czas produkcji
blocks.repairtime = Czas pełnej naprawy bloku
blocks.speedincrease = Zwiększenie prędkości
blocks.range = Zasięg
blocks.drilltier = Co może wykopać
blocks.drillspeed = Podstawowa szybkość kopania
blocks.boosteffect = Efekt wzmocnienia
blocks.maxunits = Maksymalna ilość jednostek
blocks.health = Zdrowie
blocks.buildtime = Czas budowy
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Koszt budowy
blocks.inaccuracy = Niecelność
blocks.shots = Strzały
blocks.reload = Strzałów/sekundę
blocks.ammo = Amunicja
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Pojemność mocy
stat.powershot = moc/strzał
stat.damage = Obrażenia
stat.targetsair = Namierzanie wrogów powietrznych
stat.targetsground = Namierzanie wrogów lądowych
stat.itemsmoved = Prędkość poruszania się
stat.launchtime = Czas pomiędzy wystrzeleniami
stat.shootrange = Zasięg
stat.size = Rozmiar
stat.displaysize = Display Size
stat.liquidcapacity = Pojemność cieczy
stat.powerrange = Zakres mocy
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Maksymalna ilość połączeń
stat.poweruse = Zużycie prądu
stat.powerdamage = Moc/Zniszczenia
stat.itemcapacity = Pojemność przedmiotów
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Podstawowa generacja mocy
stat.productiontime = Czas produkcji
stat.repairtime = Czas pełnej naprawy bloku
stat.speedincrease = Zwiększenie prędkości
stat.range = Zasięg
stat.drilltier = Co może wykopać
stat.drillspeed = Podstawowa szybkość kopania
stat.boosteffect = Efekt wzmocnienia
stat.maxunits = Maksymalna ilość jednostek
stat.health = Zdrowie
stat.buildtime = Czas budowy
stat.maxconsecutive = Max Consecutive
stat.buildcost = Koszt budowy
stat.inaccuracy = Niecelność
stat.shots = Strzały
stat.reload = Strzałów/sekundę
stat.ammo = Amunicja
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Wymagane Lepsze Wiertło
bar.noresources = Missing Resources
@@ -822,6 +826,7 @@ mode.custom = Własny tryb
rules.infiniteresources = Nieskończone zasoby
rules.reactorexplosions = Eksplozje reaktorów
rules.schematic = Schematics Allowed
rules.wavetimer = Zegar fal
rules.waves = Fale
rules.attack = Tryb ataku
@@ -847,6 +852,7 @@ rules.title.unit = Jednostki
rules.title.experimental = Eksperymentalne
rules.title.environment = Environment
rules.lighting = Oświetlenie
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Otaczające Światło
@@ -990,7 +996,7 @@ block.pine.name = Sosna
block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall
block.mud.name = Mud
block.white-tree-dead.name = Białe Drzewo Martwe
block.white-tree-dead.name = Białe Martwe Drzewo
block.white-tree.name = Białe Drzewo
block.spore-cluster.name = Skupisko Zarodników
block.metal-floor.name = Metalowa Podłoga
@@ -1075,6 +1081,7 @@ block.power-source.name = Źródło prądu
block.unloader.name = Ekstraktor
block.vault.name = Magazyn
block.wave.name = Strumień
block.tsunami.name = Tsunami
block.swarmer.name = Działo Rojowe
block.salvo.name = Działo Salwowe
block.ripple.name = Działo Falowe
@@ -1114,6 +1121,7 @@ block.arc.name = Piorun
block.rtg-generator.name = Generator RTG
block.spectre.name = Huragan
block.meltdown.name = Rozpad
block.foreshadow.name = Foreshadow
block.container.name = Kontener
block.launch-pad.name = Wyrzutnia
block.launch-pad-large.name = Duża Wyrzutnia
@@ -1139,6 +1147,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = niebieski
team.crux.name = czerwony
@@ -1166,7 +1175,7 @@ tutorial.breaking = Bloki często wymagają rozbiórki.\n[accent]Przytrzymaj pra
tutorial.breaking.mobile = Bloki często wymagają rozbiórki.\n[accent]Wybierz tryb dekonstrukcji[], a następnie dotknij blok by zacząć go niszczyć.\nZdekonstruuj obszarowo poprzez przytrzymanie palcem przez moment[] i przesunięcie go w jakimś kierunku.\nNaciśnij przycisk ptaszka by potwierdzić rozbiórkę.\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej.
tutorial.withdraw = Czasami, konieczne jest wyjmowanie przedmiotów prosto z bloków.\nBy tego dokonać, [accent]kliknij blok[] z przedmiotami w nim, potem [accent]kliknij przedmiot[] w inwentarzu.\nMożesz zebrać wiele przedmiotów naraz poprzez [accent]kliknięcie i przytrzymanie[].\n\n[accent]Zabierz trochę miedzi z rdzenia.[]
tutorial.deposit = Włóż przedmioty do bloków poprzez przeciągnięcie z twojego statku do danego bloku.\n\n[accent]Włóż miedź z powrotem do rdzenia .[]
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdżeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
tutorial.waves.mobile = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale. Twój statek będzie automatycznie atakował wrogów.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
tutorial.launch = Kiedy dotrzesz do określonej fali, masz możliwość[accent] wystrzelenia rdzenia[], pozostawiając struktury obronne za sobą i[accent] otrzymując wszystkie surowce znajdujące się w rdzeniu.[]\nSurowce te mogą potem zostać użyte do odkrywania nowych technologii.\n\n[accent]Naciśnij przycisk Wystrzału.

View File

@@ -570,49 +570,50 @@ info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada
blocks.output = Saída
blocks.booster = Apoio
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Entrada
stat.output = Saída
stat.booster = Apoio
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro
blocks.damage = Dano
blocks.targetsair = Mira no ar
blocks.targetsground = Mira no chão
blocks.itemsmoved = Velocidade de movimento
blocks.launchtime = Tempo entre Disparos.
blocks.shootrange = Alcance
blocks.size = Tamanho
blocks.displaysize = Display Size
blocks.liquidcapacity = Capacidade de Líquido
blocks.powerrange = Alcance da Energia
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Conexões Máximas
blocks.poweruse = Uso de energia
blocks.powerdamage = Dano/Poder
blocks.itemcapacity = Capacidade de Itens
blocks.basepowergeneration = Geração de poder base
blocks.productiontime = Tempo de produção
blocks.repairtime = Tempo de reparo total do bloco
blocks.speedincrease = Aumento de velocidade
blocks.range = Distância
blocks.drilltier = Brocas
blocks.drillspeed = Velocidade base da Broca
blocks.boosteffect = Efeito do Impulso
blocks.maxunits = Máximo de unidades ativas
blocks.health = Saúde
blocks.buildtime = Tempo de construção
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Custo de construção
blocks.inaccuracy = Imprecisão
blocks.shots = Tiros
blocks.reload = Tempo de recarga
blocks.ammo = Munição
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Tempo de espera
stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro
stat.damage = Dano
stat.targetsair = Mira no ar
stat.targetsground = Mira no chão
stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Disparos.
stat.shootrange = Alcance
stat.size = Tamanho
stat.displaysize = Display Size
stat.liquidcapacity = Capacidade de Líquido
stat.powerrange = Alcance da Energia
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Conexões Máximas
stat.poweruse = Uso de energia
stat.powerdamage = Dano/Poder
stat.itemcapacity = Capacidade de Itens
stat.basepowergeneration = Geração de poder base
stat.productiontime = Tempo de produção
stat.repairtime = Tempo de reparo total do bloco
stat.speedincrease = Aumento de velocidade
stat.range = Distância
stat.drilltier = Brocas
stat.drillspeed = Velocidade base da Broca
stat.boosteffect = Efeito do Impulso
stat.maxunits = Máximo de unidades ativas
stat.health = Saúde
stat.buildtime = Tempo de construção
stat.maxconsecutive = Max Consecutive
stat.buildcost = Custo de construção
stat.inaccuracy = Imprecisão
stat.shots = Tiros
stat.reload = Tempo de recarga
stat.ammo = Munição
stat.shieldhealth = Shield Health
stat.cooldowntime = Tempo de espera
bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources

View File

@@ -570,49 +570,49 @@ info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada
blocks.output = Saida
blocks.booster = Booster
blocks.tiles = Telhas Requeridas
blocks.affinities = Afinidades
stat.input = Entrada
stat.output = Saida
stat.booster = Booster
stat.tiles = Telhas Requeridas
stat.affinities = Afinidades
block.unknown = [lightgray]???
blocks.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro
blocks.damage = Dano
blocks.targetsair = Mirar no ar
blocks.targetsground = Mirar no chão
blocks.itemsmoved = Velocidade de movimento
blocks.launchtime = Tempo entre tiros
blocks.shootrange = Alcance
blocks.size = Tamanho
blocks.displaysize = Display Size
blocks.liquidcapacity = Capacidade de Líquido
blocks.powerrange = Alcance da Energia
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Uso de energia
blocks.powerdamage = Dano/Poder
blocks.itemcapacity = Capacidade de Itens
blocks.basepowergeneration = Geração de poder base
blocks.productiontime = Tempo de produção
blocks.repairtime = Tempo de reparo total do bloco
blocks.speedincrease = Aumento de velocidade
blocks.range = Distância
blocks.drilltier = Furáveis
blocks.drillspeed = Velocidade da broca base
blocks.boosteffect = Efeito do Boost
blocks.maxunits = Máximo de unidades ativas
blocks.health = Saúde
blocks.buildtime = Tempo de construção
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Custo de construção
blocks.inaccuracy = Imprecisão
blocks.shots = Tiros
blocks.reload = Tiros por segundo
blocks.ammo = Munição
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro
stat.damage = Dano
stat.targetsair = Mirar no ar
stat.targetsground = Mirar no chão
stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre tiros
stat.shootrange = Alcance
stat.size = Tamanho
stat.displaysize = Display Size
stat.liquidcapacity = Capacidade de Líquido
stat.powerrange = Alcance da Energia
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Uso de energia
stat.powerdamage = Dano/Poder
stat.itemcapacity = Capacidade de Itens
stat.basepowergeneration = Geração de poder base
stat.productiontime = Tempo de produção
stat.repairtime = Tempo de reparo total do bloco
stat.speedincrease = Aumento de velocidade
stat.range = Distância
stat.drilltier = Furáveis
stat.drillspeed = Velocidade da broca base
stat.boosteffect = Efeito do Boost
stat.maxunits = Máximo de unidades ativas
stat.health = Saúde
stat.buildtime = Tempo de construção
stat.maxconsecutive = Max Consecutive
stat.buildcost = Custo de construção
stat.inaccuracy = Imprecisão
stat.shots = Tiros
stat.reload = Tiros por segundo
stat.ammo = Munição
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Uma grande torre de tiro rapido.
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -20,7 +20,7 @@ gameover = Jocul s-a încheiat
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
highscore = [accent]Scor maxim nou!
copied = Copiat.
indev.popup = [accent]v6[] este momentan în [accent]alpha[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este complet neterminată[]\n- Majoritatea [scarlet]AI-ului unităților[] nu funcționează bine\n- Multe unități sunt neterminate\n- Modul campanie nu este terminat \n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[].
indev.popup = [accent]v6[] este momentan în [accent]beta[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este complet neterminată[]\n- Efectele sonore și muzica sunt neterminate/lipsesc\n- Majoritatea [scarlet]AI-ului unităților[] nu funcționează bine\n- Multe unități sunt neterminate\n- Modul campanie nu este terminat \n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[].
indev.notready = Această secțiune a jocului nu este gata încă.
load.sound = Sunete
@@ -100,8 +100,7 @@ committingchanges = Se Încarcă Schimbările
done = Gata
feature.unsupported = Dispozitivul tău nu suportă această funcție.
mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportați orice probleme apărute pe Githubul Mindustry sau pe Discord.
mods.alpha = [accent](Alpha)
mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportați orice probleme apărute pe Githubul Mindustry.
mods = Moduri
mods.none = [lightgray]Nu s-au găsit moduri!
mods.guide = Ghid de Modding
@@ -285,6 +284,7 @@ selectschematic = [accent][[{0}][] pt selectare+copiere
pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
resumebuilding = [scarlet][[{0}][] pt a continua construitul
wave = [accent]Valul {0}
wave.cap = [accent]Valul {0}/{1}
wave.waiting = [lightgray]Val în {0}
wave.waveInProgress = [lightgray]Val în desfășurare
waiting = [lightgray]În așteptare...
@@ -350,6 +350,7 @@ waves.invalid = Valuri invalide în clipboard.
waves.copied = Valuri copiate.
waves.none = Niciun inamic definit.\nDe reținut că o listă de valuri goală va fi înlocuită automat cu lista de valuri prestabilită.
#intenționat cu literă mică
wavemode.counts = numere
wavemode.totals = totaluri
wavemode.health = viață
@@ -477,9 +478,10 @@ requirement.research = Cercetează {0}
requirement.capture = Capturează {0}
bestwave = [lightgray]Cel Mai Bun Val: {0}
launch.text = Lansează
campaign.multiplayer = Când joci muliplayer în campanie, nu poți cerceta noi tehnologii decât folosind materiale din sectoarele [accent]tale[], [scarlet]nu[] din sectorul gazdei jocului, unde te afli acum.\n\nPt a transfera materialele către sectoarele [accent]tale[] în multiplayer, folosește o [accent]platformă de lansare[].
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
uncover = Descoperă
configure = Configurează Încărcarea
configure = Configurează Încărcarea
#Spațiu Necesar
loadout = Încărcare
resources = Resurse
bannedblocks = Blocuri Interzise
@@ -510,6 +512,7 @@ weather.rain.name = Ploaie
weather.snow.name = Ninsoare
weather.sandstorm.name = Furtună de nisip
weather.sporestorm.name = Furtună de spori
weather.fog.name = Ceață
sectors.unexplored = [lightgray]Neexplorat
sectors.resources = Resurse:
@@ -519,7 +522,14 @@ sectors.resume = Revino
sectors.launch = Lansare
sectors.select = Selectează
sectors.nonelaunch = [lightgray]nimic (soarele)
sectors.rename = Redenumește Sectorul
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
planet.serpulo.name = Serpulo
#Spațiu Necesar
planet.sun.name = Soare
#Spațiu Necesar
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
@@ -532,8 +542,12 @@ sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
#Spațiu
#Absolut
#Necesar
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
sector.frozenForest.description = Chiar și aici, aproape de munți, sperii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
sector.saltFlats.description = La periferia deșertului stau Salt Flats. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta a avut un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai de bază rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea în afară. Redescoperă tehnologia.
@@ -569,50 +583,73 @@ error.title = [scarlet]A apărut o eroare.
error.crashtitle = A apărut o eroare.
unit.nobuild = [scarlet]Unitatea nu poate construi.
lastaccessed = [lightgray]Ultima Accesare: {0}
blocks.input = Necesită
blocks.output = Produce
blocks.booster = Booster
blocks.tiles = Teren Necesar
blocks.affinities = Efecte Teren
block.unknown = [lightgray]???
blocks.powercapacity = Capacitate electrică
blocks.powershot = Electricitate/Glonț
blocks.damage = Forță
blocks.targetsair = Lovește Aeronave
blocks.targetsground = Lovește Artilerie
blocks.itemsmoved = Viteza de Mișcare a Materialelor
blocks.launchtime = Timp între Lansări
blocks.shootrange = Rază
blocks.size = Mărime
blocks.displaysize = Mărimea Monitorului Logic
blocks.liquidcapacity = Capacitate Lichid
blocks.powerrange = Raza Electrică
blocks.linkrange = Raza Legăturilor
blocks.instructions = Instrucțiuni
blocks.powerconnections = Maxim Conexiuni
blocks.poweruse = Consum Electricitate
blocks.powerdamage = Electricitate/Forța Glonțului
blocks.itemcapacity = Capacitate Materiale
blocks.memorycapacity = Capacitate Memorie
blocks.basepowergeneration = Generare Electricitate (Bază)
blocks.productiontime = Timp Producție
blocks.repairtime = Durata Reparării Blocului
blocks.speedincrease = Creștere Viteză
blocks.range = Rază
blocks.drilltier = Minabile
blocks.drillspeed = Viteză Burghiu (Bază)
blocks.boosteffect = Efect de Boost
blocks.maxunits = Maxim Unități Active
blocks.health = Viață
blocks.buildtime = Timp Construcție
blocks.maxconsecutive = Maxim Consecutive
blocks.buildcost = Cost Construcție
blocks.inaccuracy = Inacuratețe
blocks.shots = Lovituri
blocks.reload = Lovituri/Secundă
blocks.ammo = Muniție
blocks.shieldhealth = Viața Scutului
blocks.cooldowntime = Timp de Reîncărcare
stat.input = Necesită
stat.output = Produce
stat.booster = Booster
stat.tiles = Teren Necesar
stat.affinities = Efecte Teren
stat.powercapacity = Capacitate electrică
stat.powershot = Electricitate/Glonț
stat.damage = Forță
stat.targetsair = Lovește Aeronave
stat.targetsground = Lovește Artilerie
stat.itemsmoved = Viteză de Mișcare a Materialelor
stat.launchtime = Timp între Lansări
stat.shootrange = Rază
stat.size = Mărime
stat.displaysize = Mărime Monitor Logic
stat.liquidcapacity = Capacitate Lichid
stat.powerrange = Rază Electrică
stat.linkrange = Rază Legături
stat.instructions = Instrucțiuni
stat.powerconnections = Maxim Conexiuni
stat.poweruse = Consum Electricitate
stat.powerdamage = Electricitate/Forța Glonțului
stat.itemcapacity = Capacitate Materiale
stat.memorycapacity = Capacitate Memorie
stat.basepowergeneration = Generare Electricitate (Bază)
stat.productiontime = Timp Producție
stat.repairtime = Durată Reparare Bloc
stat.speedincrease = Creștere Viteză
stat.range = Rază
stat.drilltier = Minabile
stat.drillspeed = Viteză Burghiu (Bază)
stat.boosteffect = Efect de Boost
stat.maxunits = Maxim Unități Active
stat.health = Viață
stat.buildtime = Timp Construcție
stat.maxconsecutive = Maxim Consecutive
stat.buildcost = Cost Construcție
stat.inaccuracy = Inacuratețe
stat.shots = Lovituri
stat.reload = Lovituri/Secundă
stat.ammo = Muniție
stat.shieldhealth = Viață Scut
stat.cooldowntime = Timp de Reîncărcare
stat.explosiveness = Explozivitate
stat.basedeflectchance = Șansă de Reflexie
stat.lightningchance = Șansă Fulger
stat.lightningdamage = Forță Fulger
stat.flammability = Inflamabilitate
stat.radioactivity = Radioactivitate
stat.heatcapacity = Capacitate de Căldură
stat.viscosity = Vâscozitate
stat.temperature = Temperatură
stat.speed = Viteză
stat.buildspeed = Viteză Construcție
stat.minespeed = Viteză Minare
stat.minetier = Putere Minare
stat.payloadcapacity = Capacitate Încărcătură
stat.commandlimit = Nr Unități Comandate
stat.abilities = Abilități
ability.forcefield = Câmp de Forță
ability.repairfield = Câmp de Reparare
ability.statusfield = Câmp Suprasolicitare Unități
ability.unitspawn = {0} Fabrici
ability.shieldregenfield = Câmp de Regenerare a Scutului
bar.drilltierreq = Burghiu Mai Bun Necesar
bar.noresources = Resurse lipsă
@@ -628,7 +665,7 @@ bar.powerlines = Conexiuni: {0}/{1}
bar.items = Materiale: {0}
bar.capacity = Capacitate: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unitate dezactivată]
bar.liquid = Lichid
bar.heat = Căldură
bar.power = Electricitate
@@ -645,12 +682,15 @@ bullet.homing = [stat]cu radar
bullet.shock = [stat]șoc
bullet.frag = [stat]fragil
bullet.knockback = [stat]{0} [lightgray]împingere
bullet.pierce = [stat]{0}[lightgray]x penetrare
bullet.infinitepierce = penetrare [stat]
bullet.freezing = [stat]înghețat
bullet.tarred = [stat]lipicios
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
bullet.reload = [stat]{0}[lightgray]x lovituri
unit.blocks = blocuri
unit.blockssquared = blocuri²
unit.powersecond = electricitate/secundă
unit.liquidsecond = unități lichid/secundă
unit.itemssecond = materiale/secundă
@@ -663,7 +703,7 @@ unit.persecond = /sec
unit.perminute = /min
unit.timesspeed = x viteză
unit.percent = %
unit.shieldhealth = viața scutului
unit.shieldhealth = viață scut
unit.items = materiale
unit.thousands = mii
unit.millions = mil
@@ -682,7 +722,6 @@ setting.linear.name = Filtrare Liniară
setting.hints.name = Indicii
setting.flow.name = Afișează Rata de Curgere a lichidelor
setting.buildautopause.name = Autopauză de la Construit
setting.mapcenter.name = Auto Centrează Harta La Jucător
setting.animatedwater.name = Fluide Animate
setting.animatedshields.name = Scuturi Animate
setting.antialias.name = Antialiasing[lightgray] (necesită repornire)[]
@@ -716,7 +755,6 @@ setting.fullscreen.name = Ecran Complet
setting.borderlesswindow.name = Fereastră Fără Margine[lightgray] (repornirea poate fi necesară)
setting.fps.name = Vezi FPS & Ping
setting.smoothcamera.name = Cameră Graduală
setting.blockselectkeys.name = Vezi Detalii Cheie cu Privire la Selectarea Blocurilor
setting.vsync.name = VSync
setting.pixelate.name = Pixelează
setting.minimap.name = Vezi Miniharta
@@ -726,7 +764,7 @@ setting.musicvol.name = Volumul Muzicii
setting.atmosphere.name = Vezi Atmosfera Planetelor
setting.ambientvol.name = Volum Ambiental
setting.mutemusic.name = Muzica pe Mut
setting.sfxvol.name = Volum SFX
setting.sfxvol.name = Volum Efecte Sonore
setting.mutesound.name = Sunetul pe Mut
setting.crashreport.name = Trimite Rapoarte de Crash anonime
setting.savecreate.name = Auto-Creează Salvări
@@ -863,6 +901,7 @@ content.item.name = Materiale
content.liquid.name = Lichide
content.unit.name = Unități
content.block.name = Blocuri
item.copper.name = Cupru
item.lead.name = Plumb
item.coal.name = Cărbune
@@ -884,23 +923,6 @@ liquid.slag.name = Zgură
liquid.oil.name = Petrol
liquid.cryofluid.name = Criofluid
item.explosiveness = [lightgray]Explozivitate: {0}%
item.flammability = [lightgray]Inflamabilitate: {0}%
item.radioactivity = [lightgray]Radioactivitate: {0}%
unit.health = [lightgray]Viață: {0}
unit.speed = [lightgray]Viteză: {0}
unit.weapon = [lightgray]Armă: {0}
unit.itemcapacity = [lightgray]Capacitatea de Material: {0}
unit.minespeed = [lightgray]Viteza de Minare: {0}%
unit.minepower = [lightgray]Puterea Minării: {0}
unit.ability = [lightgray]Abilitate: {0}
unit.buildspeed = [lightgray]Viteza de Construcție: {0}%
liquid.heatcapacity = [lightgray]Capacitatea de Căldură: {0}
liquid.viscosity = [lightgray]Vâscozitatea: {0}
liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -986,6 +1008,7 @@ block.sand-water.name = Apă cu Nisip
block.darksand-water.name = Apă cu Nisip Negru
block.char.name = Turbă
block.dacite.name = Dacit
block.dacite-boulder.name = Bolovan de Dacit
block.dacite-wall.name = Perete de Dacit
block.ice-snow.name = Gheață Înzăpezită
block.stone-wall.name = Perete de Piatră
@@ -1153,7 +1176,7 @@ team.blue.name = albastră
team.crux.name = roșie
team.sharded.name = portocalie
team.orange.name = portocalie
team.derelict.name = abandonat
team.derelict.name = abandonată
team.green.name = verde
team.purple.name = mov

View File

@@ -576,50 +576,50 @@ error.title = [scarlet]Произошла ошибка
error.crashtitle = Произошла ошибка
unit.nobuild = [scarlet]Боевая единица не может строить
lastaccessed = [lightgray]Последняя конфигурация от {0}
blocks.input = Вход
blocks.output = Выход
blocks.booster = Ускоритель
blocks.tiles = Необходимые плитки
blocks.affinities = Увеличение эффективности
stat.input = Вход
stat.output = Выход
stat.booster = Ускоритель
stat.tiles = Необходимые плитки
stat.affinities = Увеличение эффективности
block.unknown = [lightgray]???
blocks.powercapacity = Вместимость энергии
blocks.powershot = Энергия/Выстрел
blocks.damage = Урон
blocks.targetsair = Воздушные цели
blocks.targetsground = Наземные цели
blocks.itemsmoved = Скорость перемещения
blocks.launchtime = Интервал запусков
blocks.shootrange = Радиус действия
blocks.size = Размер
blocks.displaysize = Размер дисплея
blocks.liquidcapacity = Вместимость жидкости
blocks.powerrange = Дальность передачи энергии
blocks.linkrange = Дальность связи
blocks.instructions = Инструкции
blocks.powerconnections = Количество соединений
blocks.poweruse = Потребляет энергии
blocks.powerdamage = Энергия/урон
blocks.itemcapacity = Вместимость предметов
blocks.memorycapacity = Размер памяти
blocks.basepowergeneration = Базовая генерация энергии
blocks.productiontime = Время производства
blocks.repairtime = Время полной регенерации
blocks.speedincrease = Увеличение скорости
blocks.range = Радиус действия
blocks.drilltier = Бурит
blocks.drillspeed = Базовая скорость бурения
blocks.boosteffect = Ускоряющий эффект
blocks.maxunits = Максимальное количество активных единиц
blocks.health = Прочность
blocks.buildtime = Время строительства
blocks.maxconsecutive = Макс. последовательность
blocks.buildcost = Стоимость строительства
blocks.inaccuracy = Разброс
blocks.shots = Выстрелы
blocks.reload = Выстрелы/секунду
blocks.ammo = Боеприпасы
blocks.shieldhealth = Прочность щита
blocks.cooldowntime = Время восстановления
stat.powercapacity = Вместимость энергии
stat.powershot = Энергия/Выстрел
stat.damage = Урон
stat.targetsair = Воздушные цели
stat.targetsground = Наземные цели
stat.itemsmoved = Скорость перемещения
stat.launchtime = Интервал запусков
stat.shootrange = Радиус действия
stat.size = Размер
stat.displaysize = Размер дисплея
stat.liquidcapacity = Вместимость жидкости
stat.powerrange = Дальность передачи энергии
stat.linkrange = Дальность связи
stat.instructions = Инструкции
stat.powerconnections = Количество соединений
stat.poweruse = Потребляет энергии
stat.powerdamage = Энергия/урон
stat.itemcapacity = Вместимость предметов
stat.memorycapacity = Размер памяти
stat.basepowergeneration = Базовая генерация энергии
stat.productiontime = Время производства
stat.repairtime = Время полной регенерации
stat.speedincrease = Увеличение скорости
stat.range = Радиус действия
stat.drilltier = Бурит
stat.drillspeed = Базовая скорость бурения
stat.boosteffect = Ускоряющий эффект
stat.maxunits = Максимальное количество активных единиц
stat.health = Прочность
stat.buildtime = Время строительства
stat.maxconsecutive = Макс. последовательность
stat.buildcost = Стоимость строительства
stat.inaccuracy = Разброс
stat.shots = Выстрелы
stat.reload = Выстрелы/секунду
stat.ammo = Боеприпасы
stat.shieldhealth = Прочность щита
stat.cooldowntime = Время восстановления
bar.drilltierreq = Требуется бур получше
bar.noresources = Недостаточно ресурсов
@@ -1321,5 +1321,4 @@ block.cyclone.description = Большая турель, которая може
block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными снарядами по воздушным и наземным целям.
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Inmatning
blocks.output = Utmatning
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Inmatning
stat.output = Utmatning
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.damage = Skada
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Storlek
blocks.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Skott
blocks.reload = Shots/Second
blocks.ammo = Ammunition
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Skada
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Storlek
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Skott
stat.reload = Shots/Second
stat.ammo = Ammunition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Bättre Borr Krävs
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -7,21 +7,21 @@ link.reddit.description = ซับเรดดิท (subreddit) ของ Mind
link.github.description = source code ของเกม
link.changelog.description = รายการที่อัปเดต
link.dev-builds.description = เวอร์ชั่นระหว่างพัฒนา (ไม่เสถียร)
link.trello.description = Official Trello board for planned features
link.itch.io.description = itch.io page with PC downloads
link.google-play.description = Google Play store listing
link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Official Mindustry wiki
link.suggestions.description = Suggest new features
link.trello.description = Trello board ทางการสำหรับฟีเจอร์ต่างๆที่วางแผนไว้
link.itch.io.description = หน้าเว็บ itch.io สำหรับดาวน์โหลดบน PC
link.google-play.description = หน้า Google Play store ของเกม
link.f-droid.description = หน้าแคตาลอค F-Droid ของเกม
link.wiki.description = วิกิของ Mindustry อย่างเป็นทางการ
link.suggestions.description = เสนอฟีเจอร์ใหม่
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nคัดลอก URL ลงในคลิปบอร์ดแล้ว
screenshot = Screenshot บันทึกที่ {0}
screenshot.invalid = แมพใหญ่เกินไป, หน่วยความจำอาจจะไม่พอสำหรับ screenshot.
gameover = Game Over
gameover = จบเกม
gameover.pvp = ทีมที่ชนะคือทีม[accent] {0}[]!
highscore = [accent]คะแนนสูงสุดใหม่!
copied = คัดลอกแล้ว.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
indev.popup = [accent]เวอร์ชั่น v6[] ณ ขณะนี้อยู่ในช่วง [accent]alpha[].\n[lightgray]นั้นหมายถึง:[]\n[scarlet]- เคมเปญไม่ยังเสร็จสมบูรณ์ []\n- เนื้อหาบางอย่างขาดหาย\n - [scarlet]AI ของยูนิต[] ส่วนใหญ่ทำงานได้แบบไม่สมบูรณ์\n- ยูนิตส่วนมากยังไม่เสร็จ\n- ที่อย่างที่เห็นอาจเปลี่ยนแปลงได้หรือลบออกโดยสิ้นเชิงในอนาคต\n\nแจ้งบัคหรือปัญหาที่พบเจอได้ที่ [accent]Github[].
indev.notready = ส่วนนี้ของเกมยังไม่พร้อมให้ใช้งาน
load.sound = เสียง
load.map = แมพ
@@ -31,7 +31,7 @@ load.system = ระบบ
load.mod = มอด
load.scripts = สคริปต์
be.update = A new Bleeding Edge build is available:
be.update = เวอร์ชั้นล่าสุดออกแล้ว:
be.update.confirm = ดาวน์โหลดเวอร์ชั่นใหม่แล้วรีสตาร์ทเลยไหม?
be.updating = กำลังอัปเดต...
be.ignore = ยกเลิก
@@ -42,7 +42,7 @@ schematic = แผนผัง
schematic.add = กำลังบันทึกแผนผัง...
schematics = แผนผัง
schematic.replace = มีแผนผังที่ใช้ชื่อนี้แล้ว. แทนที่เลยไหม?
schematic.exists = A schematic by that name already exists.
schematic.exists = มีแผนผังในชื่อนั้นอยู่แล้ว
schematic.import = นำเข้าแผนผัง...
schematic.exportfile = ส่งออกไฟล์
schematic.importfile = นำเข้าไฟล์
@@ -62,17 +62,17 @@ stat.built = จำนวนสิ่งก่อสร้างที่สร
stat.destroyed = จำนวนสิ่งก่อสร้างของศัตรูที่ทำลายไปได้:[accent] {0}
stat.deconstructed = จำนวนสิ่งก่อสร้างที่ถูกทำลายไป:[accent] {0}
stat.delivered = ทรัพยากรที่ส่งไปได้:
stat.playtime = Time Played:[accent] {0}
stat.playtime = ระยะเวลาที่เล่นไป:[accent] {0}
stat.rank = ระดับ: [accent]{0}
globalitems = [accent]Global Items
globalitems = [accent]ไอเท็มโกลบอล
map.delete = คุณแน่ใจหรือว่าจะลบแมพชื่อ "[accent]{0}[]"?
level.highscore = คะแนนสูงสุด: [accent]{0}
level.select = เลือกด่าน
level.mode = เกมโหมด:
coreattack = < แกนกลางกำลังถูกโจมตี! >
nearpoint = [[ [scarlet]ออกจากดรอปพอยท์ด่วน IMMEDIATELY[] ]\nการทำลายล้างกำลังใกล้เข้ามา
database = ฐานข้อมูหลั
database = ฐานข้อมูหลั
savegame = เซฟเกม
loadgame = โหลดเกม
joingame = เข้าร่วมเกม
@@ -90,12 +90,12 @@ maps.browse = ค้นหาแมพ
continue = ต่อ
maps.none = [lightgray]ไม่มีแมพ!
invalid = ไม่ถูกต้อง
pickcolor = Pick Color
pickcolor = เลือกสี
preparingconfig = กำลังเตรียม Config
preparingcontent = กำลังเตรียม Content
uploadingcontent = กำลังอัปโหลด Content
preparingcontent = กำลังเตรียมเนื้อหา
uploadingcontent = กำลังอัปโหลดเนื้อหา
uploadingpreviewfile = กำลังอัปโหลดไฟล์พรีวิว
committingchanges = Comitting Changes
committingchanges = กำลังทำการเปลี่ยนแปลง
done = เรียบร้อย
feature.unsupported = อุปกรณ์ของคุณไม่รองรับฟีเจอร์นี้
@@ -106,53 +106,53 @@ mods.none = [lightgray]ไม่พบมอด!
mods.guide = คู่มือการทำมอด
mods.report = รายงานบัค
mods.openfolder = เปิดมอดโฟลเดอร์
mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mods.reload = โหลดใหม่
mods.reloadexit = เกมจะออกเพื่อจะโหลดมอด
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]เปิดใช้งาน
mod.disabled = [scarlet]ปิดใช้งาน
mod.disable = ปิดใช้งาน
mod.content = Content:
mod.content = เนื้อหา:
mod.delete.error = ไม่สามารถลบมอดได้. ไฟล์อาจอยู่ในระหว่างการใช้งาน.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.requiresversion = [scarlet]เวอร์ชั่นเกมขั้นต่ำที่ต้องการ: [accent]{0}
mod.outdated = [scarlet]ไม่สามารถใช้ได้ในเวอร์ชั่น V6 (ไม่มี minGameVersion: 105)
mod.missingdependencies = [scarlet]dependencies หาย: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.erroredcontent = [scarlet]เนื้อหาผิดพลาด
mod.errors = มีข้อผิดพลาดเกิดขึ้นระหว่าโหลดเนื้อหา
mod.noerrorplay = [scarlet]คุณมีมอดที่มีข้อผิดพลาด.[] กรุณาปิดมอดนั้นๆหรือแก้ไขข้อผิดพลาดก่อนที่จะเล่น
mod.nowdisabled = [scarlet]มอด '{0}' ไม่มี dependencies:[accent] {1}\n[lightgray]จำเป็นต้องโหลดมอดพวกนี้ก่อน\nมอดนี้จะถูกปิดใช้งานโดยอัตโนมัติ
mod.enable = เปิดใช้งาน
mod.requiresrestart = เกมจะปิดลงเพื่อใส่มอด
mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด
mod.import = นำเข้ามอด
mod.import.file = Import File
mod.import.file = นำเข้าไฟล์
mod.import.github = นำเข้ามอดจาก Github
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.jarwarn = [scarlet]มอดไฟล์ JAR นั้นค่อนข้างไม่ปลอดภัย.[]\nกรุณาเช็คให้แน่ใจว่าคุณนำเข้ามอดนี้จะแหล่งที่เชื่อถือได้!
mod.item.remove = ไอเทมนี้เป็นส่วนหนึ่งของมอด[accent] '{0}'[]. หากต้องการนำออก กรุณาถอดการติดตั้งมอดนั้น
mod.remove.confirm = มอดนี้จะถูกลบ
mod.author = [lightgray]ผู้สร้าง:[] {0}
mod.missing = เซฟนี้มีมอดที่คุณอัปเดตหรือไม่ได้ติดตั้งแล้ว. อาจทำให้เซฟเสีย. คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]Mods:\n{0}
mod.missing = เซฟนี้มีมอดที่คุณอัปเดตหรือไม่ได้ติดตั้งแล้ว. อาจทำให้เซฟเสีย. คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]มอดที่ใช้:\n{0}
mod.preview.missing = ก่อนที่จะนำมอดไปลงใน workshop, คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของมอดแล้วลองอีกครั้ง
mod.folder.missing = มอดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงใน workshop ได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดมอด
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
mod.scripts.disable = เครื่องของคุณไม่รองรับมอดที่มี scripts. คุณจำเป็นต้องปิดมอดเหล่านี้ก่อนจึงจะสามารถเล่นได้.
about.button = เกี่ยวกับ
name = ชื่อ:
noname = ใส่ชื่อ[accent] ผู้เล่น[] ก่อน.
planetmap = Planet Map
launchcore = Launch Core
planetmap = แผนที่ดาวเคราะห์
launchcore = ส่ง Core
filename = ชื่อไฟล์:
unlocked = content ใหม่ปลดล็อค!
unlocked = เนื้อหาใหม่ปลดล็อค!
completed = [accent]สำเร็จ
techtree = ความคืบหน้าในการวิจัย
research.list = [lightgray]วิจัย:
research = วิจัย
researched = [lightgray]{0} วิจัยแล้ว.
research.progress = {0}% complete
research.progress = เสร็จแล้ว {0}%
players = {0} ผู้เล่น
players.single = {0} ผู้เล่น
players.search = search
players.notfound = [gray]no players found
players.search = ค้นหา
players.notfound = [gray]ไม่พบผู้เล่น
server.closing = [accent]กำลังปิดเซิฟเวอร์...
server.kicked.kick = คุณถูกเตะออกจากเซิฟเวอร์!
server.kicked.whitelist = คุณไม่ได้อยู่ใน whitelisted
@@ -168,8 +168,8 @@ server.kicked.nameInUse = มีคนที่ใช้ชืชื่อนี
server.kicked.nameEmpty = ชื่อของคุณไม่สามารถใช้ได้
server.kicked.idInUse = คุณเชื่อมต่อกับเซิฟเวอร์นี้อยู่แล้ว เราไม่อนุญาตให้เชื่อมต่อ 2 บัญชีในเซฟเวอร์เดียวกัน
server.kicked.customClient = เซิฟเวอร์นี้ไม่รองรับ builds ปรับแต่ง. กรุณาโหลดของ official.
server.kicked.gameover = Game over!
server.kicked.serverRestarting = The server is restarting.
server.kicked.gameover = จบเกม!
server.kicked.serverRestarting = เซิฟเวอร์กำลังเริ่มใหม่.
server.versions = เวอร์ชั่นของคุณ:[accent] {0}[]\nเวอร์ชั่นของเซิฟเวอร์:[accent] {1}[]
host.info = ปุ่ม [accent]โฮสต์[] นั้นโฮสต์เซฟเวอร์ที่พอร์ท [scarlet]6567[]. \nทุกคนที่อยู่ใน [lightgray]wifi หรือ local network[] เดียวกันจะสามารถเห็นเซิฟเวอร์ของคุณในลิสของเซิฟเวอร์ได้\n\nถ้าคุณต้องการให้ผู้เล่นอื่นๆสามารถเชื่อมต่อได้จากทุกที่โดยใช้ IP, จำเป็นจะต้องใช้การ [accent]port forwarding[] \n\n[lightgray]Note: ถ้าผู้เล่นคนใดมีปัญหาในการเชื่อมต่อ LAN ของคุณ เช็คให้แน่ใจว่าคุณได้อนุญาตให้ Mindustry เข้าถึง local network ของคุณในการตั้งค่า firewall. จำให้ว่า network สาธารณะบางครั้งไม่อนุญาตการค้นหาเซิฟเวอร์
join.info = คุณสามารถใส่ [accent]IP ของเซิฟเวอร์[] เพื่อที่จะเชื่อมต่อหรือค้นหา เซิฟเวอร์ที่ใช้[accent]local network[] จะสามารถเชื่อมโดยใช้\n LAN หรือ WAN ก็ได้\n\n[lightgray]โน้ต: เกมนี้ไม่มีระบบค้นหาเซิฟเวอร์ global ให้อัตโนมัติserver list; ถ้าคุณต้องการเชื่อมต่อกับเซิฟเวอร์โดยใช้ IP, คุณจำเป็นต้องถาม IP ผู้เล่นที่โฮสต์เซิฟเวอร์นั้นๆ.
@@ -185,9 +185,9 @@ server.refreshing = กำลังรีเฟรชเซิฟเวอร์
hosts.none = [lightgray]ไม่พบเซิฟเวอร์ใน local!
host.invalid = [scarlet]ไม่สามารถเชื่อมต่อกับโฮสต์ได้
servers.local = Local Servers
servers.remote = Remote Servers
servers.global = Community Servers
servers.local = เซิฟเวอร์ Local
servers.remote = เซิฟเวอร์ Remote
servers.global = เซิฟเวอร์ Community
trace = Trace ผู้เล่น/ แกะรอยผู้เล่น
trace.playername = ชื่อผู้เล่น: [accent]{0}
@@ -269,7 +269,7 @@ copylink = คัดลอกลิ้งค์
back = กลับ
data.export = ส่งออกข้อมูล
data.import = นำเข้าข้อมูล
data.openfolder = Open Data Folder
data.openfolder = เปิดโฟลเดอร์ข้อมูล
data.exported = ข้อมูลส่งออกแล้ว
data.invalid = นี่ไม่ใช่ข้อมูลเกมที่ถูกต้อง.
data.import.confirm = การนำเข้าข้อมูลจากภายนอกจะเขียนทับข้อมูลเก่า[scarlet]ทั้งหมด[]\n[accent]และไม่สามารถย้อนกลับได้![]\n\nหลังจากที่นำข้อมูลแล้วเกมจะปิดลงโดยทันที
@@ -278,7 +278,7 @@ quit.confirm.tutorial = คุณแน่ใจหรือว่าคุณ
loading = [accent]กำลังโหลด...
reloading = [accent]กำลังรีโหลดมอด...
saving = [accent]กำลังเซฟ...
respawn = [accent][[{0}][] to respawn in core
respawn = [accent][[{0}]][]เพื่อเกิดใหม่ที่ core
cancelbuilding = [accent][[{0}][]เพื่อเคลียแผน
selectschematic = [accent][[{0}][]เพื่อเลือกและคัดลอก
pausebuilding = [accent][[{0}][]เพื่อหยุดการสร้างชั่วคราว
@@ -315,7 +315,7 @@ publish.error = การเผยแพร่ไอเท็มดังต่
steam.error = ไม่สามารถเริ่ม Steam service ได้\nError: {0}
editor.brush = แปรง
editor.openin = เปิดน Editor
editor.openin = เปิดน Editor
editor.oregen = การเกิดของแร่
editor.oregen.info = การเกิดของแร่:
editor.mapinfo = ข้อมูลของแมพ
@@ -331,13 +331,13 @@ editor.newmap = แมพใหม่
workshop = Workshop
waves.title = Waves
waves.remove = ลบ
waves.never = <never>
waves.never = <ไม่เคย>
waves.every = ทุกๆ
waves.waves = wave(s)
waves.perspawn = ต่อสปาวน์
waves.shields = shields/wave
waves.to = to
waves.guardian = Guardian
waves.shields = เกราะ/wave
waves.to = ถึง
waves.guardian = การ์เดียน
waves.preview = พรีวิว
waves.edit = แก้ไข...
waves.copy = คัดลอกไปยังคลิปบอร์ด
@@ -346,8 +346,8 @@ waves.invalid = waves ในคลิปบอร์ดไม่ถูกต้
waves.copied = คัดลอก Waves แล้ว
waves.none = ไม่ได้กำหนดศัตรู\nwave layouts เปล่าจะถูกแทนที่โดย layout ค่าเริ่มต้นของเกม
wavemode.counts = counts
wavemode.totals = totals
wavemode.counts = จำนวน
wavemode.totals = ทั้งหมด
wavemode.health = health
editor.default = [lightgray]<ค่าเริ่่มต้น>
@@ -415,8 +415,8 @@ toolmode.drawteams.description = วาดทีมแทนที่จะเ
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้
filter.distort = บิดเบือน
filter.noise = นอยส์
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.enemyspawn = เบือกที่เกิดศัตรู
filter.corespawn = เลือก Core
filter.median = เฉลี่ย
filter.oremedian = เฉลี่ยแร่
filter.blend = ผสมผสาน
@@ -436,7 +436,7 @@ filter.option.circle-scale = สเกลวงกลม
filter.option.octaves = เลอะเลือน
filter.option.falloff = หลุด
filter.option.angle = มุม
filter.option.amount = Amount
filter.option.amount = จำนวน
filter.option.block = บล็อค
filter.option.floor = พื้น
filter.option.flooronto = พื้น Target
@@ -474,7 +474,7 @@ requirement.capture = Capture {0}
resume = เล่นต่อในโซน:\n[lightgray]{0}
bestwave = [lightgray]Wave สูงสุด: {0}
launch = < ส่ง >
launch.text = Launch
launch.text = ส่ง
launch.title = ส่งเรียบร้อย
launch.next = [lightgray]โอกาสครั้งหน้าที่ wave {0}
launch.unable2 = [scarlet]ไม่สามารถส่งได้[]
@@ -483,8 +483,8 @@ launch.skip.confirm = ถ้าคุณข้ามตอนนี้, คุ
uncover = เปิดเผย
configure = ตั้งค่า Loadout
loadout = Loadout
resources = Resources
bannedblocks = Banned Blocks
resources = ทรัพยากร
bannedblocks = บล็อคต้องห้าม
addall = เพิ่มทั้งหมด
launch.destination = Destination: {0}
configure.invalid = จำนวนต้อยู่ระหว่าง 0 ถึง {0}.
@@ -508,18 +508,18 @@ error.io = Network I/O error.
error.any = Unknown network error.
error.bloom = ไม่สามารถเริ่มต้น bloom ได้\nอุปกรณ์ของคุณอาจไม่รองรับ
weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.rain.name = ฝน
weather.snow.name = หิมะ
weather.sandstorm.name = พายุทราย
weather.sporestorm.name = พายุสปอร์
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
sectors.production = Production:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ
sectors.resources = ทรัพยากร:
sectors.production = การผลิต:
sectors.stored = เก็บ:
sectors.resume = ทำต่อ
sectors.launch = ส่ง
sectors.select = เลือก
sectors.nonelaunch = [lightgray]none (sun)
sector.groundZero.name = Ground Zero
@@ -534,22 +534,22 @@ sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
sector.groundZero.description = ที่ที่ดีที่สุดในการเริ่มต้นอีกครั้ง. ศัตรูมีน้อย. ทรัพยากรน้อยฃ.\nเก็บตะกั่วและทองแดงให้ได้มากที่สุด.\nแล้วไปต่อ.
sector.frozenForest.description = แม้แต่ที่นี่, ที่ที่อยู่ใกล้ภูเขา, สปอร์ก็ยังแพร่มาถึงที่นี่. อากาศที่เย็นเยือกไม่สามารถหยุดยั้งพวกมันได้ตลอดไป.\n\nเริ่มต้นการใช้ไฟฟ้า. สร้างเครื่องกำเนิดไฟฟ้าเผาไหม้ถ่าน. เรียนรู้ที่จะใช้เครื่องซ่อมแซม.
sector.saltFlats.description = ณ ขอบของทะเลทราย เป็นที่ตั้งของ Salt Flats. สามารถพบทรัพยากรบางอย่างได้ที่นี่.\n\nศัตรูได้ตั้งฐานเก็บทรัพยากรไว้ที่นี่. ทำลาย core ของพวกมัน. อย่าให้มีอะไรเหลือ.
sector.craters.description = น้ำขังอยู่ในหลุมอุกกาบาศนี้, ที่นี้เป็นอนุสรณ์ของสองคราม. ยึดพื้นที่นี่มา. เก็บทราย. เผากระจกเมต้า. ปั๊มน้ำเพื่อมาหล่อเย็นป้อมปืนและแท่นขุดเจาะ.
sector.ruinousShores.description = ต่อจากของเสียต่างๆ, เป็นที่ตั้งของชายฝั่ง. ครั้งก่อน, ที่นี่เคยเป็นที่ตั้งของฐานป้องกันชายฝั่ง. ณ ตอนนี้แทบจะไม่เหลือแล้ว. มีเหลือแค่ระบบการป้องกันพื้นฐาน, ทุกอย่างที่เหลือถูกทำลายเหลือเพียงแค่เศษเหล็ก.\nทำการขยายการสำรวจต่อไป. ค้นพบกับเทคโนโลยีอีกครั้ง.
sector.stainedMountains.description = เข้าลึกไปในพื้นที่ จะพบกับภูเขา, ซึ่งยังไม่ถูกสปอร์แตะต้อง.\nขุดไทเทเนียมที่อุดมสมบูรณ์ในพื้นที่นี้. เรียนรู้ที่จะใช้มัน.\n\nมีศัตรูมากขึ้นในบริเวณนี้. อย่าปล่อยให้พวกมันปล่อยยูนิตที่แข็งแกร่งที่สุดของพวกมันออกมา.
sector.overgrowth.description = พื้นที่นี้ถูกปกคลุมไปด้วยพืช, ใกล้กับแหล่งกำเนิของสปอร์.\nศัตรูได้ตั้งฐานเฝ้าระวังไว้ที่นี่. สร้างยูนิตไททัน. ทำลายฐานซะ. แล้วนำสิ่งที่ถูกยึดไปกลับคืนมา.
sector.tarFields.description = ขอบของพื้นที่ผลิตน้ำมัน, อยู่ระหว่างภูเขาและทะเลทราย. หนึ่งในพื้นที่ที่มีแหล่งน้ำมันดิบที่ใช้ได้.\nแม้ว่าจะถูกทิ้งร้าง, พื้นที่นี้ยังคงมีทัพของศัตรูอยู่ใกล้ๆ. อย่าประมาทกับพวกมัน.\n\n[lightgray]วิจัยเทคโนโลยีการแปรรูปน้ำมันหากเป็นไปได้.
sector.desolateRift.description = เป็นพื้นที่ที่อันตรายมาก. ทรัพยากรมากมาย, แต่พื้นที่น้อย. ความเสี่ยงการโดนทำลายล้างสูง. ออกไปจากที่นี่ให้ไวที่สุด. อย่าถูกหลอกโดนระยะเวลาระหว่างการโจมตีของศัตรูที่เว้นไว้นานกว่าปกติ.
sector.nuclearComplex.description = สถานที่ผลิตและแปรรูปทอเรี่ยมเก่า, ถูกทำลายกลายเป็นซาก.\n[lightgray]วิจัยทอเรี่ยมและวิธีการใช้มัน.\n\nศัตรูในบริเวณนี้มีจำนวนมาก, ตรวจตราหาผู้บุกรุกอยู่ตลอดเวลา.
sector.fungalPass.description = พื้นที่ระหว่างพื้นที่สูงและต่ำของภูเขา, พื้นที่นี้เต็มไปด้วยสปอร์. ฐานลาดตระเวนขนาดเล็กของศัตรูตั้งอยู่ที่นี่.\nทำลายมันซะ.\nใช้ยูนิตเด็กเกอร์และครอว์เลอร์. ทำลาย core ทั้งสองซะ.
settings.language = ภาษา
settings.data = ข้อมูลเกม
settings.reset = รีเซ็ตเป็นค่าเริ่มต้น
settings.rebind = Rebind
settings.rebind = แก้ไขปุ่ม
settings.resetKey = Reset
settings.controls = การควบคุม
settings.game = เกม
@@ -558,65 +558,65 @@ settings.graphics = กราฟิก
settings.cleardata = เคลียร์ข้อมูลเกม...
settings.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์ข้อมูลเกม?\nสิ่งที่ทำไปแล้วจะไม่สามารถย้อนกลับได้!
settings.clearall.confirm = [scarlet]คำเตือน![]\nการกระทำนี้จะลบข้อมูลทั้งหมด นั้นรวมไปถึงเซฟ, แมพ, สิ่งที่ปลดล็อคแล้วและ keybinds.\nเมื่อคุณกด 'โอเค' เกมจะลบข้อมูลทุกอย่างและออกโดยอัตโนมัติ
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearsaves.confirm = คุณแน่ใจหรือว่าคุณต้องการเคลียร์เซฟทั้งหมด?
settings.clearsaves = เคลียร์เซฟ
paused = [accent]< หยุดชั่วคราว >
clear = เคลียร์
banned = [scarlet]แบน
unplaceable.sectorcaptured = [scarlet]Requires captured sector
unplaceable.sectorcaptured = [scarlet]ต้องการ captured sector
yes = ใช่
no = ไม่
info.title = ข้อมูล
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
unit.nobuild = [scarlet]Unit can't build
blocks.input = นำเข้า
blocks.output = ส่งออก
blocks.booster = บูสเตอร์
blocks.tiles = Required Tiles
blocks.affinities = Affinities
unit.nobuild = [scarlet]ยูนิตไม่สามารถสร้างได้
stat.input = นำเข้า
stat.output = ส่งออก
stat.booster = บูสเตอร์
stat.tiles = ต้องการ Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = ความจุพลังงาน
blocks.powershot = หน่วยพลังงาน/นัด
blocks.damage = ดาเมจ
blocks.targetsair = ยิงอากาศยาน
blocks.targetsground = ยิงภาคพื้นดิน
blocks.itemsmoved = ความเร็วเคลื่อนที่
blocks.launchtime = เวลาระหว่างการส่ง
blocks.shootrange = ระยะยิง
blocks.size = ขนาด
blocks.displaysize = Display Size
blocks.liquidcapacity = จุของเหลว
blocks.powerrange = ระยะพลังงาน
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = จำนวนการเชื่อมต่อสูงสุด
blocks.poweruse = ใช้พลังงาน
blocks.powerdamage = หน่วยพลังงาน/ดาเมจ
blocks.itemcapacity = จุไอเท็ม
blocks.basepowergeneration = กำเนิดพลังงานพื้นฐาน
blocks.productiontime = เวลาที่ใช้ในการผลิต
blocks.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
blocks.speedincrease = เพิ่มความเร็ว
blocks.range = ระยะ
blocks.drilltier = ขุดได้
blocks.drillspeed = ความเร็วขุดพื้นฐาน
blocks.boosteffect = แอฟเฟ็คของบูสต์
blocks.maxunits = จำนวนยูนิตสูงสุด
blocks.health = เลือด
blocks.buildtime = เวลาในการสร้าง
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = ใช้
blocks.inaccuracy = ความคลาดเคลื่อน
blocks.shots = นัด
blocks.reload = นัด/วินาที
blocks.ammo = กระสุน
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = ความจุพลังงาน
stat.powershot = หน่วยพลังงาน/นัด
stat.damage = ดาเมจ
stat.targetsair = ยิงอากาศยาน
stat.targetsground = ยิงภาคพื้นดิน
stat.itemsmoved = ความเร็วเคลื่อนที่
stat.launchtime = เวลาระหว่างการส่ง
stat.shootrange = ระยะยิง
stat.size = ขนาด
stat.displaysize = ขนาดที่โชว์
stat.liquidcapacity = จุของเหลว
stat.powerrange = ระยะพลังงาน
stat.linkrange = Link Range
stat.instructions = คำแนะนำ
stat.powerconnections = จำนวนการเชื่อมต่อสูงสุด
stat.poweruse = ใช้พลังงาน
stat.powerdamage = หน่วยพลังงาน/ดาเมจ
stat.itemcapacity = จุไอเท็ม
stat.basepowergeneration = กำเนิดพลังงานพื้นฐาน
stat.productiontime = เวลาที่ใช้ในการผลิต
stat.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
stat.speedincrease = เพิ่มความเร็ว
stat.range = ระยะ
stat.drilltier = ขุดได้
stat.drillspeed = ความเร็วขุดพื้นฐาน
stat.boosteffect = แอฟเฟ็คของบูสต์
stat.maxunits = จำนวนยูนิตสูงสุด
stat.health = เลือด
stat.buildtime = เวลาในการสร้าง
stat.maxconsecutive = ติดต่อกันสูงสุด
stat.buildcost = ใช้
stat.inaccuracy = ความคลาดเคลื่อน
stat.shots = นัด
stat.reload = นัด/วินาที
stat.ammo = กระสุน
stat.shieldhealth = เลือดของเกราะ
stat.cooldowntime = เวลา Cooldown
bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.noresources = ทรัพยากรหาย
bar.corereq = ฐาน Core ที่ต้องการ
bar.drillspeed = ความเร็วขุด: {0}/s
bar.pumpspeed = ความเร็วปั้ม: {0}/s
bar.efficiency = ประสิทธิภาพ: {0}%
@@ -627,7 +627,7 @@ bar.poweroutput = พลังงานออก: {0}
bar.items = ไอเท็ม: {0}
bar.capacity = ความจุ: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[ยูนิตถูกปิด]
bar.liquid = ของเหลว
bar.heat = ความร้อน
bar.power = พลังงาน
@@ -660,11 +660,11 @@ unit.persecond = /วินาที
unit.perminute = /min
unit.timesspeed = เท่าเร็วขึ้น
unit.percent = %
unit.shieldhealth = shield health
unit.shieldhealth = เลือดเกราะ
unit.items = ไอเท็ม
unit.thousands = k
unit.millions = mil
unit.billions = b
unit.thousands = พัน
unit.millions = ล้าน
unit.billions = พันล้าน
category.general = ทั่วไป
category.power = พลังงาน
category.liquids = ของเหลว
@@ -677,13 +677,13 @@ setting.shadows.name = เงา
setting.blockreplace.name = แนะนำบล็อคโดยอัตโนมัติ
setting.linear.name = การกรองเชิงเส้น
setting.hints.name = คำแนะนำ
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.flow.name = แสดงอัตราการไหลของทรัพยากร[scarlet] (รุ่นทดลอง)
setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ
setting.mapcenter.name = Auto Center Map To Player
setting.mapcenter.name = ปรับแมพให้อยู่ตรงกลางตามผู้เล่นโดยอัตโนมัติ
setting.animatedwater.name = แอนิเมชั่นน้ำ
setting.animatedshields.name = แอนิเมชั่นเกราะ
setting.antialias.name = Antialias[lightgray] (จำเป็นต้องรีสตาร์ท)[]
setting.playerindicators.name = Player Indicators
setting.playerindicators.name = ตัวบอกผู้เล่น
setting.indicators.name = ตัวบอกศัตรู/พักพวก
setting.autotarget.name = เล็งเป้าอัตโนมัติ
setting.keyboard.name = การควบคุมแบบ เม้าส์+คีย์บอร์ด
@@ -702,25 +702,25 @@ setting.difficulty.name = ระดับความยาก:
setting.screenshake.name = การสั่นของจอ
setting.effects.name = แสดงเอฟเฟ็ค
setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย
setting.blockstatus.name = Display Block Status
setting.blockstatus.name = แสดงสเตตัสของบล็อค
setting.conveyorpathfinding.name = Pathfinding
setting.sensitivity.name = ความไวของตัวควบคุม
setting.saveinterval.name = ระยะห่าวระหว่างเซฟ
setting.seconds = {0} วินาที
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.blockselecttimeout.name = การหมดเวลาในการเลือกบล็อค
setting.milliseconds = {0} มิลลิวินาที
setting.fullscreen.name = เต็มจอ
setting.borderlesswindow.name = วินโดว์แบบไร้ขอบ[lightgray] (อาจจะต้องรีตาร์ท)
setting.fps.name = แสดง FPS และ Ping
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.smoothcamera.name = กล้องแบบสมูท
setting.blockselectkeys.name = แสดงปุ่มเลือกบล็อค
setting.vsync.name = VSync
setting.pixelate.name = Pixelate[lightgray] (ปิดใช้งานแอนิเมชั่น)
setting.minimap.name = แสดงมินิแมพ
setting.coreitems.name = Display Core Items (WIP)
setting.coreitems.name = แสดงไอเท็มใน Core (ยังไม่เสร็จสมบูรณ์)
setting.position.name = แสดงตำแหน่งของผู้เล่น
setting.musicvol.name = ระดับเสียงเพลง
setting.atmosphere.name = Show Planet Atmosphere
setting.atmosphere.name = แสดงชั้นบรรยากาศของดาวเคราะห์
setting.ambientvol.name = ระดับเสียงล้อมรอบ
setting.mutemusic.name = ปิดเพลง
setting.sfxvol.name = ระดับเสียง SFX
@@ -728,10 +728,10 @@ setting.mutesound.name = ปิดเสียง
setting.crashreport.name = ส่งรายงานการแครชแบบไม่ระบุตัวตน
setting.savecreate.name = สร้างเซฟโดยอัตโนมัติ
setting.publichost.name = การมองเห็นเซิฟเวอร์สาธารณะ
setting.playerlimit.name = Player Limit
setting.playerlimit.name = จัดกัดผู้เล่น
setting.chatopacity.name = ความโปร่งแสงของแชท
setting.lasersopacity.name = ความโปร่งแสงของเลเซอร์พลังงาน
setting.bridgeopacity.name = Bridge Opacity
setting.bridgeopacity.name = ความโปร่งแสงของสะพาน
setting.playerchat.name = แสดงบับเบิ้ลแชทของผู้เล่น
public.confirm = คุณต้องการให้เกมของคุณเปิดเป็นสาธารณะหรือไม่?\n[accent]ทุกคนจะสามารถเข้าร่วมเกมของคุณได้.\n[lightgray]คุณสามารถเปลี่ยนการตั้งค่านี้ได้ที่ ตั้งค่า->เกม->การมองเห็นเซิฟเวอร์สาธารณะ.
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิฟเวอร์สาธารณะได้
@@ -743,54 +743,54 @@ keybinds.mobile = [scarlet]การตั้งค่าปุ่มส่ว
category.general.name = ทั่วไป
category.view.name = วิว
category.multiplayer.name = ผู้เล่นหลายคน
category.blocks.name = Block Select
category.blocks.name = เลือกบล็อค
command.attack = โจมตี
command.rally = ชุมนุม
command.retreat = ถอยกลับ
command.idle = Idle
command.idle = อยู่เฉยๆ
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.respawn.name = เกิดใหม่
keybind.control.name = ควบคุมยูนิต
keybind.clear_building.name = เคลียร์สิ่งก็สร้าง
keybind.press = กดปุ่มใดก็ได้...
keybind.press.axis = กดแกนหรือปุ่มใดก็ได้...
keybind.screenshot.name = แมพ Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.toggle_power_lines.name = เปิดปิดเลเซอร์พลังงาน
keybind.toggle_block_status.name = เปิดปิดสถานะของบล็อค
keybind.move_x.name = เคลื่อนที่ในแกน x
keybind.move_y.name = เคลี่อนที่ในแกน y
keybind.mouse_move.name = ตามเม้าส์
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.pan.name = แพนวิว
keybind.boost.name = บูสต์
keybind.schematic_select.name = เลือกภูมิภาค
keybind.schematic_menu.name = เมนู Schematic
keybind.schematic_flip_x.name = กลับ Schematic ในแกน X
keybind.schematic_flip_y.name = กลับ Schematic ในแกน Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.category_prev.name = หมวดหมู่ก่อนหน้า
keybind.category_next.name = หมวดหมู่ถ้ดไป
keybind.block_select_left.name = เลือกบล็อค ซ้าย
keybind.block_select_right.name = เลือกบล็อค ขวา
keybind.block_select_up.name = เลือกบล็อค ขึ้น
keybind.block_select_down.name = เลือกบล็อค ลง
keybind.block_select_01.name = หมวดหมู่/เลือกบล็อค 1
keybind.block_select_02.name = หมวดหมู่/เลือกบล็อค 2
keybind.block_select_03.name = หมวดหมู่/เลือกบล็อค 3
keybind.block_select_04.name = หมวดหมู่/เลือกบล็อค 4
keybind.block_select_05.name = หมวดหมู่/เลือกบล็อค 5
keybind.block_select_06.name = หมวดหมู่/เลือกบล็อค 6
keybind.block_select_07.name = หมวดหมู่/เลือกบล็อค 7
keybind.block_select_08.name = หมวดหมู่/เลือกบล็อค 8
keybind.block_select_09.name = หมวดหมู่/เลือกบล็อค 9
keybind.block_select_10.name = หมวดหมู่/เลือกบล็อค 10
keybind.fullscreen.name = เปิด/ปิด Fullscreen
keybind.select.name = เลือก/ยิง
keybind.diagonal_placement.name = วางเป็นแนวทแยง
keybind.pick.name = เลือกบล็อค
keybind.break_block.name = ทุบบล็อค
keybind.deselect.name = ยกเลิกการเบือก
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.pickupCargo.name = ยกของขึ้น
keybind.dropCargo.name = วางของลง
keybind.command.name = คำสั่ง
keybind.shoot.name = ยิง
keybind.zoom.name = ซูม
keybind.menu.name = เมนู
@@ -811,7 +811,7 @@ keybind.zoom_minimap.name = ซูมมินิแมพ
mode.help.title = คำอธิบายโหมด
mode.survival.name = เอาชีวิตรอด
mode.survival.description = โหมดปกติ. ทรัพยากรมีจำกัดและ wave มาโดยอัตโนมัติ.\n[gray]ต้องมีสปาวน์ของศัตรูเพื่อที่จะเล่น.
mode.sandbox.name = Sandbox
mode.sandbox.name = โหมดอิสระ
mode.sandbox.description = ทรัพยาดรไม่จำกัดและ wave ไม่จับเวลา.
mode.editor.name = Editor
mode.pvp.name = PvP
@@ -825,10 +825,10 @@ rules.reactorexplosions = การระเบิดของ
rules.wavetimer = ตัวนับเวลาปล่อยคลื่น(รอบ)
rules.waves = คลื่น(รอบ)
rules.attack = โหมดการโจมตี
rules.buildai = AI Building
rules.buildai = สิ่ก่อสร้างของ AI
rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากรไม่จำกัด
rules.blockhealthmultiplier = พหุคูณเลือดของบล็อค
rules.blockdamagemultiplier = Block Damage Multiplier
rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อค
rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต
rules.unithealthmultiplier = พหุคูณเลือดของยูนิต
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
@@ -836,23 +836,23 @@ rules.enemycorebuildradius = รัศมีห้ามสร้างบริ
rules.wavespacing = ระยะเวลาระหว่างคลื่น(รอบ):[lightgray] (วินาที)
rules.buildcostmultiplier = พหุคูณจำนวนทรัพยากรที่ใช้ในการสร้าง
rules.buildspeedmultiplier = พหุคูณความเร็วในการสร้าง
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.deconstructrefundmultiplier = พหุคูณการคืนทรัพยากรเมื่อทำการทำลายสิ่งก่อสร้าง
rules.waitForWaveToEnd = คลื่น(รอบ)รอศัตรู
rules.dropzoneradius = รัศมีจุดเกิดของศัตรู:[lightgray] (ช่อง)
rules.unitammo = Units Require Ammo
rules.unitammo = ยูนิตต้องใช้กระสุน
rules.title.waves = คลื่น(รอบ)
rules.title.resourcesbuilding = ทรัพยากรและสิ่งก่อสร้าง
rules.title.enemy = ศัตรู
rules.title.unit = ยูนิต
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.duration = Duration:
rules.title.environment = สิ่งแวดล้อม
rules.lighting = แสง
rules.fire = ไฟ
rules.explosions = ดาเมจบล็อค/ยูนิตระเบิด
rules.ambientlight = แสงจากแวดล้อม
rules.weather = สภาพอากาศ
rules.weather.frequency = ความถี่:
rules.weather.duration = ระยะเวลา:
content.item.name = ไอเท็ม
content.liquid.name = ของเหลว
@@ -885,73 +885,73 @@ item.radioactivity = [lightgray]ค่ากัมมันตภาพรัง
unit.health = [lightgray]เลือด: {0}
unit.speed = [lightgray]ความเร็ว: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
unit.weapon = [lightgray]อาวุธ: {0}
unit.itemcapacity = [lightgray]ความจุไอเท็ม: {0}
unit.minespeed = [lightgray]ความเร็วการขุด: {0}%
unit.minepower = [lightgray]ความแรงการขุด: {0}
unit.ability = [lightgray]ความสามารถ: {0}
unit.buildspeed = [lightgray]ความเร็วการสร้าง: {0}%
liquid.heatcapacity = [lightgray]ความจุความร้อน: {0}
liquid.viscosity = [lightgray]ความหนืด: {0}
liquid.temperature = [lightgray]อุณหภูมิ: {0}
unit.dagger.name = แด็กเกอร์
unit.mace.name = Mace
unit.mace.name = เมส
unit.fortress.name = ฟอร์เทรส
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.nova.name = โนว่า
unit.pulsar.name = พอวซ่า
unit.quasar.name = ควอซ่า
unit.crawler.name = ครอว์เลอร์
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.toxopid.name = Toxopid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.quad.name = Quad
unit.oct.name = Oct
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.sei.name = Sei
unit.omura.name = Omura
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
unit.scepter.name = Scepter
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
unit.atrax.name = เอแทรซ
unit.spiroct.name = สปิรอคท์
unit.arkyid.name = อาร์คิดย์
unit.toxopid.name = โทโสพิด
unit.flare.name = แฟลร์
unit.horizon.name = ฮอไรซอน
unit.zenith.name = ซีนิท
unit.antumbra.name = แอนทัมบรา
unit.eclipse.name = อีคลิปส์
unit.mono.name = โมโน
unit.poly.name = โพลี
unit.mega.name = เมก้า
unit.quad.name = ควอด
unit.oct.name = ออกค์
unit.risso.name = ริสโส
unit.minke.name = มิงค์
unit.bryde.name = ไบรดย์
unit.sei.name = ไซย์
unit.omura.name = โอมูร่า
unit.alpha.name = อัลฟ่า
unit.beta.name = บีตเา
unit.gamma.name = แกมม่า
unit.scepter.name = สเซปเตอร์
unit.reign.name = เรน
unit.vela.name = เวล่า
unit.corvus.name = คอร์วัส
block.resupply-point.name = Resupply Point
block.parallax.name = Parallax
block.cliff.name = Cliff
block.resupply-point.name = จุดเติมของ
block.parallax.name = พาราแล็ซ
block.cliff.name = หน้าผ่า
block.sand-boulder.name = ก้อนหินทราย
block.grass.name = หญ้า
block.slag.name = Slag
block.salt.name = เกลือ
block.salt-wall.name = Salt Wall
block.salt-wall.name = กำแพงเกลือ
block.pebbles.name = ก้อนกรวด
block.tendrils.name = ไม้เลื้อย
block.sand-wall.name = Sand Wall
block.sand-wall.name = กำแพงทราย
block.spore-pine.name = ต้นสนสปอร์
block.spore-wall.name = Spore Wall
block.boulder.name = Boulder
block.snow-boulder.name = Snow Boulder
block.spore-wall.name = กำแพงสปอร์
block.boulder.name = ก้อยหินใหญ่
block.snow-boulder.name = หินหิมะใหญ่
block.snow-pine.name = ต้นสนที่คลุมหิมะ
block.shale.name = หินดินดาน
block.shale-boulder.name = ก้อนหินดินดาน
block.moss.name = ตะไคร่น้ำ
block.shrubs.name = พุ่มไม้
block.spore-moss.name = พุ่มไม้สปอร์
block.shale-wall.name = Shale Wall
block.shale-wall.name = กำแพงหินดินดาน
block.scrap-wall.name = กำแพงเศษเหล็ก
block.scrap-wall-large.name = กำแพงเศษเหล็กขนาดใหญ่
block.scrap-wall-huge.name = กำแพงเศษเหล็กขนาดใหญ่มาก
@@ -969,7 +969,7 @@ block.deepwater.name = น้ำลึก
block.water.name = น้ำ
block.tainted-water.name = น้ำเสีย
block.darksand-tainted-water.name = น้ำเสียบนทรายดำ
block.tar.name = น้ำมันดิ
block.tar.name = น้ำมันดิ
block.stone.name = หิน
block.sand.name = ทราย
block.darksand.name = ทรายดำ
@@ -979,17 +979,17 @@ block.craters.name = หลุมอุกกาบาต
block.sand-water.name = น้ำบนทราย
block.darksand-water.name = น้ำบนทรายดำ
block.char.name = ถ่าน
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite.name = ดาไซต์
block.dacite-wall.name = กำแพงดาไซต์
block.ice-snow.name = น้ำแข็งหิมะ
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
block.snow-wall.name = Snow Wall
block.dune-wall.name = Dune Wall
block.stone-wall.name = กำแพงหิน
block.ice-wall.name = กำแพงน้ำแข็ง
block.snow-wall.name = กำแพงหิมะ
block.dune-wall.name = กำแพงเนินทราย
block.pine.name = ต้นสน
block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall
block.mud.name = Mud
block.dirt.name = ดิน
block.dirt-wall.name = กำแพงดิน
block.mud.name = โคลน
block.white-tree-dead.name = ต้นไม้ขาวที่ตายแล้ว
block.white-tree.name = ต้มไม้ขาว
block.spore-cluster.name = กลุ่มสปอร์
@@ -1005,7 +1005,7 @@ block.dark-panel-4.name = แผ่นดำ 4
block.dark-panel-5.name = แผ่นดำ 5
block.dark-panel-6.name = แผ่นดำ 6
block.dark-metal.name = เหล็กดำ
block.basalt.name = Basalt
block.basalt.name = บะซอลต์
block.hotrock.name = หินร้อน
block.magmarock.name = หินแมกม่า
block.copper-wall.name = กำแพงทองแดง
@@ -1027,7 +1027,7 @@ block.hail.name = แฮล
block.lancer.name = แลนเซอร์
block.conveyor.name = สายพาน
block.titanium-conveyor.name = สายพานไทเทเนี่ยม
block.plastanium-conveyor.name = Plastanium Conveyor
block.plastanium-conveyor.name = สายพานพสาตตาเนี่ยม
block.armored-conveyor.name = สายพานเสริมเกราะ
block.armored-conveyor.description = เคลื่อนย้ายไอเท็มได้เร็วเทียบเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่สามารถรับไอเท็มจากด้านข้างและจากสายพานชนิดอื่นนอกจากสายพานชนิดเดียวกัน.
block.junction.name = ทางแยก
@@ -1036,10 +1036,10 @@ block.distributor.name = ตัวแจกจ่าย
block.sorter.name = เครื่องแยก
block.inverted-sorter.name = เครื่องแยกกลับด้าน
block.message.name = ตัวเก็บข้อความ
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.illuminator.name = ตัวเปล่งแสง
block.illuminator.description = แหล่งกำเนิดแสงขนาดเล็ก สามารถดัดแปลงได้. จำเป็นต้องใช้พลังงานในการทำงาน.
block.overflow-gate.name = ประตูระบายไอเทม
block.underflow-gate.name = Underflow Gate
block.underflow-gate.name = ประตูระบายไอเท็มย้อนกลับ
block.silicon-smelter.name = เตาเผาซิลิกอน
block.phase-weaver.name = เครื่องทอใยเฟส
block.pulverizer.name = เครื่องบด
@@ -1055,7 +1055,7 @@ block.surge-tower.name = เสาเสิร์จ
block.diode.name = ไดโอดแบตเตอรี่
block.battery.name = แบตเตอรี่
block.battery-large.name = แบตเตอรี่ขนาดใหญ่
block.combustion-generator.name = เครื่องกำเนิดไฟฟ้าโดยการสันดาป
block.combustion-generator.name = เครื่องกำเนิดไฟฟ้าเผาไหม้ถ่าน
block.steam-generator.name = เครื่องกำเนิดไฟฟ้าไอน้ำ
block.differential-generator.name = เครื่องกำเนิดไฟฟ้าดิฟเฟอเร่นเตอร์
block.impact-reactor.name = เตาปฏิกรณ์อัดกระแทก
@@ -1118,33 +1118,33 @@ block.container.name = ตู้เก็บของ
block.launch-pad.name = ฐานส่งของ
block.launch-pad-large.name = ฐานส่งของขนาดใหญ่
block.segment.name = Segment
block.command-center.name = Command Center
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.command-center.name = ศูนย์ควบคุม
block.ground-factory.name = โรงงานภาคพื้นดิน
block.air-factory.name = โรงงานภาคอากาศ
block.naval-factory.name = โรงงานทางน้ำ
block.additive-reconstructor.name = Reconstructor แบบบวก
block.multiplicative-reconstructor.name = Reconstructor แบบคูณ
block.exponential-reconstructor.name = Reconstructor แบบเอ็กโพเนนเชียว
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.payload-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome
block.payload-conveyor.name = สายพาน Mass
block.payload-router.name = ตัวเปลี่ยเส้นทาง Payload
block.disassembler.name = ตัวชำแหละ
block.silicon-crucible.name = เบ้าหลอมซิลิคอน
block.overdrive-dome.name = โดม Overdrive
block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.switch.name = สวิชต์
block.micro-processor.name = ตัวประมวลผล Micro
block.logic-processor.name = ตัวประมวลผล Logic
block.hyper-processor.name = ตัวประมวลผล Hyper
block.logic-display.name = ตัวแสดง Logic
block.large-logic-display.name = ตัวแสดง Logic ขนาดใหญ่
block.memory-cell.name = เซลล์ความจำ
team.blue.name = น้ำเงิน
team.crux.name = แดง
team.sharded.name = ส้ม
team.orange.name = ส้ม
team.derelict.name = derelict
team.derelict.name = ไม่มี
team.green.name = เขียว
team.purple.name = ม่วง
@@ -1208,12 +1208,12 @@ block.spore-press.description = อัดกระเปาะสปอร์ด
block.pulverizer.description = บดเศษเหล็กให้เป็นทรายละเอียด.
block.coal-centrifuge.description = ทำให้น้ำมันแข็งตัวเป็นก้อนถ่านหิน.
block.incinerator.description = ทำลายไอเท็มหรือของเหลวทุกอย่างที่ได้รับมา.
block.power-void.description = ทิ้งพลังงานทั้งหมดที่ได้รับ. เฉพาะ Sandbox เท่านั้น.
block.power-source.description = ส่งออกพลังงานไม่จำกัด. เฉพาะ Sandbox เท่านั้น.
block.item-source.description = ส่งออกไอเท็มไม่จำกัด. เฉพาะ Sandbox เท่านั้น.
block.item-void.description = ทำลายทุกไอเท็ม . เฉพาะ Sandbox เท่านั้น.
block.liquid-source.description = ส่งออกของเหลวไม่จำกัด. เฉพาะ Sandbox เท่านั้น.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.power-void.description = ทิ้งพลังงานทั้งหมดที่ได้รับ. เฉพาะ โหมดอิสระ เท่านั้น.
block.power-source.description = ส่งออกพลังงานไม่จำกัด. เฉพาะ โหมดอิสระ เท่านั้น.
block.item-source.description = ส่งออกไอเท็มไม่จำกัด. เฉพาะ โหมดอิสระ เท่านั้น.
block.item-void.description = ทำลายทุกไอเท็ม . เฉพาะ โหมดอิสระ เท่านั้น.
block.liquid-source.description = ส่งออกของเหลวไม่จำกัด. เฉพาะ โหมดอิสระ เท่านั้น.
block.liquid-void.description = ทิ้งของเหลวทุกชนิด. เฉพาะ โหมดอิสระ เท่านั้น.
block.copper-wall.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.
block.copper-wall-large.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.\nคลอบคลุมหลายข่อง.
block.titanium-wall.description = บล็อคป้องกันแข็งแกร่งปานกลาง.\nป้องกันศัตรูได้ในระดับหนึ่ง.
@@ -1222,8 +1222,8 @@ block.plastanium-wall.description = กำแพงพิเศษที่ส
block.plastanium-wall-large.description = กำแพงพิเศษที่สามารถดูดซับไฟฟ้าและป้องกันการต่อไฟกับโหนดพลังงานโดยอัตโนมัติได้.\nคลอบคลุมหลายช่อง.
block.thorium-wall.description = บล็อคป้องกันที่แข็งแรง.\nป้องกันศัตรูได้อย่างดี.
block.thorium-wall-large.description = บล็อคป้องกันที่แข็งแรง.\nป้องกันศัตรูได้อย่างดี.\nคลอบคลุมหลายช่อง.
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nคลอบคลุมหลายช่อง.
block.phase-wall.description = กำแพงที่เคลือบด้วยวัสดุสะท้อนพิเศษจำพวก phase. เบี่ยงเบนกระสุนส่วนใหญ่ที่รับมา.
block.phase-wall-large.description = กำแพงที่เคลือบด้วยวัสดุสะท้อนพิเศษจำพวก phase. เบี่ยงเบนกระสุนส่วนใหญ่ที่รับมา.\nคลอบคลุมหลายช่อง.
block.surge-wall.description = บล็อคป้องกันที่มีทนทานสูง.\nสะสมพลังงานจากกระสุน, แล้วปล่อยออกมาแบบสุ่ม.
block.surge-wall-large.description = บล็อคป้องกันที่มีทนทานสูง.\nสะสมพลังงานจากกระสุน, แล้วปล่อยออกมาแบบสุ่ม.\nคลอบคลุมหลายช่อง.
block.door.description = ประตูขนาดเล็ก. สามารถเปิดได้โดยการกด.
@@ -1235,7 +1235,7 @@ block.force-projector.description = สร้างสนามพลังง
block.shock-mine.description = ดาเมจศัตรูที่เหยียบ. แถบจะล่องหนต่อศัตรู.
block.conveyor.description = บล็อคขนส่งไอเท็มพื้นฐาน. เคลื่อนไอเท็มไปข้างหน้าและใส่ลงบล็อคโดยอัตโนมัติ. สามารถหมุนได้.
block.titanium-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. เคลื่อนไอเท็มเร็วกว่าสายพานทั่วไป.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.plastanium-conveyor.description = เคลื่อนย้ายไอเท็มเป็นชุด.\nรับไอดท็มจากด้านหลัง, และนำออกไปสามทางข้างหน้า.
block.junction.description = มีหน้าที่เป็นสะพานสำหรับสายพาน 2 สายข้ามกัน. มีประโยชน์สำหรับเวลาสายพาน 2 สายที่ขนไอเท็มมา 2 ชนิดไปยัง 2 สถานที่.
block.bridge-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ทำให้สามารถส่งไอเท็มข้ามบล็อคใดก็ได้ 3 ช่อง.
block.phase-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ใช้พลังงานเพื่อส่งไอเท็มไปยังสายพานเฟสอีกอัน ข้ามได้หลายช่อง.
@@ -1244,14 +1244,14 @@ block.inverted-sorter.description = แยกไอเท็มคล้าย
block.router.description = รับไอเท็มแล้วส่งออก 3 ทางเท่าๆกัน. มีประโยชน์สำหรับแยกไอเท็มจากแหล่งเดียวไปหลายที่.\n\n[scarlet]อย่าวางไว้ติดกับทางส่งไอเท็มเข้าเพราะของออกจะไปอุดตันได้.[]
block.distributor.description = เร้าเตอร์ขั้นสูง. แยกไอเท็มออก 7 ทางอย่างเท่าๆกัน.
block.overflow-gate.description = ของจะออกจากข้างๆเมื่อทางข้างหน้ถูกบล็อคเท่านั้น.
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
block.underflow-gate.description = ตรงข้ามกับประตูระบายไอเท็ม. ส่งออกไอเท็มไปข้างหน้าหากทางซ้ายและขวาถูกบล็อค.
block.mass-driver.description = บล็อคขนส่งไอเท็มขั้นสุดยอด. รวบรวมไอเท็มจำนวนหนึ่งแล้วยิงไปหาแมสไดรเวอร์อีกอันที่อยู่ไกลออกไป. ต้องใช้พลังงานในการใช้งาน.
block.mechanical-pump.description = ปั๊มราคาถูก เอ้าพุธต์ช้า แต่ไม่ใช้พลังงาน.
block.rotary-pump.description = ปั๊มขั้นสูง. ปั๊มของเหลวได้มากขึ้นแค่ใช้พลังงาน.
block.thermal-pump.description = ปั๊มขั้นสุดยอด.
block.conduit.description = บล็อคขนส่งของเหลวพื้นฐาน. เคลื่อนของเหลวไปข้างหน้า. ใช้ร่วมกับปั๊มและรางน้ำอื่นๆ.
block.pulse-conduit.description = บล็อคขนส่งของเหลวขั้นสูง. เคลื่อนย้ายของเหลวเร็วขึ้นและเก็บเยอะกว่ารางน้ำธรรมดา.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.plated-conduit.description = เคลื่อนย้ายของเหลวได้เร็วพอๆกับ ท่อน้ำพัลซ์, แต่มีเกราะที่หนากว่า. ไม่รับของเหลวจากด้านข้างจากอย่างอื่นนอกจากท่อน้ำด้วยกันเอง.\nรั่วน้อยกว่า.
block.liquid-router.description = รับของเหลวจากทางเดียวแล้วส่งออก 3 ทางเท่าๆกัน. สามารถเก็บของ้หลวได้จำนวนหนึ่ง. มีประโยชน์สำหรับการแยกของเหลวจากแหล่งเดียวไปหลายที่.
block.liquid-tank.description = เก็บของเหลวจำนวนมาก. ใช่สำหรับสร้างบัฟเฟอร์ในเวลาที่ความต้องการของทรัพยากรไม่คงที่หรือเป็นตัวเซฟสำหรับบล็อคที่จำเป็นต้องใช้การหล่อเย็น.
block.liquid-junction.description = ทำหน้าที่เป็นสะพานสำหรับรางน้ำ 2 รางที่ข้ามกันที่มีของเหลว 2 ชนิด ซึ่งต้องการจะไปคนละที่.
@@ -1302,4 +1302,4 @@ block.cyclone.description = ป้อมปืนต่อต้านอาก
block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน.
block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น.
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = ทำดาเมจและทำลายโปรเจกไตล์ที่กำลังเข้ามา. โปรเจกไตล์เลเซอร์จะไม่ถูกล็อคเป้าด้วยบล็อคนี้.

View File

@@ -570,49 +570,49 @@ info.title = [accent]Bilgi
error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Guc kapasitesi
blocks.powershot = Guc/Saldiri hizi
blocks.damage = Damage
blocks.targetsair = Havayi hedef alir mi?
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Menzil
blocks.size = Buyukluk
blocks.displaysize = Display Size
blocks.liquidcapacity = Sivi kapasitesi
blocks.powerrange = Menzil
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Guc kullanimi
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Esya kapasitesi
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Kazilabilirler
blocks.drillspeed = Ana kazma hizi
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Can
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = sekme
blocks.shots = vuruslar
blocks.reload = Yeniden doldurma
blocks.ammo = Ammo
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Guc kapasitesi
stat.powershot = Guc/Saldiri hizi
stat.damage = Damage
stat.targetsair = Havayi hedef alir mi?
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Menzil
stat.size = Buyukluk
stat.displaysize = Display Size
stat.liquidcapacity = Sivi kapasitesi
stat.powerrange = Menzil
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Guc kullanimi
stat.powerdamage = Power/Damage
stat.itemcapacity = Esya kapasitesi
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Kazilabilirler
stat.drillspeed = Ana kazma hizi
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Can
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = sekme
stat.shots = vuruslar
stat.reload = Yeniden doldurma
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Bilgi
error.title = [crimson]Bir hata oldu
error.crashtitle = Bir hata oldu
unit.nobuild = [scarlet]Unit can't build
blocks.input = Giriş
blocks.output = Çıkış
blocks.booster = Güçlendirici
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Giriş
stat.output = Çıkış
stat.booster = Güçlendirici
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Enerji Kapasitesi
blocks.powershot = Enerji/Atış
blocks.damage = Hasar
blocks.targetsair = Havayı Hedefler Mi
blocks.targetsground = Yeri Hedefler Mi
blocks.itemsmoved = Hareket Hızı
blocks.launchtime = Fırlatmalar Arasındaki Süre
blocks.shootrange = Menzil
blocks.size = Boyut
blocks.displaysize = Display Size
blocks.liquidcapacity = Sıvı Kapasitesi
blocks.powerrange = Enerji Menzili
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Bağlantı sayısı
blocks.poweruse = Enerji Kullanımı
blocks.powerdamage = Enerji/Hasar
blocks.itemcapacity = Eşya Kapasitesi
blocks.basepowergeneration = Temel Enerji Üretimi
blocks.productiontime = Üretim Süresi
blocks.repairtime = Tamir Tamir Edilme Süresi
blocks.speedincrease = Hız Artışı
blocks.range = Menzil
blocks.drilltier = Kazılabilenler
blocks.drillspeed = Temel Matkap Hızı
blocks.boosteffect = Hızlandırma Efekti
blocks.maxunits = Maksimum Aktif Birim
blocks.health = Can
blocks.buildtime = İnşaat Süresi
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = İnşaat Fiyatı
blocks.inaccuracy = İskalama Oranı
blocks.shots = Atışlar
blocks.reload = Atışlar/Sn
blocks.ammo = Mermi
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Enerji Kapasitesi
stat.powershot = Enerji/Atış
stat.damage = Hasar
stat.targetsair = Havayı Hedefler Mi
stat.targetsground = Yeri Hedefler Mi
stat.itemsmoved = Hareket Hızı
stat.launchtime = Fırlatmalar Arasındaki Süre
stat.shootrange = Menzil
stat.size = Boyut
stat.displaysize = Display Size
stat.liquidcapacity = Sıvı Kapasitesi
stat.powerrange = Enerji Menzili
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Bağlantı sayısı
stat.poweruse = Enerji Kullanımı
stat.powerdamage = Enerji/Hasar
stat.itemcapacity = Eşya Kapasitesi
stat.basepowergeneration = Temel Enerji Üretimi
stat.productiontime = Üretim Süresi
stat.repairtime = Tamir Tamir Edilme Süresi
stat.speedincrease = Hız Artışı
stat.range = Menzil
stat.drilltier = Kazılabilenler
stat.drillspeed = Temel Matkap Hızı
stat.boosteffect = Hızlandırma Efekti
stat.maxunits = Maksimum Aktif Birim
stat.health = Can
stat.buildtime = İnşaat Süresi
stat.maxconsecutive = Max Consecutive
stat.buildcost = İnşaat Fiyatı
stat.inaccuracy = İskalama Oranı
stat.shots = Atışlar
stat.reload = Atışlar/Sn
stat.ammo = Mermi
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Daha İyi Matkap Gerekli
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakının
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -20,7 +20,7 @@ gameover = Гра завершена
gameover.pvp = [accent]{0}[] команда перемогла!
highscore = [accent]Новий рекорд!
copied = Скопійовано.
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]альфа[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення гри;\n- Більшість [scarlet]ШІ бойових одиниць[] не працює належним чином;\n- Багато одиниць [scarlet]відсутні[] або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]бета-тестування[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення кампанії;\n- Звуки і музика відсутні або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
indev.notready = Ця частина гри ще не готова.
load.sound = Звуки
@@ -285,12 +285,15 @@ selectschematic = [accent][[{0}][], щоби вибрати та скопіюв
pausebuilding = [accent][[{0}][], щоби призупинити будування
resumebuilding = [scarlet][[{0}][], щоби продовжити будування
wave = [accent]Хвиля {0}
wave.cap = [accent]Хвиля {0}/{1}
wave.waiting = [lightgray]Наступна хвиля\nчерез {0}
wave.waveInProgress = [lightgray]Хвиля триває
waiting = [lightgray]Очікування…
waiting.players = Очікування гравців…
wave.enemies = Залишилося\n[lightgray]{0} противник.
wave.enemy = Залишився\n[lightgray]{0} противник
wave.guardianwarn = Хвиль до появи Вартового: [accent]{0}[] .
wave.guardianwarn.one = Вартовий з’явиться через [accent]{0}[] хвилю.
loadimage = Завантажити зображення
saveimage = Зберегти зображення
unknown = Невідомо
@@ -329,6 +332,7 @@ editor.generation = Генерація:
editor.ingame = Редагувати в грі
editor.publish.workshop = Опублікувати в Майстерні Steam
editor.newmap = Нова мапа
editor.center = Центрувати
workshop = Майстерня
waves.title = Хвилі
waves.remove = Видалити
@@ -474,7 +478,7 @@ requirement.research = Research {0}
requirement.capture = Capture {0}
bestwave = [lightgray]Найкраща хвиля: {0}
launch.text = Запуск
campaign.multiplayer = Коли ви граєте з кимось в кампанії, то ви можете дослідити лише використовуючи предмети з [accent]ваших[] секторів, [scarlet]гн[] з сектора власника, на якому ви перебуваєте прямо зараз.\n\nЗадля отримання предметів у [accent]своїх[] секторах в багатокористувацькій грі використайте [accent]Стартовий майданчик[].
research.multiplayer = Лише власник сервера має змогу досліджувати предмети.
uncover = Розкрити
configure = Налаштувати вивантаження
loadout = Вивантаження
@@ -513,9 +517,13 @@ sectors.resources = Ресурси:
sectors.production = Виробництво:
sectors.stored = Зберігає:
sectors.resume = Продовжити
sectors.launch = Запуск
sectors.launch = Запустити
sectors.select = Вибрати
sectors.nonelaunch = [lightgray]нічого (сонце)
sectors.rename = Перейменування сектора
planet.serpulo.name = Cерпуло
planet.sun.name = Сонце
sector.groundZero.name = Відправний пункт
sector.craters.name = Кратери
@@ -565,50 +573,51 @@ info.title = Інформація
error.title = [crimson]Виникла помилка
error.crashtitle = Виникла помилка
unit.nobuild = [scarlet]Ця одиниця не може будувати
blocks.input = Ввід
blocks.output = Вивід
blocks.booster = Прискорювач
blocks.tiles = Необхідні плитки
blocks.affinities = Збільшення ефективності
lastaccessed = [lightgray]Остання зміна від {0}
stat.input = Ввід
stat.output = Вивід
stat.booster = Прискорювач
stat.tiles = Необхідні плитки
stat.affinities = Збільшення ефективності
block.unknown = [lightgray]???
blocks.powercapacity = Місткість енергії
blocks.powershot = Енергія за постріл
blocks.damage = Шкода
blocks.targetsair = Повітряні противники
blocks.targetsground = Наземні противники
blocks.itemsmoved = Швидкість переміщення
blocks.launchtime = Час між запусками
blocks.shootrange = Радіус дії
blocks.size = Розмір
blocks.displaysize = Розмір дисплею
blocks.liquidcapacity = Рідинна місткість
blocks.powerrange = Радіус передачі енергії
blocks.linkrange = Радіус з’єднання
blocks.instructions = Інструкції
blocks.powerconnections = Максимальна кількість з’єднань
blocks.poweruse = Енергії використовує
blocks.powerdamage = Енергії за од. шкоди
blocks.itemcapacity = Місткість предметів
blocks.memorycapacity = Ємність пам’яті
blocks.basepowergeneration = Базова генерація енергії
blocks.productiontime = Час виробництва
blocks.repairtime = Час повного відновлення блоку
blocks.speedincrease = Збільшення швидкості
blocks.range = Радіус дії
blocks.drilltier = Видобуває
blocks.drillspeed = Базова швидкість буріння
blocks.boosteffect = Прискорювальний ефект
blocks.maxunits = Максимальна кількість активних одиниць
blocks.health = Здоров’я
blocks.buildtime = Час будування
blocks.maxconsecutive = Максимальна послідовність
blocks.buildcost = Вартість будування
blocks.inaccuracy = Розкид
blocks.shots = Постріли
blocks.reload = Постріли/секунду
blocks.ammo = Боєприпаси
blocks.shieldhealth = Міцність щита
blocks.cooldowntime = Тривалість охолодження
stat.powercapacity = Місткість енергії
stat.powershot = Енергія за постріл
stat.damage = Шкода
stat.targetsair = Повітряні противники
stat.targetsground = Наземні противники
stat.itemsmoved = Швидкість переміщення
stat.launchtime = Час між запусками
stat.shootrange = Радіус дії
stat.size = Розмір
stat.displaysize = Розмір дисплею
stat.liquidcapacity = Рідинна місткість
stat.powerrange = Радіус передачі енергії
stat.linkrange = Радіус з’єднання
stat.instructions = Інструкції
stat.powerconnections = Максимальна кількість з’єднань
stat.poweruse = Енергії використовує
stat.powerdamage = Енергії за од. шкоди
stat.itemcapacity = Місткість предметів
stat.memorycapacity = Ємність пам’яті
stat.basepowergeneration = Базова генерація енергії
stat.productiontime = Час виробництва
stat.repairtime = Час повного відновлення блоку
stat.speedincrease = Збільшення швидкості
stat.range = Радіус дії
stat.drilltier = Видобуває
stat.drillspeed = Базова швидкість буріння
stat.boosteffect = Прискорювальний ефект
stat.maxunits = Максимальна кількість активних одиниць
stat.health = Здоров’я
stat.buildtime = Час будування
stat.maxconsecutive = Максимальна послідовність
stat.buildcost = Вартість будування
stat.inaccuracy = Розкид
stat.shots = Постріли
stat.reload = Постріли/секунду
stat.ammo = Боєприпаси
stat.shieldhealth = Міцність щита
stat.cooldowntime = Тривалість охолодження
bar.drilltierreq = Потребується кращий бур
bar.noresources = Бракує ресурсів
@@ -620,6 +629,7 @@ bar.powerbalance = Енергія: {0} за с.
bar.powerstored = Зберігає: {0}/{1}
bar.poweramount = Енергія: {0}
bar.poweroutput = Вихідна енергія: {0}
bar.powerlines = З’єднань: {0}/{1}
bar.items = Предмети: {0}
bar.capacity = Місткість: {0}
bar.unitcap = {0} {1}/{2}
@@ -630,6 +640,7 @@ bar.power = Енергія
bar.progress = Хід будування
bar.input = Ввід
bar.output = Вивід
units.processorcontrol = [lightgray]Керується процесором
bullet.damage = [stat]{0}[lightgray] шкода
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
@@ -638,6 +649,8 @@ bullet.homing = [stat]самонаведення
bullet.shock = [stat]шок
bullet.frag = [stat]шкода по ділянці
bullet.knockback = [stat]{0}[lightgray] відкидання
bullet.pierce = [stat]{0}[lightgray]x пробиття
bullet.infinitepierce = [stat]пробиття
bullet.freezing = [stat]заморожування
bullet.tarred = [stat]дьогтьовий
bullet.multiplier = [stat]{0}[lightgray]x патронів
@@ -675,7 +688,6 @@ setting.linear.name = Лінійна фільтрація
setting.hints.name = Підказки
setting.flow.name = Показувати темп швидкості ресурсів
setting.buildautopause.name = Автоматичне призупинення будування
setting.mapcenter.name = Автоматичне центрування мапи на гравця
setting.animatedwater.name = Анімаційні рідини
setting.animatedshields.name = Анімаційні щити
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
@@ -844,6 +856,7 @@ rules.title.unit = Бойові одиниці
rules.title.experimental = Експериментальне
rules.title.environment = Середовище
rules.lighting = Світлотінь
rules.enemyLights = Ворожі вогні
rules.fire = Вогонь
rules.explosions = Шкода від вибухів блоків і одиниць
rules.ambientlight = Навколишнє світло
@@ -933,6 +946,7 @@ block.cliff.name = Скеля
block.sand-boulder.name = Пісочний валун
block.grass.name = Трава
block.slag.name = Шлак
block.space.name = Космос
block.salt.name = Сіль
block.salt-wall.name = Соляна стіна
block.pebbles.name = Галька
@@ -978,6 +992,7 @@ block.darksand-water.name = Темний пісок із водою
block.char.name = Випалена земля
block.dacite.name = Дацит
block.dacite-wall.name = Дацитова стіна
block.dacite-boulder.name = Дацитовий валун
block.ice-snow.name = Крижаний сніг
block.stone-wall.name = Кам’яна стіна
block.ice-wall.name = Крижана стіна
@@ -1072,6 +1087,7 @@ block.power-source.name = Нескінченне джерело енергії
block.unloader.name = Розвантажувач
block.vault.name = Вмістилище
block.wave.name = Хвиля
block.tsunami.name = Цунамі
block.swarmer.name = Роєвик
block.salvo.name = Залп
block.ripple.name = Ряб
@@ -1111,6 +1127,7 @@ block.arc.name = Дуга
block.rtg-generator.name = Радіоізотопний термоелектричний генератор
block.spectre.name = Спектр
block.meltdown.name = Розплавлювач
block.foreshadow.name = Передвісник
block.container.name = Сховище
block.launch-pad.name = Стартовий майданчик
block.launch-pad-large.name = Великий стартовий майданчик
@@ -1249,7 +1266,7 @@ block.rotary-pump.description = Удосконалений насос. Насо
block.thermal-pump.description = Найкращий насос.
block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
block.pulse-conduit.description = Удосконалений блок транспортування рідини. Швидше транспортує й більше зберігає рідини, ніж стандартні трубопроводи.
block.plated-conduit.description = Переміщує рідини з тією ж швидкістю, що й імпульсні трубопроводи, але має більше міцності. Не приймає рідин із боків окрім інших трубопроводів.\nПротікає менше.
block.plated-conduit.description = Переміщує рідини з тією ж швидкістю, що й імпульсні трубопроводи, але має більше міцності. Не приймає рідин із боків окрім інших трубопроводів.\nНе протікає.
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней.
block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях із непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків.
block.liquid-junction.description = Діє як міст для двох каналів, що перетинаються. Корисно в ситуаціях, коли два різні трубопроводи транспортують різні рідини в різні місця.
@@ -1300,4 +1317,4 @@ block.cyclone.description = Велика протиповітряна та пр
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю.
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.

View File

@@ -570,49 +570,49 @@ info.title = [accent]详情
error.title = [crimson]发生了一个错误
error.crashtitle = 发生了一个错误
unit.nobuild = [scarlet]单位未能建造
blocks.input = 输入
blocks.output = 输出
blocks.booster = 增强物品/液体
blocks.tiles = 所需地型
blocks.affinities = 相关
stat.input = 输入
stat.output = 输出
stat.booster = 增强物品/液体
stat.tiles = 所需地型
stat.affinities = 相关
block.unknown = [lightgray]???
blocks.powercapacity = 能量容量
blocks.powershot = 能量/发射
blocks.damage = 伤害
blocks.targetsair = 攻击空中单位
blocks.targetsground = 攻击地面单位
blocks.itemsmoved = 移动速度
blocks.launchtime = 发射间隔时间
blocks.shootrange = 范围
blocks.size = 尺寸
blocks.displaysize = 显示尺寸
blocks.liquidcapacity = 液体容量
blocks.powerrange = 能量范围
blocks.linkrange = 连接范围
blocks.instructions = 指令数量
blocks.powerconnections = 最多连接
blocks.poweruse = 使用能量
blocks.powerdamage = 功率/损伤
blocks.itemcapacity = 物品容量
blocks.basepowergeneration = 基础能源输出
blocks.productiontime = 生产时间
blocks.repairtime = 建筑完全修复时间
blocks.speedincrease = 提速
blocks.range = 范围
blocks.drilltier = 可钻探矿物
blocks.drillspeed = 基础钻探速度
blocks.boosteffect = 增强效果
blocks.maxunits = 最大单位数量
blocks.health = 生命值
blocks.buildtime = 建造时间
blocks.maxconsecutive = 最大连续
blocks.buildcost = 建造花费
blocks.inaccuracy = 误差
blocks.shots = 发射数
blocks.reload = 每秒发射数
blocks.ammo = 弹药
blocks.shieldhealth = 盾容
blocks.cooldowntime = 冷却时间
stat.powercapacity = 能量容量
stat.powershot = 能量/发射
stat.damage = 伤害
stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位
stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔时间
stat.shootrange = 范围
stat.size = 尺寸
stat.displaysize = 显示尺寸
stat.liquidcapacity = 液体容量
stat.powerrange = 能量范围
stat.linkrange = 连接范围
stat.instructions = 指令数量
stat.powerconnections = 最多连接
stat.poweruse = 使用能量
stat.powerdamage = 功率/损伤
stat.itemcapacity = 物品容量
stat.basepowergeneration = 基础能源输出
stat.productiontime = 生产时间
stat.repairtime = 建筑完全修复时间
stat.speedincrease = 提速
stat.range = 范围
stat.drilltier = 可钻探矿物
stat.drillspeed = 基础钻探速度
stat.boosteffect = 增强效果
stat.maxunits = 最大单位数量
stat.health = 生命值
stat.buildtime = 建造时间
stat.maxconsecutive = 最大连续
stat.buildcost = 建造花费
stat.inaccuracy = 误差
stat.shots = 发射数
stat.reload = 每秒发射数
stat.ammo = 弹药
stat.shieldhealth = 盾容
stat.cooldowntime = 冷却时间
bar.drilltierreq = 需要更好的钻头
bar.noresources = 缺失资源
@@ -1302,4 +1302,4 @@ block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的破甲弹。
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
block.repair-point.description = 持续治疗其附近受损最严重的单位。
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.

View File

@@ -570,49 +570,49 @@ info.title = 資訊
error.title = [crimson]發生錯誤
error.crashtitle = 發生錯誤
unit.nobuild = [scarlet]單位不能建造
blocks.input = 輸入
blocks.output = 輸出
blocks.booster = 強化
blocks.tiles = 需求方塊
blocks.affinities = 親和方塊
stat.input = 輸入
stat.output = 輸出
stat.booster = 強化
stat.tiles = 需求方塊
stat.affinities = 親和方塊
block.unknown = [lightgray]
blocks.powercapacity = 蓄電量
blocks.powershot = 能量/射擊
blocks.damage = 傷害
blocks.targetsair = 攻擊空中目標
blocks.targetsground = 攻擊地面目標
blocks.itemsmoved = 移動速度
blocks.launchtime = 發射間隔
blocks.shootrange = 範圍
blocks.size = 尺寸
blocks.displaysize = Display Size
blocks.liquidcapacity = 液體容量
blocks.powerrange = 輸出範圍
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = 最大連接數
blocks.poweruse = 能量使用
blocks.powerdamage = 能量/傷害
blocks.itemcapacity = 物品容量
blocks.basepowergeneration = 基礎能量生產
blocks.productiontime = 生產時間
blocks.repairtime = 方塊完全修復時間
blocks.speedincrease = 速度提升
blocks.range = 範圍
blocks.drilltier = 可鑽取礦物
blocks.drillspeed = 基本鑽取速度
blocks.boosteffect = 提升效應
blocks.maxunits = 最大活躍單位
blocks.health = 耐久度
blocks.buildtime = 建設時間
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = 建造成本
blocks.inaccuracy = 誤差
blocks.shots = 射擊數
blocks.reload = 射擊次數/秒
blocks.ammo = 彈藥
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = 蓄電量
stat.powershot = 能量/射擊
stat.damage = 傷害
stat.targetsair = 攻擊空中目標
stat.targetsground = 攻擊地面目標
stat.itemsmoved = 移動速度
stat.launchtime = 發射間隔
stat.shootrange = 範圍
stat.size = 尺寸
stat.displaysize = Display Size
stat.liquidcapacity = 液體容量
stat.powerrange = 輸出範圍
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = 最大連接數
stat.poweruse = 能量使用
stat.powerdamage = 能量/傷害
stat.itemcapacity = 物品容量
stat.basepowergeneration = 基礎能量生產
stat.productiontime = 生產時間
stat.repairtime = 方塊完全修復時間
stat.speedincrease = 速度提升
stat.range = 範圍
stat.drilltier = 可鑽取礦物
stat.drillspeed = 基本鑽取速度
stat.boosteffect = 提升效應
stat.maxunits = 最大活躍單位
stat.health = 耐久度
stat.buildtime = 建設時間
stat.maxconsecutive = Max Consecutive
stat.buildcost = 建造成本
stat.inaccuracy = 誤差
stat.shots = 射擊數
stat.reload = 射擊次數/秒
stat.ammo = 彈藥
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = 需要更好的鑽頭
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = 一種對空和對地的大型砲塔。向附近單
block.spectre.description = 一種雙炮管的巨型砲塔。向空中及地面敵人發射大型的穿甲彈。
block.meltdown.description = 一種巨型激光砲塔。充能並發射持續性的激光光束。需要冷卻液以運作。
block.repair-point.description = 持續治療附近最近的受損單位。
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.