Merge branch 'master' into patch-2

This commit is contained in:
Anuken
2020-10-23 09:47:22 -04:00
committed by GitHub
333 changed files with 5685 additions and 4261 deletions

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@@ -7,8 +7,6 @@ assignees: ''
--- ---
**Note**: Do not report any new bugs directly relating to the v6 campaign. They will not be fixed or considered at this time.
**Platform**: *Android/iOS/Mac/Windows/Linux* **Platform**: *Android/iOS/Mac/Windows/Linux*
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.* **Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*

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@@ -9,34 +9,34 @@ _[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_
_[Wiki](https://mindustrygame.github.io/wiki)_ _[Wiki](https://mindustrygame.github.io/wiki)_
_[Javadoc](https://mindustrygame.github.io/docs/)_ _[Javadoc](https://mindustrygame.github.io/docs/)_
### Contributing ## Contributing
See [CONTRIBUTING](CONTRIBUTING.md). See [CONTRIBUTING](CONTRIBUTING.md).
### Building ## Building
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases). Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
If you'd rather compile on your own, follow these instructions. If you'd rather compile on your own, follow these instructions.
First, make sure you have [JDK 14](https://adoptopenjdk.net/) installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands: First, make sure you have [JDK 14](https://adoptopenjdk.net/) installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
#### Windows ### Windows
_Running:_ `gradlew desktop:run` _Running:_ `gradlew desktop:run`
_Building:_ `gradlew desktop:dist` _Building:_ `gradlew desktop:dist`
_Sprite Packing:_ `gradlew tools:pack` _Sprite Packing:_ `gradlew tools:pack`
#### Linux/Mac OS ### Linux/Mac OS
_Running:_ `./gradlew desktop:run` _Running:_ `./gradlew desktop:run`
_Building:_ `./gradlew desktop:dist` _Building:_ `./gradlew desktop:dist`
_Sprite Packing:_ `./gradlew tools:pack` _Sprite Packing:_ `./gradlew tools:pack`
#### Server ### Server
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`. Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
#### Android ### Android
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required. 1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory. 2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
@@ -44,7 +44,9 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
To debug the application on a connected phone, run `gradlew android:installDebug android:run`. To debug the application on a connected phone, run `gradlew android:installDebug android:run`.
##### Troubleshooting ### Troubleshooting
#### Permission Denied
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.* If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
@@ -53,11 +55,11 @@ If the terminal returns `Permission denied` or `Command not found` on Mac/Linux,
Gradle may take up to several minutes to download files. Be patient. <br> Gradle may take up to several minutes to download files. Be patient. <br>
After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds. After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
### Feature Requests ## Feature Requests
Post feature requests and feedback [here](https://github.com/Anuken/Mindustry-Suggestions/issues/new/choose). Post feature requests and feedback [here](https://github.com/Anuken/Mindustry-Suggestions/issues/new/choose).
### Downloads ## Downloads
[<img src="https://static.itch.io/images/badge.svg" [<img src="https://static.itch.io/images/badge.svg"
alt="Get it on Itch.io" alt="Get it on Itch.io"

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@@ -204,10 +204,10 @@ public abstract class BaseProcessor extends AbstractProcessor{
context = ((JavacProcessingEnvironment)env).getContext(); context = ((JavacProcessingEnvironment)env).getContext();
maker = TreeMaker.instance(javacProcessingEnv.getContext()); maker = TreeMaker.instance(javacProcessingEnv.getContext());
Log.setLogLevel(LogLevel.info); Log.level = LogLevel.info;
if(System.getProperty("debug") != null){ if(System.getProperty("debug") != null){
Log.setLogLevel(LogLevel.debug); Log.level = LogLevel.debug;
} }
} }

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@@ -262,6 +262,8 @@ project(":ios"){
project(":core"){ project(":core"){
apply plugin: "java-library" apply plugin: "java-library"
compileJava.options.fork = true
task preGen{ task preGen{
outputs.upToDateWhen{ false } outputs.upToDateWhen{ false }
generateLocales() generateLocales()
@@ -303,7 +305,7 @@ project(":core"){
compileOnly project(":annotations") compileOnly project(":annotations")
annotationProcessor project(":annotations") annotationProcessor project(":annotations")
annotationProcessor 'com.github.Anuken:jabel:40eec868af' annotationProcessor 'com.github.Anuken:jabel:34e4c172e65b3928cd9eabe1993654ea79c409cd'
} }
} }

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@@ -100,8 +100,7 @@ committingchanges = Comitting Changes
done = Done done = Done
feature.unsupported = Your device does not support this feature. feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub.
mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
mods.none = [lightgray]No mods found! mods.none = [lightgray]No mods found!
mods.guide = Modding Guide mods.guide = Modding Guide
@@ -285,6 +284,7 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Wave {0} wave = [accent]Wave {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Wave in {0} wave.waiting = [lightgray]Wave in {0}
wave.waveInProgress = [lightgray]Wave in progress wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Waiting... waiting = [lightgray]Waiting...
@@ -421,6 +421,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Noise filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select filter.corespawn = Core Select
filter.median = Median filter.median = Median
filter.oremedian = Ore Median filter.oremedian = Ore Median
@@ -445,6 +446,7 @@ filter.option.amount = Amount
filter.option.block = Block filter.option.block = Block
filter.option.floor = Floor filter.option.floor = Floor
filter.option.flooronto = Target Floor filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.wall = Wall filter.option.wall = Wall
filter.option.ore = Ore filter.option.ore = Ore
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
@@ -478,7 +480,7 @@ requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
bestwave = [lightgray]Best Wave: {0} bestwave = [lightgray]Best Wave: {0}
launch.text = Launch launch.text = Launch
campaign.multiplayer = While playing multiplayer in campaign, you can only research using items from [accent]your[] sectors, [scarlet]not[] the host's sector that you are on right now.\n\nTo get items to [accent]your[] sectors in multiplayer, use a [accent]launch pad[]. research.multiplayer = Only the host can research items.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
#TODO #TODO
@@ -512,6 +514,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +524,8 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo planet.serpulo.name = Serpulo
#TODO better name #TODO better name
@@ -569,6 +574,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paused > paused = [accent]< Paused >
clear = Clear clear = Clear
banned = [scarlet]Banned banned = [scarlet]Banned
@@ -580,50 +589,73 @@ error.title = [scarlet]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0} lastaccessed = [lightgray]Last Accessed: {0}
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot stat.input = Input
blocks.damage = Damage stat.output = Output
blocks.targetsair = Targets Air stat.booster = Booster
blocks.targetsground = Targets Ground stat.tiles = Required Tiles
blocks.itemsmoved = Move Speed stat.affinities = Affinities
blocks.launchtime = Time Between Launches stat.powercapacity = Power Capacity
blocks.shootrange = Range stat.powershot = Power/Shot
blocks.size = Size stat.damage = Damage
blocks.displaysize = Display Size stat.targetsair = Targets Air
blocks.liquidcapacity = Liquid Capacity stat.targetsground = Targets Ground
blocks.powerrange = Power Range stat.itemsmoved = Move Speed
blocks.linkrange = Link Range stat.launchtime = Time Between Launches
blocks.instructions = Instructions stat.shootrange = Range
blocks.powerconnections = Max Connections stat.size = Size
blocks.poweruse = Power Use stat.displaysize = Display Size
blocks.powerdamage = Power/Damage stat.liquidcapacity = Liquid Capacity
blocks.itemcapacity = Item Capacity stat.powerrange = Power Range
blocks.memorycapacity = Memory Capacity stat.linkrange = Link Range
blocks.basepowergeneration = Base Power Generation stat.instructions = Instructions
blocks.productiontime = Production Time stat.powerconnections = Max Connections
blocks.repairtime = Block Full Repair Time stat.poweruse = Power Use
blocks.speedincrease = Speed Increase stat.powerdamage = Power/Damage
blocks.range = Range stat.itemcapacity = Item Capacity
blocks.drilltier = Drillables stat.memorycapacity = Memory Capacity
blocks.drillspeed = Base Drill Speed stat.basepowergeneration = Base Power Generation
blocks.boosteffect = Boost Effect stat.productiontime = Production Time
blocks.maxunits = Max Active Units stat.repairtime = Block Full Repair Time
blocks.health = Health stat.speedincrease = Speed Increase
blocks.buildtime = Build Time stat.range = Range
blocks.maxconsecutive = Max Consecutive stat.drilltier = Drillables
blocks.buildcost = Build Cost stat.drillspeed = Base Drill Speed
blocks.inaccuracy = Inaccuracy stat.boosteffect = Boost Effect
blocks.shots = Shots stat.maxunits = Max Active Units
blocks.reload = Shots/Second stat.health = Health
blocks.ammo = Ammo stat.buildtime = Build Time
blocks.shieldhealth = Shield Health stat.maxconsecutive = Max Consecutive
blocks.cooldowntime = Cooldown Time stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -664,6 +696,7 @@ bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks unit.blocks = blocks
unit.blockssquared = blocks²
unit.powersecond = power units/second unit.powersecond = power units/second
unit.liquidsecond = liquid units/second unit.liquidsecond = liquid units/second
unit.itemssecond = items/second unit.itemssecond = items/second
@@ -695,7 +728,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate setting.flow.name = Display Resource Flow Rate
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Fluids setting.animatedwater.name = Animated Fluids
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -729,7 +761,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required) setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
setting.fps.name = Show FPS & Ping setting.fps.name = Show FPS & Ping
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
@@ -876,6 +907,7 @@ content.item.name = Items
content.liquid.name = Liquids content.liquid.name = Liquids
content.unit.name = Units content.unit.name = Units
content.block.name = Blocks content.block.name = Blocks
item.copper.name = Copper item.copper.name = Copper
item.lead.name = Lead item.lead.name = Lead
item.coal.name = Coal item.coal.name = Coal
@@ -897,23 +929,6 @@ liquid.slag.name = Slag
liquid.oil.name = Oil liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid liquid.cryofluid.name = Cryofluid
item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Speed: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0}
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -1326,4 +1341,3 @@ block.spectre.description = A massive dual-barreled cannon. Shoots large armor-p
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Інфармацыя
error.title = [crimson]Адбылася памылка error.title = [crimson]Адбылася памылка
error.crashtitle = Адбылася памылка error.crashtitle = Адбылася памылка
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Уваход stat.input = Уваход
blocks.output = Выхад stat.output = Выхад
blocks.booster = Паскаральнік stat.booster = Паскаральнік
blocks.tiles = Неабходныя пліткі stat.tiles = Неабходныя пліткі
blocks.affinities = Павелічэнне эфектыўнасці stat.affinities = Павелічэнне эфектыўнасці
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Умяшчальнасць энергіі stat.powercapacity = Умяшчальнасць энергіі
blocks.powershot = Энергія/Выстрэл stat.powershot = Энергія/Выстрэл
blocks.damage = Страты stat.damage = Страты
blocks.targetsair = Паветраныя мэты stat.targetsair = Паветраныя мэты
blocks.targetsground = Наземныя мэты stat.targetsground = Наземныя мэты
blocks.itemsmoved = Хуткасць перамяшчэння stat.itemsmoved = Хуткасць перамяшчэння
blocks.launchtime = Інтэрвал запускаў stat.launchtime = Інтэрвал запускаў
blocks.shootrange = Радыус дзеяння stat.shootrange = Радыус дзеяння
blocks.size = Памер stat.size = Памер
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Умяшчальнасць вадкасці stat.liquidcapacity = Умяшчальнасць вадкасці
blocks.powerrange = Далёкасць перадачы энергіі stat.powerrange = Далёкасць перадачы энергіі
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Колькасць злучэнняў stat.powerconnections = Колькасць злучэнняў
blocks.poweruse = Спажывае энергіі stat.poweruse = Спажывае энергіі
blocks.powerdamage = Энергія/страты stat.powerdamage = Энергія/страты
blocks.itemcapacity = Умяшчальнасць прадметаў stat.itemcapacity = Умяшчальнасць прадметаў
blocks.basepowergeneration = Базавая генерацыя энергіі stat.basepowergeneration = Базавая генерацыя энергіі
blocks.productiontime = Час вытворчасці stat.productiontime = Час вытворчасці
blocks.repairtime = Час поўнай рэгенерацыі stat.repairtime = Час поўнай рэгенерацыі
blocks.speedincrease = Павелічэнне хуткасці stat.speedincrease = Павелічэнне хуткасці
blocks.range = Радыус дзеяння stat.range = Радыус дзеяння
blocks.drilltier = Бурит stat.drilltier = Бурит
blocks.drillspeed = Базавая хуткасць свідравання stat.drillspeed = Базавая хуткасць свідравання
blocks.boosteffect = паскараўся эфект stat.boosteffect = паскараўся эфект
blocks.maxunits = Максімальная колькасць актыўных адзінак stat.maxunits = Максімальная колькасць актыўных адзінак
blocks.health = Здароўе stat.health = Здароўе
blocks.buildtime = Час будаўніцтва stat.buildtime = Час будаўніцтва
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Кошт будаўніцтва stat.buildcost = Кошт будаўніцтва
blocks.inaccuracy = Роскід stat.inaccuracy = Роскід
blocks.shots = Стрэлы stat.shots = Стрэлы
blocks.reload = Стрэлы/секунду stat.reload = Стрэлы/секунду
blocks.ammo = Боепрыпасы stat.ammo = Боепрыпасы
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Патрабуецца свідар лепей bar.drilltierreq = Патрабуецца свідар лепей
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -20,7 +20,7 @@ gameover = Konec hry
gameover.pvp = Vyhrál tým [accent]{0}[]! gameover.pvp = Vyhrál tým [accent]{0}[]!
highscore = [accent]Nový rekord! highscore = [accent]Nový rekord!
copied = Zkopírováno. copied = Zkopírováno.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. indev.popup = Mindustry [accent]v6[] je aktuálně ve verzi [accent]beta[].\n[lightgray]To znamená:[]\n[scarlet]- Kampaň je nedokončená[]\n- SFX a hudba je nedokončená nebo chybí\n- Cokoli, co vidíte, se může změnit nebo být odstraněno.\n\nHlaste prosím chyby na [accent]Github[].
indev.notready = Tato část hry ještě není připravena indev.notready = Tato část hry ještě není připravena
load.sound = Zvuky load.sound = Zvuky
@@ -100,8 +100,7 @@ committingchanges = Provádím změny
done = Hotovo done = Hotovo
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry. feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub nebo Discord serveru Mindustry. Děkujeme! mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub Mindustry. Děkujeme!
mods.alpha = [accent](Alfa)[]
mods = Mody mods = Mody
mods.none = [lightgray]Modifikace nebyly nalezeny.[] mods.none = [lightgray]Modifikace nebyly nalezeny.[]
mods.guide = Průvodce modifikacemi mods.guide = Průvodce modifikacemi
@@ -279,18 +278,21 @@ quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]
loading = [accent]Načítám... loading = [accent]Načítám...
reloading = [accent]Načítám modifikace... reloading = [accent]Načítám modifikace...
saving = [accent]Ukládám... saving = [accent]Ukládám...
respawn = [accent][[{0}][] k znovyzrození v jádře respawn = [accent][[{0}][] k znovuzrození v jádře
cancelbuilding = [accent][[{0}][] vyčistí plán šablony cancelbuilding = [accent][[{0}][] vyčistí plán šablony
selectschematic = [accent][[{0}][] provede výběr a zkopírování selectschematic = [accent][[{0}][] provede výběr a zkopírování
pausebuilding = [accent][[{0}][] zastaví stavění pausebuilding = [accent][[{0}][] zastaví stavění
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
wave = [accent]Vlna číslo {0}[] wave = [accent]Vlna číslo {0}[]
wave.cap = [accent]Vlna {0} z {1}[]
wave.waiting = [lightgray]Vlna za {0} vteřin[] wave.waiting = [lightgray]Vlna za {0} vteřin[]
wave.waveInProgress = [lightgray]Vlna přichází![] wave.waveInProgress = [lightgray]Vlna přichází![]
waiting = [lightgray]Čekám...[] waiting = [lightgray]Čekám...[]
waiting.players = Čekání na hráče... waiting.players = Čekání na hráče...
wave.enemies = [lightgray]{0} zbývajících nepřátel wave.enemies = [lightgray]{0} zbývajících nepřátel
wave.enemy = [lightgray]{0} zbývající nepřítel wave.enemy = [lightgray]{0} zbývající nepřítel
wave.guardianwarn = Počet vln do příchodu strážce: [accent]{0}[].
wave.guardianwarn.one = [accent]Strážce přijde již příští vlnu![]
loadimage = Nahrát obrázek loadimage = Nahrát obrázek
saveimage = Uložit obrázek saveimage = Uložit obrázek
unknown = Neznámý unknown = Neznámý
@@ -329,6 +331,7 @@ editor.generation = Generace:
editor.ingame = Upravit ve hře editor.ingame = Upravit ve hře
editor.publish.workshop = Vystavit ve Workshopu na Steamu editor.publish.workshop = Vystavit ve Workshopu na Steamu
editor.newmap = Nová mapa editor.newmap = Nová mapa
editor.center = Vycentrovat
workshop = Workshop na Steamu workshop = Workshop na Steamu
waves.title = Vlny waves.title = Vlny
waves.remove = Odebrat waves.remove = Odebrat
@@ -338,7 +341,7 @@ waves.waves = vln(y)
waves.perspawn = za zrození waves.perspawn = za zrození
waves.shields = štítů/vlnu waves.shields = štítů/vlnu
waves.to = do waves.to = do
waves.guardian = Guardian waves.guardian = Strážce
waves.preview = Náhled waves.preview = Náhled
waves.edit = Upravit.... waves.edit = Upravit....
waves.copy = Uložit do schránky waves.copy = Uložit do schránky
@@ -475,7 +478,7 @@ requirement.research = Vynalezeno {0}
requirement.capture = Polapeno {0} requirement.capture = Polapeno {0}
bestwave = [lightgray]Nejvyšší vlna: {0} bestwave = [lightgray]Nejvyšší vlna: {0}
launch.text = Vyslat launch.text = Vyslat
campaign.multiplayer = Když hraješ kampaň ve hře více hráčů, můžeš vynalézat pouze pomocí věcí ze [accent]svých[] sektorů, [scarlet]ne[] ze sektoru hostitele, kde jsi právě teď.\n\nAbys získal věci do [accent]svých[] sektorů ve hře více hráčů, použij [accent]vysílací plošinu[]. research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
uncover = Odkrýt mapu uncover = Odkrýt mapu
configure = Přizpůsobit vybavení configure = Přizpůsobit vybavení
#TODO #TODO
@@ -502,7 +505,7 @@ error.mismatch = Chyba při komunikaci se serverem:\nVerze klienta a serveru se
error.alreadyconnected = Připojeni k serveru. error.alreadyconnected = Připojeni k serveru.
error.mapnotfound = Soubor s mapou nebyl nalezen! error.mapnotfound = Soubor s mapou nebyl nalezen!
error.io = Vstupně/výstupní (I/O) chyba sítě. error.io = Vstupně/výstupní (I/O) chyba sítě.
error.any = Ueznámá chyba sítě. error.any = Neznámá chyba sítě.
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje. error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
weather.rain.name = Déšť weather.rain.name = Déšť
@@ -517,7 +520,12 @@ sectors.stored = Uskladněno:
sectors.resume = Pokračovat sectors.resume = Pokračovat
sectors.launch = Vyslat sectors.launch = Vyslat
sectors.select = Vybrat sectors.select = Vybrat
sectors.nonelaunch = [lightgray]žádné (slunce)[] sectors.nonelaunch = [lightgray]bez (slunce)[]
sectors.rename = Přejmenovat sektor
planet.serpulo.name = Serpulo
#TODO better name
planet.sun.name = Sol
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway #NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Základní tábor sector.groundZero.name = Základní tábor
@@ -560,8 +568,8 @@ settings.graphics = Grafika
settings.cleardata = Vymazat data hry... settings.cleardata = Vymazat data hry...
settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný! settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný!
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí. settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Opravdu chceš vymazat veškeré Tvé uložené hry?
settings.clearsaves = Clear Saves settings.clearsaves = Vymazat uložené hry
paused = [accent]< Pozastaveno >[] paused = [accent]< Pozastaveno >[]
clear = Vyčistit clear = Vyčistit
banned = [scarlet]Zakázán[] banned = [scarlet]Zakázán[]
@@ -572,50 +580,52 @@ info.title = Informace
error.title = [scarlet]Objevila se chyba[] error.title = [scarlet]Objevila se chyba[]
error.crashtitle = Objevila se chyba error.crashtitle = Objevila se chyba
unit.nobuild = [scarlet]Jednotka nemůže stavět unit.nobuild = [scarlet]Jednotka nemůže stavět
blocks.input = Vstup
blocks.output = Výstup lastaccessed = [lightgray]Naposledy použil: {0}
blocks.booster = Posilovač stat.input = Vstup
blocks.tiles = Vyžadované dlaždice stat.output = Výstup
blocks.affinities = Synergie stat.booster = Posilovač
stat.tiles = Vyžadované dlaždice
stat.affinities = Synergie
block.unknown = [lightgray]???[] block.unknown = [lightgray]???[]
blocks.powercapacity = Kapacita energie stat.powercapacity = Kapacita energie
blocks.powershot = Energie na 1 výstřel stat.powershot = Energie na 1 výstřel
blocks.damage = Poškození stat.damage = Poškození
blocks.targetsair = Zaměřuje vzdušné jednotky stat.targetsair = Zaměřuje vzdušné jednotky
blocks.targetsground = Zaměřuje pozemní jednotky stat.targetsground = Zaměřuje pozemní jednotky
blocks.itemsmoved = Rychlost pohybu stat.itemsmoved = Rychlost pohybu
blocks.launchtime = Čas mezi vysláním stat.launchtime = Čas mezi vysláním
blocks.shootrange = Dostřel stat.shootrange = Dostřel
blocks.size = Velikost stat.size = Velikost
blocks.displaysize = Velikost zobrazovače stat.displaysize = Velikost zobrazovače
blocks.liquidcapacity = Kapacita kapalin stat.liquidcapacity = Kapacita kapalin
blocks.powerrange = Rozsah energie stat.powerrange = Rozsah energie
blocks.linkrange = Dosah napojení stat.linkrange = Dosah napojení
blocks.instructions = Instrukce stat.instructions = Instrukce
blocks.powerconnections = Nejvyšší počet spojení stat.powerconnections = Nejvyšší počet spojení
blocks.poweruse = Spotřeba energie stat.poweruse = Spotřeba energie
blocks.powerdamage = Energie na jednotku poškození stat.powerdamage = Energie na jednotku poškození
blocks.itemcapacity = Kapacita předmětů stat.itemcapacity = Kapacita předmětů
blocks.memorycapacity = Kapacita paměti stat.memorycapacity = Kapacita paměti
blocks.basepowergeneration = Základní generování energie stat.basepowergeneration = Základní generování energie
blocks.productiontime = Čas produkce stat.productiontime = Čas produkce
blocks.repairtime = Čas do úplné opravy stat.repairtime = Čas do úplné opravy
blocks.speedincrease = Zvýšení rychlosti stat.speedincrease = Zvýšení rychlosti
blocks.range = Dosah stat.range = Dosah
blocks.drilltier = Lze těžit stat.drilltier = Lze těžit
blocks.drillspeed = Základní rychlost vrtu stat.drillspeed = Základní rychlost vrtu
blocks.boosteffect = Účinek posílení stat.boosteffect = Účinek posílení
blocks.maxunits = Nejvýše aktivních jednotek stat.maxunits = Nejvýše aktivních jednotek
blocks.health = Životy stat.health = Životy
blocks.buildtime = Čas stavby stat.buildtime = Čas stavby
blocks.maxconsecutive = Nejvýše po sobě stat.maxconsecutive = Nejvýše po sobě
blocks.buildcost = Cena stavby stat.buildcost = Cena stavby
blocks.inaccuracy = Nepřesnost stat.inaccuracy = Nepřesnost
blocks.shots = Střely stat.shots = Střely
blocks.reload = Střel za 1s stat.reload = Střel za 1s
blocks.ammo = Střelivo stat.ammo = Střelivo
blocks.shieldhealth = Zdraví štítu stat.shieldhealth = Zdraví štítu
blocks.cooldowntime = Čas na zchladnutí stat.cooldowntime = Čas na zchladnutí
bar.drilltierreq = Je vyžadován lepší vrt bar.drilltierreq = Je vyžadován lepší vrt
bar.noresources = Chybějí zdroje bar.noresources = Chybějí zdroje
@@ -627,6 +637,7 @@ bar.powerbalance = Energie: {0}
bar.powerstored = Uskladněno: {0}/{1} bar.powerstored = Uskladněno: {0}/{1}
bar.poweramount = Energie celkem: {0} bar.poweramount = Energie celkem: {0}
bar.poweroutput = Výstup energie: {0} bar.poweroutput = Výstup energie: {0}
bar.powerlines = Spojení: {0}/{1}
bar.items = Předměty: {0} bar.items = Předměty: {0}
bar.capacity = Kapacita: {0} bar.capacity = Kapacita: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -646,11 +657,13 @@ bullet.incendiary = [stat]zápalné
bullet.homing = [stat]samonaváděcí bullet.homing = [stat]samonaváděcí
bullet.shock = [stat]šokové bullet.shock = [stat]šokové
bullet.frag = [stat]trhavé bullet.frag = [stat]trhavé
bullet.knockback = [stat]{0}[lightgray] odhození bullet.knockback = [stat]{0}[lightgray] odhození[]
bullet.freezing = [stat]mrazivé bullet.pierce = [stat]{0}[lightgray]x průrazné[]
bullet.tarred = [stat]dehtové bullet.infinitepierce = [stat]průrazné[]
bullet.multiplier = [stat]{0}[lightgray]x více střel bullet.freezing = [stat]zmrazující[]
bullet.reload = [stat]{0}[lightgray]x rychlost střelby bullet.tarred = [stat]dehtující[]
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
unit.blocks = bloky unit.blocks = bloky
unit.powersecond = energie/sekunda unit.powersecond = energie/sekunda
@@ -684,7 +697,6 @@ setting.linear.name = Lineární filtrování
setting.hints.name = Rady a tipy setting.hints.name = Rady a tipy
setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[] setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[]
setting.buildautopause.name = Automaticky pozastavit stavění setting.buildautopause.name = Automaticky pozastavit stavění
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animované tekutiny setting.animatedwater.name = Animované tekutiny
setting.animatedshields.name = Animované štíty setting.animatedshields.name = Animované štíty
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[] setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
@@ -718,7 +730,6 @@ setting.fullscreen.name = Celá obrazovka
setting.borderlesswindow.name = Bezokrajové okno[lightgray] (může výt vyžadován restart)[] setting.borderlesswindow.name = Bezokrajové okno[lightgray] (může výt vyžadován restart)[]
setting.fps.name = Ukázat FPS a ping setting.fps.name = Ukázat FPS a ping
setting.smoothcamera.name = Plynulá kamera setting.smoothcamera.name = Plynulá kamera
setting.blockselectkeys.name = Ukázat klávesy při práci s blokem
setting.vsync.name = Vertikální synchronizace setting.vsync.name = Vertikální synchronizace
setting.pixelate.name = Rozpixlovat setting.pixelate.name = Rozpixlovat
setting.minimap.name = Ukázat mapičku setting.minimap.name = Ukázat mapičku
@@ -761,7 +772,7 @@ keybind.press = Stiskni klávesu...
keybind.press.axis = Stiskni osu ovladače nebo klávesu... keybind.press.axis = Stiskni osu ovladače nebo klávesu...
keybind.screenshot.name = Snímek mapy keybind.screenshot.name = Snímek mapy
keybind.toggle_power_lines.name = Přepnout zobrazení energetického vedení keybind.toggle_power_lines.name = Přepnout zobrazení energetického vedení
keybind.toggle_block_status.name = Toggle Block Statuses keybind.toggle_block_status.name = Přepnout stav bloku
keybind.move_x.name = Pohyb vodorovně keybind.move_x.name = Pohyb vodorovně
keybind.move_y.name = Pohyb svisle keybind.move_y.name = Pohyb svisle
keybind.mouse_move.name = Následovat myš keybind.mouse_move.name = Následovat myš
@@ -943,6 +954,7 @@ block.cliff.name = Útes
block.sand-boulder.name = Pískovec block.sand-boulder.name = Pískovec
block.grass.name = Tráva block.grass.name = Tráva
block.slag.name = Slag block.slag.name = Slag
block.space.name = Vesmír
block.salt.name = Sůl block.salt.name = Sůl
block.salt-wall.name = Solné skály block.salt-wall.name = Solné skály
block.pebbles.name = Oblázky block.pebbles.name = Oblázky
@@ -988,8 +1000,9 @@ block.darksand-water.name = Voda s černým pískem
block.char.name = Dřevěné uhlí block.char.name = Dřevěné uhlí
block.dacite.name = Dacit block.dacite.name = Dacit
block.dacite-wall.name = Stěna dacitu block.dacite-wall.name = Stěna dacitu
block.dacite-boulder.name = Dacitový kámen
block.ice-snow.name = Zasněžený led block.ice-snow.name = Zasněžený led
block.stone-wall.name = Stone Wall block.stone-wall.name = Kamenné skály
block.ice-wall.name = Ledové skály block.ice-wall.name = Ledové skály
block.snow-wall.name = Sněhové skály block.snow-wall.name = Sněhové skály
block.dune-wall.name = Písečné duny block.dune-wall.name = Písečné duny
@@ -1034,7 +1047,7 @@ block.hail.name = Kroupomet
block.lancer.name = Kopiník block.lancer.name = Kopiník
block.conveyor.name = Dopravník block.conveyor.name = Dopravník
block.titanium-conveyor.name = Titanoový dopravník block.titanium-conveyor.name = Titanoový dopravník
block.plastanium-conveyor.name = Plastanium Conveyor block.plastanium-conveyor.name = Plastanový přepravník
block.armored-conveyor.name = Obrněný dopravník block.armored-conveyor.name = Obrněný dopravník
block.armored-conveyor.description = Přepravuje předměty stejně rychle jako titanový přepravník, ale má navíc brnění. Přijímá předměty ze srtan pouze z jiných přepravníků. block.armored-conveyor.description = Přepravuje předměty stejně rychle jako titanový přepravník, ale má navíc brnění. Přijímá předměty ze srtan pouze z jiných přepravníků.
block.junction.name = Křižovatka block.junction.name = Křižovatka
@@ -1261,7 +1274,7 @@ block.rotary-pump.description = Pokročilé čerpadlo, které za pomoci energie
block.thermal-pump.description = Ultimátní čerpadlo. Nejrychlejší čerpání kapalin. block.thermal-pump.description = Ultimátní čerpadlo. Nejrychlejší čerpání kapalin.
block.conduit.description = Základní blok pro přepravu kapalin. Unáší kapaliny vpřed. Používá se s čerpadly, v některých vrtech a nebo ve spojení s jiným potrubím. block.conduit.description = Základní blok pro přepravu kapalin. Unáší kapaliny vpřed. Používá se s čerpadly, v některých vrtech a nebo ve spojení s jiným potrubím.
block.pulse-conduit.description = Pokročilý blok přepravy kapalin. Přepravuje kapaliny rychleji a má větší kapacitu, než základní potrubí. block.pulse-conduit.description = Pokročilý blok přepravy kapalin. Přepravuje kapaliny rychleji a má větší kapacitu, než základní potrubí.
block.plated-conduit.description = Přenáší kapaliny stejně rychle jako pulzní potrubí, ale díky oplátování má větší výdržnost. Ze stran přijímá kapaliny pouze z dalších potrubí.\nV případě poškození má menší ztrátu kapaliny. block.plated-conduit.description = Přenáší kapaliny stejně rychle jako pulzní potrubí, ale díky oplátování má větší výdržnost. Ze stran přijímá kapaliny pouze z dalších potrubí.\nNedochází zde k úniku kapalin.
block.liquid-router.description = Přijímá kapaliny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže pojmout i určitý objem kapalin do vnitřího úložiště. Používá se při rozdělení kapaliny z jednoho zdroje směřující do různých cílů. block.liquid-router.description = Přijímá kapaliny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže pojmout i určitý objem kapalin do vnitřího úložiště. Používá se při rozdělení kapaliny z jednoho zdroje směřující do různých cílů.
block.liquid-tank.description = Ukládá velké množství kapalin. Používá se pro vyrovnávání zásob vody, když je přítok nestabilní nebo jako záložní chlazení pro životně důležité stavby. block.liquid-tank.description = Ukládá velké množství kapalin. Používá se pro vyrovnávání zásob vody, když je přítok nestabilní nebo jako záložní chlazení pro životně důležité stavby.
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Používá se v situacích, kdy dvě rozdílná potrubí vedou rozdílný obsah přes jedno místo. block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Používá se v situacích, kdy dvě rozdílná potrubí vedou rozdílný obsah přes jedno místo.
@@ -1312,4 +1325,4 @@ block.cyclone.description = Velká protiletecká a protipozemní střílna. Pál
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů. block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení. block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti. block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Poškozuje a ničí příchozí střely. Laserové střely ale zacílit neumí.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Input stat.input = Input
blocks.output = Output stat.output = Output
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity stat.powercapacity = Power Capacity
blocks.powershot = Power/Shot stat.powershot = Power/Shot
blocks.damage = Damage stat.damage = Damage
blocks.targetsair = Targets Air stat.targetsair = Targets Air
blocks.targetsground = Targets Ground stat.targetsground = Targets Ground
blocks.itemsmoved = Move Speed stat.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches stat.launchtime = Time Between Launches
blocks.shootrange = Range stat.shootrange = Range
blocks.size = Size stat.size = Size
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity stat.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range stat.powerrange = Power Range
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Power Use stat.poweruse = Power Use
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time stat.productiontime = Production Time
blocks.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase stat.speedincrease = Speed Increase
blocks.range = Range stat.range = Range
blocks.drilltier = Drillables stat.drilltier = Drillables
blocks.drillspeed = Base Drill Speed stat.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Max Active Units stat.maxunits = Max Active Units
blocks.health = Health stat.health = Health
blocks.buildtime = Build Time stat.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost stat.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy stat.inaccuracy = Inaccuracy
blocks.shots = Shots stat.shots = Shots
blocks.reload = Shots/Second stat.reload = Shots/Second
blocks.ammo = Ammo stat.ammo = Ammo
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Ein Fehler ist aufgetreten error.title = [crimson]Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten! error.crashtitle = Ein Fehler ist aufgetreten!
unit.nobuild = [scarlet]Einheit kann nicht bauen! unit.nobuild = [scarlet]Einheit kann nicht bauen!
blocks.input = Eingang stat.input = Eingang
blocks.output = Ausgang stat.output = Ausgang
blocks.booster = Verstärkung stat.booster = Verstärkung
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Kapazität stat.powercapacity = Kapazität
blocks.powershot = Stromverbrauch/Schuss stat.powershot = Stromverbrauch/Schuss
blocks.damage = Schaden stat.damage = Schaden
blocks.targetsair = Visiert Lufteinheiten an stat.targetsair = Visiert Lufteinheiten an
blocks.targetsground = Visiert Bodeneinheiten an stat.targetsground = Visiert Bodeneinheiten an
blocks.itemsmoved = Bewegungsgeschwindigkeit stat.itemsmoved = Bewegungsgeschwindigkeit
blocks.launchtime = Zeit zwischen Starts stat.launchtime = Zeit zwischen Starts
blocks.shootrange = Reichweite stat.shootrange = Reichweite
blocks.size = Größe stat.size = Größe
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Flüssigkeitskapazität stat.liquidcapacity = Flüssigkeitskapazität
blocks.powerrange = Stromreichweite stat.powerrange = Stromreichweite
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Maximale Stromverbindungen stat.powerconnections = Maximale Stromverbindungen
blocks.poweruse = Stromverbrauch stat.poweruse = Stromverbrauch
blocks.powerdamage = Stromverbrauch/Schadenspunkt stat.powerdamage = Stromverbrauch/Schadenspunkt
blocks.itemcapacity = Materialkapazität stat.itemcapacity = Materialkapazität
blocks.basepowergeneration = Basis-Stromerzeugung stat.basepowergeneration = Basis-Stromerzeugung
blocks.productiontime = Produktionszeit stat.productiontime = Produktionszeit
blocks.repairtime = Zeit zur vollständigen Reparatur stat.repairtime = Zeit zur vollständigen Reparatur
blocks.speedincrease = Geschwindigkeitserhöhung stat.speedincrease = Geschwindigkeitserhöhung
blocks.range = Reichweite stat.range = Reichweite
blocks.drilltier = Abbaubare Erze stat.drilltier = Abbaubare Erze
blocks.drillspeed = Bohrgeschwindigkeit stat.drillspeed = Bohrgeschwindigkeit
blocks.boosteffect = Verstärkungseffekt stat.boosteffect = Verstärkungseffekt
blocks.maxunits = Max. aktive Einheiten stat.maxunits = Max. aktive Einheiten
blocks.health = Lebenspunkte stat.health = Lebenspunkte
blocks.buildtime = Baudauer stat.buildtime = Baudauer
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Baukosten stat.buildcost = Baukosten
blocks.inaccuracy = Ungenauigkeit stat.inaccuracy = Ungenauigkeit
blocks.shots = Schüsse stat.shots = Schüsse
blocks.reload = Schüsse/Sekunde stat.reload = Schüsse/Sekunde
blocks.ammo = Munition stat.ammo = Munition
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Besserer Bohrer Benötigt bar.drilltierreq = Besserer Bohrer Benötigt
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -2,14 +2,14 @@ credits.text = Creado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Créditos credits = Créditos
contributors = Traductores y Contribuidores contributors = Traductores y Contribuidores
discord = ¡Únete al Discord de Mindustry! discord = ¡Únete al Discord de Mindustry!
link.discord.description = La sala oficial del Discord de Mindustry link.discord.description = El servidor official de Discord de Mindustry
link.reddit.description = El subreddit de Mindustry link.reddit.description = El subreddit de Mindustry
link.github.description = Código fuente del juego link.github.description = Código fuente del juego
link.changelog.description = Lista de actualizaciones link.changelog.description = Lista de actualizaciones
link.dev-builds.description = Versiones de desarrollo inestables link.dev-builds.description = Versiones en desarrollo inestables
link.trello.description = Tablero de Trello oficial para las características planificadas link.trello.description = Tablero de Trello oficial para las características planificadas
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
link.google-play.description = Ficha en la Google Play Store link.google-play.description = Página de Mindustry en Google Play Store
link.f-droid.description = Página de F-Droid del juego link.f-droid.description = Página de F-Droid del juego
link.wiki.description = Wiki oficial de Mindustry link.wiki.description = Wiki oficial de Mindustry
link.suggestions.description = Sugerir nuevas funciones link.suggestions.description = Sugerir nuevas funciones
@@ -18,10 +18,10 @@ screenshot = Captura de pantalla guardada en {0}
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla. screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
gameover = Tu núcleo ha sido destruido. gameover = Tu núcleo ha sido destruido.
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado! gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
highscore = [accent]¡Nueva mejor puntuación! highscore = [accent]¡Nuevo récord de puntuación!
copied = Copiado. copied = Copiado.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. indev.popup = La [accent]v6[] esta actualmente en la [accent]alpha[].\n[lightgray]Esto significa:[]\n[scarlet]- La campaña no esta completada[]\n- Falta contenido\n - La mayoría de la [scarlet]Inteligencia Artificial[] no funciona correctamente\n- Muchas unidades no están terminadas\n- Todo lo que ves puede ser modificado o eliminado en la versión final.\n\nReporta bugs o crasheos en [accent]Github[].
indev.notready = This part of the game isn't ready yet indev.notready = Esta parte del juego no esta lista aún.
load.sound = Sonidos load.sound = Sonidos
load.map = Mapas load.map = Mapas
@@ -38,12 +38,12 @@ be.ignore = Ignorar
be.noupdates = No se encontraron actualizaciones. be.noupdates = No se encontraron actualizaciones.
be.check = Revisando actualizaciones be.check = Revisando actualizaciones
schematic = Esquemático schematic = Esquema
schematic.add = Guardar esquemático... schematic.add = Guardar esquema...
schematics = Esquemáticos schematics = Esquemas
schematic.replace = Un esquemático con ese nombre ya existe. ¿Deseas remplazarlo? schematic.replace = Un esquema con ese nombre ya existe. ¿Deseas remplazarlo?
schematic.exists = Un esquemático con ese nombre ya existe. schematic.exists = Un esquema con ese nombre ya existe.
schematic.import = Importar esquemático... schematic.import = Importar esquema...
schematic.exportfile = Exportar archivo schematic.exportfile = Exportar archivo
schematic.importfile = Importar archivo schematic.importfile = Importar archivo
schematic.browseworkshop = Buscar en el Steam Workshop schematic.browseworkshop = Buscar en el Steam Workshop
@@ -103,19 +103,19 @@ mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet]
mods.alpha = [accent](Alpha) mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
mods.none = [lightgray]No se encontraron Mods! mods.none = [lightgray]No se encontraron Mods!
mods.guide = Guia de Modding mods.guide = Guía de Modding
mods.report = Reportar Error mods.report = Reportar Error
mods.openfolder = Abrir carpeta de mods mods.openfolder = Abrir carpeta de mods
mods.reload = Reload mods.reload = Recargar
mods.reloadexit = The game will now exit, to reload mods. mods.reloadexit = El juego se va a cerrar para recargar los mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Activado mod.enabled = [lightgray]Activado
mod.disabled = [scarlet]Desactivado mod.disabled = [scarlet]Desactivado
mod.disable = Desactivar mod.disable = Desactivar
mod.content = Content: mod.content = Contenido:
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso. mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0} mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) mod.outdated = [scarlet]No es compatible con la V6 (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Dependencias faltantes: {0} mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
mod.erroredcontent = [scarlet]Errores de contenido mod.erroredcontent = [scarlet]Errores de contenido
mod.errors = Ocurrieron fallos al cargar el contenido. mod.errors = Ocurrieron fallos al cargar el contenido.
@@ -125,9 +125,9 @@ mod.enable = Activar
mod.requiresrestart = El juego se cerrará para aplicar los mods. mod.requiresrestart = El juego se cerrará para aplicar los mods.
mod.reloadrequired = [scarlet]Se requiere actualizar mod.reloadrequired = [scarlet]Se requiere actualizar
mod.import = Importar mod mod.import = Importar mod
mod.import.file = Import File mod.import.file = Importar archivo
mod.import.github = Importar Mod de Github mod.import.github = Importar Mod de Github
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! mod.jarwarn = [scarlet]Los mods JAR pueden ser inseguros.[]\nAsegúrate de que los descargaste de una fuente segura!
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod. mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar? mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
mod.author = [lightgray]Autor:[] {0} mod.author = [lightgray]Autor:[] {0}
@@ -139,8 +139,8 @@ mod.scripts.disable = Tu dispositivo no soporta los mods con scripts. Debes desh
about.button = Acerca de about.button = Acerca de
name = Nombre: name = Nombre:
noname = Elige un[accent] nombre de jugador[] primero. noname = Elige un[accent] nombre de jugador[] primero.
planetmap = Planet Map planetmap = Mapa del planeta
launchcore = Launch Core launchcore = Lanzar núcleo
filename = Nombre del archivo: filename = Nombre del archivo:
unlocked = ¡Nuevo Bloque Desbloqueado! unlocked = ¡Nuevo Bloque Desbloqueado!
completed = [accent]Completado completed = [accent]Completado
@@ -278,7 +278,7 @@ quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe pu
loading = [accent]Cargando... loading = [accent]Cargando...
reloading = [accent]Recargando mods... reloading = [accent]Recargando mods...
saving = [accent]Guardando... saving = [accent]Guardando...
respawn = [accent][[{0}][] to respawn in core respawn = [accent][[{0}][] para reaparecer en el núcleo
cancelbuilding = [accent][[{0}][] para limpiar el plan cancelbuilding = [accent][[{0}][] para limpiar el plan
selectschematic = [accent][[{0}][] para seleccionar+copiar selectschematic = [accent][[{0}][] para seleccionar+copiar
pausebuilding = [accent][[{0}][] para pausar la construcción pausebuilding = [accent][[{0}][] para pausar la construcción
@@ -346,9 +346,9 @@ waves.invalid = Oleadas inválidaas en el portapapeles.
waves.copied = Oleadas copiadas. waves.copied = Oleadas copiadas.
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto. waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
wavemode.counts = counts wavemode.counts = Cuentas
wavemode.totals = totals wavemode.totals = Totales
wavemode.health = health wavemode.health = Salud
editor.default = [lightgray]<Por defecto> editor.default = [lightgray]<Por defecto>
details = Detalles... details = Detalles...
@@ -415,8 +415,8 @@ toolmode.drawteams.description = Dibuja equipos en vez de bloques.
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo. filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
filter.distort = Distorsionar filter.distort = Distorsionar
filter.noise = Ruido filter.noise = Ruido
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Elegir punto de aparición enemigo
filter.corespawn = Core Select filter.corespawn = Elegir Núcleo
filter.median = Median filter.median = Median
filter.oremedian = Veta Median filter.oremedian = Veta Median
filter.blend = Mezcla filter.blend = Mezcla
@@ -436,7 +436,7 @@ filter.option.circle-scale = Escala del círculo
filter.option.octaves = Octaves filter.option.octaves = Octaves
filter.option.falloff = Caída filter.option.falloff = Caída
filter.option.angle = Ángulo filter.option.angle = Ángulo
filter.option.amount = Amount filter.option.amount = Cantidad
filter.option.block = Bloque filter.option.block = Bloque
filter.option.floor = Suelo filter.option.floor = Suelo
filter.option.flooronto = Suelo objetivo filter.option.flooronto = Suelo objetivo
@@ -508,31 +508,31 @@ error.io = Error I/O de conexión.
error.any = Error de red desconocido. error.any = Error de red desconocido.
error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica. error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica.
weather.rain.name = Rain weather.rain.name = Lluvia
weather.snow.name = Snow weather.snow.name = Nieve
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Tormenta de arena
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Tormenta de esporas
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]No explorado
sectors.resources = Resources: sectors.resources = Recursos:
sectors.production = Production: sectors.production = Producción:
sectors.stored = Stored: sectors.stored = Almacenado:
sectors.resume = Resume sectors.resume = Reanudar
sectors.launch = Launch sectors.launch = Lanzar
sectors.select = Select sectors.select = Elegir
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]ninguno (sun)
sector.groundZero.name = Ground Zero sector.groundZero.name = Terreno Zero
sector.craters.name = The Craters sector.craters.name = Los Cráteres
sector.frozenForest.name = Frozen Forest sector.frozenForest.name = Bosque Congelado
sector.ruinousShores.name = Ruinous Shores sector.ruinousShores.name = Costas Ruinosas
sector.stainedMountains.name = Stained Mountains sector.stainedMountains.name = Montañas manchadas
sector.desolateRift.name = Desolate Rift sector.desolateRift.name = Grieta desolada
sector.nuclearComplex.name = Nuclear Production Complex sector.nuclearComplex.name = Complejo de producción nuclear
sector.overgrowth.name = Overgrowth sector.overgrowth.name = Crecimiento excesivo
sector.tarFields.name = Tar Fields sector.tarFields.name = Campos de alquitrán
sector.saltFlats.name = Salt Flats sector.saltFlats.name = Llanuras de sal
sector.fungalPass.name = Fungal Pass sector.fungalPass.name = Paso de hongos
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@@ -558,65 +558,67 @@ settings.graphics = Gráficos
settings.cleardata = Limpiar Datos del Juego... settings.cleardata = Limpiar Datos del Juego...
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse! settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente. settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Estas seguro de que quieres borrar tus partidas guardadas?
settings.clearsaves = Clear Saves settings.clearsaves = Limpiar partidas guardadas
paused = [accent] < Pausado > paused = [accent] < Pausado >
clear = Limpiar clear = Limpiar
banned = [scarlet]Baneado banned = [scarlet]Baneado
unplaceable.sectorcaptured = [scarlet]Requires captured sector unplaceable.sectorcaptured = [scarlet]Necesita que el sector esté capturado.
yes = yes =
no = No no = No
info.title = [accent]Información info.title = [accent]Información
error.title = [crimson]Un error ha ocurrido. error.title = [crimson]Un error ha ocurrido.
error.crashtitle = Un error ha ocurrido. error.crashtitle = Un error ha ocurrido.
unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada unit.nobuild = [scarlet]La unidad no puede construir
blocks.output = Salida
blocks.booster = Potenciador
blocks.tiles = Tiles requeridos
blocks.affinities = Afinidades
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Capacidad de Energía
blocks.powershot = Energía/Disparo stat.input = Entrada
blocks.damage = Daño stat.output = Salida
blocks.targetsair = Apunta al Aire stat.booster = Potenciador
blocks.targetsground = Apunta a Tierra stat.tiles = Tiles requeridos
blocks.itemsmoved = Velocidad de movimiento stat.affinities = Afinidades
blocks.launchtime = Tiempo entre lanzamientos stat.powercapacity = Capacidad de Energía
blocks.shootrange = Rango de Disparo stat.powershot = Energía/Disparo
blocks.size = Tamaño stat.damage = Daño
blocks.displaysize = Display Size stat.targetsair = Apunta al Aire
blocks.liquidcapacity = Capacidad de Líquidos stat.targetsground = Apunta a Tierra
blocks.powerrange = Rango de Energía stat.itemsmoved = Velocidad de movimiento
blocks.linkrange = Link Range stat.launchtime = Tiempo entre lanzamientos
blocks.instructions = Instructions stat.shootrange = Rango de Disparo
blocks.powerconnections = Conexiones maximas stat.size = Tamaño
blocks.poweruse = Consumo de Energía stat.displaysize = Tamaño mostrado
blocks.powerdamage = Energía/Daño stat.liquidcapacity = Capacidad de Líquidos
blocks.itemcapacity = Capacidad de Objetos stat.powerrange = Rango de Energía
blocks.basepowergeneration = Generación de energía base stat.linkrange = Rango de conexión
blocks.productiontime = Tiempo de producción stat.instructions = Instructions
blocks.repairtime = Tiempo para Reparar Bloque Completamente stat.powerconnections = Conexiones maximas
blocks.speedincrease = Aumento de Velocidad stat.poweruse = Consumo de Energía
blocks.range = Rango stat.powerdamage = Energía/Daño
blocks.drilltier = Taladrables stat.itemcapacity = Capacidad de Objetos
blocks.drillspeed = Velocidad Base del Taladro stat.basepowergeneration = Generación de energía base
blocks.boosteffect = Efecto del Potenciador stat.productiontime = Tiempo de producción
blocks.maxunits = Máximo de Unidades Activas stat.repairtime = Tiempo para Reparar Bloque Completamente
blocks.health = Vida stat.speedincrease = Aumento de Velocidad
blocks.buildtime = Tiempo de construcción stat.range = Rango
blocks.maxconsecutive = Max Consecutive stat.drilltier = Taladrables
blocks.buildcost = Coste de construcción stat.drillspeed = Velocidad Base del Taladro
blocks.inaccuracy = Imprecisión stat.boosteffect = Efecto del Potenciador
blocks.shots = Disparos stat.maxunits = Máximo de Unidades Activas
blocks.reload = Recarga stat.health = Vida
blocks.ammo = Munición stat.buildtime = Tiempo de construcción
blocks.shieldhealth = Shield Health stat.maxconsecutive = Máximo consecutivo
blocks.cooldowntime = Cooldown Time stat.buildcost = Coste de construcción
stat.inaccuracy = Imprecisión
stat.shots = Disparos
stat.reload = Recarga
stat.ammo = Munición
stat.shieldhealth = Salud del escudo
stat.cooldowntime = Tiempo de enfriamiento
bar.drilltierreq = Se requiere un mejor taladro. bar.drilltierreq = Se requiere un mejor taladro.
bar.noresources = Missing Resources bar.noresources = Recursos faltantes
bar.corereq = Core Base Required bar.corereq = Se requiere de un núcleo base
bar.drillspeed = Velocidad del Taladro: {0}/s bar.drillspeed = Velocidad del Taladro: {0}/s
bar.pumpspeed = Velocidad de bombeado: {0}/s bar.pumpspeed = Velocidad de bombeado: {0}/s
bar.efficiency = Eficiencia: {0}% bar.efficiency = Eficiencia: {0}%
@@ -660,7 +662,7 @@ unit.persecond = /seg
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x velocidad unit.timesspeed = x velocidad
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = salud del escudo
unit.items = objetos unit.items = objetos
unit.thousands = k unit.thousands = k
unit.millions = M unit.millions = M
@@ -677,13 +679,13 @@ setting.shadows.name = Sombras
setting.blockreplace.name = Sugerir bloques al construir setting.blockreplace.name = Sugerir bloques al construir
setting.linear.name = Filtrado Lineal setting.linear.name = Filtrado Lineal
setting.hints.name = Pistas setting.hints.name = Pistas
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Mostrar flujo de recursos[scarlet] (experimental)
setting.buildautopause.name = Auto-pausar construcción setting.buildautopause.name = Auto-pausar construcción
setting.mapcenter.name = Auto Center Map To Player setting.mapcenter.name = Auto-centrar el mapa en el jugador
setting.animatedwater.name = Agua Animada setting.animatedwater.name = Agua Animada
setting.animatedshields.name = Escudos Animados setting.animatedshields.name = Escudos Animados
setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[] setting.antialias.name = Antialias[lightgray] (necesita un reinicio)[]
setting.playerindicators.name = Player Indicators setting.playerindicators.name = Indicadores de jugadores
setting.indicators.name = Indicadores de Aliados setting.indicators.name = Indicadores de Aliados
setting.autotarget.name = Auto apuntado setting.autotarget.name = Auto apuntado
setting.keyboard.name = Controles de Ratón+Teclado setting.keyboard.name = Controles de Ratón+Teclado
@@ -702,7 +704,7 @@ setting.difficulty.name = Dificultad:
setting.screenshake.name = Movimiento de la Pantalla setting.screenshake.name = Movimiento de la Pantalla
setting.effects.name = Mostrar Efectos setting.effects.name = Mostrar Efectos
setting.destroyedblocks.name = Mostrar bloques destruidos setting.destroyedblocks.name = Mostrar bloques destruidos
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Mostrar estado de los bloques
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
setting.sensitivity.name = Sensibilidad del Control setting.sensitivity.name = Sensibilidad del Control
setting.saveinterval.name = Intervalo del Autoguardado setting.saveinterval.name = Intervalo del Autoguardado
@@ -712,7 +714,7 @@ setting.milliseconds = {0} milisegundos
setting.fullscreen.name = Pantalla Completa setting.fullscreen.name = Pantalla Completa
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio) setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
setting.fps.name = Mostrar FPS setting.fps.name = Mostrar FPS
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Cámara suave
setting.blockselectkeys.name = Mostrar teclas de selección de bloque setting.blockselectkeys.name = Mostrar teclas de selección de bloque
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla) setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento) setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
@@ -743,27 +745,27 @@ keybinds.mobile = [scarlet]Los accesos del teclado aquí mostrados no estan disp
category.general.name = General category.general.name = General
category.view.name = Visión category.view.name = Visión
category.multiplayer.name = Multijugador category.multiplayer.name = Multijugador
category.blocks.name = Block Select category.blocks.name = Seleccionar bloques
command.attack = Atacar command.attack = Atacar
command.rally = Patrullar command.rally = Patrullar
command.retreat = Retirarse command.retreat = Retirarse
command.idle = Idle command.idle = Esperar
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]LLaves: [{0},
keybind.respawn.name = Respawn keybind.respawn.name = Reaparecer
keybind.control.name = Control Unit keybind.control.name = Controlar unidad
keybind.clear_building.name = Eliminar construcción keybind.clear_building.name = Eliminar construcción
keybind.press = Presiona una tecla... keybind.press = Presiona una tecla...
keybind.press.axis = Pulsa un eje o botón... keybind.press.axis = Pulsa un eje o botón...
keybind.screenshot.name = Captura de pantalla de Mapa keybind.screenshot.name = Captura de pantalla de Mapa
keybind.toggle_power_lines.name = Activar láser de potencia keybind.toggle_power_lines.name = Activar láser de potencia
keybind.toggle_block_status.name = Toggle Block Statuses keybind.toggle_block_status.name = Cambiar estado de los bloques
keybind.move_x.name = Mover x keybind.move_x.name = Mover x
keybind.move_y.name = Mover y keybind.move_y.name = Mover y
keybind.mouse_move.name = Seguír al ratón keybind.mouse_move.name = Seguír al ratón
keybind.pan.name = Pan View keybind.pan.name = Vista Pan
keybind.boost.name = Boost keybind.boost.name = Potenciar
keybind.schematic_select.name = Seleccionar región keybind.schematic_select.name = Seleccionar región
keybind.schematic_menu.name = Menu de esquématicos keybind.schematic_menu.name = Menu de esquemas
keybind.schematic_flip_x.name = Girar esquemático desde X keybind.schematic_flip_x.name = Girar esquemático desde X
keybind.schematic_flip_y.name = Girar esquemático desde Y keybind.schematic_flip_y.name = Girar esquemático desde Y
keybind.category_prev.name = Categoría anterior keybind.category_prev.name = Categoría anterior
@@ -839,20 +841,20 @@ rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas) rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
rules.unitammo = Units Require Ammo rules.unitammo = Las unidades necesitan munición
rules.title.waves = Oleadas rules.title.waves = Oleadas
rules.title.resourcesbuilding = Recursos y Construcción rules.title.resourcesbuilding = Recursos y Construcción
rules.title.enemy = Enemigos rules.title.enemy = Enemigos
rules.title.unit = Unidades rules.title.unit = Unidades
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment rules.title.environment = Entorno
rules.lighting = Iluminación rules.lighting = Iluminación
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Daño de explosiones de Bloques/Unidades
rules.ambientlight = Iluminación ambiental rules.ambientlight = Iluminación ambiental
rules.weather = Weather rules.weather = Clima
rules.weather.frequency = Frequency: rules.weather.frequency = Frecuencia:
rules.weather.duration = Duration: rules.weather.duration = Duración:
content.item.name = Objetos content.item.name = Objetos
content.liquid.name = Líquidos content.liquid.name = Líquidos
@@ -886,18 +888,18 @@ item.radioactivity = [lightgray]Radioactividad: {0}
unit.health = [lightgray]Vida: {0} unit.health = [lightgray]Vida: {0}
unit.speed = [lightgray]Velocidad: {0} unit.speed = [lightgray]Velocidad: {0}
unit.weapon = [lightgray]Weapon: {0} unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0} unit.itemcapacity = [lightgray]Capacidad de ítems: {0}
unit.minespeed = [lightgray]Mining Speed: {0}% unit.minespeed = [lightgray]Velocidad de minado: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Poder de minado: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Habilidad: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Velocidad de construcción: {0}%
liquid.heatcapacity = [lightgray]Capacidad Térmica: {0} liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
liquid.viscosity = [lightgray]Viscosidad: {0} liquid.viscosity = [lightgray]Viscosidad: {0}
liquid.temperature = [lightgray]Temperatura: {0} liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Daga unit.dagger.name = Daga
unit.mace.name = Mace unit.mace.name = Mazo
unit.fortress.name = Fortaleza unit.fortress.name = Fortaleza
unit.nova.name = Nova unit.nova.name = Nova
unit.pulsar.name = Pulsar unit.pulsar.name = Pulsar
@@ -907,8 +909,8 @@ unit.atrax.name = Atrax
unit.spiroct.name = Spiroct unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid unit.arkyid.name = Arkyid
unit.toxopid.name = Toxopid unit.toxopid.name = Toxopid
unit.flare.name = Flare unit.flare.name = Llama
unit.horizon.name = Horizon unit.horizon.name = Horizonte
unit.zenith.name = Zenith unit.zenith.name = Zenith
unit.antumbra.name = Antumbra unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse unit.eclipse.name = Eclipse
@@ -925,33 +927,33 @@ unit.omura.name = Omura
unit.alpha.name = Alpha unit.alpha.name = Alpha
unit.beta.name = Beta unit.beta.name = Beta
unit.gamma.name = Gamma unit.gamma.name = Gamma
unit.scepter.name = Scepter unit.scepter.name = Cetro
unit.reign.name = Reign unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvo
block.resupply-point.name = Resupply Point block.resupply-point.name = Punto de reabastecimiento
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Acantilado
block.sand-boulder.name = Piedra de Arena block.sand-boulder.name = Piedra de Arena
block.grass.name = Hierba block.grass.name = Hierba
block.slag.name = Slag block.slag.name = Escoria
block.salt.name = Sal block.salt.name = Sal
block.salt-wall.name = Salt Wall block.salt-wall.name = Pared de sal
block.pebbles.name = Guijarros block.pebbles.name = Guijarros
block.tendrils.name = Zarcillos block.tendrils.name = Zarcillos
block.sand-wall.name = Sand Wall block.sand-wall.name = Pared de arena
block.spore-pine.name = Pino de esporas block.spore-pine.name = Pino de esporas
block.spore-wall.name = Spore Wall block.spore-wall.name = Pared de esporas
block.boulder.name = Boulder block.boulder.name = Boulder
block.snow-boulder.name = Snow Boulder block.snow-boulder.name = Piedra nevosa
block.snow-pine.name = Pino de nieve block.snow-pine.name = Pino de nieve
block.shale.name = Pizarra block.shale.name = Pizarra
block.shale-boulder.name = Piedra de Pizarra block.shale-boulder.name = Piedra de Pizarra
block.moss.name = Musgo block.moss.name = Musgo
block.shrubs.name = Arbustos block.shrubs.name = Arbustos
block.spore-moss.name = Musgo de esporas block.spore-moss.name = Musgo de esporas
block.shale-wall.name = Shale Wall block.shale-wall.name = Pared de shale
block.scrap-wall.name = Muro de Chatarra block.scrap-wall.name = Muro de Chatarra
block.scrap-wall-large.name = Muro de Chatarra grande block.scrap-wall-large.name = Muro de Chatarra grande
block.scrap-wall-huge.name = Muro de Chatarra muy grande block.scrap-wall-huge.name = Muro de Chatarra muy grande
@@ -979,17 +981,17 @@ block.craters.name = Cráteres
block.sand-water.name = Agua con Arena block.sand-water.name = Agua con Arena
block.darksand-water.name = Agua con Arena Oscura block.darksand-water.name = Agua con Arena Oscura
block.char.name = Carbonizado block.char.name = Carbonizado
block.dacite.name = Dacite block.dacite.name = Dacita
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Pared de Dacita
block.ice-snow.name = Hielo Nieve block.ice-snow.name = Hielo Nieve
block.stone-wall.name = Stone Wall block.stone-wall.name = Pared de piedra
block.ice-wall.name = Ice Wall block.ice-wall.name = Pared de hielo
block.snow-wall.name = Snow Wall block.snow-wall.name = Pared de nieve
block.dune-wall.name = Dune Wall block.dune-wall.name = Pared de duna
block.pine.name = Pino block.pine.name = Pino
block.dirt.name = Dirt block.dirt.name = Tierra
block.dirt-wall.name = Dirt Wall block.dirt-wall.name = Pared de tierra
block.mud.name = Mud block.mud.name = Lodo
block.white-tree-dead.name = Árbol Blanco Muerto block.white-tree-dead.name = Árbol Blanco Muerto
block.white-tree.name = Árbol Blanco block.white-tree.name = Árbol Blanco
block.spore-cluster.name = Concentración de Esporas block.spore-cluster.name = Concentración de Esporas
@@ -1005,7 +1007,7 @@ block.dark-panel-4.name = Panel Oscuro 4
block.dark-panel-5.name = Panel Oscuro 5 block.dark-panel-5.name = Panel Oscuro 5
block.dark-panel-6.name = Panel Oscuro 6 block.dark-panel-6.name = Panel Oscuro 6
block.dark-metal.name = Metal Oscuro block.dark-metal.name = Metal Oscuro
block.basalt.name = Basalt block.basalt.name = Basalto
block.hotrock.name = Roca Caliente block.hotrock.name = Roca Caliente
block.magmarock.name = Roca de Magma block.magmarock.name = Roca de Magma
block.copper-wall.name = Muro de Cobre block.copper-wall.name = Muro de Cobre
@@ -1117,34 +1119,34 @@ block.meltdown.name = Fusión de Reactor
block.container.name = Contenedor block.container.name = Contenedor
block.launch-pad.name = Pad de Lanzamiento block.launch-pad.name = Pad de Lanzamiento
block.launch-pad-large.name = Pad de Lanzamiento Grande block.launch-pad-large.name = Pad de Lanzamiento Grande
block.segment.name = Segment block.segment.name = Segmento
block.command-center.name = Command Center block.command-center.name = Centro de comando
block.ground-factory.name = Ground Factory block.ground-factory.name = Fábrica terrestre
block.air-factory.name = Air Factory block.air-factory.name = Fábrica aérea
block.naval-factory.name = Naval Factory block.naval-factory.name = Fábrica naval
block.additive-reconstructor.name = Additive Reconstructor block.additive-reconstructor.name = Reconstructor aditivo
block.multiplicative-reconstructor.name = Multiplicative Reconstructor block.multiplicative-reconstructor.name = Reconstructor multiplicativo
block.exponential-reconstructor.name = Exponential Reconstructor block.exponential-reconstructor.name = Reconstructor exponencial
block.tetrative-reconstructor.name = Tetrative Reconstructor block.tetrative-reconstructor.name = Reconstructor tetrativo
block.payload-conveyor.name = Mass Conveyor block.payload-conveyor.name = Cinta de transporte masivo
block.payload-router.name = Payload Router block.payload-router.name = Enrutador Payload
block.disassembler.name = Disassembler block.disassembler.name = Desmontador
block.silicon-crucible.name = Silicon Crucible block.silicon-crucible.name = Crisol de Silicio
block.overdrive-dome.name = Overdrive Dome block.overdrive-dome.name = Domo de sobremarcha
block.switch.name = Switch block.switch.name = Cambio
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Procesador
block.logic-processor.name = Logic Processor block.logic-processor.name = Procesador Lógico
block.hyper-processor.name = Hyper Processor block.hyper-processor.name = Hiper Procesador
block.logic-display.name = Logic Display block.logic-display.name = Pantalla Lógica
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Pantalla Lógica grande
block.memory-cell.name = Memory Cell block.memory-cell.name = Célula de memoria
team.blue.name = Azul team.blue.name = Azul
team.crux.name = rojo team.crux.name = rojo
team.sharded.name = naranja team.sharded.name = naranja
team.orange.name = Naranja team.orange.name = Naranja
team.derelict.name = derelict team.derelict.name = Abandonado
team.green.name = Verde team.green.name = Verde
team.purple.name = Púrpura team.purple.name = Púrpura
@@ -1302,4 +1304,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra. block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar. block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor. block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Daña y destruye proyectiles enemigos. No apunta a láseres.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Viga error.title = [crimson]Viga
error.crashtitle = Viga error.crashtitle = Viga
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Sisend stat.input = Sisend
blocks.output = Väljund stat.output = Väljund
blocks.booster = Kiirendaja stat.booster = Kiirendaja
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Energiamahtuvus stat.powercapacity = Energiamahtuvus
blocks.powershot = Energia ühikut/lasu kohta stat.powershot = Energia ühikut/lasu kohta
blocks.damage = Hävituspunkte stat.damage = Hävituspunkte
blocks.targetsair = Sihib õhku stat.targetsair = Sihib õhku
blocks.targetsground = Sihib maapinnale stat.targetsground = Sihib maapinnale
blocks.itemsmoved = Transportimise kiirus stat.itemsmoved = Transportimise kiirus
blocks.launchtime = Aeg lendutõusude vahel stat.launchtime = Aeg lendutõusude vahel
blocks.shootrange = Ulatus stat.shootrange = Ulatus
blocks.size = Suurus stat.size = Suurus
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Vedelike mahutavus stat.liquidcapacity = Vedelike mahutavus
blocks.powerrange = Energia ulatus stat.powerrange = Energia ulatus
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Energiatarve stat.poweruse = Energiatarve
blocks.powerdamage = Energiatarve hävituspunkti kohta stat.powerdamage = Energiatarve hävituspunkti kohta
blocks.itemcapacity = Ressursside mahutavus stat.itemcapacity = Ressursside mahutavus
blocks.basepowergeneration = Energiatootlus stat.basepowergeneration = Energiatootlus
blocks.productiontime = Tootmisaeg stat.productiontime = Tootmisaeg
blocks.repairtime = Täieliku parandamise aeg stat.repairtime = Täieliku parandamise aeg
blocks.speedincrease = Kiiruse suurenemine stat.speedincrease = Kiiruse suurenemine
blocks.range = Ulatus stat.range = Ulatus
blocks.drilltier = Kaevandatav stat.drilltier = Kaevandatav
blocks.drillspeed = Puurimise kiirus stat.drillspeed = Puurimise kiirus
blocks.boosteffect = Kiirendaja mõju stat.boosteffect = Kiirendaja mõju
blocks.maxunits = Maks. aktiivseid väeüksuseid stat.maxunits = Maks. aktiivseid väeüksuseid
blocks.health = Elud stat.health = Elud
blocks.buildtime = Ehitamise aeg stat.buildtime = Ehitamise aeg
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Ehitamise maksumus stat.buildcost = Ehitamise maksumus
blocks.inaccuracy = Ebatäpsus stat.inaccuracy = Ebatäpsus
blocks.shots = Laske stat.shots = Laske
blocks.reload = Lasku/s stat.reload = Lasku/s
blocks.ammo = Laskemoon stat.ammo = Laskemoon
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Nõuab paremat puuri bar.drilltierreq = Nõuab paremat puuri
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -570,49 +570,49 @@ info.title = Informazioa
error.title = [crimson]Errore bat gertatu da error.title = [crimson]Errore bat gertatu da
error.crashtitle = Errore bat gertatu da error.crashtitle = Errore bat gertatu da
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Sarrera stat.input = Sarrera
blocks.output = Irteera stat.output = Irteera
blocks.booster = Indargarria stat.booster = Indargarria
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Energia-edukiera stat.powercapacity = Energia-edukiera
blocks.powershot = Energia/tiroko stat.powershot = Energia/tiroko
blocks.damage = Kaltea stat.damage = Kaltea
blocks.targetsair = Airera tirokatzen du stat.targetsair = Airera tirokatzen du
blocks.targetsground = Lurrera tirokatzen du stat.targetsground = Lurrera tirokatzen du
blocks.itemsmoved = Garraio-abiadura stat.itemsmoved = Garraio-abiadura
blocks.launchtime = Egozketen arteko denbora stat.launchtime = Egozketen arteko denbora
blocks.shootrange = Irismena stat.shootrange = Irismena
blocks.size = Neurria stat.size = Neurria
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Likido-edukiera stat.liquidcapacity = Likido-edukiera
blocks.powerrange = Energia irismena stat.powerrange = Energia irismena
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Gehieneko konexioak stat.powerconnections = Gehieneko konexioak
blocks.poweruse = Energia-erabilera stat.poweruse = Energia-erabilera
blocks.powerdamage = Energia/Kaltea stat.powerdamage = Energia/Kaltea
blocks.itemcapacity = Elementu-edukiera stat.itemcapacity = Elementu-edukiera
blocks.basepowergeneration = Oinarrizko energia sorrera stat.basepowergeneration = Oinarrizko energia sorrera
blocks.productiontime = Eraikitze denbora stat.productiontime = Eraikitze denbora
blocks.repairtime = Blokearen konpontze denbora osoa stat.repairtime = Blokearen konpontze denbora osoa
blocks.speedincrease = Abiadura areagotzea stat.speedincrease = Abiadura areagotzea
blocks.range = Irismena stat.range = Irismena
blocks.drilltier = Ustiagarriak stat.drilltier = Ustiagarriak
blocks.drillspeed = Oinarrizko ustiatze-abiadura stat.drillspeed = Oinarrizko ustiatze-abiadura
blocks.boosteffect = Indartze-efektua stat.boosteffect = Indartze-efektua
blocks.maxunits = Gehieneko unitate aktiboak stat.maxunits = Gehieneko unitate aktiboak
blocks.health = Osasuna stat.health = Osasuna
blocks.buildtime = Eraikitze-denbora stat.buildtime = Eraikitze-denbora
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Eraikitze-kostua stat.buildcost = Eraikitze-kostua
blocks.inaccuracy = Zehazgabetasuna stat.inaccuracy = Zehazgabetasuna
blocks.shots = Tiroak stat.shots = Tiroak
blocks.reload = Tiroak/segundoko stat.reload = Tiroak/segundoko
blocks.ammo = Munizioa stat.ammo = Munizioa
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Zulagailu hobea behar da bar.drilltierreq = Zulagailu hobea behar da
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -570,49 +570,49 @@ info.title = Informaatio
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Sisääntulo stat.input = Sisääntulo
blocks.output = Ulostulo stat.output = Ulostulo
blocks.booster = Tehostaja stat.booster = Tehostaja
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Energiakapasiteetti stat.powercapacity = Energiakapasiteetti
blocks.powershot = Energiaa/Ammus stat.powershot = Energiaa/Ammus
blocks.damage = Vahinko stat.damage = Vahinko
blocks.targetsair = Hyökkää ilmaan stat.targetsair = Hyökkää ilmaan
blocks.targetsground = Hyökkää maahan stat.targetsground = Hyökkää maahan
blocks.itemsmoved = Liikkumisnopeus stat.itemsmoved = Liikkumisnopeus
blocks.launchtime = Aika laukaisujen välillä stat.launchtime = Aika laukaisujen välillä
blocks.shootrange = Kantama stat.shootrange = Kantama
blocks.size = Koko stat.size = Koko
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Nestekapasiteetti stat.liquidcapacity = Nestekapasiteetti
blocks.powerrange = Energiakantama stat.powerrange = Energiakantama
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Maksimimäärä yhdistyksiä stat.powerconnections = Maksimimäärä yhdistyksiä
blocks.poweruse = Energian käyttö stat.poweruse = Energian käyttö
blocks.powerdamage = Energia/Vahinko stat.powerdamage = Energia/Vahinko
blocks.itemcapacity = Tavarakapasiteetti stat.itemcapacity = Tavarakapasiteetti
blocks.basepowergeneration = Perus energiantuotto stat.basepowergeneration = Perus energiantuotto
blocks.productiontime = Tuotantoaika stat.productiontime = Tuotantoaika
blocks.repairtime = Kokonaisen palikan korjausaika stat.repairtime = Kokonaisen palikan korjausaika
blocks.speedincrease = Nopeuden kasvu stat.speedincrease = Nopeuden kasvu
blocks.range = Etäisyys stat.range = Etäisyys
blocks.drilltier = Porattavat stat.drilltier = Porattavat
blocks.drillspeed = Kanta Poran Nopeus stat.drillspeed = Kanta Poran Nopeus
blocks.boosteffect = Tehostamisem vaikutus stat.boosteffect = Tehostamisem vaikutus
blocks.maxunits = Maksimimäärä yksikköjä stat.maxunits = Maksimimäärä yksikköjä
blocks.health = Elämäpisteet stat.health = Elämäpisteet
blocks.buildtime = Rakentamisaika stat.buildtime = Rakentamisaika
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Rakentamishinta stat.buildcost = Rakentamishinta
blocks.inaccuracy = Epätarkkuus stat.inaccuracy = Epätarkkuus
blocks.shots = Ammusta stat.shots = Ammusta
blocks.reload = Ammusta/sekunnissa stat.reload = Ammusta/sekunnissa
blocks.ammo = Ammus stat.ammo = Ammus
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Parempi pora vaadittu bar.drilltierreq = Parempi pora vaadittu
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [scarlet]An error has occured error.title = [scarlet]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Input stat.input = Input
blocks.output = Output stat.output = Output
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity stat.powercapacity = Power Capacity
blocks.powershot = Power/Shot stat.powershot = Power/Shot
blocks.damage = Damage stat.damage = Damage
blocks.targetsair = Targets Air stat.targetsair = Targets Air
blocks.targetsground = Targets Ground stat.targetsground = Targets Ground
blocks.itemsmoved = Move Speed stat.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches stat.launchtime = Time Between Launches
blocks.shootrange = Range stat.shootrange = Range
blocks.size = Size stat.size = Size
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity stat.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range stat.powerrange = Power Range
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Power Use stat.poweruse = Power Use
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time stat.productiontime = Production Time
blocks.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase stat.speedincrease = Speed Increase
blocks.range = Range stat.range = Range
blocks.drilltier = Drillables stat.drilltier = Drillables
blocks.drillspeed = Base Drill Speed stat.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Max Active Units stat.maxunits = Max Active Units
blocks.health = Health stat.health = Health
blocks.buildtime = Build Time stat.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost stat.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy stat.inaccuracy = Inaccuracy
blocks.shots = Shots stat.shots = Shots
blocks.reload = Shots/Second stat.reload = Shots/Second
blocks.ammo = Ammo stat.ammo = Ammo
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Une erreur s'est produite error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Cette unité ne peut construire unit.nobuild = [scarlet]Cette unité ne peut construire
blocks.input = Entrée stat.input = Entrée
blocks.output = Sortie stat.output = Sortie
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Pré-requis stat.tiles = Pré-requis
blocks.affinities = Affinités stat.affinities = Affinités
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Capacité d'énergie stat.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir stat.powershot = Énergie/Tir
blocks.damage = Dégâts stat.damage = Dégâts
blocks.targetsair = Cibles Aériennes stat.targetsair = Cibles Aériennes
blocks.targetsground = Cibles Terrestres stat.targetsground = Cibles Terrestres
blocks.itemsmoved = Vitesse de Déplacement stat.itemsmoved = Vitesse de Déplacement
blocks.launchtime = Temps entre chaque lancement stat.launchtime = Temps entre chaque lancement
blocks.shootrange = Portée de tir stat.shootrange = Portée de tir
blocks.size = Taille stat.size = Taille
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Capacité liquide stat.liquidcapacity = Capacité liquide
blocks.powerrange = Portée électrique stat.powerrange = Portée électrique
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Nombre maximal de connections stat.powerconnections = Nombre maximal de connections
blocks.poweruse = Énergie utilisée stat.poweruse = Énergie utilisée
blocks.powerdamage = Dégâts d'énergie stat.powerdamage = Dégâts d'énergie
blocks.itemcapacity = Stockage stat.itemcapacity = Stockage
blocks.basepowergeneration = Production d'énergie stat.basepowergeneration = Production d'énergie
blocks.productiontime = Durée de production stat.productiontime = Durée de production
blocks.repairtime = Durée de réparation complète du Bloc stat.repairtime = Durée de réparation complète du Bloc
blocks.speedincrease = Accélération stat.speedincrease = Accélération
blocks.range = Portée stat.range = Portée
blocks.drilltier = Forable stat.drilltier = Forable
blocks.drillspeed = Vitesse de forage de base stat.drillspeed = Vitesse de forage de base
blocks.boosteffect = Effet du Boost stat.boosteffect = Effet du Boost
blocks.maxunits = Unités actives max stat.maxunits = Unités actives max
blocks.health = Santé stat.health = Santé
blocks.buildtime = Durée de construction stat.buildtime = Durée de construction
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Coût de construction stat.buildcost = Coût de construction
blocks.inaccuracy = Imprécision stat.inaccuracy = Imprécision
blocks.shots = Tirs stat.shots = Tirs
blocks.reload = Tirs/Seconde stat.reload = Tirs/Seconde
blocks.ammo = Munitions stat.ammo = Munitions
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Meilleure Foreuse Requise bar.drilltierreq = Meilleure Foreuse Requise
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Une erreur s'est produite error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Ressource(s) requise(s) stat.input = Ressource(s) requise(s)
blocks.output = Ressource(s) produite(s) stat.output = Ressource(s) produite(s)
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]Inconnu block.unknown = [lightgray]Inconnu
blocks.powercapacity = Capacité d'énergie stat.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir stat.powershot = Énergie/Tir
blocks.damage = Damage stat.damage = Damage
blocks.targetsair = Cible les unités aériennes stat.targetsair = Cible les unités aériennes
blocks.targetsground = Cible les unités terrestres stat.targetsground = Cible les unités terrestres
blocks.itemsmoved = Vitesse de déplacement stat.itemsmoved = Vitesse de déplacement
blocks.launchtime = Temps entre chaque lancement stat.launchtime = Temps entre chaque lancement
blocks.shootrange = Portée stat.shootrange = Portée
blocks.size = Taille stat.size = Taille
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Capacité en liquide stat.liquidcapacity = Capacité en liquide
blocks.powerrange = Distance de transmission stat.powerrange = Distance de transmission
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Énergie utilisée stat.poweruse = Énergie utilisée
blocks.powerdamage = Énergie/Dégâts stat.powerdamage = Énergie/Dégâts
blocks.itemcapacity = Stockage stat.itemcapacity = Stockage
blocks.basepowergeneration = Production d'énergie de base stat.basepowergeneration = Production d'énergie de base
blocks.productiontime = Temps de production stat.productiontime = Temps de production
blocks.repairtime = Temps pour la réparation totale du bloc stat.repairtime = Temps pour la réparation totale du bloc
blocks.speedincrease = Augmentation de la vitesse stat.speedincrease = Augmentation de la vitesse
blocks.range = Portée stat.range = Portée
blocks.drilltier = Forable stat.drilltier = Forable
blocks.drillspeed = Vitesse de forage de base stat.drillspeed = Vitesse de forage de base
blocks.boosteffect = Effet boostant stat.boosteffect = Effet boostant
blocks.maxunits = Maximum d'unitée active stat.maxunits = Maximum d'unitée active
blocks.health = Santé stat.health = Santé
blocks.buildtime = Temps de construction stat.buildtime = Temps de construction
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Coût de construction stat.buildcost = Coût de construction
blocks.inaccuracy = Précision stat.inaccuracy = Précision
blocks.shots = Tirs stat.shots = Tirs
blocks.reload = Tirs/Seconde stat.reload = Tirs/Seconde
blocks.ammo = Munition stat.ammo = Munition
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Input stat.input = Input
blocks.output = Output stat.output = Output
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity stat.powercapacity = Power Capacity
blocks.powershot = Power/Shot stat.powershot = Power/Shot
blocks.damage = Damage stat.damage = Damage
blocks.targetsair = Targets Air stat.targetsair = Targets Air
blocks.targetsground = Targets Ground stat.targetsground = Targets Ground
blocks.itemsmoved = Move Speed stat.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches stat.launchtime = Time Between Launches
blocks.shootrange = Range stat.shootrange = Range
blocks.size = Size stat.size = Size
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity stat.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range stat.powerrange = Power Range
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Power Use stat.poweruse = Power Use
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time stat.productiontime = Production Time
blocks.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase stat.speedincrease = Speed Increase
blocks.range = Range stat.range = Range
blocks.drilltier = Drillables stat.drilltier = Drillables
blocks.drillspeed = Base Drill Speed stat.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Max Active Units stat.maxunits = Max Active Units
blocks.health = Health stat.health = Health
blocks.buildtime = Build Time stat.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost stat.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy stat.inaccuracy = Inaccuracy
blocks.shots = Shots stat.shots = Shots
blocks.reload = Shots/Second stat.reload = Shots/Second
blocks.ammo = Ammo stat.ammo = Ammo
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -101,7 +101,6 @@ done = Selesai
feature.unsupported = Perangkat Anda tidak mendukung fitur ini. feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
mods.alphainfo = Perlu diingat bahwa mod masih dalam perkembangan, dan[scarlet] bisa mengakibatkan kerusakan[].\nLapor isu atau masalah di Github atau Discord Mindustry. mods.alphainfo = Perlu diingat bahwa mod masih dalam perkembangan, dan[scarlet] bisa mengakibatkan kerusakan[].\nLapor isu atau masalah di Github atau Discord Mindustry.
mods.alpha = [accent](Alpha)
mods = Mod mods = Mod
mods.none = [lightgray]Tidak ada mod yang ditemukan! mods.none = [lightgray]Tidak ada mod yang ditemukan!
mods.guide = Panduan Modding mods.guide = Panduan Modding
@@ -285,12 +284,15 @@ selectschematic = [accent][[{0}][] untuk memilih+salin
pausebuilding = [accent][[{0}][] untuk berhenti membangun pausebuilding = [accent][[{0}][] untuk berhenti membangun
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
wave = [accent]Gelombang {0} wave = [accent]Gelombang {0}
wave.cap = [accent]Gelombang {0}/{1}
wave.waiting = [lightgray]Gelombang di {0} wave.waiting = [lightgray]Gelombang di {0}
wave.waveInProgress = [lightgray]Gelombang sedang berlangsung wave.waveInProgress = [lightgray]Gelombang sedang berlangsung
waiting = [lightgray]Menunggu... waiting = [lightgray]Menunggu...
waiting.players = Menunggu pemain lainnya... waiting.players = Menunggu pemain lainnya...
wave.enemies = [lightgray]{0} Musuh Tersisa wave.enemies = [lightgray]{0} Musuh Tersisa
wave.enemy = [lightgray]{0} Musuh Tersisa wave.enemy = [lightgray]{0} Musuh Tersisa
wave.guardianwarn = Guardian akan tiba dalam [accent]{0}[] gelombang.
wave.guardianwarn.one = Guardian akan tiba dalam [accent]{0}[] gelombang.
loadimage = Memuat Gambar loadimage = Memuat Gambar
saveimage = Simpan Gambar saveimage = Simpan Gambar
unknown = Tak diketahui unknown = Tak diketahui
@@ -329,6 +331,7 @@ editor.generation = Generasi:
editor.ingame = Sunting dalam Permainan editor.ingame = Sunting dalam Permainan
editor.publish.workshop = Terbitkan di Workshop editor.publish.workshop = Terbitkan di Workshop
editor.newmap = Peta Baru editor.newmap = Peta Baru
editor.center = Pusat
workshop = Workshop workshop = Workshop
waves.title = Gelombang waves.title = Gelombang
waves.remove = Hapus waves.remove = Hapus
@@ -487,14 +490,14 @@ launch.destination = Destinasi: {0}
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}. configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
zone.unlocked = [lightgray]{0} terbuka. zone.unlocked = [lightgray]{0} terbuka.
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai. zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
zone.resources = Sumber Daya Terdeteksi: zone.resources = [lightgray]Sumber Daya Terdeteksi:
zone.objective = [lightgray]Objektif: [accent]{0} zone.objective = [lightgray]Objektif: [accent]{0}
zone.objective.survival = Bertahan zone.objective.survival = Bertahan
zone.objective.attack = Hancurkan Inti Musuh zone.objective.attack = Hancurkan Inti Musuh
add = Menambahkan... add = Menambahkan...
boss.health = Darah Bos boss.health = Darah Bos
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0} connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar? error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
error.invalidaddress = Alamat tidak valid. error.invalidaddress = Alamat tidak valid.
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar! error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
@@ -509,6 +512,7 @@ weather.rain.name = Hujan
weather.snow.name = Salju weather.snow.name = Salju
weather.sandstorm.name = Badai Pasir weather.sandstorm.name = Badai Pasir
weather.sporestorm.name = Badai Spora weather.sporestorm.name = Badai Spora
weather.fog.name = Kabut
sectors.unexplored = [lightgray]Belum Ditelusuri sectors.unexplored = [lightgray]Belum Ditelusuri
sectors.resources = Sumber Daya: sectors.resources = Sumber Daya:
@@ -518,6 +522,11 @@ sectors.resume = Lanjutkan
sectors.launch = Luncurkan sectors.launch = Luncurkan
sectors.select = Pilih sectors.select = Pilih
sectors.nonelaunch = [lightgray]tidak ada sectors.nonelaunch = [lightgray]tidak ada
sectors.rename = Ganti Nama Sektor
planet.serpulo.name = Serpulo
#TODO better name
planet.sun.name = Matahari
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway #NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
@@ -536,17 +545,17 @@ sector.fungalPass.name = Fungal Pass
#sector.impact0078.name = Impact 0078 #sector.impact0078.name = Impact 0078
#sector.crags.name = Crags #sector.crags.name = Crags
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah. sector.groundZero.description = Lokasi yang optimal untuk bermain pertama kali. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender. sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.saltFlats.description = Di pinggiran padang pasir terdapat Daratan Garam. Beberapa sumber daya dapat ditemukan disini.\n\nMusuh telah membangun gudang disini. Hancurkan inti mereka. Jangan biarkan satupun tersisa.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.craters.description = Air banyak terkumpul di kawah ini, sebuah peninggalan dari perang masa lalu. Klaim area ini lagi. Kumpulkan pasir. Lebur metaglass. Pompa air untuk mendinginkan turret dan bor.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.ruinousShores.description = Keluar dari lembah gunung, terdapat garis pantai. Sebelumnya, area ini adalah garis pertahanan pantai. Sekarang tidak banyak yang tersisa. Hanya pertahanan dasar yang tersisa, yang lain hancur berkeping keping.\nBangun kembali pertahanan di sini. Pelajari lebih banyak teknologi.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. sector.stainedMountains.description = Area ini terletak di dekat pegunungan, namun belum tersentuh oleh spora.\nTambang titanium yang ada di area ini. Pelajari fungsinya.\n\nMusuh jauh lebih kuat disini. Jangan biarkan mereka meluncurkan unit yang lebih kuat.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost. sector.overgrowth.description = Area ini banyak ditumbuhi spora, karena dekat dengan sumber spora.\nMusuh telah membangun basis disini. Bangun unit Mace. Hancurkan mereka. Klaim apapun yang tersisa.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.tarFields.description = Terletak di pinggiran zona produksi minyak, diantara gunung dan padang pasir. Salah satu dari beberapa area yang memiliki cadangan minyak yang dapat digunakan.\nMeskipun ditinggalkan, area ini terdapat pertahanan musuh yang sangat kuat disekitarnya. Jangan meremehkan mereka.\n\n[lightgray]Pelajari proses penyulingan minyak jika bisa.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.desolateRift.description = Zona yang sangat berbahaya. Banyak sumber daya, tetapi terdapat sedikit ruang. Sangat beresiko tinggi untuk dihancurkan. Keluar secepat yang kamu bisa. Jangan terlena karena waktu antara gelombang yang lama.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.nuclearComplex.description = Sebuah fasilitas untuk memproduksi dan memproses thorium, telah hancur.\n[lightgray]Pelajari thorium dan cara penggunaanya.\n\nMusuh disini menyerang dalam jumlah besar, yang siap untuk menghadapi siapapun.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. sector.fungalPass.description = Area yang berada di pegunungan yang lebih tinggi dengan yang lebih rendah, daerah yang dipenuhi spora. Basis kecil musuh terdapat disini.\nHancurkan itu.\nGunakan unit Dagger dan Crawler. Hancurkan dua inti mereka.
settings.language = Bahasa settings.language = Bahasa
settings.data = Data Game settings.data = Data Game
@@ -572,50 +581,62 @@ info.title = Info
error.title = [crimson]Sebuah kesalahan telah terjadi error.title = [crimson]Sebuah kesalahan telah terjadi
error.crashtitle = Sebuah kesalahan telah terjadi error.crashtitle = Sebuah kesalahan telah terjadi
unit.nobuild = [scarlet]Unit tidak dapat membangun unit.nobuild = [scarlet]Unit tidak dapat membangun
blocks.input = Masukan lastaccessed = [lightgray]Terakhir Diakses: {0}
blocks.output = Pengeluaran
blocks.booster = Pendorong
blocks.tiles = Kotak yang dibutuhkan
blocks.affinities = Afinitas
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Kapasitas Tenaga
blocks.powershot = Tenaga/Tembakan stat.input = Masukan
blocks.damage = Kerusakan stat.output = Pengeluaran
blocks.targetsair = Menargetkan Udara stat.booster = Pendorong
blocks.targetsground = Menargetkan Darat stat.tiles = Kotak yang dibutuhkan
blocks.itemsmoved = Kecepatan Gerak stat.affinities = Afinitas
blocks.launchtime = Waktu Diantara Peluncuran stat.powercapacity = Kapasitas Listrik
blocks.shootrange = Jarak stat.powershot = Tenaga/Tembakan
blocks.size = Ukuran stat.damage = Kerusakan
blocks.displaysize = Ukuran Tampilan stat.targetsair = Menargetkan Udara
blocks.liquidcapacity = Kapasitas Zat Cair stat.targetsground = Menargetkan Darat
blocks.powerrange = Jarak Tenaga stat.itemsmoved = Kecepatan Gerak
blocks.linkrange = Jarak Tautan stat.launchtime = Waktu Diantara Peluncuran
blocks.instructions = Instruksi stat.shootrange = Jarak
blocks.powerconnections = Koneksi Maksimal stat.size = Ukuran
blocks.poweruse = Penggunaan Tenaga stat.displaysize = Ukuran Tampilan
blocks.powerdamage = Tenaga/Pukulan stat.liquidcapacity = Kapasitas Zat Cair
blocks.itemcapacity = Kapasitas Item stat.powerrange = Jarak Tenaga
blocks.memorycapacity = Kapasitas Memori stat.linkrange = Jarak Tautan
blocks.basepowergeneration = Basis Generasi Tenaga stat.instructions = Instruksi
blocks.productiontime = Waktu Produksi stat.powerconnections = Koneksi Maksimal
blocks.repairtime = Waktu Memperbaiki Blok Penuh stat.poweruse = Penggunaan Tenaga
blocks.speedincrease = Tambahan Kecepatan stat.powerdamage = Tenaga/Pukulan
blocks.range = Jarak stat.itemcapacity = Kapasitas Item
blocks.drilltier = Sumber Daya yang Bisa di Bor stat.memorycapacity = Kapasitas Memori
blocks.drillspeed = Basis Kecepatan Bor stat.basepowergeneration = Basis Generasi Tenaga
blocks.boosteffect = Efek Pendorong stat.productiontime = Waktu Produksi
blocks.maxunits = Maks Unit Aktif stat.repairtime = Waktu Memperbaiki Blok Penuh
blocks.health = Darah stat.speedincrease = Tambahan Kecepatan
blocks.buildtime = Waktu Pembuatan stat.range = Jarak
blocks.maxconsecutive = Max Consecutive stat.drilltier = Sumber Daya yang Bisa di Bor
blocks.buildcost = Biaya Bangunan stat.drillspeed = Basis Kecepatan Bor
blocks.inaccuracy = Jarak Melenceng stat.boosteffect = Efek Pendorong
blocks.shots = Tembakan stat.maxunits = Maks Unit Aktif
blocks.reload = Tembakan/Detik stat.health = Darah
blocks.ammo = Amunisi stat.buildtime = Waktu Pembuatan
blocks.shieldhealth = Shield Health stat.maxconsecutive = Max Consecutive
blocks.cooldowntime = Cooldown Time stat.buildcost = Biaya Bangunan
stat.inaccuracy = Jarak Melenceng
stat.shots = Tembakan
stat.reload = Tembakan/Detik
stat.ammo = Amunisi
stat.shieldhealth = Darah Perisai
stat.cooldowntime = Waktu Pendinginan
stat.explosiveness = Ledakan
stat.flammability = Pembakar
stat.radioactivity = Radiasi
stat.heatcapacity = Kapasitas Panas
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Kecepatan
stat.buildspeed = Kecepatan Membangun
stat.minespeed = Kecepatan Menambang
stat.minetier = Kelas Penambang
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
bar.noresources = Sumber Daya Tidak Ditemukan bar.noresources = Sumber Daya Tidak Ditemukan
@@ -627,6 +648,7 @@ bar.powerbalance = Tenaga: {0}/s
bar.powerstored = Disimpan: {0}/{1} bar.powerstored = Disimpan: {0}/{1}
bar.poweramount = Tenaga: {0} bar.poweramount = Tenaga: {0}
bar.poweroutput = Pengeluaran Tenaga: {0} bar.poweroutput = Pengeluaran Tenaga: {0}
bar.powerlines = Sambungan: {0}/{1}
bar.items = Item: {0} bar.items = Item: {0}
bar.capacity = Kapasitas: {0} bar.capacity = Kapasitas: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -638,6 +660,8 @@ bar.progress = Perkembangan Pembangunan
bar.input = Masukan bar.input = Masukan
bar.output = Keluaran bar.output = Keluaran
units.processorcontrol = [lightgray]Dikendalikan Prosesor
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg) bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
bullet.incendiary = [stat]membakar bullet.incendiary = [stat]membakar
@@ -645,6 +669,8 @@ bullet.homing = [stat]mengejar
bullet.shock = [stat]mengkejut bullet.shock = [stat]mengkejut
bullet.frag = [stat]menyebar bullet.frag = [stat]menyebar
bullet.knockback = [stat]{0}[lightgray] pantulan kembali bullet.knockback = [stat]{0}[lightgray] pantulan kembali
bullet.pierce = [stat]{0}[lightgray]x tembus
bullet.infinitepierce = [stat]menembus
bullet.freezing = [stat]membeku bullet.freezing = [stat]membeku
bullet.tarred = [stat]tar bullet.tarred = [stat]tar
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
@@ -663,7 +689,7 @@ unit.persecond = /detik
unit.perminute = /menit unit.perminute = /menit
unit.timesspeed = x kecepatan unit.timesspeed = x kecepatan
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = darah perisai
unit.items = item unit.items = item
unit.thousands = rb unit.thousands = rb
unit.millions = jt unit.millions = jt
@@ -682,9 +708,8 @@ setting.linear.name = Filter Bergaris
setting.hints.name = Petunjuk setting.hints.name = Petunjuk
setting.flow.name = Tampilan Laju Aliran Sumber Daya setting.flow.name = Tampilan Laju Aliran Sumber Daya
setting.buildautopause.name = Jeda Otomatis saat Membangun setting.buildautopause.name = Jeda Otomatis saat Membangun
setting.mapcenter.name = Pusatkan Peta Otomatis Ke Pemain
setting.animatedwater.name = Animasi Perairan setting.animatedwater.name = Animasi Perairan
setting.animatedshields.name = Animasi Pelindung setting.animatedshields.name = Animasi Perisai
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[] setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
setting.playerindicators.name = Indikasi Pemain setting.playerindicators.name = Indikasi Pemain
setting.indicators.name = Indikasi Musuh/Teman Lain setting.indicators.name = Indikasi Musuh/Teman Lain
@@ -709,14 +734,13 @@ setting.blockstatus.name = Tunjukan Status Blok
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
setting.sensitivity.name = Sensitivitas Kontroler setting.sensitivity.name = Sensitivitas Kontroler
setting.saveinterval.name = Jarak Menyimpan setting.saveinterval.name = Jarak Menyimpan
setting.seconds = {0} Sekon setting.seconds = {0} detik
setting.blockselecttimeout.name = Waktu Habis Pemilihan Blok setting.blockselecttimeout.name = Waktu Habis Pemilihan Blok
setting.milliseconds = {0} milisekon setting.milliseconds = {0} milidetik
setting.fullscreen.name = Layar Penuh setting.fullscreen.name = Layar Penuh
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali) setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
setting.fps.name = Tunjukkan FPS setting.fps.name = Tunjukkan FPS
setting.smoothcamera.name = Kamera Halus setting.smoothcamera.name = Kamera Halus
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi) setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
setting.minimap.name = Tunjukkan Peta Kecil setting.minimap.name = Tunjukkan Peta Kecil
@@ -863,6 +887,7 @@ content.item.name = Item
content.liquid.name = Zat Cair content.liquid.name = Zat Cair
content.unit.name = Unit content.unit.name = Unit
content.block.name = Blok content.block.name = Blok
item.copper.name = Tembaga item.copper.name = Tembaga
item.lead.name = Timah item.lead.name = Timah
item.coal.name = Batu Bara item.coal.name = Batu Bara
@@ -884,23 +909,6 @@ liquid.slag.name = Terak
liquid.oil.name = Minyak liquid.oil.name = Minyak
liquid.cryofluid.name = Cairan Pendingin liquid.cryofluid.name = Cairan Pendingin
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
unit.health = [lightgray]Darah: {0}
unit.speed = [lightgray]Kecepatan: {0}
unit.weapon = [lightgray]Senjata: {0}
unit.itemcapacity = [lightgray]Kapasitas Item: {0}
unit.minespeed = [lightgray]Kecepatan Menambang: {0}%
unit.minepower = [lightgray]Kekuatan Menambang: {0}
unit.ability = [lightgray]Kemampuan: {0}
unit.buildspeed = [lightgray]Kecepatan Membangun: {0}%
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
liquid.viscosity = [lightgray]Kelekatan: {0}
liquid.temperature = [lightgray]Suhu: {0}
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -938,25 +946,26 @@ unit.corvus.name = Corvus
block.resupply-point.name = Titik Pemasok Ulang block.resupply-point.name = Titik Pemasok Ulang
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Batu Pasir block.sand-boulder.name = Batu Pasir Besar
block.grass.name = Rumput block.grass.name = Rumput
block.slag.name = Slag block.slag.name = Slag
block.space.name = Luar Angkasa
block.salt.name = Garam block.salt.name = Garam
block.salt-wall.name = Salt Wall block.salt-wall.name = Bukit Garam
block.pebbles.name = Kerikil block.pebbles.name = Kerikil
block.tendrils.name = Sulur block.tendrils.name = Sulur
block.sand-wall.name = Sand Wall block.sand-wall.name = Bukit Pasir
block.spore-pine.name = Cemara Spora block.spore-pine.name = Cemara Spora
block.spore-wall.name = Spore Wall block.spore-wall.name = Bukit Spora
block.boulder.name = Boulder block.boulder.name = Batu Besar
block.snow-boulder.name = Snow Boulder block.snow-boulder.name = Batu Salju Besar
block.snow-pine.name = Pinus Salju block.snow-pine.name = Pinus Salju
block.shale.name = Serpihan block.shale.name = Serpihan
block.shale-boulder.name = Serpihan Batu Besar block.shale-boulder.name = Serpihan Batu Besar
block.moss.name = Lumut block.moss.name = Lumut
block.shrubs.name = Semak-Semak block.shrubs.name = Semak-Semak
block.spore-moss.name = Lumut Spora block.spore-moss.name = Lumut Spora
block.shale-wall.name = Shale Wall block.shale-wall.name = Bukit Serpih
block.scrap-wall.name = Dinding Kepingan block.scrap-wall.name = Dinding Kepingan
block.scrap-wall-large.name = Dinding Kepingan Besar 1 block.scrap-wall-large.name = Dinding Kepingan Besar 1
block.scrap-wall-huge.name = Dinding Kepingan Besar 2 block.scrap-wall-huge.name = Dinding Kepingan Besar 2
@@ -986,6 +995,7 @@ block.darksand-water.name = Air Pasir Hitam
block.char.name = Bara block.char.name = Bara
block.dacite.name = Dasit block.dacite.name = Dasit
block.dacite-wall.name = Dinding Dasit block.dacite-wall.name = Dinding Dasit
block.dacite-boulder.name = Batu Besar Dasit
block.ice-snow.name = Salju Es block.ice-snow.name = Salju Es
block.stone-wall.name = Dinding Batu block.stone-wall.name = Dinding Batu
block.ice-wall.name = Dinding Es block.ice-wall.name = Dinding Es
@@ -1041,14 +1051,14 @@ block.distributor.name = Distributor
block.sorter.name = Penyortir block.sorter.name = Penyortir
block.inverted-sorter.name = Penyortir terbalik block.inverted-sorter.name = Penyortir terbalik
block.message.name = Pesan block.message.name = Pesan
block.illuminator.name = Penerang block.illuminator.name = Lampu
block.illuminator.description = Sebuah benda berukuran kecil, sumber penghasil cahaya. Membutuhkan tenaga untuk berfungsi. block.illuminator.description = Sebuah lampu kecil untuk menerangi daerah sekitar. Perlu listrik untuk bekerja.
block.overflow-gate.name = Gerbang Luap block.overflow-gate.name = Gerbang Luap
block.underflow-gate.name = Gerbang Tidak Meluap block.underflow-gate.name = Gerbang Tidak Meluap
block.silicon-smelter.name = Pelebur Silikon block.silicon-smelter.name = Pelebur Silikon
block.phase-weaver.name = Pengrajut Phase block.phase-weaver.name = Pengrajut Phase
block.pulverizer.name = Pulverisator block.pulverizer.name = Pulverisator
block.cryofluid-mixer.name = Penyampur Cairan Dingin block.cryofluidmixer.name = Penyampur Cairan Dingin
block.melter.name = Pencair block.melter.name = Pencair
block.incinerator.name = Penghangus block.incinerator.name = Penghangus
block.spore-press.name = Penekan Spora block.spore-press.name = Penekan Spora
@@ -1201,13 +1211,13 @@ liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-ha
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu. block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni. block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien. block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan listrik untuk memproses batu bara lebih cepat dan efisien.
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon. block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan tenaga. block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan tenaga.
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium. block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir. block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga. block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
block.cryofluid-mixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin. block.cryofluidmixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin.
block.blast-mixer.description = Menggunakan minyak untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif. block.blast-mixer.description = Menggunakan minyak untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar. block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara. block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
@@ -1216,12 +1226,12 @@ block.spore-press.description = Menekan polong spora menjadi minyak.
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar. block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
block.coal-centrifuge.description = Memadatkan minyak menjadi bongkahan batu bara. block.coal-centrifuge.description = Memadatkan minyak menjadi bongkahan batu bara.
block.incinerator.description = Menghancurkan mineral atau zat cair sisa. block.incinerator.description = Menghancurkan mineral atau zat cair sisa.
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif. block.power-void.description = Menghilangkan semua listrik yang masuk kedalamnya. Hanya untuk Sandbox.
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif. block.power-source.description = Menghasilkan listrik tak terbatas. Hanya untuk SandboxHanya untuk Sandbox.
block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif. block.item-source.description = Mengeluarkan item tak terhingga. Hanya untuk Sandboxf.
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif. block.item-void.description = Menghancurkan item apa saja tanpa penggunaan listrik. Hanya untuk Sandbox.
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif. block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Hanya untuk Sandbox.
block.liquid-void.description = Menghancurkan zat cair apa saja tanpa penggunaan tenaga. Sandbox eksklusif. block.liquid-void.description = Menghancurkan zat cair apa saja tanpa penggunaan tenaga. Hanya untuk Sandbox.
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal. block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 kotak. block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 kotak.
block.titanium-wall.description = Blok pelindung kekuatan yang sedang.\nMemberi perlindungan yang sedang dari musuh. block.titanium-wall.description = Blok pelindung kekuatan yang sedang.\nMemberi perlindungan yang sedang dari musuh.
@@ -1237,7 +1247,7 @@ block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungki
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak. block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok. block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi. block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
block.mend-projector.description = Versi reparator yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi. block.mend-projector.description = Versi mender yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan kain phase untuk meningkatkan jangkauan dan efisiensi.
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar. block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan. block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan.
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh. block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
@@ -1255,8 +1265,8 @@ block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang ha
block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan ke depan jika kanan dan kiri tertutup. block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan ke depan jika kanan dan kiri tertutup.
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke penggerak massal lainnya dari arah yang jauh. block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke penggerak massal lainnya dari arah yang jauh.
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga. block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat jika menggunakan tenaga. block.rotary-pump.description = Pompa listrik yang dua kali lebih cepat daripada pompa mekanik.
block.thermal-pump.description = Pompa Tercanggih. block.thermal-pump.description = Pompa listrik yang mempompa cairan tercepat.
block.conduit.description = Blok transportasi zat cair umum. Bekerja seperti pengantar, tetapi untuk zat cair. block.conduit.description = Blok transportasi zat cair umum. Bekerja seperti pengantar, tetapi untuk zat cair.
block.pulse-conduit.description = Blok transportasi zat cair canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa. block.pulse-conduit.description = Blok transportasi zat cair canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
block.plated-conduit.description = Sama seperti pengantar berlapis baja, tetapi menuju ke zat cair. Lebih sedikit bocor. block.plated-conduit.description = Sama seperti pengantar berlapis baja, tetapi menuju ke zat cair. Lebih sedikit bocor.
@@ -1269,39 +1279,39 @@ block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam sumber listrik, sambungan atau tiang lainnya. block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam sumber listrik, sambungan atau tiang lainnya.
block.surge-tower.description = Sebuah menara listrik dengan jangkauan sangat jauh tetapi sambungan yang sedikit. block.surge-tower.description = Sebuah menara listrik dengan jangkauan sangat jauh tetapi sambungan yang sedikit.
block.diode.description = Tenaga baterai dapat mengalir hanya dari satu arah, tetapi hanya jika tenaga di sebelah lebih sedikit. block.diode.description = Tenaga baterai dapat mengalir hanya dari satu arah, tetapi hanya jika tenaga di sebelah lebih sedikit.
block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa. block.battery.description = Menyimpan listrik ketika generator menghasilkan lebih banyak listrik daripada yang dibutuhkan dan memberikan listrik ketika generator tidak dapat mencukupi kebutuhan listrik, jika masih ada listrik tersisa didalamnya.
block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa. block.battery-large.description = Menyimpan lebih banyak listrik daripada baterai biasa.
block.combustion-generator.description = Menghasilkan tenaga dengan membakar minyak atau bahan bakar. block.combustion-generator.description = Menghasilkan listrik dengan membakar minyak atau bahan bakar.
block.thermal-generator.description = Menghasilkan tenaga disaat ditaruh di lokasi yang panas. block.thermal-generator.description = Menghasilkan listrik jika dibangun diatas blok yang panas.
block.steam-generator.description = Lebih efisien daripada generator pembakar, tetapi membutuhkan tambahan air. block.steam-generator.description = Menghasilkan listrik dari uap. Lebih efesien daripada generator pembakar.
block.differential-generator.description = Menghasilkan banyak sekali tenaga. Memanfaatkan perbedaan suhu dingin cairan pendingin dan suhu panas pyratite. block.differential-generator.description = Menghasilkan listrik dalam jumlah banyak. Memanfaatkan perbedaan suhu dingin cairan pendingin dan suhu panas pyratite.
block.rtg-generator.description = Generator yang tidak membutuhkan pendiginan tetapi lebih memberi sedikit tenaga daripada reaktor thorium. block.rtg-generator.description = Generator yang tidak membutuhkan cairan pendingin tetapi menghasilkan listrik yang lebih sedikit daripada reaktor thorium.
block.solar-panel.description = Menghasilkan jumlah tenaga kecil dari matahari. block.solar-panel.description = Menghasilkan listrik dalam jumlah sedikit dari sinar matahari.
block.solar-panel-large.description = Menghasilkan lebih banyak tenaga dari panel surya biasa, tapi lebih mahal untuk dibangun. block.solar-panel-large.description = Menghasilkan lebih banyak listrik daripada panel surya biasa, tapi lebih mahal untuk dibangun.
block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi thorium. Membutuhkan pendinginan konstan. Akan meledak jika tidak cukup pendingin . Pengeluaran tenaga tergantung kepenuhan. block.thorium-reactor.description = Menghasilkan listrik dalam jumlah banyak dari konsumsi thorium. Membutuhkan cairan pendingin. Akan meledak jika tidak cukup pendingin. Akan menghasilkan listrik dalam jumlah maksimum jika penuh.
block.impact-reactor.description = Sebuah generator yang lebih maju, dapat menghasilkan tenaga dengan jumlah yang sangat banyak. Memerlukan tenaga untuk menyelakan reaktor terlebih dahulu. block.impact-reactor.description = Sebuah generator yang lebih maju, dapat menghasilkan listrik dengan jumlah yang sangat banyak. Diperlukan listrik untuk menyalakan reaktor terlebih dahulu.
block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas. block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara. block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Bisa menambang thorium dengan bor ini. block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan listrik. Bisa menambang thorium dengan bor ini.
block.blast-drill.description = Bor tercanggih. Membutuhkan banyak tenaga. block.blast-drill.description = Bor yang paling besar. Membutuhkan banyak listrik untuk bekerja.
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar. block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
block.cultivator.description = Membudidaya spora kecil menjadi polong siap diolah. block.cultivator.description = Membudidaya spora kecil menjadi polong siap diolah.
block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak minyak dari pasir. Gunakan jika tidak ada sumber minyak disekitar. block.oil-extractor.description = Menggunakan listrik yang cukup besar untuk mengekstrak minyak dari pasir. Gunakan jika tidak ada sumber minyak disekitar.
block.core-shard.description = Versi pertama dari pengulangan kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi. block.core-shard.description = Versi pertama dari peluncuran kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi.
block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Menyimpan banyak sumber daya. block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Dapat menyimpan lebih banyak sumber daya.
block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Menyimpan sangat banyak sumberr daya. block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Penyimpanan sumber daya terbesar.
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang. block.vault.description = Menyimpan semua tipe item dalam jumlah besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
block.container.description = Menyimpan semua tipe item. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer. block.container.description = Menyimpan semua tipe item. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
block.unloader.description = Mengeluarkan item dari kontainer, gudang atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan. block.unloader.description = Mengeluarkan item dari kontainer, gudang atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan tempat. block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan tempat.
block.launch-pad-large.description = Sebuah alas luncur yang ditingkatkan. Menyimpan lebih banyak item dan lebih sering meluncur. block.launch-pad-large.description = Sebuah alas luncur yang ditingkatkan. Menyimpan lebih banyak item dan lebih sering meluncur.
block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat. block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
block.scatter.description = Menara Anti-Udara berukuran sedang. Melempar gumpalan timah atau kepingan ke unit musuh. block.scatter.description = Menara Anti-Udara berukuran sedang. Menembak gumpalan timah atau kepingan ke unit musuh.
block.scorch.description = Membakar musuh yang dekat. Sangat efektif di jarak dekat. block.scorch.description = Membakar musuh yang dekat. Sangat efektif di jarak dekat.
block.hail.description = Menara meriam kecil. block.hail.description = Menara meriam kecil.
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung air. block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung cairan.
block.lancer.description = Menara ukuran sedang yang menembak sinar listrik. block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
block.arc.description = Menara kecil jarak dekat ini menembak listrik secara acak ke arah musuh. block.arc.description = Menara kecil jarak dekat ini menembak petir secara acak ke arah musuh.
block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi. block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak. block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
block.fuse.description = Menara besar ini menembak sinar pendek yang kuat. block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
@@ -1310,4 +1320,4 @@ block.cyclone.description = Menara penembak beruntun besar.
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus. block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat. block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar. block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan. block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil energi akan diabaikan.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Si è verificato un errore error.title = [crimson]Si è verificato un errore
error.crashtitle = Si è verificato un errore error.crashtitle = Si è verificato un errore
unit.nobuild = [scarlet]L'unità non può costruire unit.nobuild = [scarlet]L'unità non può costruire
blocks.input = Ingresso stat.input = Ingresso
blocks.output = Uscita stat.output = Uscita
blocks.booster = Potenziamenti stat.booster = Potenziamenti
blocks.tiles = Blocchi Richiesti stat.tiles = Blocchi Richiesti
blocks.affinities = Affinità stat.affinities = Affinità
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Capacità Energetica stat.powercapacity = Capacità Energetica
blocks.powershot = Danno/Colpo stat.powershot = Danno/Colpo
blocks.damage = Danno stat.damage = Danno
blocks.targetsair = Attacca Nemici Aerei stat.targetsair = Attacca Nemici Aerei
blocks.targetsground = Attacca Nemici Terreni stat.targetsground = Attacca Nemici Terreni
blocks.itemsmoved = Velocità di Movimento stat.itemsmoved = Velocità di Movimento
blocks.launchtime = Tempo fra Decolli stat.launchtime = Tempo fra Decolli
blocks.shootrange = Raggio stat.shootrange = Raggio
blocks.size = Dimensioni stat.size = Dimensioni
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Capacità del Liquido stat.liquidcapacity = Capacità del Liquido
blocks.powerrange = Raggio Energia stat.powerrange = Raggio Energia
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Connessioni Massime stat.powerconnections = Connessioni Massime
blocks.poweruse = Utilizzo Energia stat.poweruse = Utilizzo Energia
blocks.powerdamage = Energia/Danno stat.powerdamage = Energia/Danno
blocks.itemcapacity = Capacità stat.itemcapacity = Capacità
blocks.basepowergeneration = Generazione Energia di Base stat.basepowergeneration = Generazione Energia di Base
blocks.productiontime = Tempo di Produzione stat.productiontime = Tempo di Produzione
blocks.repairtime = Tempo di Riparazione Completa stat.repairtime = Tempo di Riparazione Completa
blocks.speedincrease = Aumento Velocità stat.speedincrease = Aumento Velocità
blocks.range = Raggio stat.range = Raggio
blocks.drilltier = Scavabili stat.drilltier = Scavabili
blocks.drillspeed = Velocità di Scavo Stabile stat.drillspeed = Velocità di Scavo Stabile
blocks.boosteffect = Effetto Boost stat.boosteffect = Effetto Boost
blocks.maxunits = Unità Attive Max stat.maxunits = Unità Attive Max
blocks.health = Salute stat.health = Salute
blocks.buildtime = Tempo di Costruzione stat.buildtime = Tempo di Costruzione
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Costo di Costruzione stat.buildcost = Costo di Costruzione
blocks.inaccuracy = Inaccuratezza stat.inaccuracy = Inaccuratezza
blocks.shots = Colpi stat.shots = Colpi
blocks.reload = Ricarica stat.reload = Ricarica
blocks.ammo = Munizioni stat.ammo = Munizioni
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Miglior Trivella Richiesta bar.drilltierreq = Miglior Trivella Richiesta
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -570,49 +570,49 @@ info.title = 情報
error.title = [crimson]エラーが発生しました error.title = [crimson]エラーが発生しました
error.crashtitle = エラーが発生しました error.crashtitle = エラーが発生しました
unit.nobuild = [scarlet]ユニットを構築できません unit.nobuild = [scarlet]ユニットを構築できません
blocks.input = 搬入 stat.input = 搬入
blocks.output = 搬出 stat.output = 搬出
blocks.booster = ブースト stat.booster = ブースト
blocks.tiles = 必要なタイル stat.tiles = 必要なタイル
blocks.affinities = 親和性 stat.affinities = 親和性
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = 電力容量 stat.powercapacity = 電力容量
blocks.powershot = 電力/ショット stat.powershot = 電力/ショット
blocks.damage = ダメージ stat.damage = ダメージ
blocks.targetsair = 対空攻撃 stat.targetsair = 対空攻撃
blocks.targetsground = 対地攻撃 stat.targetsground = 対地攻撃
blocks.itemsmoved = 輸送速度 stat.itemsmoved = 輸送速度
blocks.launchtime = 発射の待機時間 stat.launchtime = 発射の待機時間
blocks.shootrange = 範囲 stat.shootrange = 範囲
blocks.size = 大きさ stat.size = 大きさ
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = 液体容量 stat.liquidcapacity = 液体容量
blocks.powerrange = 電力範囲 stat.powerrange = 電力範囲
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = 最大接続数 stat.powerconnections = 最大接続数
blocks.poweruse = 電力使用量 stat.poweruse = 電力使用量
blocks.powerdamage = 電力/ダメージ stat.powerdamage = 電力/ダメージ
blocks.itemcapacity = アイテム容量 stat.itemcapacity = アイテム容量
blocks.basepowergeneration = 基本発電量 stat.basepowergeneration = 基本発電量
blocks.productiontime = 製造速度 stat.productiontime = 製造速度
blocks.repairtime = ブロックの完全修復速度 stat.repairtime = ブロックの完全修復速度
blocks.speedincrease = 速度向上 stat.speedincrease = 速度向上
blocks.range = 範囲 stat.range = 範囲
blocks.drilltier = ドリル stat.drilltier = ドリル
blocks.drillspeed = 基本採掘速度 stat.drillspeed = 基本採掘速度
blocks.boosteffect = ブースト効果 stat.boosteffect = ブースト効果
blocks.maxunits = 最大ユニット数 stat.maxunits = 最大ユニット数
blocks.health = 耐久値 stat.health = 耐久値
blocks.buildtime = 建設時間 stat.buildtime = 建設時間
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = 建設費用 stat.buildcost = 建設費用
blocks.inaccuracy = 誤差 stat.inaccuracy = 誤差
blocks.shots = ショット stat.shots = ショット
blocks.reload = リロード速度 stat.reload = リロード速度
blocks.ammo = 弾薬 stat.ammo = 弾薬
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = より高性能なドリルを使用してください bar.drilltierreq = より高性能なドリルを使用してください
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -12,7 +12,7 @@ link.itch.io.description = PC 다운로드가 있는 itch.io 페이지
link.google-play.description = Google Play 스토어 목록 link.google-play.description = Google Play 스토어 목록
link.f-droid.description = F-Droid 카탈로그 목록 link.f-droid.description = F-Droid 카탈로그 목록
link.wiki.description = 공식 Mindustry 위키 link.wiki.description = 공식 Mindustry 위키
link.suggestions.description = 로운 기능 제안 link.suggestions.description = 새 기능 제안하기
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다. linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
screenshot = 스크린 샷이 {0} 에 저장되었습니다. screenshot = 스크린 샷이 {0} 에 저장되었습니다.
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족할 수 있습니다. screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족할 수 있습니다.
@@ -20,8 +20,8 @@ gameover = 게임 오버
gameover.pvp = [accent]{0}[] 팀이 승리했습니다! gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
highscore = [accent]새로운 최고 점수! highscore = [accent]새로운 최고 점수!
copied = 복사됨. copied = 복사됨.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. indev.popup = 현재 [accent]v6[] 버전은 [accent]알파[] 단계입니다.\n[lightgray]이 말은:[]\n- [scarlet]캠페인이 아직 완전히 개발되지 않음[]\n- 몇몇 컨텐츠가 빠짐\n- 대부분의 [scarlet]유닛 AI[]가 작동하지 않음\n- 많은 유닛들이 아직 미완성\n- 보이는 것은 모두 바뀌거나 제거될 수 있음\n\n[accent]Github[] 에서 버그 또는 강제종료 오류를 신고 해 주세요.
indev.notready = This part of the game isn't ready yet indev.notready = 이 부분은 아직 준비가 되지 않았습니다.
load.sound = 소리 load.sound = 소리
load.map = load.map =
@@ -56,7 +56,7 @@ schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
schematic.rename = 설계도 이름 바꾸기 schematic.rename = 설계도 이름 바꾸기
schematic.info = {0}x{1}, {2} 블록 schematic.info = {0}x{1}, {2} 블록
stat.wave = 패배한 웨이브:[accent] {0} stat.wave = 패배한 단계:[accent] {0}
stat.enemiesDestroyed = 파괴된 적:[accent] {0} stat.enemiesDestroyed = 파괴된 적:[accent] {0}
stat.built = 지어진 건물: [accent]{0} stat.built = 지어진 건물: [accent]{0}
stat.destroyed = 파괴된 건물: [accent]{0} stat.destroyed = 파괴된 건물: [accent]{0}
@@ -71,7 +71,7 @@ level.highscore = 최고 점수: [accent]{0}
level.select = 맵 선택 level.select = 맵 선택
level.mode = 게임 모드: level.mode = 게임 모드:
coreattack = < 코어가 공격 받고 있습니다! > coreattack = < 코어가 공격 받고 있습니다! >
nearpoint = [[ [scarlet]낙하 지점에서 나세요[] ]\n적 낙하 시 낙하 지점 내 건물 및 유닛 파괴 nearpoint = [[ [scarlet]즉시 스폰지점에서 나세요[] ]\n전멸 임박
database = 코어 데이터베이스 database = 코어 데이터베이스
savegame = 게임 저장 savegame = 게임 저장
loadgame = 게임 불러오기 loadgame = 게임 불러오기
@@ -115,7 +115,7 @@ mod.disable = 비활성화
mod.content = 콘텐츠: mod.content = 콘텐츠:
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다. mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0} mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
mod.outdated = [scarlet]V6 전용이 아닌 모드 (minGameVersion: 105 누락) mod.outdated = [scarlet]V6 버전과 호환되지 않음 (minGameVersion: 105 안됨)
mod.missingdependencies = [scarlet]누락된 요구 모드: {0} mod.missingdependencies = [scarlet]누락된 요구 모드: {0}
mod.erroredcontent = [scarlet]콘텐츠 오류 mod.erroredcontent = [scarlet]콘텐츠 오류
mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함. mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함.
@@ -139,8 +139,8 @@ mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하
about.button = 정보 about.button = 정보
name = 이름: name = 이름:
noname = 먼저 [accent]플레이어 이름[]을 설정하세요. noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
planetmap = Planet Map planetmap = 행성 지도
launchcore = Launch Core launchcore = 코어 출격
filename = 파일 이름: filename = 파일 이름:
unlocked = 새로운 콘텐츠가 해금되었습니다! unlocked = 새로운 콘텐츠가 해금되었습니다!
completed = [accent]완료됨 completed = [accent]완료됨
@@ -148,8 +148,8 @@ techtree = 연구 기록
research.list = [lightgray]연구: research.list = [lightgray]연구:
research = 연구 research = 연구
researched = [lightgray]{0} 연구 완료. researched = [lightgray]{0} 연구 완료.
research.progress = {0}% 완료 research.progress = {0}% 완료
players = {0} 플레이어 players = {0} 플레이어
players.single = {0} 플레이어 players.single = {0} 플레이어
players.search = 검색 players.search = 검색
players.notfound = [gray]플레이어를 찾을 수 없습니다. players.notfound = [gray]플레이어를 찾을 수 없습니다.
@@ -251,7 +251,7 @@ on = 활성화
off = 비활성화 off = 비활성화
save.autosave = 자동저장: {0} save.autosave = 자동저장: {0}
save.map = 맵: {0} save.map = 맵: {0}
save.wave = {0} 웨이브 save.wave = {0} 단계
save.mode = 게임모드: {0} save.mode = 게임모드: {0}
save.date = 마지막 저장일: {0} save.date = 마지막 저장일: {0}
save.playtime = 플레이 시간: {0} save.playtime = 플레이 시간: {0}
@@ -278,14 +278,14 @@ quit.confirm.tutorial = 튜토리얼을 종료하시겠습니까?\n튜토리얼
loading = [accent]불러오는중... loading = [accent]불러오는중...
reloading = [accent]모드 새로고침하는중... reloading = [accent]모드 새로고침하는중...
saving = [accent]저장중... saving = [accent]저장중...
respawn = 코어에서 부활까지 [accent][[{0}][]초 남음. respawn=[accent][[{0}][] 키 또는 초후 코어에서 리스폰
cancelbuilding = [accent][[{0}][] 를 눌러 계획 초기화 cancelbuilding = [accent][[{0}][] 를 눌러 계획 초기화
selectschematic = [accent][[{0}][] 를 눌러 선택+복사 selectschematic = [accent][[{0}][] 를 눌러 선택+복사
pausebuilding = [accent][[{0}][] 를 눌러 건설 일시중지 pausebuilding = [accent][[{0}][] 를 눌러 건설 일시중지
resumebuilding = [scarlet][[{0}][] 를 눌러 건설 재개 resumebuilding = [scarlet][[{0}][] 를 눌러 건설 재개
wave = [accent]{0} 웨이브 wave = [accent]{0} 단계
wave.waiting = 다음 웨이브까지[lightgray] {0}초 wave.waiting = 다음 단계까지[lightgray] {0}초
wave.waveInProgress = [lightgray]웨이브 진행중 wave.waveInProgress = [lightgray]단계 진행중
waiting = [lightgray]대기중... waiting = [lightgray]대기중...
waiting.players = 상대 플레이어를 기다리는 중... waiting.players = 상대 플레이어를 기다리는 중...
wave.enemies = [lightgray]적 유닛 {0}명 남음 wave.enemies = [lightgray]적 유닛 {0}명 남음
@@ -322,33 +322,32 @@ editor.mapinfo = 맵 정보
editor.author = 제작자: editor.author = 제작자:
editor.description = 설명: editor.description = 설명:
editor.nodescription = 맵을 업로드하려면 최소 4자 이상의 설명이 있어야 합니다. editor.nodescription = 맵을 업로드하려면 최소 4자 이상의 설명이 있어야 합니다.
editor.waves = 웨이브: editor.waves = 단계:
editor.rules = 규칙: editor.rules = 규칙:
editor.generation = 생성: editor.generation = 지형 생성:
editor.ingame = 인게임 편집 editor.ingame = 인게임 편집
editor.publish.workshop = 창작마당 게시 editor.publish.workshop = 창작마당 게시
editor.newmap = 신규 맵 editor.newmap = 신규 맵
workshop = 창작마당 workshop = 창작마당
waves.title = 웨이브 waves.title = 단계
waves.remove = 삭제 waves.remove = 삭제
waves.never = 여기까지 유닛생성 waves.never = 여기까지 유닛생성
waves.every = waves.every =
waves.waves = 웨이브마다 waves.waves = 단계마다
waves.perspawn = 생성 waves.perspawn = 마리 생성
waves.shields = 방어막/웨이브 waves.shields = 보호막/단계
waves.to = 부터 waves.to = 부터
waves.guardian = 보호자 waves.guardian = 가디언
waves.preview = 미리보기 waves.preview = 미리보기
waves.edit = 편집 waves.edit = 편집
waves.copy = 클립보드로 복사 waves.copy = 클립보드로 복사
waves.load = 클립보드에서 불러오기 waves.load = 클립보드에서 불러오기
waves.invalid = 클립보드에 잘못된 웨이브 데이터가 있습니다. waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
waves.copied = 웨이브 복사됨 waves.copied = 단계 복사됨
waves.none = 웨이브가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 웨이브로 설정됩니다. waves.none = 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계로 설정됩니다.
wavemode.counts = 마리
wavemode.counts = counts wavemode.totals =
wavemode.totals = totals wavemode.health = 체력
wavemode.health = health
editor.default = [lightgray]<기본값> editor.default = [lightgray]<기본값>
details = 설명 details = 설명
@@ -428,24 +427,24 @@ filter.clear = 초기화
filter.option.ignore = 무시 filter.option.ignore = 무시
filter.scatter = 흩뿌리기 filter.scatter = 흩뿌리기
filter.terrain = 지형 filter.terrain = 지형
filter.option.scale = 규모 filter.option.scale = 크기
filter.option.chance = 배치 횟수 filter.option.chance = 배치 빈도
filter.option.mag = 크기 filter.option.mag = 크기
filter.option.threshold = 문턱 filter.option.threshold = 경계선
filter.option.circle-scale = 원 크기 filter.option.circle-scale = 원 크기
filter.option.octaves = 옥타브 filter.option.octaves = 옥타브
filter.option.falloff = 경사 filter.option.falloff = 경사
filter.option.angle = 각도 filter.option.angle = 각도
filter.option.amount = 개수 filter.option.amount = 개수
filter.option.block = 블록 filter.option.block = 블록
filter.option.floor = 바닥 filter.option.floor = 꿀 바
filter.option.flooronto = 목표 바닥 filter.option.flooronto = 목표 바닥
filter.option.wall = filter.option.wall =
filter.option.ore = 자원 filter.option.ore = 자원
filter.option.floor2 = 2층 바닥 filter.option.floor2 = 2층 바닥
filter.option.threshold2 = 2번째 문턱 filter.option.threshold2 = 2번째 경계선
filter.option.radius = 반경 filter.option.radius = 반경
filter.option.percentile = 백분위수 filter.option.percentile = 백분
width = 넓이: width = 넓이:
height = 높이: height = 높이:
@@ -467,26 +466,26 @@ abandon = 포기
abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다. abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다.
locked = 잠김 locked = 잠김
complete = [lightgray]해금 조건 : complete = [lightgray]해금 조건 :
requirement.wave = {1}지역에서 {0}웨이브 달성 requirement.wave = {1} 지역에서 {0}단계 달성
requirement.core = {0} 지역에서 적 코어를 파괴 requirement.core = {0} 지역에서 적 코어를 파괴
requirement.research = {0} 연구 requirement.research = {0} 연구
requirement.capture = {0} 점령 requirement.capture = {0} 점령
resume = 지역 재개:\n[lightgray]{0} resume = 지역 재개:\n[lightgray]{0}
bestwave = [lightgray]최고 웨이브: {0} bestwave = [lightgray]최고 단계: {0}
launch = < 출격 > launch = < 출격 >
launch.text = Launch launch.text = 출격
launch.title = 출격 성공 launch.title = 출격 성공
launch.next = [lightgray]다음 출격 기회는 {0} 웨이브에서 나타납니다. launch.next = [lightgray]다음 출격 기회는 {0} 단계에서 나타납니다.
launch.unable2 = [scarlet]출격할 수 없습니다.[] launch.unable2 = [scarlet]출격할 수 없습니다.[]
launch.confirm = 이것은 당신의 코어에 있는 모든 자원을 출격 시킬 것입니다.\n당신은 이 기지로 다시 돌아올 수 없을 것입니다. launch.confirm = 이것은 당신의 코어에 있는 모든 자원을 출격 시킬 것입니다.\n당신은 이 기지로 다시 돌아올 수 없을 것입니다.
launch.skip.confirm = 지금 건너뛰면 다음 출격 웨이브가 끝날 때까지 출격할 수 없습니다. launch.skip.confirm = 지금 건너뛰면 다음 출격 단계가 끝날 때까지 출격할 수 없습니다.
uncover = 지역 개방 uncover = 지역 개방
configure = 로드아웃 설정 configure = 로드아웃 설정
loadout = Loadout loadout = 로드아웃
resources = Resources resources = 자원
bannedblocks = 금지된 블록들 bannedblocks = 금지된 블록들
addall = 모두 추가 addall = 모두 추가
launch.destination = Destination: {0} launch.destination = 목적지: {0}
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다. configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
zone.unlocked = [lightgray]{0} 해금됨. zone.unlocked = [lightgray]{0} 해금됨.
zone.requirement.complete = {0}에 대한 요구 사항 충족:[lightgray]\n{1} zone.requirement.complete = {0}에 대한 요구 사항 충족:[lightgray]\n{1}
@@ -507,20 +506,18 @@ error.mapnotfound = 맵 파일을 찾을 수 없습니다!
error.io = 네트워크 I/O 오류. error.io = 네트워크 I/O 오류.
error.any = 알 수 없는 네트워크 오류. error.any = 알 수 없는 네트워크 오류.
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다. error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
weather.rain.name = weather.rain.name =
weather.snow.name = weather.snow.name =
weather.sandstorm.name = 모래 폭풍 weather.sandstorm.name = 모래 폭풍
weather.sporestorm.name = 포자 폭풍 weather.sporestorm.name = 포자 폭풍
sectors.unexplored = [lightgray]미개척
sectors.unexplored = [lightgray]Unexplored sectors.resources = 자원:
sectors.resources = Resources: sectors.production = 생산:
sectors.production = Production: sectors.stored = 저장:
sectors.stored = Stored: sectors.resume = 재개
sectors.resume = Resume sectors.launch = 출격
sectors.launch = Launch sectors.select = 선택
sectors.select = Select sectors.nonelaunch = [lightgray]없음 (sun)
sectors.nonelaunch = [lightgray]none (sun)
sector.groundZero.name = 전초기지 sector.groundZero.name = 전초기지
sector.craters.name = 크레이터 sector.craters.name = 크레이터
@@ -558,8 +555,8 @@ settings.graphics = 그래픽
settings.cleardata = 게임 데이터 초기화... settings.cleardata = 게임 데이터 초기화...
settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n완료된 작업은 취소할 수 없습니다! settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n완료된 작업은 취소할 수 없습니다!
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다. settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = 정말로 모든 저장을 삭제 하시겠습니까?
settings.clearsaves = Clear Saves settings.clearsaves = 저장 초기화
paused = [accent]< 일시정지 > paused = [accent]< 일시정지 >
clear = 초기화 clear = 초기화
banned = [scarlet]차단됨 banned = [scarlet]차단됨
@@ -570,11 +567,11 @@ info.title = 정보
error.title = [scarlet]오류가 발생했습니다. error.title = [scarlet]오류가 발생했습니다.
error.crashtitle = 오류가 발생했습니다 error.crashtitle = 오류가 발생했습니다
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다. unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
blocks.input = 입력 stat.input = 입력
blocks.output = 출력 stat.output = 출력
blocks.booster = 가속 stat.booster = 가속
blocks.tiles = 필요한 타일 stat.tiles = 필요한 타일
blocks.affinities = 친화력 stat.affinities = 친화력
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = 전력 용량 blocks.powercapacity = 전력 용량
blocks.powershot = 전력/발 blocks.powershot = 전력/발
@@ -585,11 +582,11 @@ blocks.itemsmoved = 이동 속도
blocks.launchtime = 출격 간격 blocks.launchtime = 출격 간격
blocks.shootrange = 사거리 blocks.shootrange = 사거리
blocks.size = 크기 blocks.size = 크기
blocks.displaysize = Display Size blocks.displaysize = 화면 크기
blocks.liquidcapacity = 액체 용량 blocks.liquidcapacity = 액체 용량
blocks.powerrange = 전력 범위 blocks.powerrange = 전력 범위
blocks.linkrange = Link Range blocks.linkrange = 연결 사거리
blocks.instructions = Instructions blocks.instructions = 명령
blocks.powerconnections = 최대 연결 수 blocks.powerconnections = 최대 연결 수
blocks.poweruse = 전력 사용 blocks.poweruse = 전력 사용
blocks.powerdamage = 전력/데미지 blocks.powerdamage = 전력/데미지
@@ -605,14 +602,14 @@ blocks.boosteffect = 가속 효과
blocks.maxunits = 최대 활성 유닛수 blocks.maxunits = 최대 활성 유닛수
blocks.health = 체력 blocks.health = 체력
blocks.buildtime = 건설 시간 blocks.buildtime = 건설 시간
blocks.maxconsecutive = Max Consecutive blocks.maxconsecutive = 최대 연속
blocks.buildcost = 건설 재료 blocks.buildcost = 건설 재료
blocks.inaccuracy = 오차각 blocks.inaccuracy = 오차각
blocks.shots = 공격 속도 blocks.shots = 공격 속도
blocks.reload = 발/ blocks.reload = 당 사격횟수
blocks.ammo = 탄약 blocks.ammo = 탄약
blocks.shieldhealth = 보호막 체력 blocks.shieldhealth = 보호막 체력
blocks.cooldowntime = Cooldown Time blocks.cooldowntime = 재사용 대기시간
bar.drilltierreq = 더 좋은 드릴이 필요 bar.drilltierreq = 더 좋은 드릴이 필요
bar.noresources = 자원 부족 bar.noresources = 자원 부족
@@ -655,12 +652,12 @@ unit.liquidunits = 액체
unit.powerunits = 전력 unit.powerunits = 전력
unit.degrees = unit.degrees =
unit.seconds = unit.seconds =
unit.minutes = mins unit.minutes =
unit.persecond = /초 unit.persecond = /초
unit.perminute = /min unit.perminute = /
unit.timesspeed = x 배 unit.timesspeed = x 배
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = 보호막 체력
unit.items = 자원 unit.items = 자원
unit.thousands = unit.thousands =
unit.millions = 백만 unit.millions = 백만
@@ -680,11 +677,11 @@ setting.hints.name = 힌트
setting.flow.name = 자원 흐름량 표시 setting.flow.name = 자원 흐름량 표시
setting.buildautopause.name = 건설 자동 일시정지 setting.buildautopause.name = 건설 자동 일시정지
setting.mapcenter.name = 플레이어 기준으로 맵 중앙 고정 setting.mapcenter.name = 플레이어 기준으로 맵 중앙 고정
setting.animatedwater.name = 움직이는 유체 setting.animatedwater.name=액체 애니메이션 효과
setting.animatedshields.name = 움직이는 보호막 setting.animatedshields.name=보호막 애니메이션 효과
setting.antialias.name = 안티 에일리어싱[lightgray] (재시작 필요)[] setting.antialias.name = 안티 에일리어싱[lightgray] (재시작 필요)[]
setting.playerindicators.name = 플레이어 표시기 setting.playerindicators.name = 플레이어 위치 표시기
setting.indicators.name = 적 표시기 setting.indicators.name = 위치 표시기
setting.autotarget.name = 자동 조준 setting.autotarget.name = 자동 조준
setting.keyboard.name = 마우스+키보드 조작 setting.keyboard.name = 마우스+키보드 조작
setting.touchscreen.name = 터치스크린 조작 setting.touchscreen.name = 터치스크린 조작
@@ -703,12 +700,12 @@ setting.screenshake.name = 화면 흔들림
setting.effects.name = 효과 보임 setting.effects.name = 효과 보임
setting.destroyedblocks.name = 파괴된 블록 표시 setting.destroyedblocks.name = 파괴된 블록 표시
setting.blockstatus.name = 블록 상태 표시 setting.blockstatus.name = 블록 상태 표시
setting.conveyorpathfinding.name = 컨베이어 배치 경로찾기 setting.conveyorpathfinding.name = 컨베이어 배치시 자동으로 경로 찾기
setting.sensitivity.name = 컨트롤러 감도 setting.sensitivity.name = 컨트롤러 감도
setting.saveinterval.name = 저장 간격 setting.saveinterval.name = 저장 간격
setting.seconds = {0}초 setting.seconds = {0}초
setting.blockselecttimeout.name = 블록 선택 시간 초과 setting.blockselecttimeout.name = 블록 선택 시간 초과
setting.milliseconds = {0} 밀리 초 setting.milliseconds = {0}ms
setting.fullscreen.name = 전체 화면 setting.fullscreen.name = 전체 화면
setting.borderlesswindow.name = 테두리 없는 창 모드[lightgray] (재시작이 필요할 수 있습니다) setting.borderlesswindow.name = 테두리 없는 창 모드[lightgray] (재시작이 필요할 수 있습니다)
setting.fps.name = FPS와 핑 표시 setting.fps.name = FPS와 핑 표시
@@ -747,8 +744,8 @@ category.blocks.name = 블록 선택
command.attack = 공격 command.attack = 공격
command.rally = 순찰 command.rally = 순찰
command.retreat = 후퇴 command.retreat = 후퇴
command.idle = Idle command.idle = 대기
placement.blockselectkeys = \n[lightgray]키: [{0}, placement.blockselectkeys = \n[lightgray]단축키: [{0},
keybind.respawn.name = 리스폰 keybind.respawn.name = 리스폰
keybind.control.name = 유닛 제어 keybind.control.name = 유닛 제어
keybind.clear_building.name = 설계도 초기화 keybind.clear_building.name = 설계도 초기화
@@ -760,7 +757,7 @@ keybind.toggle_block_status.name = 블록 상태 토글
keybind.move_x.name = X축 이동 keybind.move_x.name = X축 이동
keybind.move_y.name = Y축 이동 keybind.move_y.name = Y축 이동
keybind.mouse_move.name = 커서를 따라서 이동 keybind.mouse_move.name = 커서를 따라서 이동
keybind.pan.name = Pan View keybind.pan.name = 펜 보기
keybind.boost.name = 부스트 keybind.boost.name = 부스트
keybind.schematic_select.name = 영역 설정 keybind.schematic_select.name = 영역 설정
keybind.schematic_menu.name = 설계도 메뉴 keybind.schematic_menu.name = 설계도 메뉴
@@ -788,9 +785,9 @@ keybind.diagonal_placement.name = 대각선 설치
keybind.pick.name = 블록 선택 keybind.pick.name = 블록 선택
keybind.break_block.name = 블록 파괴 keybind.break_block.name = 블록 파괴
keybind.deselect.name = 선택해제 keybind.deselect.name = 선택해제
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = 화물 집기
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = 화물 내려놓기
keybind.command.name = Command keybind.command.name = 명령
keybind.shoot.name = 사격 keybind.shoot.name = 사격
keybind.zoom.name = 확대 keybind.zoom.name = 확대
keybind.menu.name = 메뉴 keybind.menu.name = 메뉴
@@ -810,9 +807,9 @@ keybind.drop_unit.name = 유닛 떨구기
keybind.zoom_minimap.name = 미니맵 확대 keybind.zoom_minimap.name = 미니맵 확대
mode.help.title = 모드 설명 mode.help.title = 모드 설명
mode.survival.name = 생존 mode.survival.name = 생존
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 시작되는 웨이브가 있습니다.\n[gray]플레이하려면 맵에 적의 스폰지점이 필요합니다. mode.survival.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 시작되는 단계가 있습니다.\n[gray]플레이하려면 맵에 적의 스폰지점이 필요합니다.
mode.sandbox.name = 샌드박스 mode.sandbox.name = 샌드박스
mode.sandbox.description = 무한한 자원과 웨이브 시작 타이머가 없습니다. mode.sandbox.description = 무한한 자원과 단계 시작 타이머가 없습니다.
mode.editor.name = 편집기 mode.editor.name = 편집기
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = 다른 플레이어와 현장에서 싸우십시오.\n[gray]플레이하려면 맵에 다른 색상의 코어가 2개 이상 있어야합니다. mode.pvp.description = 다른 플레이어와 현장에서 싸우십시오.\n[gray]플레이하려면 맵에 다른 색상의 코어가 2개 이상 있어야합니다.
@@ -821,11 +818,11 @@ mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하
mode.custom = 사용자 정의 규칙 mode.custom = 사용자 정의 규칙
rules.infiniteresources = 무한 자원 rules.infiniteresources = 무한 자원
rules.reactorexplosions = 원자로 폭발 rules.reactorexplosions = 원자로 폭발 허용
rules.wavetimer = 웨이브 시간 rules.wavetimer = 시간 제한이 있는 단계
rules.waves = 웨이브 rules.waves = 일반 단계
rules.attack = 공격 모드 rules.attack = 공격 모드
rules.buildai = AI Building rules.buildai = AI 건설
rules.enemyCheat = 무한 AI (빨간팀) 자원 rules.enemyCheat = 무한 AI (빨간팀) 자원
rules.blockhealthmultiplier = 블록 체력 배수 rules.blockhealthmultiplier = 블록 체력 배수
rules.blockdamagemultiplier = 블록 공격력 배수 rules.blockdamagemultiplier = 블록 공격력 배수
@@ -833,26 +830,26 @@ rules.unitbuildspeedmultiplier = 유닛 생산 속도 배수
rules.unithealthmultiplier = 유닛 체력 배수 rules.unithealthmultiplier = 유닛 체력 배수
rules.unitdamagemultiplier = 유닛 공격력 배수 rules.unitdamagemultiplier = 유닛 공격력 배수
rules.enemycorebuildradius = 적 코어 건설 금지구역 범위:[lightgray] (타일) rules.enemycorebuildradius = 적 코어 건설 금지구역 범위:[lightgray] (타일)
rules.wavespacing = 웨이브 간격:[lightgray] (초) rules.wavespacing = 단계 간격:[lightgray] (초)
rules.buildcostmultiplier = 건설 자원소모 배수 rules.buildcostmultiplier = 건설 자원소모 배수
rules.buildspeedmultiplier = 건설 속도 배수 rules.buildspeedmultiplier = 건설 속도 배수
rules.deconstructrefundmultiplier = 해체 환불 배수 rules.deconstructrefundmultiplier = 해체 환불 배수
rules.waitForWaveToEnd = 웨이브가 끝날때까지 대기 rules.waitForWaveToEnd = 한 단계가 끝날때까지 대기
rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일) rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일)
rules.unitammo = 유닛에 탄약 필요 rules.unitammo = 탄약 필요
rules.title.waves = 웨이브 rules.title.waves = 단계
rules.title.resourcesbuilding = 자원 & 건축 rules.title.resourcesbuilding = 자원 & 건축
rules.title.enemy = rules.title.enemy =
rules.title.unit = 유닛 rules.title.unit = 유닛
rules.title.experimental = 실험적인 기능 rules.title.experimental = 실험적인 기능
rules.title.environment = 환경 rules.title.environment = 환경
rules.lighting = 조명 rules.lighting = 조명 활성화
rules.fire = Fire rules.fire = 방화 활성화
rules.explosions = Block/Unit Explosion Damage rules.explosions = 블록/유닛 폭발 데미지 활성화
rules.ambientlight = 자연 조명 rules.ambientlight = 자연 조명
rules.weather = Weather rules.weather = 날씨
rules.weather.frequency = Frequency: rules.weather.frequency = 빈도:
rules.weather.duration = Duration: rules.weather.duration = 지속 시간:
content.item.name = 자원 content.item.name = 자원
content.liquid.name = 액체 content.liquid.name = 액체
@@ -906,7 +903,7 @@ unit.crawler.name = 크롤러
unit.atrax.name = 아트락스 unit.atrax.name = 아트락스
unit.spiroct.name = 스피록트 unit.spiroct.name = 스피록트
unit.arkyid.name = 아키드 unit.arkyid.name = 아키드
unit.toxopid.name = Toxopid unit.toxopid.name = 톡소드
unit.flare.name = 플레어 unit.flare.name = 플레어
unit.horizon.name = 호라이즌 unit.horizon.name = 호라이즌
unit.zenith.name = 제니스 unit.zenith.name = 제니스
@@ -915,8 +912,8 @@ unit.eclipse.name = 이클립스
unit.mono.name = 모노 unit.mono.name = 모노
unit.poly.name = 폴리 unit.poly.name = 폴리
unit.mega.name = 메가 unit.mega.name = 메가
unit.quad.name = Quad unit.quad.name = 쿼드
unit.oct.name = Oct unit.oct.name = 옥토
unit.risso.name = 리소 unit.risso.name = 리소
unit.minke.name = 민케 unit.minke.name = 민케
unit.bryde.name = 브리드 unit.bryde.name = 브리드
@@ -925,12 +922,11 @@ unit.omura.name = 오무라
unit.alpha.name = 알파 unit.alpha.name = 알파
unit.beta.name = 베타 unit.beta.name = 베타
unit.gamma.name = 감마 unit.gamma.name = 감마
unit.scepter.name = Scepter unit.scepter.name = 셉터
unit.reign.name = Reign unit.reign.name = 리닝
unit.vela.name = Vela unit.vela.name = 벨라
unit.corvus.name = Corvus unit.corvus.name = 코르부스
block.resupply-point.name = 보급 지점
block.resupply-point.name = Resupply Point
block.parallax.name = 시차 block.parallax.name = 시차
block.cliff.name = 낭떠러지 block.cliff.name = 낭떠러지
block.sand-boulder.name = 사암 block.sand-boulder.name = 사암
@@ -1109,7 +1105,7 @@ block.cyclone.name = 사이클론
block.fuse.name = 퓨즈 block.fuse.name = 퓨즈
block.shock-mine.name = 전격 지뢰 block.shock-mine.name = 전격 지뢰
block.overdrive-projector.name = 과부하 프로젝터 block.overdrive-projector.name = 과부하 프로젝터
block.force-projector.name = 보호막 프로젝터 block.force-projector.name = 포스 프로젝터
block.arc.name = 아크 block.arc.name = 아크
block.rtg-generator.name = RTG 발전기 block.rtg-generator.name = RTG 발전기
block.spectre.name = 스펙터 block.spectre.name = 스펙터
@@ -1118,27 +1114,26 @@ block.container.name = 컨테이너
block.launch-pad.name = 출격 패드 block.launch-pad.name = 출격 패드
block.launch-pad-large.name = 대형 출격 패드 block.launch-pad-large.name = 대형 출격 패드
block.segment.name = 세그먼트 block.segment.name = 세그먼트
block.command-center.name = 지휘소 block.command-center.name = 커맨드 센터
block.ground-factory.name = 지상 공장 block.ground-factory.name = 지상 공장
block.air-factory.name = 항공 공장 block.air-factory.name = 항공 공장
block.naval-factory.name = 해양 공장 block.naval-factory.name = 해양 공장
block.additive-reconstructor.name = 첨가물 재구성 block.additive-reconstructor.name = 부가 재건축
block.multiplicative-reconstructor.name = 다중 재구성 block.multiplicative-reconstructor.name = 다중 재건축
block.exponential-reconstructor.name = 수 재구성 block.exponential-reconstructor.name = 수 재건축
block.tetrative-reconstructor.name = 발산 재구성 block.tetrative-reconstructor.name = 테트레티 재건축
block.payload-conveyor.name = 화물 컨베이어 block.payload-conveyor.name = 화물 컨베이어
block.payload-router.name = 화물 분배기 block.payload-router.name = 화물 분배기
block.disassembler.name = 가속 분해기 block.disassembler.name = 가속 분해기
block.silicon-crucible.name = 실리콘 도가니 block.silicon-crucible.name = 실리콘 도가니
block.overdrive-dome.name = 대형 과부하 프로젝터 block.overdrive-dome.name = 대형 과부하 프로젝터
block.switch.name = 스위치 block.switch.name = 스위치
block.micro-processor.name = 소형 프로세서 block.micro-processor.name = 마이크로 프로세서
block.logic-processor.name = 명령 프로세서 block.logic-processor.name = 로직 프로세서
block.hyper-processor.name = 하이퍼 프로세서 block.hyper-processor.name = 하이퍼 프로세서
block.logic-display.name = 화면 block.logic-display.name = 로직 디스플레이
block.large-logic-display.name = 대형 화면 block.large-logic-display.name = 대형 로직 디스플레이
block.memory-cell.name = 기억 블록 block.memory-cell.name = 메모리 셀
team.blue.name = 파랑색 팀 team.blue.name = 파랑색 팀
team.crux.name = 빨강색 팀 team.crux.name = 빨강색 팀
@@ -1166,9 +1161,9 @@ tutorial.breaking = 블록은 종종 파괴 되어야 합니다.\n선택한 모
tutorial.breaking.mobile = 블록은 종종 파괴 되어야 합니다.\n[accent]삭제 모드[]를 선택한 다음 블록을 탭 하여 파괴할 수 있습니다.\n[accnet]몇 초 동안 손가락을 누르고 원하는 방향으로 드래그[]하여 범위 안에있는 블록을 파괴하세요.\n그리고 체크 표시 버튼을 눌러 삭제 작업을 할 수 있습니다.\n[accent]영역 선택을 사용하여 코어 왼쪽의 모든 조각 벽을 파괴하세요. tutorial.breaking.mobile = 블록은 종종 파괴 되어야 합니다.\n[accent]삭제 모드[]를 선택한 다음 블록을 탭 하여 파괴할 수 있습니다.\n[accnet]몇 초 동안 손가락을 누르고 원하는 방향으로 드래그[]하여 범위 안에있는 블록을 파괴하세요.\n그리고 체크 표시 버튼을 눌러 삭제 작업을 할 수 있습니다.\n[accent]영역 선택을 사용하여 코어 왼쪽의 모든 조각 벽을 파괴하세요.
tutorial.withdraw = 경우에 따라 블록에서 자원을 직접 가져와야 합니다.\n이 작업을 하려면 [accent]자원이 있는 블록[]을 탭한 다음, 인벤토리에서 [accent]자원[]을 탭하세요.\n[accent]누른 상태를 유지[]하면 여러개를 꺼낼 수 있습니다.\n\n[accent]코어에서 구리를 빼내세요. tutorial.withdraw = 경우에 따라 블록에서 자원을 직접 가져와야 합니다.\n이 작업을 하려면 [accent]자원이 있는 블록[]을 탭한 다음, 인벤토리에서 [accent]자원[]을 탭하세요.\n[accent]누른 상태를 유지[]하면 여러개를 꺼낼 수 있습니다.\n\n[accent]코어에서 구리를 빼내세요.
tutorial.deposit = 기체에서 목적지 블록으로 드래그하여 자원을 블록에 넣으세요.\n\n[accent]구리를 다시 코어에 넣으세요[]. tutorial.deposit = 기체에서 목적지 블록으로 드래그하여 자원을 블록에 넣으세요.\n\n[accent]구리를 다시 코어에 넣으세요[].
tutorial.waves = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요. tutorial.waves = [lightgray]적[]이 다가옵니다.\n2단계 로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요. tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2단계 부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
tutorial.launch = 특정 웨이브에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요. tutorial.launch = 특정 단계에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요.
item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다. item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다.
item.lead.description = 기본 초반 재료. 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다. item.lead.description = 기본 초반 재료. 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
@@ -1214,8 +1209,8 @@ block.item-source.description = 자원을 무한대로 출력합니다. 샌드
block.item-void.description = 모든 자원을 파괴합니다. 샌드박스 전용. block.item-void.description = 모든 자원을 파괴합니다. 샌드박스 전용.
block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용. block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용.
block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용. block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용.
block.copper-wall.description = 저렴한 수비 블록.\n처음 몇 웨이브에서 코어와 포탑을 보호하는데 유용합니다. block.copper-wall.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는데 유용합니다.
block.copper-wall-large.description = 저렴한 수비 블록.\n처음 몇 웨이브에서 코어와 포탑을 보호하는데 유용합니다.\n여러 타일을 차지합니다. block.copper-wall-large.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는데 유용합니다.\n여러 타일을 차지합니다.
block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다. block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.
block.titanium-wall-large.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.\n여러 타일을 차지합니다. block.titanium-wall-large.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.\n여러 타일을 차지합니다.
block.plastanium-wall.description = 전격 공격을 흡수하고 전력 노드의 자동 연결을 차단하는 특수 유형의 벽. block.plastanium-wall.description = 전격 공격을 흡수하고 전력 노드의 자동 연결을 차단하는 특수 유형의 벽.
@@ -1228,7 +1223,7 @@ block.surge-wall.description = 내구성이 매우 강한 방어 블록.\n총탄
block.surge-wall-large.description = 내구성이 매우 강한 방어 블록.\n총탄이 날아오면 충전량을 높여 무작위로 방출합니다.\n여러 타일을 차지합니다. block.surge-wall-large.description = 내구성이 매우 강한 방어 블록.\n총탄이 날아오면 충전량을 높여 무작위로 방출합니다.\n여러 타일을 차지합니다.
block.door.description = 작은 문. 탭하여 열거나 닫을 수 있습니다. block.door.description = 작은 문. 탭하여 열거나 닫을 수 있습니다.
block.door-large.description = 큰 문. 탭하여 열거나 닫을 수 있습니다.\n여러 타일을 차지합니다. block.door-large.description = 큰 문. 탭하여 열거나 닫을 수 있습니다.\n여러 타일을 차지합니다.
block.mender.description = 주변의 블록을 주기적으로 수리합니다. 웨이브 사이의 방어를 유지하게 합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상시킵니다. block.mender.description = 주변의 블록을 주기적으로 수리합니다. 각 단계 사이의 방어를 유지하게 합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상시킵니다.
block.mend-projector.description = 소형 수리 프로젝터의 강화 버전. 주변의 블록을 수리합니다.\n선택적으로 메타를 사용하여 범위와 효율성을 향상시킵니다. block.mend-projector.description = 소형 수리 프로젝터의 강화 버전. 주변의 블록을 수리합니다.\n선택적으로 메타를 사용하여 범위와 효율성을 향상시킵니다.
block.overdrive-projector.description = 주변 건물의 속도를 높입니다.\n선택적으로 메타를 사용하여 범위와 효율성을 높입니다. block.overdrive-projector.description = 주변 건물의 속도를 높입니다.\n선택적으로 메타를 사용하여 범위와 효율성을 높입니다.
block.force-projector.description = 건물과 내부의 유닛을 공격으로부터 보호하며, 그 주위에 육각형 역장을 형성합니다.\n너무 많은 손상이 지속되면 과열되며, 선택적으로 냉각수를 사용하여 과열을 방지할 수 있고, 메타는 역장의 크기를 늘리는 데 사용할 수 있습니다. block.force-projector.description = 건물과 내부의 유닛을 공격으로부터 보호하며, 그 주위에 육각형 역장을 형성합니다.\n너무 많은 손상이 지속되면 과열되며, 선택적으로 냉각수를 사용하여 과열을 방지할 수 있고, 메타는 역장의 크기를 늘리는 데 사용할 수 있습니다.
@@ -1241,7 +1236,7 @@ block.bridge-conveyor.description = 고급 자원 운송 블록. 지형이나
block.phase-conveyor.description = 고급 자원 운송 블록. 전력을 사용하여 여러 타일을 통해 연결된 컨베이어로 자원을 순간이동 시킵니다. block.phase-conveyor.description = 고급 자원 운송 블록. 전력을 사용하여 여러 타일을 통해 연결된 컨베이어로 자원을 순간이동 시킵니다.
block.sorter.description = 자원을 정렬합니다. 자원이 선택과 일치하면 앞방향으로 통과하며, 그렇지 않을 경우 왼쪽과 오른쪽으로 출력됩니다. block.sorter.description = 자원을 정렬합니다. 자원이 선택과 일치하면 앞방향으로 통과하며, 그렇지 않을 경우 왼쪽과 오른쪽으로 출력됩니다.
block.inverted-sorter.description = 표준 분류기와 같은 자원을 처리하지만, 대신 선택된 자원을 측면으로 출력합니다. block.inverted-sorter.description = 표준 분류기와 같은 자원을 처리하지만, 대신 선택된 자원을 측면으로 출력합니다.
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 공급원에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오. block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 소스에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
block.distributor.description = 고급 분배기. 자원을 최대 7개의 다른 방향으로 동일하게 분할합니다. block.distributor.description = 고급 분배기. 자원을 최대 7개의 다른 방향으로 동일하게 분할합니다.
block.overflow-gate.description = 전면 경로가 차단 된 경우에만 왼쪽과 오른쪽으로 출력됩니다. block.overflow-gate.description = 전면 경로가 차단 된 경우에만 왼쪽과 오른쪽으로 출력됩니다.
block.underflow-gate.description = 오버플로 게이트의 반대. 왼쪽 및 오른쪽 경로가 차단되면 전면으로 출력됩니다. block.underflow-gate.description = 오버플로 게이트의 반대. 왼쪽 및 오른쪽 경로가 차단되면 전면으로 출력됩니다.
@@ -1252,7 +1247,7 @@ block.thermal-pump.description = 가장 강력한 펌프.
block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이동시킵미다. 펌프 및 기타 파이프와 함께 사용됩니다. block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이동시킵미다. 펌프 및 기타 파이프와 함께 사용됩니다.
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다. block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 파이프 이외의 물체로 측면의 액체를 받아들이지 않습니다.\n누설이 적습니다. block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 파이프 이외의 물체로 측면의 액체를 받아들이지 않습니다.\n누설이 적습니다.
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 공급원에서 여러 대상으로 액체를 분할하는 데 유용합니다. block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 소스에서 여러 대상으로 액체를 분할하는 데 유용합니다.
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요. block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다. block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다. block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.
@@ -1303,3 +1298,21 @@ block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상
block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다. block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다.
block.repair-point.description = 주변에서 가장 가까운 유닛을 지속적으로 치료합니다. block.repair-point.description = 주변에서 가장 가까운 유닛을 지속적으로 치료합니다.
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다. block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
wave.guardianwarn = [accent]{0}[] 단계 후에 가디언이 접근합니다.
wave.guardianwarn.one = [accent]{0}[] 단계 후에 가디언이 접근합니다.
editor.center = 중앙
campaign.multiplayer = 캠페인에서 멀티 플레이를 할때 [accent]자신[]의 구역에서만 연구를 할 수 있으며, 당신이 지금 있는 호스트의 구역이 [scarlet]아닙니다[].\n\n멀티 플레이에서 아이템을 [accent]본인의[] 구역으로 가져올려면 [accnet]출격 패드[]를 사용하세요.
lastaccessed = [lightgray]마지막 접근: {0}
blocks.memorycapacity = 메모리 용량
bar.powerlines = 연결: {0}/{1}
units.processorcontrol = [lightgray]프로세서 제어됨
bullet.pierce = [stat]{0}[lightgray]x 피어스
bullet.infinitepierce = [stat]피어스
rules.schematic = 설계도 허용
rules.enemyLights = 적에게 조명 표시 활성화
block.space.name = 우주
block.dacite-boulder.name = 데이사이트 볼더
block.tsunami.name = 쓰나미
block.foreshadow.name = 전그림자
block.memory-bank.name = 메모리 뱅크

View File

@@ -570,49 +570,49 @@ info.title = Informacija
error.title = [crimson]Įvyko klaida error.title = [crimson]Įvyko klaida
error.crashtitle = Įvyko klaida error.crashtitle = Įvyko klaida
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Įeiga stat.input = Įeiga
blocks.output = Išeiga stat.output = Išeiga
blocks.booster = Stiprintuvas stat.booster = Stiprintuvas
blocks.tiles = Privalomi stat.tiles = Privalomi
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Energijos Talpumas stat.powercapacity = Energijos Talpumas
blocks.powershot = Energija per šūvį stat.powershot = Energija per šūvį
blocks.damage = Žala stat.damage = Žala
blocks.targetsair = Šaudo į oro taikinius stat.targetsair = Šaudo į oro taikinius
blocks.targetsground = Šaudo į žemės taikinius stat.targetsground = Šaudo į žemės taikinius
blocks.itemsmoved = Judėjimo Greitis stat.itemsmoved = Judėjimo Greitis
blocks.launchtime = Laikas Tarp Paleidimų stat.launchtime = Laikas Tarp Paleidimų
blocks.shootrange = Atstumas stat.shootrange = Atstumas
blocks.size = Dydis stat.size = Dydis
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Skysčių Talpumas stat.liquidcapacity = Skysčių Talpumas
blocks.powerrange = Energijos Skleidimo Atstumas stat.powerrange = Energijos Skleidimo Atstumas
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Maks. Jungčių Kiekis stat.powerconnections = Maks. Jungčių Kiekis
blocks.poweruse = Energijos Suvartojimas stat.poweruse = Energijos Suvartojimas
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Daiktų Talpumas stat.itemcapacity = Daiktų Talpumas
blocks.basepowergeneration = Bazinis Energijos Generavimas stat.basepowergeneration = Bazinis Energijos Generavimas
blocks.productiontime = Gamybos Laikas stat.productiontime = Gamybos Laikas
blocks.repairtime = Pilnas bloko sutaisymo laikas stat.repairtime = Pilnas bloko sutaisymo laikas
blocks.speedincrease = Greičio Padidėjimas stat.speedincrease = Greičio Padidėjimas
blocks.range = Atstumas stat.range = Atstumas
blocks.drilltier = Gręžiama stat.drilltier = Gręžiama
blocks.drillspeed = Bazinis Grąžto Greitis stat.drillspeed = Bazinis Grąžto Greitis
blocks.boosteffect = Pastiprinimo Efektas stat.boosteffect = Pastiprinimo Efektas
blocks.maxunits = Maks. Aktyvių Vienetų Kiekis stat.maxunits = Maks. Aktyvių Vienetų Kiekis
blocks.health = Gyvybės stat.health = Gyvybės
blocks.buildtime = Statymo Laikas stat.buildtime = Statymo Laikas
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Statymo Kaina stat.buildcost = Statymo Kaina
blocks.inaccuracy = Netikslumas stat.inaccuracy = Netikslumas
blocks.shots = Šūviai stat.shots = Šūviai
blocks.reload = Šūviai per sekundę stat.reload = Šūviai per sekundę
blocks.ammo = Šoviniai stat.ammo = Šoviniai
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Privalomas Geresnis Grąžtas bar.drilltierreq = Privalomas Geresnis Grąžtas
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -570,49 +570,49 @@ info.title = Informatie
error.title = [crimson]Een fout is opgetreden error.title = [crimson]Een fout is opgetreden
error.crashtitle = Een fout is opgetreden error.crashtitle = Een fout is opgetreden
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Input stat.input = Input
blocks.output = Output stat.output = Output
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Stroomcapaciteit stat.powercapacity = Stroomcapaciteit
blocks.powershot = Stroom/Schot stat.powershot = Stroom/Schot
blocks.damage = Schade stat.damage = Schade
blocks.targetsair = Luchtdoelwitten stat.targetsair = Luchtdoelwitten
blocks.targetsground = Gronddoelwitten stat.targetsground = Gronddoelwitten
blocks.itemsmoved = Beweegingssnelheid stat.itemsmoved = Beweegingssnelheid
blocks.launchtime = Tijd tussen lanceringen stat.launchtime = Tijd tussen lanceringen
blocks.shootrange = Bereik stat.shootrange = Bereik
blocks.size = Formaat stat.size = Formaat
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Vloeistofcapaciteit stat.liquidcapacity = Vloeistofcapaciteit
blocks.powerrange = Stroombereik stat.powerrange = Stroombereik
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Maximale Hoeveelheid Connecties stat.powerconnections = Maximale Hoeveelheid Connecties
blocks.poweruse = Stroomverbruik stat.poweruse = Stroomverbruik
blocks.powerdamage = Stroom/Schade stat.powerdamage = Stroom/Schade
blocks.itemcapacity = Materiaalcapaciteit stat.itemcapacity = Materiaalcapaciteit
blocks.basepowergeneration = Standaard Stroom Generatie stat.basepowergeneration = Standaard Stroom Generatie
blocks.productiontime = Productie Tijd stat.productiontime = Productie Tijd
blocks.repairtime = Volledige Blok Repareertijd stat.repairtime = Volledige Blok Repareertijd
blocks.speedincrease = Snelheidsverhoging stat.speedincrease = Snelheidsverhoging
blocks.range = Bereik stat.range = Bereik
blocks.drilltier = Valt te delven stat.drilltier = Valt te delven
blocks.drillspeed = Standaard mine snelheid stat.drillspeed = Standaard mine snelheid
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Maximaal Actieve Units stat.maxunits = Maximaal Actieve Units
blocks.health = Levenspunten stat.health = Levenspunten
blocks.buildtime = Bouwtijd stat.buildtime = Bouwtijd
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Bouwkosten stat.buildcost = Bouwkosten
blocks.inaccuracy = Onnauwkeurigheid stat.inaccuracy = Onnauwkeurigheid
blocks.shots = Shoten stat.shots = Shoten
blocks.reload = Schoten/Seconde stat.reload = Schoten/Seconde
blocks.ammo = Ammunitie stat.ammo = Ammunitie
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Betere miner nodig bar.drilltierreq = Betere miner nodig
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Input stat.input = Input
blocks.output = Output stat.output = Output
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity stat.powercapacity = Power Capacity
blocks.powershot = Power/Shot stat.powershot = Power/Shot
blocks.damage = Damage stat.damage = Damage
blocks.targetsair = Targets Air stat.targetsair = Targets Air
blocks.targetsground = Targets Ground stat.targetsground = Targets Ground
blocks.itemsmoved = Move Speed stat.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches stat.launchtime = Time Between Launches
blocks.shootrange = Range stat.shootrange = Range
blocks.size = Size stat.size = Size
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity stat.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range stat.powerrange = Power Range
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Power Use stat.poweruse = Power Use
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time stat.productiontime = Production Time
blocks.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase stat.speedincrease = Speed Increase
blocks.range = Range stat.range = Range
blocks.drilltier = Drillables stat.drilltier = Drillables
blocks.drillspeed = Base Drill Speed stat.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Max Active Units stat.maxunits = Max Active Units
blocks.health = Health stat.health = Health
blocks.buildtime = Build Time stat.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost stat.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy stat.inaccuracy = Inaccuracy
blocks.shots = Shots stat.shots = Shots
blocks.reload = Shots/Second stat.reload = Shots/Second
blocks.ammo = Ammo stat.ammo = Ammo
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -14,14 +14,14 @@ link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Oficjana Wiki Mindustry link.wiki.description = Oficjana Wiki Mindustry
link.suggestions.description = Zaproponuj nowe funkcje link.suggestions.description = Zaproponuj nowe funkcje
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany. linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
screenshot = Zapisano zdjęcie w {0} screenshot = Zapisano zrzut ekranu w {0}
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia. screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
gameover = Koniec Gry gameover = Koniec Gry
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]! gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
highscore = [accent]Nowy rekord! highscore = [accent]Nowy rekord!
copied = Skopiowano. copied = Skopiowano.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. indev.popup = [accent]Wersja v6[] jest obecnie w [accent]alphie[].\n[lightgray]Oznacza to, że:[]\n[scarlet]- Kampania nie jest skończona[]\n- Brakuje zawartości\n - Większość [scarlet]SI jednostek[] nie działa poprawnie\n- Wiele jednostek jest niedokończonych\n- Wszystko to, co widzisz, może ulec zmianie lub usunięciu.\n\nZgłaszaj błędy i awarie na [accent]Githubie[].
indev.notready = This part of the game isn't ready yet indev.notready = Ta część gry nie jest jeszcze ukończona
load.sound = Dźwięki load.sound = Dźwięki
load.map = Mapy load.map = Mapy
@@ -55,6 +55,7 @@ schematic.saved = Schemat zapisany.
schematic.delete.confirm = Ten schemat zostanie usunięty. schematic.delete.confirm = Ten schemat zostanie usunięty.
schematic.rename = Zmień nazwę schematu schematic.rename = Zmień nazwę schematu
schematic.info = {0}x{1}, {2} bloków schematic.info = {0}x{1}, {2} bloków
schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze.
stat.wave = Fale powstrzymane:[accent] {0} stat.wave = Fale powstrzymane:[accent] {0}
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0} stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
@@ -107,7 +108,7 @@ mods.guide = Poradnik do modów
mods.report = Zgłoś Błąd mods.report = Zgłoś Błąd
mods.openfolder = Otwórz folder z modami mods.openfolder = Otwórz folder z modami
mods.reload = Przeładuj mods.reload = Przeładuj
mods.reloadexit = The game will now exit, to reload mods. mods.reloadexit = Gra zostanie teraz zamknięta, aby ponownie załadować mody.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Włączony mod.enabled = [lightgray]Włączony
mod.disabled = [scarlet]Wyłączony mod.disabled = [scarlet]Wyłączony
@@ -115,7 +116,7 @@ mod.disable = Wyłącz
mod.content = Content: mod.content = Content:
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu. mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0} mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) mod.outdated = [scarlet]Niekompatybilne z wersją v6 (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Brakujące zależności: {0} mod.missingdependencies = [scarlet]Brakujące zależności: {0}
mod.erroredcontent = [scarlet]Content Errors mod.erroredcontent = [scarlet]Content Errors
mod.errors = Wystąpił błąd podczas ładowania treści. mod.errors = Wystąpił błąd podczas ładowania treści.
@@ -127,7 +128,7 @@ mod.reloadrequired = [scarlet]Wymagany restart
mod.import = Importuj Mod mod.import = Importuj Mod
mod.import.file = Importuj Plik mod.import.file = Importuj Plik
mod.import.github = Importuj mod z GitHuba mod.import.github = Importuj mod z GitHuba
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! mod.jarwarn = [scarlet]Mody JAR są niebezpieczne.[]\nUpewnij się, że importujesz ten mod z dobrze znanego źródła!
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację. mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
mod.remove.confirm = Ten mod zostanie usunięty. mod.remove.confirm = Ten mod zostanie usunięty.
mod.author = [lightgray]Autor:[] {0} mod.author = [lightgray]Autor:[] {0}
@@ -148,10 +149,10 @@ techtree = Drzewo Technologiczne
research.list = [lightgray]Badania: research.list = [lightgray]Badania:
research = Badaj research = Badaj
researched = [lightgray]{0} zbadane. researched = [lightgray]{0} zbadane.
research.progress = {0}% complete research.progress = {0}% ukończone
players = {0} graczy players = {0} graczy
players.single = {0} gracz players.single = {0} gracz
players.search = search players.search = wyszukaj
players.notfound = [gray]nie znaleziono graczy players.notfound = [gray]nie znaleziono graczy
server.closing = [accent]Zamykanie serwera... server.closing = [accent]Zamykanie serwera...
server.kicked.kick = Zostałeś wyrzucony z serwera! server.kicked.kick = Zostałeś wyrzucony z serwera!
@@ -171,11 +172,11 @@ server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobi
server.kicked.gameover = Koniec gry! server.kicked.gameover = Koniec gry!
server.kicked.serverRestarting = Restart serwera. server.kicked.serverRestarting = Restart serwera.
server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[] server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[]
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów. host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer na ich liście serwerów.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[], do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta. join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[] lub wyszukać [accent]publiczne[] serwery, do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
hostserver = Stwórz Serwer hostserver = Stwórz Serwer
invitefriends = Zaproś Znajomych invitefriends = Zaproś Znajomych
hostserver.mobile = Hostuj\nGrę hostserver.mobile = Hostuj Grę
host = Hostuj host = Hostuj
hosting = [accent]Otwieranie serwera... hosting = [accent]Otwieranie serwera...
hosts.refresh = Odśwież hosts.refresh = Odśwież
@@ -208,11 +209,11 @@ server.outdated.client = [crimson]Przestarzały klient![]
server.version = [gray]Wersja: {0} server.version = [gray]Wersja: {0}
server.custombuild = [accent]Zmodowany klient server.custombuild = [accent]Zmodowany klient
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"? confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
confirmkick = Jesteś pewny, że chcesz wyrzucić {0}[white]"? confirmkick = Jesteś pewny, że chcesz wyrzucić "{0}[white]"?
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem {0}[white]"? confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem "{0}[white]"?
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza? confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
confirmadmin = Jesteś pewny, że chcesz dać rangę admina {0}[white]"? confirmadmin = Jesteś pewny, że chcesz dać rangę admina "{0}[white]"?
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina {0}[white]"? confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina "{0}[white]"?
joingame.title = Dołącz do gry joingame.title = Dołącz do gry
joingame.ip = IP: joingame.ip = IP:
disconnect = Rozłączono. disconnect = Rozłączono.
@@ -237,7 +238,7 @@ save.delete = Usuń
save.export = Eksportuj save.export = Eksportuj
save.import.invalid = [accent]Zapis gry jest niepoprawny! save.import.invalid = [accent]Zapis gry jest niepoprawny!
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent]{0} save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent]{0}
save.export.fail = [crimson]Nie można wyeksportować zapisu: [accent]{0} save.export.fail = [crimson]Nie udało się wyeksportować zapisu: [accent]{0}
save.import = Importuj Zapis save.import = Importuj Zapis
save.newslot = Zapisz nazwę: save.newslot = Zapisz nazwę:
save.rename = Zmień nazwę save.rename = Zmień nazwę
@@ -255,14 +256,14 @@ save.wave = Fala {0}
save.mode = Tryb Gry: {0} save.mode = Tryb Gry: {0}
save.date = Ostatnio Zapisane: {0} save.date = Ostatnio Zapisane: {0}
save.playtime = Czas gry: {0} save.playtime = Czas gry: {0}
warning = Uwaga warning = Uwaga.
confirm = Potwierdź confirm = Potwierdź
delete = Usuń delete = Usuń
view.workshop = Pokaż w Warsztacie view.workshop = Pokaż w Warsztacie
workshop.listing = Edytuj pozycję w Warsztacie workshop.listing = Edytuj pozycję w Warsztacie
ok = OK ok = OK
open = Otwórz open = Otwórz
customize = Dostosuj customize = Dostosuj zasady
cancel = Anuluj cancel = Anuluj
openlink = Otwórz Link openlink = Otwórz Link
copylink = Kopiuj Link copylink = Kopiuj Link
@@ -272,19 +273,19 @@ data.import = Importuj Dane
data.openfolder = Otwórz folder danych data.openfolder = Otwórz folder danych
data.exported = Dane wyeksportowane. data.exported = Dane wyeksportowane.
data.invalid = Nieprawidłowe dane gry. data.invalid = Nieprawidłowe dane gry.
data.import.confirm = Zaimportowanie zewnętrznych danych usunie[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zimportowane, gra automatycznie się wyłączy. data.import.confirm = Zaimportowanie zewnętrznych danych nadpisze[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zaimportowane, gra automatycznie się wyłączy.
quit.confirm = Czy na pewno chcesz wyjść? quit.confirm = Czy na pewno chcesz wyjść?
quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[] quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
loading = [accent]Ładowanie... loading = [accent]Ładowanie...
reloading = [accent]Przeładowywanie Modów... reloading = [accent]Przeładowywanie Modów...
saving = [accent]Zapisywanie... saving = [accent]Zapisywanie...
respawn = [accent][[{0}][] to respawn in core respawn = [accent][[{0}][] by odrodzić się w rdzeniu
cancelbuilding = [accent][[{0}][] by wyczyścić plan cancelbuilding = [accent][[{0}][] by wyczyścić plan
selectschematic = [accent][[{0}][] by wybrać+skopiować selectschematic = [accent][[{0}][] by wybrać+skopiować
pausebuilding = [accent][[{0}][] by wstrzymać budowę pausebuilding = [accent][[{0}][] by wstrzymać budowę
resumebuilding = [scarlet][[{0}][] by kontynuować budowę resumebuilding = [scarlet][[{0}][] by kontynuować budowę
wave = [accent]Fala {0} wave = [accent]Fala {0}
wave.waiting = Fala za {0} wave.waiting = [lightgray]Fala za {0}
wave.waveInProgress = [lightgray]Fala w trakcie wave.waveInProgress = [lightgray]Fala w trakcie
waiting = [lightgray]Oczekiwanie... waiting = [lightgray]Oczekiwanie...
waiting.players = Oczekiwanie na graczy... waiting.players = Oczekiwanie na graczy...
@@ -295,7 +296,7 @@ saveimage = Zapisz Obraz
unknown = Nieznane unknown = Nieznane
custom = Własne custom = Własne
builtin = Wbudowane builtin = Wbudowane
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić. map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
map.random = [accent]Losowa Mapa map.random = [accent]Losowa Mapa
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze. map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze. map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
@@ -309,7 +310,7 @@ workshop.info = Informacja o pozycji
changelog = Historia aktualizacji (opcjonalna): changelog = Historia aktualizacji (opcjonalna):
eula = Umowa Użytkownika Końcowego (EULA) Steam eula = Umowa Użytkownika Końcowego (EULA) Steam
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona. missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
publishing = [accent]Trwa publikowanie... publishing = [accent]Publikowanie...
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne! publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
publish.error = Błąd podczas publikowania pozycji: {0} publish.error = Błąd podczas publikowania pozycji: {0}
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0} steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
@@ -346,6 +347,7 @@ waves.invalid = Nieprawidłowe fale w schowku.
waves.copied = Fale zostały skopiowane. waves.copied = Fale zostały skopiowane.
waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym. waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym.
#these are intentionally in lower case
wavemode.counts = counts wavemode.counts = counts
wavemode.totals = totals wavemode.totals = totals
wavemode.health = health wavemode.health = health
@@ -386,10 +388,10 @@ editor.export = Eksportuj...
editor.exportfile = Eksportuj Plik editor.exportfile = Eksportuj Plik
editor.exportfile.description = Eksportuj plik mapy editor.exportfile.description = Eksportuj plik mapy
editor.exportimage = Eksportuj Obraz Terenu editor.exportimage = Eksportuj Obraz Terenu
editor.exportimage.description = Eksportuj plik obrazu terenu editor.exportimage.description = Eksportuj plik obrazu zawierający tylko podstawowy teren
editor.loadimage = Załaduj Teren editor.loadimage = Załaduj Teren
editor.saveimage = Zapisz Teren editor.saveimage = Zapisz Teren
editor.unsaved = [scarlet]Masz niezapisane zmiany![]\nCzy na pewno chcesz wyjść? editor.unsaved = Czy na pewno chcesz wyjść?[]\n[scarlet]Wszelkie niezapisane zmiany zostaną utracone.
editor.resizemap = Zmień Rozmiar Mapy editor.resizemap = Zmień Rozmiar Mapy
editor.mapname = Nazwa Mapy: editor.mapname = Nazwa Mapy:
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy. editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
@@ -469,24 +471,19 @@ locked = Zablokowane
complete = [lightgray]Ukończone: complete = [lightgray]Ukończone:
requirement.wave = Osiągnij falę {0} w {1} requirement.wave = Osiągnij falę {0} w {1}
requirement.core = Zniszcz Rdzeń wroga w {0} requirement.core = Zniszcz Rdzeń wroga w {0}
requirement.research = Research {0} requirement.research = Zbadaj {0}
requirement.capture = Capture {0} requirement.capture = Zdobądź {0}
resume = Kontynuuj Strefę:\n[lightgray]{0}
bestwave = [lightgray]Najwyższa fala: {0} bestwave = [lightgray]Najwyższa fala: {0}
launch = < WYSTRZEL > launch.text = Wystrzel
launch.text = Launch campaign.multiplayer = Podczas gry w trybie wieloosobowym w kampanii możesz badać używając tylko przedmiotów ze [accent]swoich[] sektorów, a [scarlet]nie[] sektoru hosta na którym aktualnie jesteś.\n\nAby zdobyć przedmioty dla [accent]swoich[] sektorów w trybie wieloosobowym, użyj [accent]wyrzutni[].
launch.title = Wystrzelenie udane
launch.next = [lightgray]Następna okazja przy fali {0}
launch.unable2 = [scarlet]WYSTRZELENIE niedostępne.[]
launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, nie będziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
uncover = Odkryj uncover = Odkryj
configure = Skonfiguruj Ładunek configure = Skonfiguruj Ładunek
#TODO
loadout = Loadout loadout = Loadout
resources = Resources resources = Zasoby
bannedblocks = Zabronione bloki bannedblocks = Zabronione bloki
addall = Dodaj wszystkie addall = Dodaj wszystkie
launch.destination = Destination: {0} launch.destination = Cell: {0}
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}. configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
zone.unlocked = [lightgray]Strefa {0} odblokowana. zone.unlocked = [lightgray]Strefa {0} odblokowana.
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione. zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
@@ -500,7 +497,7 @@ boss.health = Zdrowie Bossa
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0} connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie? error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
error.invalidaddress = Niepoprawny adres. error.invalidaddress = Niepoprawny adres.
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz poprawność wpisanego adresu! error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz sprawdź poprawność wpisanego adresu!
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry! error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
error.alreadyconnected = Jesteś już połączony. error.alreadyconnected = Jesteś już połączony.
error.mapnotfound = Plik mapy nie został znaleziony! error.mapnotfound = Plik mapy nie został znaleziony!
@@ -508,12 +505,12 @@ error.io = Błąd sieciowy I/O.
error.any = Nieznany błąd sieci. error.any = Nieznany błąd sieci.
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji. error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
weather.rain.name = Rain weather.rain.name = Deszcz
weather.snow.name = Snow weather.snow.name = Śnieg
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Burza piaskowa
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Burza zarodników
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Niezbadane
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.stored = Stored: sectors.stored = Stored:
@@ -522,6 +519,7 @@ sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Punkt Zerowy sector.groundZero.name = Punkt Zerowy
sector.craters.name = Kratery sector.craters.name = Kratery
sector.frozenForest.name = Zamrożony Las sector.frozenForest.name = Zamrożony Las
@@ -534,9 +532,13 @@ sector.tarFields.name = Pola Smołowe
sector.saltFlats.name = Solne Równiny sector.saltFlats.name = Solne Równiny
sector.fungalPass.name = Grzybowa Przełęcz sector.fungalPass.name = Grzybowa Przełęcz
#unused
#sector.impact0078.name = Impact 0078
#sector.crags.name = Crags
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej. sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy. sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdżeń. Zniszcz wszystko co stanie ci na drodze. sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię. sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek. sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
@@ -570,49 +572,51 @@ info.title = Informacje
error.title = [crimson]Wystąpił błąd error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd error.crashtitle = Wystąpił błąd
unit.nobuild = [scarlet]Jednostka nie może budować unit.nobuild = [scarlet]Jednostka nie może budować
blocks.input = Wejście stat.input = Wejście
blocks.output = Wyjście stat.output = Wyjście
blocks.booster = Wzmacniacz stat.booster = Wzmacniacz
blocks.tiles = Wymagane Pola stat.tiles = Wymagane Pola
blocks.affinities = Uwydajnienie stat.affinities = Uwydajnienie
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Pojemność mocy
blocks.powershot = moc/strzał stat.powercapacity = Pojemność mocy
blocks.damage = Obrażenia stat.powershot = moc/strzał
blocks.targetsair = Namierzanie wrogów powietrznych stat.damage = Obrażenia
blocks.targetsground = Namierzanie wrogów lądowych stat.targetsair = Namierzanie wrogów powietrznych
blocks.itemsmoved = Prędkość poruszania się stat.targetsground = Namierzanie wrogów lądowych
blocks.launchtime = Czas pomiędzy wystrzeleniami stat.itemsmoved = Prędkość poruszania się
blocks.shootrange = Zasięg stat.launchtime = Czas pomiędzy wystrzeleniami
blocks.size = Rozmiar stat.shootrange = Zasięg
blocks.displaysize = Display Size stat.size = Rozmiar
blocks.liquidcapacity = Pojemność cieczy stat.displaysize = Display Size
blocks.powerrange = Zakres mocy stat.liquidcapacity = Pojemność cieczy
blocks.linkrange = Link Range stat.powerrange = Zakres mocy
blocks.instructions = Instructions stat.linkrange = Link Range
blocks.powerconnections = Maksymalna ilość połączeń stat.instructions = Instructions
blocks.poweruse = Zużycie prądu stat.powerconnections = Maksymalna ilość połączeń
blocks.powerdamage = Moc/Zniszczenia stat.poweruse = Zużycie prądu
blocks.itemcapacity = Pojemność przedmiotów stat.powerdamage = Moc/Zniszczenia
blocks.basepowergeneration = Podstawowa generacja mocy stat.itemcapacity = Pojemność przedmiotów
blocks.productiontime = Czas produkcji stat.memorycapacity = Memory Capacity
blocks.repairtime = Czas pełnej naprawy bloku stat.basepowergeneration = Podstawowa generacja mocy
blocks.speedincrease = Zwiększenie prędkości stat.productiontime = Czas produkcji
blocks.range = Zasięg stat.repairtime = Czas pełnej naprawy bloku
blocks.drilltier = Co może wykopać stat.speedincrease = Zwiększenie prędkości
blocks.drillspeed = Podstawowa szybkość kopania stat.range = Zasięg
blocks.boosteffect = Efekt wzmocnienia stat.drilltier = Co może wykopać
blocks.maxunits = Maksymalna ilość jednostek stat.drillspeed = Podstawowa szybkość kopania
blocks.health = Zdrowie stat.boosteffect = Efekt wzmocnienia
blocks.buildtime = Czas budowy stat.maxunits = Maksymalna ilość jednostek
blocks.maxconsecutive = Max Consecutive stat.health = Zdrowie
blocks.buildcost = Koszt budowy stat.buildtime = Czas budowy
blocks.inaccuracy = Niecelność stat.maxconsecutive = Max Consecutive
blocks.shots = Strzały stat.buildcost = Koszt budowy
blocks.reload = Strzałów/sekundę stat.inaccuracy = Niecelność
blocks.ammo = Amunicja stat.shots = Strzały
blocks.shieldhealth = Shield Health stat.reload = Strzałów/sekundę
blocks.cooldowntime = Cooldown Time stat.ammo = Amunicja
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Wymagane Lepsze Wiertło bar.drilltierreq = Wymagane Lepsze Wiertło
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -822,6 +826,7 @@ mode.custom = Własny tryb
rules.infiniteresources = Nieskończone zasoby rules.infiniteresources = Nieskończone zasoby
rules.reactorexplosions = Eksplozje reaktorów rules.reactorexplosions = Eksplozje reaktorów
rules.schematic = Schematics Allowed
rules.wavetimer = Zegar fal rules.wavetimer = Zegar fal
rules.waves = Fale rules.waves = Fale
rules.attack = Tryb ataku rules.attack = Tryb ataku
@@ -847,6 +852,7 @@ rules.title.unit = Jednostki
rules.title.experimental = Eksperymentalne rules.title.experimental = Eksperymentalne
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = Oświetlenie rules.lighting = Oświetlenie
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Otaczające Światło rules.ambientlight = Otaczające Światło
@@ -990,7 +996,7 @@ block.pine.name = Sosna
block.dirt.name = Dirt block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall block.dirt-wall.name = Dirt Wall
block.mud.name = Mud block.mud.name = Mud
block.white-tree-dead.name = Białe Drzewo Martwe block.white-tree-dead.name = Białe Martwe Drzewo
block.white-tree.name = Białe Drzewo block.white-tree.name = Białe Drzewo
block.spore-cluster.name = Skupisko Zarodników block.spore-cluster.name = Skupisko Zarodników
block.metal-floor.name = Metalowa Podłoga block.metal-floor.name = Metalowa Podłoga
@@ -1075,6 +1081,7 @@ block.power-source.name = Źródło prądu
block.unloader.name = Ekstraktor block.unloader.name = Ekstraktor
block.vault.name = Magazyn block.vault.name = Magazyn
block.wave.name = Strumień block.wave.name = Strumień
block.tsunami.name = Tsunami
block.swarmer.name = Działo Rojowe block.swarmer.name = Działo Rojowe
block.salvo.name = Działo Salwowe block.salvo.name = Działo Salwowe
block.ripple.name = Działo Falowe block.ripple.name = Działo Falowe
@@ -1114,6 +1121,7 @@ block.arc.name = Piorun
block.rtg-generator.name = Generator RTG block.rtg-generator.name = Generator RTG
block.spectre.name = Huragan block.spectre.name = Huragan
block.meltdown.name = Rozpad block.meltdown.name = Rozpad
block.foreshadow.name = Foreshadow
block.container.name = Kontener block.container.name = Kontener
block.launch-pad.name = Wyrzutnia block.launch-pad.name = Wyrzutnia
block.launch-pad-large.name = Duża Wyrzutnia block.launch-pad-large.name = Duża Wyrzutnia
@@ -1139,6 +1147,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = niebieski team.blue.name = niebieski
team.crux.name = czerwony team.crux.name = czerwony
@@ -1166,7 +1175,7 @@ tutorial.breaking = Bloki często wymagają rozbiórki.\n[accent]Przytrzymaj pra
tutorial.breaking.mobile = Bloki często wymagają rozbiórki.\n[accent]Wybierz tryb dekonstrukcji[], a następnie dotknij blok by zacząć go niszczyć.\nZdekonstruuj obszarowo poprzez przytrzymanie palcem przez moment[] i przesunięcie go w jakimś kierunku.\nNaciśnij przycisk ptaszka by potwierdzić rozbiórkę.\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej. tutorial.breaking.mobile = Bloki często wymagają rozbiórki.\n[accent]Wybierz tryb dekonstrukcji[], a następnie dotknij blok by zacząć go niszczyć.\nZdekonstruuj obszarowo poprzez przytrzymanie palcem przez moment[] i przesunięcie go w jakimś kierunku.\nNaciśnij przycisk ptaszka by potwierdzić rozbiórkę.\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej.
tutorial.withdraw = Czasami, konieczne jest wyjmowanie przedmiotów prosto z bloków.\nBy tego dokonać, [accent]kliknij blok[] z przedmiotami w nim, potem [accent]kliknij przedmiot[] w inwentarzu.\nMożesz zebrać wiele przedmiotów naraz poprzez [accent]kliknięcie i przytrzymanie[].\n\n[accent]Zabierz trochę miedzi z rdzenia.[] tutorial.withdraw = Czasami, konieczne jest wyjmowanie przedmiotów prosto z bloków.\nBy tego dokonać, [accent]kliknij blok[] z przedmiotami w nim, potem [accent]kliknij przedmiot[] w inwentarzu.\nMożesz zebrać wiele przedmiotów naraz poprzez [accent]kliknięcie i przytrzymanie[].\n\n[accent]Zabierz trochę miedzi z rdzenia.[]
tutorial.deposit = Włóż przedmioty do bloków poprzez przeciągnięcie z twojego statku do danego bloku.\n\n[accent]Włóż miedź z powrotem do rdzenia .[] tutorial.deposit = Włóż przedmioty do bloków poprzez przeciągnięcie z twojego statku do danego bloku.\n\n[accent]Włóż miedź z powrotem do rdzenia .[]
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdżeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi. tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
tutorial.waves.mobile = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale. Twój statek będzie automatycznie atakował wrogów.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi. tutorial.waves.mobile = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale. Twój statek będzie automatycznie atakował wrogów.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
tutorial.launch = Kiedy dotrzesz do określonej fali, masz możliwość[accent] wystrzelenia rdzenia[], pozostawiając struktury obronne za sobą i[accent] otrzymując wszystkie surowce znajdujące się w rdzeniu.[]\nSurowce te mogą potem zostać użyte do odkrywania nowych technologii.\n\n[accent]Naciśnij przycisk Wystrzału. tutorial.launch = Kiedy dotrzesz do określonej fali, masz możliwość[accent] wystrzelenia rdzenia[], pozostawiając struktury obronne za sobą i[accent] otrzymując wszystkie surowce znajdujące się w rdzeniu.[]\nSurowce te mogą potem zostać użyte do odkrywania nowych technologii.\n\n[accent]Naciśnij przycisk Wystrzału.

View File

@@ -570,49 +570,50 @@ info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro. error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada stat.input = Entrada
blocks.output = Saída stat.output = Saída
blocks.booster = Apoio stat.booster = Apoio
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro stat.powercapacity = Capacidade de Energia
blocks.damage = Dano stat.powershot = Energia/tiro
blocks.targetsair = Mira no ar stat.damage = Dano
blocks.targetsground = Mira no chão stat.targetsair = Mira no ar
blocks.itemsmoved = Velocidade de movimento stat.targetsground = Mira no chão
blocks.launchtime = Tempo entre Disparos. stat.itemsmoved = Velocidade de movimento
blocks.shootrange = Alcance stat.launchtime = Tempo entre Disparos.
blocks.size = Tamanho stat.shootrange = Alcance
blocks.displaysize = Display Size stat.size = Tamanho
blocks.liquidcapacity = Capacidade de Líquido stat.displaysize = Display Size
blocks.powerrange = Alcance da Energia stat.liquidcapacity = Capacidade de Líquido
blocks.linkrange = Link Range stat.powerrange = Alcance da Energia
blocks.instructions = Instructions stat.linkrange = Link Range
blocks.powerconnections = Conexões Máximas stat.instructions = Instructions
blocks.poweruse = Uso de energia stat.powerconnections = Conexões Máximas
blocks.powerdamage = Dano/Poder stat.poweruse = Uso de energia
blocks.itemcapacity = Capacidade de Itens stat.powerdamage = Dano/Poder
blocks.basepowergeneration = Geração de poder base stat.itemcapacity = Capacidade de Itens
blocks.productiontime = Tempo de produção stat.basepowergeneration = Geração de poder base
blocks.repairtime = Tempo de reparo total do bloco stat.productiontime = Tempo de produção
blocks.speedincrease = Aumento de velocidade stat.repairtime = Tempo de reparo total do bloco
blocks.range = Distância stat.speedincrease = Aumento de velocidade
blocks.drilltier = Brocas stat.range = Distância
blocks.drillspeed = Velocidade base da Broca stat.drilltier = Brocas
blocks.boosteffect = Efeito do Impulso stat.drillspeed = Velocidade base da Broca
blocks.maxunits = Máximo de unidades ativas stat.boosteffect = Efeito do Impulso
blocks.health = Saúde stat.maxunits = Máximo de unidades ativas
blocks.buildtime = Tempo de construção stat.health = Saúde
blocks.maxconsecutive = Max Consecutive stat.buildtime = Tempo de construção
blocks.buildcost = Custo de construção stat.maxconsecutive = Max Consecutive
blocks.inaccuracy = Imprecisão stat.buildcost = Custo de construção
blocks.shots = Tiros stat.inaccuracy = Imprecisão
blocks.reload = Tempo de recarga stat.shots = Tiros
blocks.ammo = Munição stat.reload = Tempo de recarga
blocks.shieldhealth = Shield Health stat.ammo = Munição
blocks.cooldowntime = Tempo de espera stat.shieldhealth = Shield Health
stat.cooldowntime = Tempo de espera
bar.drilltierreq = Broca melhor necessária. bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -570,49 +570,49 @@ info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro. error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada stat.input = Entrada
blocks.output = Saida stat.output = Saida
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Telhas Requeridas stat.tiles = Telhas Requeridas
blocks.affinities = Afinidades stat.affinities = Afinidades
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Capacidade de Energia stat.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro stat.powershot = Energia/tiro
blocks.damage = Dano stat.damage = Dano
blocks.targetsair = Mirar no ar stat.targetsair = Mirar no ar
blocks.targetsground = Mirar no chão stat.targetsground = Mirar no chão
blocks.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
blocks.launchtime = Tempo entre tiros stat.launchtime = Tempo entre tiros
blocks.shootrange = Alcance stat.shootrange = Alcance
blocks.size = Tamanho stat.size = Tamanho
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Capacidade de Líquido stat.liquidcapacity = Capacidade de Líquido
blocks.powerrange = Alcance da Energia stat.powerrange = Alcance da Energia
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Uso de energia stat.poweruse = Uso de energia
blocks.powerdamage = Dano/Poder stat.powerdamage = Dano/Poder
blocks.itemcapacity = Capacidade de Itens stat.itemcapacity = Capacidade de Itens
blocks.basepowergeneration = Geração de poder base stat.basepowergeneration = Geração de poder base
blocks.productiontime = Tempo de produção stat.productiontime = Tempo de produção
blocks.repairtime = Tempo de reparo total do bloco stat.repairtime = Tempo de reparo total do bloco
blocks.speedincrease = Aumento de velocidade stat.speedincrease = Aumento de velocidade
blocks.range = Distância stat.range = Distância
blocks.drilltier = Furáveis stat.drilltier = Furáveis
blocks.drillspeed = Velocidade da broca base stat.drillspeed = Velocidade da broca base
blocks.boosteffect = Efeito do Boost stat.boosteffect = Efeito do Boost
blocks.maxunits = Máximo de unidades ativas stat.maxunits = Máximo de unidades ativas
blocks.health = Saúde stat.health = Saúde
blocks.buildtime = Tempo de construção stat.buildtime = Tempo de construção
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Custo de construção stat.buildcost = Custo de construção
blocks.inaccuracy = Imprecisão stat.inaccuracy = Imprecisão
blocks.shots = Tiros stat.shots = Tiros
blocks.reload = Tiros por segundo stat.reload = Tiros por segundo
blocks.ammo = Munição stat.ammo = Munição
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Broca melhor necessária. bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -20,7 +20,7 @@ gameover = Jocul s-a încheiat
gameover.pvp = Echipa [accent] {0}[] este câștigătoare! gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
highscore = [accent]Scor maxim nou! highscore = [accent]Scor maxim nou!
copied = Copiat. copied = Copiat.
indev.popup = [accent]v6[] este momentan în [accent]alpha[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este complet neterminată[]\n- Majoritatea [scarlet]AI-ului unităților[] nu funcționează bine\n- Multe unități sunt neterminate\n- Modul campanie nu este terminat \n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[]. indev.popup = [accent]v6[] este momentan în [accent]beta[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este complet neterminată[]\n- Efectele sonore și muzica sunt neterminate/lipsesc\n- Majoritatea [scarlet]AI-ului unităților[] nu funcționează bine\n- Multe unități sunt neterminate\n- Modul campanie nu este terminat \n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[].
indev.notready = Această secțiune a jocului nu este gata încă. indev.notready = Această secțiune a jocului nu este gata încă.
load.sound = Sunete load.sound = Sunete
@@ -100,8 +100,7 @@ committingchanges = Se Încarcă Schimbările
done = Gata done = Gata
feature.unsupported = Dispozitivul tău nu suportă această funcție. feature.unsupported = Dispozitivul tău nu suportă această funcție.
mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportați orice probleme apărute pe Githubul Mindustry sau pe Discord. mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportați orice probleme apărute pe Githubul Mindustry.
mods.alpha = [accent](Alpha)
mods = Moduri mods = Moduri
mods.none = [lightgray]Nu s-au găsit moduri! mods.none = [lightgray]Nu s-au găsit moduri!
mods.guide = Ghid de Modding mods.guide = Ghid de Modding
@@ -285,6 +284,7 @@ selectschematic = [accent][[{0}][] pt selectare+copiere
pausebuilding = [accent][[{0}][] pt a face o pauză de la construit pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
resumebuilding = [scarlet][[{0}][] pt a continua construitul resumebuilding = [scarlet][[{0}][] pt a continua construitul
wave = [accent]Valul {0} wave = [accent]Valul {0}
wave.cap = [accent]Valul {0}/{1}
wave.waiting = [lightgray]Val în {0} wave.waiting = [lightgray]Val în {0}
wave.waveInProgress = [lightgray]Val în desfășurare wave.waveInProgress = [lightgray]Val în desfășurare
waiting = [lightgray]În așteptare... waiting = [lightgray]În așteptare...
@@ -350,6 +350,7 @@ waves.invalid = Valuri invalide în clipboard.
waves.copied = Valuri copiate. waves.copied = Valuri copiate.
waves.none = Niciun inamic definit.\nDe reținut că o listă de valuri goală va fi înlocuită automat cu lista de valuri prestabilită. waves.none = Niciun inamic definit.\nDe reținut că o listă de valuri goală va fi înlocuită automat cu lista de valuri prestabilită.
#intenționat cu literă mică
wavemode.counts = numere wavemode.counts = numere
wavemode.totals = totaluri wavemode.totals = totaluri
wavemode.health = viață wavemode.health = viață
@@ -477,9 +478,10 @@ requirement.research = Cercetează {0}
requirement.capture = Capturează {0} requirement.capture = Capturează {0}
bestwave = [lightgray]Cel Mai Bun Val: {0} bestwave = [lightgray]Cel Mai Bun Val: {0}
launch.text = Lansează launch.text = Lansează
campaign.multiplayer = Când joci muliplayer în campanie, nu poți cerceta noi tehnologii decât folosind materiale din sectoarele [accent]tale[], [scarlet]nu[] din sectorul gazdei jocului, unde te afli acum.\n\nPt a transfera materialele către sectoarele [accent]tale[] în multiplayer, folosește o [accent]platformă de lansare[]. research.multiplayer = Doar gazda poate cerceta noi tehnologii.
uncover = Descoperă uncover = Descoperă
configure = Configurează Încărcarea configure = Configurează Încărcarea
#Spațiu Necesar
loadout = Încărcare loadout = Încărcare
resources = Resurse resources = Resurse
bannedblocks = Blocuri Interzise bannedblocks = Blocuri Interzise
@@ -510,6 +512,7 @@ weather.rain.name = Ploaie
weather.snow.name = Ninsoare weather.snow.name = Ninsoare
weather.sandstorm.name = Furtună de nisip weather.sandstorm.name = Furtună de nisip
weather.sporestorm.name = Furtună de spori weather.sporestorm.name = Furtună de spori
weather.fog.name = Ceață
sectors.unexplored = [lightgray]Neexplorat sectors.unexplored = [lightgray]Neexplorat
sectors.resources = Resurse: sectors.resources = Resurse:
@@ -519,7 +522,14 @@ sectors.resume = Revino
sectors.launch = Lansare sectors.launch = Lansare
sectors.select = Selectează sectors.select = Selectează
sectors.nonelaunch = [lightgray]nimic (soarele) sectors.nonelaunch = [lightgray]nimic (soarele)
sectors.rename = Redenumește Sectorul
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
planet.serpulo.name = Serpulo
#Spațiu Necesar
planet.sun.name = Soare
#Spațiu Necesar
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest sector.frozenForest.name = Frozen Forest
@@ -532,8 +542,12 @@ sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass sector.fungalPass.name = Fungal Pass
#Spațiu
#Absolut
#Necesar
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe. sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
sector.frozenForest.description = Chiar și aici, aproape de munți, sperii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare. sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
sector.saltFlats.description = La periferia deșertului stau Salt Flats. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă. sector.saltFlats.description = La periferia deșertului stau Salt Flats. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele. sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta a avut un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai de bază rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea în afară. Redescoperă tehnologia. sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta a avut un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai de bază rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea în afară. Redescoperă tehnologia.
@@ -569,50 +583,73 @@ error.title = [scarlet]A apărut o eroare.
error.crashtitle = A apărut o eroare. error.crashtitle = A apărut o eroare.
unit.nobuild = [scarlet]Unitatea nu poate construi. unit.nobuild = [scarlet]Unitatea nu poate construi.
lastaccessed = [lightgray]Ultima Accesare: {0} lastaccessed = [lightgray]Ultima Accesare: {0}
blocks.input = Necesită
blocks.output = Produce
blocks.booster = Booster
blocks.tiles = Teren Necesar
blocks.affinities = Efecte Teren
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Capacitate electrică
blocks.powershot = Electricitate/Glonț stat.input = Necesită
blocks.damage = Forță stat.output = Produce
blocks.targetsair = Lovește Aeronave stat.booster = Booster
blocks.targetsground = Lovește Artilerie stat.tiles = Teren Necesar
blocks.itemsmoved = Viteza de Mișcare a Materialelor stat.affinities = Efecte Teren
blocks.launchtime = Timp între Lansări stat.powercapacity = Capacitate electrică
blocks.shootrange = Rază stat.powershot = Electricitate/Glonț
blocks.size = Mărime stat.damage = Forță
blocks.displaysize = Mărimea Monitorului Logic stat.targetsair = Lovește Aeronave
blocks.liquidcapacity = Capacitate Lichid stat.targetsground = Lovește Artilerie
blocks.powerrange = Raza Electrică stat.itemsmoved = Viteză de Mișcare a Materialelor
blocks.linkrange = Raza Legăturilor stat.launchtime = Timp între Lansări
blocks.instructions = Instrucțiuni stat.shootrange = Rază
blocks.powerconnections = Maxim Conexiuni stat.size = Mărime
blocks.poweruse = Consum Electricitate stat.displaysize = Mărime Monitor Logic
blocks.powerdamage = Electricitate/Forța Glonțului stat.liquidcapacity = Capacitate Lichid
blocks.itemcapacity = Capacitate Materiale stat.powerrange = Rază Electrică
blocks.memorycapacity = Capacitate Memorie stat.linkrange = Rază Legături
blocks.basepowergeneration = Generare Electricitate (Bază) stat.instructions = Instrucțiuni
blocks.productiontime = Timp Producție stat.powerconnections = Maxim Conexiuni
blocks.repairtime = Durata Reparării Blocului stat.poweruse = Consum Electricitate
blocks.speedincrease = Creștere Viteză stat.powerdamage = Electricitate/Forța Glonțului
blocks.range = Rază stat.itemcapacity = Capacitate Materiale
blocks.drilltier = Minabile stat.memorycapacity = Capacitate Memorie
blocks.drillspeed = Viteză Burghiu (Bază) stat.basepowergeneration = Generare Electricitate (Bază)
blocks.boosteffect = Efect de Boost stat.productiontime = Timp Producție
blocks.maxunits = Maxim Unități Active stat.repairtime = Durată Reparare Bloc
blocks.health = Viață stat.speedincrease = Creștere Viteză
blocks.buildtime = Timp Construcție stat.range = Rază
blocks.maxconsecutive = Maxim Consecutive stat.drilltier = Minabile
blocks.buildcost = Cost Construcție stat.drillspeed = Viteză Burghiu (Bază)
blocks.inaccuracy = Inacuratețe stat.boosteffect = Efect de Boost
blocks.shots = Lovituri stat.maxunits = Maxim Unități Active
blocks.reload = Lovituri/Secundă stat.health = Viață
blocks.ammo = Muniție stat.buildtime = Timp Construcție
blocks.shieldhealth = Viața Scutului stat.maxconsecutive = Maxim Consecutive
blocks.cooldowntime = Timp de Reîncărcare stat.buildcost = Cost Construcție
stat.inaccuracy = Inacuratețe
stat.shots = Lovituri
stat.reload = Lovituri/Secundă
stat.ammo = Muniție
stat.shieldhealth = Viață Scut
stat.cooldowntime = Timp de Reîncărcare
stat.explosiveness = Explozivitate
stat.basedeflectchance = Șansă de Reflexie
stat.lightningchance = Șansă Fulger
stat.lightningdamage = Forță Fulger
stat.flammability = Inflamabilitate
stat.radioactivity = Radioactivitate
stat.heatcapacity = Capacitate de Căldură
stat.viscosity = Vâscozitate
stat.temperature = Temperatură
stat.speed = Viteză
stat.buildspeed = Viteză Construcție
stat.minespeed = Viteză Minare
stat.minetier = Putere Minare
stat.payloadcapacity = Capacitate Încărcătură
stat.commandlimit = Nr Unități Comandate
stat.abilities = Abilități
ability.forcefield = Câmp de Forță
ability.repairfield = Câmp de Reparare
ability.statusfield = Câmp Suprasolicitare Unități
ability.unitspawn = {0} Fabrici
ability.shieldregenfield = Câmp de Regenerare a Scutului
bar.drilltierreq = Burghiu Mai Bun Necesar bar.drilltierreq = Burghiu Mai Bun Necesar
bar.noresources = Resurse lipsă bar.noresources = Resurse lipsă
@@ -628,7 +665,7 @@ bar.powerlines = Conexiuni: {0}/{1}
bar.items = Materiale: {0} bar.items = Materiale: {0}
bar.capacity = Capacitate: {0} bar.capacity = Capacitate: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled] bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unitate dezactivată]
bar.liquid = Lichid bar.liquid = Lichid
bar.heat = Căldură bar.heat = Căldură
bar.power = Electricitate bar.power = Electricitate
@@ -645,12 +682,15 @@ bullet.homing = [stat]cu radar
bullet.shock = [stat]șoc bullet.shock = [stat]șoc
bullet.frag = [stat]fragil bullet.frag = [stat]fragil
bullet.knockback = [stat]{0} [lightgray]împingere bullet.knockback = [stat]{0} [lightgray]împingere
bullet.pierce = [stat]{0}[lightgray]x penetrare
bullet.infinitepierce = penetrare [stat]
bullet.freezing = [stat]înghețat bullet.freezing = [stat]înghețat
bullet.tarred = [stat]lipicios bullet.tarred = [stat]lipicios
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
bullet.reload = [stat]{0}[lightgray]x lovituri bullet.reload = [stat]{0}[lightgray]x lovituri
unit.blocks = blocuri unit.blocks = blocuri
unit.blockssquared = blocuri²
unit.powersecond = electricitate/secundă unit.powersecond = electricitate/secundă
unit.liquidsecond = unități lichid/secundă unit.liquidsecond = unități lichid/secundă
unit.itemssecond = materiale/secundă unit.itemssecond = materiale/secundă
@@ -663,7 +703,7 @@ unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x viteză unit.timesspeed = x viteză
unit.percent = % unit.percent = %
unit.shieldhealth = viața scutului unit.shieldhealth = viață scut
unit.items = materiale unit.items = materiale
unit.thousands = mii unit.thousands = mii
unit.millions = mil unit.millions = mil
@@ -682,7 +722,6 @@ setting.linear.name = Filtrare Liniară
setting.hints.name = Indicii setting.hints.name = Indicii
setting.flow.name = Afișează Rata de Curgere a lichidelor setting.flow.name = Afișează Rata de Curgere a lichidelor
setting.buildautopause.name = Autopauză de la Construit setting.buildautopause.name = Autopauză de la Construit
setting.mapcenter.name = Auto Centrează Harta La Jucător
setting.animatedwater.name = Fluide Animate setting.animatedwater.name = Fluide Animate
setting.animatedshields.name = Scuturi Animate setting.animatedshields.name = Scuturi Animate
setting.antialias.name = Antialiasing[lightgray] (necesită repornire)[] setting.antialias.name = Antialiasing[lightgray] (necesită repornire)[]
@@ -716,7 +755,6 @@ setting.fullscreen.name = Ecran Complet
setting.borderlesswindow.name = Fereastră Fără Margine[lightgray] (repornirea poate fi necesară) setting.borderlesswindow.name = Fereastră Fără Margine[lightgray] (repornirea poate fi necesară)
setting.fps.name = Vezi FPS & Ping setting.fps.name = Vezi FPS & Ping
setting.smoothcamera.name = Cameră Graduală setting.smoothcamera.name = Cameră Graduală
setting.blockselectkeys.name = Vezi Detalii Cheie cu Privire la Selectarea Blocurilor
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelează setting.pixelate.name = Pixelează
setting.minimap.name = Vezi Miniharta setting.minimap.name = Vezi Miniharta
@@ -726,7 +764,7 @@ setting.musicvol.name = Volumul Muzicii
setting.atmosphere.name = Vezi Atmosfera Planetelor setting.atmosphere.name = Vezi Atmosfera Planetelor
setting.ambientvol.name = Volum Ambiental setting.ambientvol.name = Volum Ambiental
setting.mutemusic.name = Muzica pe Mut setting.mutemusic.name = Muzica pe Mut
setting.sfxvol.name = Volum SFX setting.sfxvol.name = Volum Efecte Sonore
setting.mutesound.name = Sunetul pe Mut setting.mutesound.name = Sunetul pe Mut
setting.crashreport.name = Trimite Rapoarte de Crash anonime setting.crashreport.name = Trimite Rapoarte de Crash anonime
setting.savecreate.name = Auto-Creează Salvări setting.savecreate.name = Auto-Creează Salvări
@@ -863,6 +901,7 @@ content.item.name = Materiale
content.liquid.name = Lichide content.liquid.name = Lichide
content.unit.name = Unități content.unit.name = Unități
content.block.name = Blocuri content.block.name = Blocuri
item.copper.name = Cupru item.copper.name = Cupru
item.lead.name = Plumb item.lead.name = Plumb
item.coal.name = Cărbune item.coal.name = Cărbune
@@ -884,23 +923,6 @@ liquid.slag.name = Zgură
liquid.oil.name = Petrol liquid.oil.name = Petrol
liquid.cryofluid.name = Criofluid liquid.cryofluid.name = Criofluid
item.explosiveness = [lightgray]Explozivitate: {0}%
item.flammability = [lightgray]Inflamabilitate: {0}%
item.radioactivity = [lightgray]Radioactivitate: {0}%
unit.health = [lightgray]Viață: {0}
unit.speed = [lightgray]Viteză: {0}
unit.weapon = [lightgray]Armă: {0}
unit.itemcapacity = [lightgray]Capacitatea de Material: {0}
unit.minespeed = [lightgray]Viteza de Minare: {0}%
unit.minepower = [lightgray]Puterea Minării: {0}
unit.ability = [lightgray]Abilitate: {0}
unit.buildspeed = [lightgray]Viteza de Construcție: {0}%
liquid.heatcapacity = [lightgray]Capacitatea de Căldură: {0}
liquid.viscosity = [lightgray]Vâscozitatea: {0}
liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -986,6 +1008,7 @@ block.sand-water.name = Apă cu Nisip
block.darksand-water.name = Apă cu Nisip Negru block.darksand-water.name = Apă cu Nisip Negru
block.char.name = Turbă block.char.name = Turbă
block.dacite.name = Dacit block.dacite.name = Dacit
block.dacite-boulder.name = Bolovan de Dacit
block.dacite-wall.name = Perete de Dacit block.dacite-wall.name = Perete de Dacit
block.ice-snow.name = Gheață Înzăpezită block.ice-snow.name = Gheață Înzăpezită
block.stone-wall.name = Perete de Piatră block.stone-wall.name = Perete de Piatră
@@ -1153,7 +1176,7 @@ team.blue.name = albastră
team.crux.name = roșie team.crux.name = roșie
team.sharded.name = portocalie team.sharded.name = portocalie
team.orange.name = portocalie team.orange.name = portocalie
team.derelict.name = abandonat team.derelict.name = abandonată
team.green.name = verde team.green.name = verde
team.purple.name = mov team.purple.name = mov

View File

@@ -576,50 +576,50 @@ error.title = [scarlet]Произошла ошибка
error.crashtitle = Произошла ошибка error.crashtitle = Произошла ошибка
unit.nobuild = [scarlet]Боевая единица не может строить unit.nobuild = [scarlet]Боевая единица не может строить
lastaccessed = [lightgray]Последняя конфигурация от {0} lastaccessed = [lightgray]Последняя конфигурация от {0}
blocks.input = Вход stat.input = Вход
blocks.output = Выход stat.output = Выход
blocks.booster = Ускоритель stat.booster = Ускоритель
blocks.tiles = Необходимые плитки stat.tiles = Необходимые плитки
blocks.affinities = Увеличение эффективности stat.affinities = Увеличение эффективности
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Вместимость энергии stat.powercapacity = Вместимость энергии
blocks.powershot = Энергия/Выстрел stat.powershot = Энергия/Выстрел
blocks.damage = Урон stat.damage = Урон
blocks.targetsair = Воздушные цели stat.targetsair = Воздушные цели
blocks.targetsground = Наземные цели stat.targetsground = Наземные цели
blocks.itemsmoved = Скорость перемещения stat.itemsmoved = Скорость перемещения
blocks.launchtime = Интервал запусков stat.launchtime = Интервал запусков
blocks.shootrange = Радиус действия stat.shootrange = Радиус действия
blocks.size = Размер stat.size = Размер
blocks.displaysize = Размер дисплея stat.displaysize = Размер дисплея
blocks.liquidcapacity = Вместимость жидкости stat.liquidcapacity = Вместимость жидкости
blocks.powerrange = Дальность передачи энергии stat.powerrange = Дальность передачи энергии
blocks.linkrange = Дальность связи stat.linkrange = Дальность связи
blocks.instructions = Инструкции stat.instructions = Инструкции
blocks.powerconnections = Количество соединений stat.powerconnections = Количество соединений
blocks.poweruse = Потребляет энергии stat.poweruse = Потребляет энергии
blocks.powerdamage = Энергия/урон stat.powerdamage = Энергия/урон
blocks.itemcapacity = Вместимость предметов stat.itemcapacity = Вместимость предметов
blocks.memorycapacity = Размер памяти stat.memorycapacity = Размер памяти
blocks.basepowergeneration = Базовая генерация энергии stat.basepowergeneration = Базовая генерация энергии
blocks.productiontime = Время производства stat.productiontime = Время производства
blocks.repairtime = Время полной регенерации stat.repairtime = Время полной регенерации
blocks.speedincrease = Увеличение скорости stat.speedincrease = Увеличение скорости
blocks.range = Радиус действия stat.range = Радиус действия
blocks.drilltier = Бурит stat.drilltier = Бурит
blocks.drillspeed = Базовая скорость бурения stat.drillspeed = Базовая скорость бурения
blocks.boosteffect = Ускоряющий эффект stat.boosteffect = Ускоряющий эффект
blocks.maxunits = Максимальное количество активных единиц stat.maxunits = Максимальное количество активных единиц
blocks.health = Прочность stat.health = Прочность
blocks.buildtime = Время строительства stat.buildtime = Время строительства
blocks.maxconsecutive = Макс. последовательность stat.maxconsecutive = Макс. последовательность
blocks.buildcost = Стоимость строительства stat.buildcost = Стоимость строительства
blocks.inaccuracy = Разброс stat.inaccuracy = Разброс
blocks.shots = Выстрелы stat.shots = Выстрелы
blocks.reload = Выстрелы/секунду stat.reload = Выстрелы/секунду
blocks.ammo = Боеприпасы stat.ammo = Боеприпасы
blocks.shieldhealth = Прочность щита stat.shieldhealth = Прочность щита
blocks.cooldowntime = Время восстановления stat.cooldowntime = Время восстановления
bar.drilltierreq = Требуется бур получше bar.drilltierreq = Требуется бур получше
bar.noresources = Недостаточно ресурсов bar.noresources = Недостаточно ресурсов
@@ -1322,4 +1322,3 @@ block.spectre.description = Массивная двуствольная пушк
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы. block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе. block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами. block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Inmatning stat.input = Inmatning
blocks.output = Utmatning stat.output = Utmatning
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity stat.powercapacity = Power Capacity
blocks.powershot = Power/Shot stat.powershot = Power/Shot
blocks.damage = Skada stat.damage = Skada
blocks.targetsair = Targets Air stat.targetsair = Targets Air
blocks.targetsground = Targets Ground stat.targetsground = Targets Ground
blocks.itemsmoved = Move Speed stat.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches stat.launchtime = Time Between Launches
blocks.shootrange = Range stat.shootrange = Range
blocks.size = Storlek stat.size = Storlek
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity stat.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range stat.powerrange = Power Range
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Power Use stat.poweruse = Power Use
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time stat.productiontime = Production Time
blocks.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase stat.speedincrease = Speed Increase
blocks.range = Range stat.range = Range
blocks.drilltier = Drillables stat.drilltier = Drillables
blocks.drillspeed = Base Drill Speed stat.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Max Active Units stat.maxunits = Max Active Units
blocks.health = Health stat.health = Health
blocks.buildtime = Build Time stat.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost stat.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy stat.inaccuracy = Inaccuracy
blocks.shots = Skott stat.shots = Skott
blocks.reload = Shots/Second stat.reload = Shots/Second
blocks.ammo = Ammunition stat.ammo = Ammunition
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Bättre Borr Krävs bar.drilltierreq = Bättre Borr Krävs
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -7,21 +7,21 @@ link.reddit.description = ซับเรดดิท (subreddit) ของ Mind
link.github.description = source code ของเกม link.github.description = source code ของเกม
link.changelog.description = รายการที่อัปเดต link.changelog.description = รายการที่อัปเดต
link.dev-builds.description = เวอร์ชั่นระหว่างพัฒนา (ไม่เสถียร) link.dev-builds.description = เวอร์ชั่นระหว่างพัฒนา (ไม่เสถียร)
link.trello.description = Official Trello board for planned features link.trello.description = Trello board ทางการสำหรับฟีเจอร์ต่างๆที่วางแผนไว้
link.itch.io.description = itch.io page with PC downloads link.itch.io.description = หน้าเว็บ itch.io สำหรับดาวน์โหลดบน PC
link.google-play.description = Google Play store listing link.google-play.description = หน้า Google Play store ของเกม
link.f-droid.description = F-Droid catalogue listing link.f-droid.description = หน้าแคตาลอค F-Droid ของเกม
link.wiki.description = Official Mindustry wiki link.wiki.description = วิกิของ Mindustry อย่างเป็นทางการ
link.suggestions.description = Suggest new features link.suggestions.description = เสนอฟีเจอร์ใหม่
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nคัดลอก URL ลงในคลิปบอร์ดแล้ว linkfail = ไม่สามารถเปิดลิ้งค์ได้\nคัดลอก URL ลงในคลิปบอร์ดแล้ว
screenshot = Screenshot บันทึกที่ {0} screenshot = Screenshot บันทึกที่ {0}
screenshot.invalid = แมพใหญ่เกินไป, หน่วยความจำอาจจะไม่พอสำหรับ screenshot. screenshot.invalid = แมพใหญ่เกินไป, หน่วยความจำอาจจะไม่พอสำหรับ screenshot.
gameover = Game Over gameover = จบเกม
gameover.pvp = ทีมที่ชนะคือทีม[accent] {0}[]! gameover.pvp = ทีมที่ชนะคือทีม[accent] {0}[]!
highscore = [accent]คะแนนสูงสุดใหม่! highscore = [accent]คะแนนสูงสุดใหม่!
copied = คัดลอกแล้ว. copied = คัดลอกแล้ว.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. indev.popup = [accent]เวอร์ชั่น v6[] ณ ขณะนี้อยู่ในช่วง [accent]alpha[].\n[lightgray]นั้นหมายถึง:[]\n[scarlet]- เคมเปญไม่ยังเสร็จสมบูรณ์ []\n- เนื้อหาบางอย่างขาดหาย\n - [scarlet]AI ของยูนิต[] ส่วนใหญ่ทำงานได้แบบไม่สมบูรณ์\n- ยูนิตส่วนมากยังไม่เสร็จ\n- ที่อย่างที่เห็นอาจเปลี่ยนแปลงได้หรือลบออกโดยสิ้นเชิงในอนาคต\n\nแจ้งบัคหรือปัญหาที่พบเจอได้ที่ [accent]Github[].
indev.notready = This part of the game isn't ready yet indev.notready = ส่วนนี้ของเกมยังไม่พร้อมให้ใช้งาน
load.sound = เสียง load.sound = เสียง
load.map = แมพ load.map = แมพ
@@ -31,7 +31,7 @@ load.system = ระบบ
load.mod = มอด load.mod = มอด
load.scripts = สคริปต์ load.scripts = สคริปต์
be.update = A new Bleeding Edge build is available: be.update = เวอร์ชั้นล่าสุดออกแล้ว:
be.update.confirm = ดาวน์โหลดเวอร์ชั่นใหม่แล้วรีสตาร์ทเลยไหม? be.update.confirm = ดาวน์โหลดเวอร์ชั่นใหม่แล้วรีสตาร์ทเลยไหม?
be.updating = กำลังอัปเดต... be.updating = กำลังอัปเดต...
be.ignore = ยกเลิก be.ignore = ยกเลิก
@@ -42,7 +42,7 @@ schematic = แผนผัง
schematic.add = กำลังบันทึกแผนผัง... schematic.add = กำลังบันทึกแผนผัง...
schematics = แผนผัง schematics = แผนผัง
schematic.replace = มีแผนผังที่ใช้ชื่อนี้แล้ว. แทนที่เลยไหม? schematic.replace = มีแผนผังที่ใช้ชื่อนี้แล้ว. แทนที่เลยไหม?
schematic.exists = A schematic by that name already exists. schematic.exists = มีแผนผังในชื่อนั้นอยู่แล้ว
schematic.import = นำเข้าแผนผัง... schematic.import = นำเข้าแผนผัง...
schematic.exportfile = ส่งออกไฟล์ schematic.exportfile = ส่งออกไฟล์
schematic.importfile = นำเข้าไฟล์ schematic.importfile = นำเข้าไฟล์
@@ -62,17 +62,17 @@ stat.built = จำนวนสิ่งก่อสร้างที่สร
stat.destroyed = จำนวนสิ่งก่อสร้างของศัตรูที่ทำลายไปได้:[accent] {0} stat.destroyed = จำนวนสิ่งก่อสร้างของศัตรูที่ทำลายไปได้:[accent] {0}
stat.deconstructed = จำนวนสิ่งก่อสร้างที่ถูกทำลายไป:[accent] {0} stat.deconstructed = จำนวนสิ่งก่อสร้างที่ถูกทำลายไป:[accent] {0}
stat.delivered = ทรัพยากรที่ส่งไปได้: stat.delivered = ทรัพยากรที่ส่งไปได้:
stat.playtime = Time Played:[accent] {0} stat.playtime = ระยะเวลาที่เล่นไป:[accent] {0}
stat.rank = ระดับ: [accent]{0} stat.rank = ระดับ: [accent]{0}
globalitems = [accent]Global Items globalitems = [accent]ไอเท็มโกลบอล
map.delete = คุณแน่ใจหรือว่าจะลบแมพชื่อ "[accent]{0}[]"? map.delete = คุณแน่ใจหรือว่าจะลบแมพชื่อ "[accent]{0}[]"?
level.highscore = คะแนนสูงสุด: [accent]{0} level.highscore = คะแนนสูงสุด: [accent]{0}
level.select = เลือกด่าน level.select = เลือกด่าน
level.mode = เกมโหมด: level.mode = เกมโหมด:
coreattack = < แกนกลางกำลังถูกโจมตี! > coreattack = < แกนกลางกำลังถูกโจมตี! >
nearpoint = [[ [scarlet]ออกจากดรอปพอยท์ด่วน IMMEDIATELY[] ]\nการทำลายล้างกำลังใกล้เข้ามา nearpoint = [[ [scarlet]ออกจากดรอปพอยท์ด่วน IMMEDIATELY[] ]\nการทำลายล้างกำลังใกล้เข้ามา
database = ฐานข้อมูหลั database = ฐานข้อมูหลั
savegame = เซฟเกม savegame = เซฟเกม
loadgame = โหลดเกม loadgame = โหลดเกม
joingame = เข้าร่วมเกม joingame = เข้าร่วมเกม
@@ -90,12 +90,12 @@ maps.browse = ค้นหาแมพ
continue = ต่อ continue = ต่อ
maps.none = [lightgray]ไม่มีแมพ! maps.none = [lightgray]ไม่มีแมพ!
invalid = ไม่ถูกต้อง invalid = ไม่ถูกต้อง
pickcolor = Pick Color pickcolor = เลือกสี
preparingconfig = กำลังเตรียม Config preparingconfig = กำลังเตรียม Config
preparingcontent = กำลังเตรียม Content preparingcontent = กำลังเตรียมเนื้อหา
uploadingcontent = กำลังอัปโหลด Content uploadingcontent = กำลังอัปโหลดเนื้อหา
uploadingpreviewfile = กำลังอัปโหลดไฟล์พรีวิว uploadingpreviewfile = กำลังอัปโหลดไฟล์พรีวิว
committingchanges = Comitting Changes committingchanges = กำลังทำการเปลี่ยนแปลง
done = เรียบร้อย done = เรียบร้อย
feature.unsupported = อุปกรณ์ของคุณไม่รองรับฟีเจอร์นี้ feature.unsupported = อุปกรณ์ของคุณไม่รองรับฟีเจอร์นี้
@@ -106,53 +106,53 @@ mods.none = [lightgray]ไม่พบมอด!
mods.guide = คู่มือการทำมอด mods.guide = คู่มือการทำมอด
mods.report = รายงานบัค mods.report = รายงานบัค
mods.openfolder = เปิดมอดโฟลเดอร์ mods.openfolder = เปิดมอดโฟลเดอร์
mods.reload = Reload mods.reload = โหลดใหม่
mods.reloadexit = The game will now exit, to reload mods. mods.reloadexit = เกมจะออกเพื่อจะโหลดมอด
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]เปิดใช้งาน mod.enabled = [lightgray]เปิดใช้งาน
mod.disabled = [scarlet]ปิดใช้งาน mod.disabled = [scarlet]ปิดใช้งาน
mod.disable = ปิดใช้งาน mod.disable = ปิดใช้งาน
mod.content = Content: mod.content = เนื้อหา:
mod.delete.error = ไม่สามารถลบมอดได้. ไฟล์อาจอยู่ในระหว่างการใช้งาน. mod.delete.error = ไม่สามารถลบมอดได้. ไฟล์อาจอยู่ในระหว่างการใช้งาน.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.requiresversion = [scarlet]เวอร์ชั่นเกมขั้นต่ำที่ต้องการ: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) mod.outdated = [scarlet]ไม่สามารถใช้ได้ในเวอร์ชั่น V6 (ไม่มี minGameVersion: 105)
mod.missingdependencies = [scarlet]dependencies หาย: {0} mod.missingdependencies = [scarlet]dependencies หาย: {0}
mod.erroredcontent = [scarlet]Content Errors mod.erroredcontent = [scarlet]เนื้อหาผิดพลาด
mod.errors = Errors have occurred loading content. mod.errors = มีข้อผิดพลาดเกิดขึ้นระหว่าโหลดเนื้อหา
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.noerrorplay = [scarlet]คุณมีมอดที่มีข้อผิดพลาด.[] กรุณาปิดมอดนั้นๆหรือแก้ไขข้อผิดพลาดก่อนที่จะเล่น
mod.nowdisabled = [scarlet]มอด '{0}' ไม่มี dependencies:[accent] {1}\n[lightgray]จำเป็นต้องโหลดมอดพวกนี้ก่อน\nมอดนี้จะถูกปิดใช้งานโดยอัตโนมัติ mod.nowdisabled = [scarlet]มอด '{0}' ไม่มี dependencies:[accent] {1}\n[lightgray]จำเป็นต้องโหลดมอดพวกนี้ก่อน\nมอดนี้จะถูกปิดใช้งานโดยอัตโนมัติ
mod.enable = เปิดใช้งาน mod.enable = เปิดใช้งาน
mod.requiresrestart = เกมจะปิดลงเพื่อใส่มอด mod.requiresrestart = เกมจะปิดลงเพื่อใส่มอด
mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด
mod.import = นำเข้ามอด mod.import = นำเข้ามอด
mod.import.file = Import File mod.import.file = นำเข้าไฟล์
mod.import.github = นำเข้ามอดจาก Github mod.import.github = นำเข้ามอดจาก Github
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! mod.jarwarn = [scarlet]มอดไฟล์ JAR นั้นค่อนข้างไม่ปลอดภัย.[]\nกรุณาเช็คให้แน่ใจว่าคุณนำเข้ามอดนี้จะแหล่งที่เชื่อถือได้!
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.item.remove = ไอเทมนี้เป็นส่วนหนึ่งของมอด[accent] '{0}'[]. หากต้องการนำออก กรุณาถอดการติดตั้งมอดนั้น
mod.remove.confirm = มอดนี้จะถูกลบ mod.remove.confirm = มอดนี้จะถูกลบ
mod.author = [lightgray]ผู้สร้าง:[] {0} mod.author = [lightgray]ผู้สร้าง:[] {0}
mod.missing = เซฟนี้มีมอดที่คุณอัปเดตหรือไม่ได้ติดตั้งแล้ว. อาจทำให้เซฟเสีย. คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]Mods:\n{0} mod.missing = เซฟนี้มีมอดที่คุณอัปเดตหรือไม่ได้ติดตั้งแล้ว. อาจทำให้เซฟเสีย. คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]มอดที่ใช้:\n{0}
mod.preview.missing = ก่อนที่จะนำมอดไปลงใน workshop, คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของมอดแล้วลองอีกครั้ง mod.preview.missing = ก่อนที่จะนำมอดไปลงใน workshop, คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของมอดแล้วลองอีกครั้ง
mod.folder.missing = มอดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงใน workshop ได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดมอด mod.folder.missing = มอดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงใน workshop ได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดมอด
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game. mod.scripts.disable = เครื่องของคุณไม่รองรับมอดที่มี scripts. คุณจำเป็นต้องปิดมอดเหล่านี้ก่อนจึงจะสามารถเล่นได้.
about.button = เกี่ยวกับ about.button = เกี่ยวกับ
name = ชื่อ: name = ชื่อ:
noname = ใส่ชื่อ[accent] ผู้เล่น[] ก่อน. noname = ใส่ชื่อ[accent] ผู้เล่น[] ก่อน.
planetmap = Planet Map planetmap = แผนที่ดาวเคราะห์
launchcore = Launch Core launchcore = ส่ง Core
filename = ชื่อไฟล์: filename = ชื่อไฟล์:
unlocked = content ใหม่ปลดล็อค! unlocked = เนื้อหาใหม่ปลดล็อค!
completed = [accent]สำเร็จ completed = [accent]สำเร็จ
techtree = ความคืบหน้าในการวิจัย techtree = ความคืบหน้าในการวิจัย
research.list = [lightgray]วิจัย: research.list = [lightgray]วิจัย:
research = วิจัย research = วิจัย
researched = [lightgray]{0} วิจัยแล้ว. researched = [lightgray]{0} วิจัยแล้ว.
research.progress = {0}% complete research.progress = เสร็จแล้ว {0}%
players = {0} ผู้เล่น players = {0} ผู้เล่น
players.single = {0} ผู้เล่น players.single = {0} ผู้เล่น
players.search = search players.search = ค้นหา
players.notfound = [gray]no players found players.notfound = [gray]ไม่พบผู้เล่น
server.closing = [accent]กำลังปิดเซิฟเวอร์... server.closing = [accent]กำลังปิดเซิฟเวอร์...
server.kicked.kick = คุณถูกเตะออกจากเซิฟเวอร์! server.kicked.kick = คุณถูกเตะออกจากเซิฟเวอร์!
server.kicked.whitelist = คุณไม่ได้อยู่ใน whitelisted server.kicked.whitelist = คุณไม่ได้อยู่ใน whitelisted
@@ -168,8 +168,8 @@ server.kicked.nameInUse = มีคนที่ใช้ชืชื่อนี
server.kicked.nameEmpty = ชื่อของคุณไม่สามารถใช้ได้ server.kicked.nameEmpty = ชื่อของคุณไม่สามารถใช้ได้
server.kicked.idInUse = คุณเชื่อมต่อกับเซิฟเวอร์นี้อยู่แล้ว เราไม่อนุญาตให้เชื่อมต่อ 2 บัญชีในเซฟเวอร์เดียวกัน server.kicked.idInUse = คุณเชื่อมต่อกับเซิฟเวอร์นี้อยู่แล้ว เราไม่อนุญาตให้เชื่อมต่อ 2 บัญชีในเซฟเวอร์เดียวกัน
server.kicked.customClient = เซิฟเวอร์นี้ไม่รองรับ builds ปรับแต่ง. กรุณาโหลดของ official. server.kicked.customClient = เซิฟเวอร์นี้ไม่รองรับ builds ปรับแต่ง. กรุณาโหลดของ official.
server.kicked.gameover = Game over! server.kicked.gameover = จบเกม!
server.kicked.serverRestarting = The server is restarting. server.kicked.serverRestarting = เซิฟเวอร์กำลังเริ่มใหม่.
server.versions = เวอร์ชั่นของคุณ:[accent] {0}[]\nเวอร์ชั่นของเซิฟเวอร์:[accent] {1}[] server.versions = เวอร์ชั่นของคุณ:[accent] {0}[]\nเวอร์ชั่นของเซิฟเวอร์:[accent] {1}[]
host.info = ปุ่ม [accent]โฮสต์[] นั้นโฮสต์เซฟเวอร์ที่พอร์ท [scarlet]6567[]. \nทุกคนที่อยู่ใน [lightgray]wifi หรือ local network[] เดียวกันจะสามารถเห็นเซิฟเวอร์ของคุณในลิสของเซิฟเวอร์ได้\n\nถ้าคุณต้องการให้ผู้เล่นอื่นๆสามารถเชื่อมต่อได้จากทุกที่โดยใช้ IP, จำเป็นจะต้องใช้การ [accent]port forwarding[] \n\n[lightgray]Note: ถ้าผู้เล่นคนใดมีปัญหาในการเชื่อมต่อ LAN ของคุณ เช็คให้แน่ใจว่าคุณได้อนุญาตให้ Mindustry เข้าถึง local network ของคุณในการตั้งค่า firewall. จำให้ว่า network สาธารณะบางครั้งไม่อนุญาตการค้นหาเซิฟเวอร์ host.info = ปุ่ม [accent]โฮสต์[] นั้นโฮสต์เซฟเวอร์ที่พอร์ท [scarlet]6567[]. \nทุกคนที่อยู่ใน [lightgray]wifi หรือ local network[] เดียวกันจะสามารถเห็นเซิฟเวอร์ของคุณในลิสของเซิฟเวอร์ได้\n\nถ้าคุณต้องการให้ผู้เล่นอื่นๆสามารถเชื่อมต่อได้จากทุกที่โดยใช้ IP, จำเป็นจะต้องใช้การ [accent]port forwarding[] \n\n[lightgray]Note: ถ้าผู้เล่นคนใดมีปัญหาในการเชื่อมต่อ LAN ของคุณ เช็คให้แน่ใจว่าคุณได้อนุญาตให้ Mindustry เข้าถึง local network ของคุณในการตั้งค่า firewall. จำให้ว่า network สาธารณะบางครั้งไม่อนุญาตการค้นหาเซิฟเวอร์
join.info = คุณสามารถใส่ [accent]IP ของเซิฟเวอร์[] เพื่อที่จะเชื่อมต่อหรือค้นหา เซิฟเวอร์ที่ใช้[accent]local network[] จะสามารถเชื่อมโดยใช้\n LAN หรือ WAN ก็ได้\n\n[lightgray]โน้ต: เกมนี้ไม่มีระบบค้นหาเซิฟเวอร์ global ให้อัตโนมัติserver list; ถ้าคุณต้องการเชื่อมต่อกับเซิฟเวอร์โดยใช้ IP, คุณจำเป็นต้องถาม IP ผู้เล่นที่โฮสต์เซิฟเวอร์นั้นๆ. join.info = คุณสามารถใส่ [accent]IP ของเซิฟเวอร์[] เพื่อที่จะเชื่อมต่อหรือค้นหา เซิฟเวอร์ที่ใช้[accent]local network[] จะสามารถเชื่อมโดยใช้\n LAN หรือ WAN ก็ได้\n\n[lightgray]โน้ต: เกมนี้ไม่มีระบบค้นหาเซิฟเวอร์ global ให้อัตโนมัติserver list; ถ้าคุณต้องการเชื่อมต่อกับเซิฟเวอร์โดยใช้ IP, คุณจำเป็นต้องถาม IP ผู้เล่นที่โฮสต์เซิฟเวอร์นั้นๆ.
@@ -185,9 +185,9 @@ server.refreshing = กำลังรีเฟรชเซิฟเวอร์
hosts.none = [lightgray]ไม่พบเซิฟเวอร์ใน local! hosts.none = [lightgray]ไม่พบเซิฟเวอร์ใน local!
host.invalid = [scarlet]ไม่สามารถเชื่อมต่อกับโฮสต์ได้ host.invalid = [scarlet]ไม่สามารถเชื่อมต่อกับโฮสต์ได้
servers.local = Local Servers servers.local = เซิฟเวอร์ Local
servers.remote = Remote Servers servers.remote = เซิฟเวอร์ Remote
servers.global = Community Servers servers.global = เซิฟเวอร์ Community
trace = Trace ผู้เล่น/ แกะรอยผู้เล่น trace = Trace ผู้เล่น/ แกะรอยผู้เล่น
trace.playername = ชื่อผู้เล่น: [accent]{0} trace.playername = ชื่อผู้เล่น: [accent]{0}
@@ -269,7 +269,7 @@ copylink = คัดลอกลิ้งค์
back = กลับ back = กลับ
data.export = ส่งออกข้อมูล data.export = ส่งออกข้อมูล
data.import = นำเข้าข้อมูล data.import = นำเข้าข้อมูล
data.openfolder = Open Data Folder data.openfolder = เปิดโฟลเดอร์ข้อมูล
data.exported = ข้อมูลส่งออกแล้ว data.exported = ข้อมูลส่งออกแล้ว
data.invalid = นี่ไม่ใช่ข้อมูลเกมที่ถูกต้อง. data.invalid = นี่ไม่ใช่ข้อมูลเกมที่ถูกต้อง.
data.import.confirm = การนำเข้าข้อมูลจากภายนอกจะเขียนทับข้อมูลเก่า[scarlet]ทั้งหมด[]\n[accent]และไม่สามารถย้อนกลับได้![]\n\nหลังจากที่นำข้อมูลแล้วเกมจะปิดลงโดยทันที data.import.confirm = การนำเข้าข้อมูลจากภายนอกจะเขียนทับข้อมูลเก่า[scarlet]ทั้งหมด[]\n[accent]และไม่สามารถย้อนกลับได้![]\n\nหลังจากที่นำข้อมูลแล้วเกมจะปิดลงโดยทันที
@@ -278,7 +278,7 @@ quit.confirm.tutorial = คุณแน่ใจหรือว่าคุณ
loading = [accent]กำลังโหลด... loading = [accent]กำลังโหลด...
reloading = [accent]กำลังรีโหลดมอด... reloading = [accent]กำลังรีโหลดมอด...
saving = [accent]กำลังเซฟ... saving = [accent]กำลังเซฟ...
respawn = [accent][[{0}][] to respawn in core respawn = [accent][[{0}]][]เพื่อเกิดใหม่ที่ core
cancelbuilding = [accent][[{0}][]เพื่อเคลียแผน cancelbuilding = [accent][[{0}][]เพื่อเคลียแผน
selectschematic = [accent][[{0}][]เพื่อเลือกและคัดลอก selectschematic = [accent][[{0}][]เพื่อเลือกและคัดลอก
pausebuilding = [accent][[{0}][]เพื่อหยุดการสร้างชั่วคราว pausebuilding = [accent][[{0}][]เพื่อหยุดการสร้างชั่วคราว
@@ -315,7 +315,7 @@ publish.error = การเผยแพร่ไอเท็มดังต่
steam.error = ไม่สามารถเริ่ม Steam service ได้\nError: {0} steam.error = ไม่สามารถเริ่ม Steam service ได้\nError: {0}
editor.brush = แปรง editor.brush = แปรง
editor.openin = เปิดน Editor editor.openin = เปิดน Editor
editor.oregen = การเกิดของแร่ editor.oregen = การเกิดของแร่
editor.oregen.info = การเกิดของแร่: editor.oregen.info = การเกิดของแร่:
editor.mapinfo = ข้อมูลของแมพ editor.mapinfo = ข้อมูลของแมพ
@@ -331,13 +331,13 @@ editor.newmap = แมพใหม่
workshop = Workshop workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = ลบ waves.remove = ลบ
waves.never = <never> waves.never = <ไม่เคย>
waves.every = ทุกๆ waves.every = ทุกๆ
waves.waves = wave(s) waves.waves = wave(s)
waves.perspawn = ต่อสปาวน์ waves.perspawn = ต่อสปาวน์
waves.shields = shields/wave waves.shields = เกราะ/wave
waves.to = to waves.to = ถึง
waves.guardian = Guardian waves.guardian = การ์เดียน
waves.preview = พรีวิว waves.preview = พรีวิว
waves.edit = แก้ไข... waves.edit = แก้ไข...
waves.copy = คัดลอกไปยังคลิปบอร์ด waves.copy = คัดลอกไปยังคลิปบอร์ด
@@ -346,8 +346,8 @@ waves.invalid = waves ในคลิปบอร์ดไม่ถูกต้
waves.copied = คัดลอก Waves แล้ว waves.copied = คัดลอก Waves แล้ว
waves.none = ไม่ได้กำหนดศัตรู\nwave layouts เปล่าจะถูกแทนที่โดย layout ค่าเริ่มต้นของเกม waves.none = ไม่ได้กำหนดศัตรู\nwave layouts เปล่าจะถูกแทนที่โดย layout ค่าเริ่มต้นของเกม
wavemode.counts = counts wavemode.counts = จำนวน
wavemode.totals = totals wavemode.totals = ทั้งหมด
wavemode.health = health wavemode.health = health
editor.default = [lightgray]<ค่าเริ่่มต้น> editor.default = [lightgray]<ค่าเริ่่มต้น>
@@ -415,8 +415,8 @@ toolmode.drawteams.description = วาดทีมแทนที่จะเ
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้ filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้
filter.distort = บิดเบือน filter.distort = บิดเบือน
filter.noise = นอยส์ filter.noise = นอยส์
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = เบือกที่เกิดศัตรู
filter.corespawn = Core Select filter.corespawn = เลือก Core
filter.median = เฉลี่ย filter.median = เฉลี่ย
filter.oremedian = เฉลี่ยแร่ filter.oremedian = เฉลี่ยแร่
filter.blend = ผสมผสาน filter.blend = ผสมผสาน
@@ -436,7 +436,7 @@ filter.option.circle-scale = สเกลวงกลม
filter.option.octaves = เลอะเลือน filter.option.octaves = เลอะเลือน
filter.option.falloff = หลุด filter.option.falloff = หลุด
filter.option.angle = มุม filter.option.angle = มุม
filter.option.amount = Amount filter.option.amount = จำนวน
filter.option.block = บล็อค filter.option.block = บล็อค
filter.option.floor = พื้น filter.option.floor = พื้น
filter.option.flooronto = พื้น Target filter.option.flooronto = พื้น Target
@@ -474,7 +474,7 @@ requirement.capture = Capture {0}
resume = เล่นต่อในโซน:\n[lightgray]{0} resume = เล่นต่อในโซน:\n[lightgray]{0}
bestwave = [lightgray]Wave สูงสุด: {0} bestwave = [lightgray]Wave สูงสุด: {0}
launch = < ส่ง > launch = < ส่ง >
launch.text = Launch launch.text = ส่ง
launch.title = ส่งเรียบร้อย launch.title = ส่งเรียบร้อย
launch.next = [lightgray]โอกาสครั้งหน้าที่ wave {0} launch.next = [lightgray]โอกาสครั้งหน้าที่ wave {0}
launch.unable2 = [scarlet]ไม่สามารถส่งได้[] launch.unable2 = [scarlet]ไม่สามารถส่งได้[]
@@ -483,8 +483,8 @@ launch.skip.confirm = ถ้าคุณข้ามตอนนี้, คุ
uncover = เปิดเผย uncover = เปิดเผย
configure = ตั้งค่า Loadout configure = ตั้งค่า Loadout
loadout = Loadout loadout = Loadout
resources = Resources resources = ทรัพยากร
bannedblocks = Banned Blocks bannedblocks = บล็อคต้องห้าม
addall = เพิ่มทั้งหมด addall = เพิ่มทั้งหมด
launch.destination = Destination: {0} launch.destination = Destination: {0}
configure.invalid = จำนวนต้อยู่ระหว่าง 0 ถึง {0}. configure.invalid = จำนวนต้อยู่ระหว่าง 0 ถึง {0}.
@@ -508,18 +508,18 @@ error.io = Network I/O error.
error.any = Unknown network error. error.any = Unknown network error.
error.bloom = ไม่สามารถเริ่มต้น bloom ได้\nอุปกรณ์ของคุณอาจไม่รองรับ error.bloom = ไม่สามารถเริ่มต้น bloom ได้\nอุปกรณ์ของคุณอาจไม่รองรับ
weather.rain.name = Rain weather.rain.name = ฝน
weather.snow.name = Snow weather.snow.name = หิมะ
weather.sandstorm.name = Sandstorm weather.sandstorm.name = พายุทราย
weather.sporestorm.name = Sporestorm weather.sporestorm.name = พายุสปอร์
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ
sectors.resources = Resources: sectors.resources = ทรัพยากร:
sectors.production = Production: sectors.production = การผลิต:
sectors.stored = Stored: sectors.stored = เก็บ:
sectors.resume = Resume sectors.resume = ทำต่อ
sectors.launch = Launch sectors.launch = ส่ง
sectors.select = Select sectors.select = เลือก
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
@@ -534,22 +534,22 @@ sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass sector.fungalPass.name = Fungal Pass
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = ที่ที่ดีที่สุดในการเริ่มต้นอีกครั้ง. ศัตรูมีน้อย. ทรัพยากรน้อยฃ.\nเก็บตะกั่วและทองแดงให้ได้มากที่สุด.\nแล้วไปต่อ.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = แม้แต่ที่นี่, ที่ที่อยู่ใกล้ภูเขา, สปอร์ก็ยังแพร่มาถึงที่นี่. อากาศที่เย็นเยือกไม่สามารถหยุดยั้งพวกมันได้ตลอดไป.\n\nเริ่มต้นการใช้ไฟฟ้า. สร้างเครื่องกำเนิดไฟฟ้าเผาไหม้ถ่าน. เรียนรู้ที่จะใช้เครื่องซ่อมแซม.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.saltFlats.description = ณ ขอบของทะเลทราย เป็นที่ตั้งของ Salt Flats. สามารถพบทรัพยากรบางอย่างได้ที่นี่.\n\nศัตรูได้ตั้งฐานเก็บทรัพยากรไว้ที่นี่. ทำลาย core ของพวกมัน. อย่าให้มีอะไรเหลือ.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.craters.description = น้ำขังอยู่ในหลุมอุกกาบาศนี้, ที่นี้เป็นอนุสรณ์ของสองคราม. ยึดพื้นที่นี่มา. เก็บทราย. เผากระจกเมต้า. ปั๊มน้ำเพื่อมาหล่อเย็นป้อมปืนและแท่นขุดเจาะ.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.ruinousShores.description = ต่อจากของเสียต่างๆ, เป็นที่ตั้งของชายฝั่ง. ครั้งก่อน, ที่นี่เคยเป็นที่ตั้งของฐานป้องกันชายฝั่ง. ณ ตอนนี้แทบจะไม่เหลือแล้ว. มีเหลือแค่ระบบการป้องกันพื้นฐาน, ทุกอย่างที่เหลือถูกทำลายเหลือเพียงแค่เศษเหล็ก.\nทำการขยายการสำรวจต่อไป. ค้นพบกับเทคโนโลยีอีกครั้ง.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. sector.stainedMountains.description = เข้าลึกไปในพื้นที่ จะพบกับภูเขา, ซึ่งยังไม่ถูกสปอร์แตะต้อง.\nขุดไทเทเนียมที่อุดมสมบูรณ์ในพื้นที่นี้. เรียนรู้ที่จะใช้มัน.\n\nมีศัตรูมากขึ้นในบริเวณนี้. อย่าปล่อยให้พวกมันปล่อยยูนิตที่แข็งแกร่งที่สุดของพวกมันออกมา.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost. sector.overgrowth.description = พื้นที่นี้ถูกปกคลุมไปด้วยพืช, ใกล้กับแหล่งกำเนิของสปอร์.\nศัตรูได้ตั้งฐานเฝ้าระวังไว้ที่นี่. สร้างยูนิตไททัน. ทำลายฐานซะ. แล้วนำสิ่งที่ถูกยึดไปกลับคืนมา.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.tarFields.description = ขอบของพื้นที่ผลิตน้ำมัน, อยู่ระหว่างภูเขาและทะเลทราย. หนึ่งในพื้นที่ที่มีแหล่งน้ำมันดิบที่ใช้ได้.\nแม้ว่าจะถูกทิ้งร้าง, พื้นที่นี้ยังคงมีทัพของศัตรูอยู่ใกล้ๆ. อย่าประมาทกับพวกมัน.\n\n[lightgray]วิจัยเทคโนโลยีการแปรรูปน้ำมันหากเป็นไปได้.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.desolateRift.description = เป็นพื้นที่ที่อันตรายมาก. ทรัพยากรมากมาย, แต่พื้นที่น้อย. ความเสี่ยงการโดนทำลายล้างสูง. ออกไปจากที่นี่ให้ไวที่สุด. อย่าถูกหลอกโดนระยะเวลาระหว่างการโจมตีของศัตรูที่เว้นไว้นานกว่าปกติ.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.nuclearComplex.description = สถานที่ผลิตและแปรรูปทอเรี่ยมเก่า, ถูกทำลายกลายเป็นซาก.\n[lightgray]วิจัยทอเรี่ยมและวิธีการใช้มัน.\n\nศัตรูในบริเวณนี้มีจำนวนมาก, ตรวจตราหาผู้บุกรุกอยู่ตลอดเวลา.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. sector.fungalPass.description = พื้นที่ระหว่างพื้นที่สูงและต่ำของภูเขา, พื้นที่นี้เต็มไปด้วยสปอร์. ฐานลาดตระเวนขนาดเล็กของศัตรูตั้งอยู่ที่นี่.\nทำลายมันซะ.\nใช้ยูนิตเด็กเกอร์และครอว์เลอร์. ทำลาย core ทั้งสองซะ.
settings.language = ภาษา settings.language = ภาษา
settings.data = ข้อมูลเกม settings.data = ข้อมูลเกม
settings.reset = รีเซ็ตเป็นค่าเริ่มต้น settings.reset = รีเซ็ตเป็นค่าเริ่มต้น
settings.rebind = Rebind settings.rebind = แก้ไขปุ่ม
settings.resetKey = Reset settings.resetKey = Reset
settings.controls = การควบคุม settings.controls = การควบคุม
settings.game = เกม settings.game = เกม
@@ -558,65 +558,65 @@ settings.graphics = กราฟิก
settings.cleardata = เคลียร์ข้อมูลเกม... settings.cleardata = เคลียร์ข้อมูลเกม...
settings.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์ข้อมูลเกม?\nสิ่งที่ทำไปแล้วจะไม่สามารถย้อนกลับได้! settings.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์ข้อมูลเกม?\nสิ่งที่ทำไปแล้วจะไม่สามารถย้อนกลับได้!
settings.clearall.confirm = [scarlet]คำเตือน![]\nการกระทำนี้จะลบข้อมูลทั้งหมด นั้นรวมไปถึงเซฟ, แมพ, สิ่งที่ปลดล็อคแล้วและ keybinds.\nเมื่อคุณกด 'โอเค' เกมจะลบข้อมูลทุกอย่างและออกโดยอัตโนมัติ settings.clearall.confirm = [scarlet]คำเตือน![]\nการกระทำนี้จะลบข้อมูลทั้งหมด นั้นรวมไปถึงเซฟ, แมพ, สิ่งที่ปลดล็อคแล้วและ keybinds.\nเมื่อคุณกด 'โอเค' เกมจะลบข้อมูลทุกอย่างและออกโดยอัตโนมัติ
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = คุณแน่ใจหรือว่าคุณต้องการเคลียร์เซฟทั้งหมด?
settings.clearsaves = Clear Saves settings.clearsaves = เคลียร์เซฟ
paused = [accent]< หยุดชั่วคราว > paused = [accent]< หยุดชั่วคราว >
clear = เคลียร์ clear = เคลียร์
banned = [scarlet]แบน banned = [scarlet]แบน
unplaceable.sectorcaptured = [scarlet]Requires captured sector unplaceable.sectorcaptured = [scarlet]ต้องการ captured sector
yes = ใช่ yes = ใช่
no = ไม่ no = ไม่
info.title = ข้อมูล info.title = ข้อมูล
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]ยูนิตไม่สามารถสร้างได้
blocks.input = นำเข้า stat.input = นำเข้า
blocks.output = ส่งออก stat.output = ส่งออก
blocks.booster = บูสเตอร์ stat.booster = บูสเตอร์
blocks.tiles = Required Tiles stat.tiles = ต้องการ Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = ความจุพลังงาน stat.powercapacity = ความจุพลังงาน
blocks.powershot = หน่วยพลังงาน/นัด stat.powershot = หน่วยพลังงาน/นัด
blocks.damage = ดาเมจ stat.damage = ดาเมจ
blocks.targetsair = ยิงอากาศยาน stat.targetsair = ยิงอากาศยาน
blocks.targetsground = ยิงภาคพื้นดิน stat.targetsground = ยิงภาคพื้นดิน
blocks.itemsmoved = ความเร็วเคลื่อนที่ stat.itemsmoved = ความเร็วเคลื่อนที่
blocks.launchtime = เวลาระหว่างการส่ง stat.launchtime = เวลาระหว่างการส่ง
blocks.shootrange = ระยะยิง stat.shootrange = ระยะยิง
blocks.size = ขนาด stat.size = ขนาด
blocks.displaysize = Display Size stat.displaysize = ขนาดที่โชว์
blocks.liquidcapacity = จุของเหลว stat.liquidcapacity = จุของเหลว
blocks.powerrange = ระยะพลังงาน stat.powerrange = ระยะพลังงาน
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = คำแนะนำ
blocks.powerconnections = จำนวนการเชื่อมต่อสูงสุด stat.powerconnections = จำนวนการเชื่อมต่อสูงสุด
blocks.poweruse = ใช้พลังงาน stat.poweruse = ใช้พลังงาน
blocks.powerdamage = หน่วยพลังงาน/ดาเมจ stat.powerdamage = หน่วยพลังงาน/ดาเมจ
blocks.itemcapacity = จุไอเท็ม stat.itemcapacity = จุไอเท็ม
blocks.basepowergeneration = กำเนิดพลังงานพื้นฐาน stat.basepowergeneration = กำเนิดพลังงานพื้นฐาน
blocks.productiontime = เวลาที่ใช้ในการผลิต stat.productiontime = เวลาที่ใช้ในการผลิต
blocks.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์ stat.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
blocks.speedincrease = เพิ่มความเร็ว stat.speedincrease = เพิ่มความเร็ว
blocks.range = ระยะ stat.range = ระยะ
blocks.drilltier = ขุดได้ stat.drilltier = ขุดได้
blocks.drillspeed = ความเร็วขุดพื้นฐาน stat.drillspeed = ความเร็วขุดพื้นฐาน
blocks.boosteffect = แอฟเฟ็คของบูสต์ stat.boosteffect = แอฟเฟ็คของบูสต์
blocks.maxunits = จำนวนยูนิตสูงสุด stat.maxunits = จำนวนยูนิตสูงสุด
blocks.health = เลือด stat.health = เลือด
blocks.buildtime = เวลาในการสร้าง stat.buildtime = เวลาในการสร้าง
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = ติดต่อกันสูงสุด
blocks.buildcost = ใช้ stat.buildcost = ใช้
blocks.inaccuracy = ความคลาดเคลื่อน stat.inaccuracy = ความคลาดเคลื่อน
blocks.shots = นัด stat.shots = นัด
blocks.reload = นัด/วินาที stat.reload = นัด/วินาที
blocks.ammo = กระสุน stat.ammo = กระสุน
blocks.shieldhealth = Shield Health stat.shieldhealth = เลือดของเกราะ
blocks.cooldowntime = Cooldown Time stat.cooldowntime = เวลา Cooldown
bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
bar.noresources = Missing Resources bar.noresources = ทรัพยากรหาย
bar.corereq = Core Base Required bar.corereq = ฐาน Core ที่ต้องการ
bar.drillspeed = ความเร็วขุด: {0}/s bar.drillspeed = ความเร็วขุด: {0}/s
bar.pumpspeed = ความเร็วปั้ม: {0}/s bar.pumpspeed = ความเร็วปั้ม: {0}/s
bar.efficiency = ประสิทธิภาพ: {0}% bar.efficiency = ประสิทธิภาพ: {0}%
@@ -627,7 +627,7 @@ bar.poweroutput = พลังงานออก: {0}
bar.items = ไอเท็ม: {0} bar.items = ไอเท็ม: {0}
bar.capacity = ความจุ: {0} bar.capacity = ความจุ: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled] bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[ยูนิตถูกปิด]
bar.liquid = ของเหลว bar.liquid = ของเหลว
bar.heat = ความร้อน bar.heat = ความร้อน
bar.power = พลังงาน bar.power = พลังงาน
@@ -660,11 +660,11 @@ unit.persecond = /วินาที
unit.perminute = /min unit.perminute = /min
unit.timesspeed = เท่าเร็วขึ้น unit.timesspeed = เท่าเร็วขึ้น
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = เลือดเกราะ
unit.items = ไอเท็ม unit.items = ไอเท็ม
unit.thousands = k unit.thousands = พัน
unit.millions = mil unit.millions = ล้าน
unit.billions = b unit.billions = พันล้าน
category.general = ทั่วไป category.general = ทั่วไป
category.power = พลังงาน category.power = พลังงาน
category.liquids = ของเหลว category.liquids = ของเหลว
@@ -677,13 +677,13 @@ setting.shadows.name = เงา
setting.blockreplace.name = แนะนำบล็อคโดยอัตโนมัติ setting.blockreplace.name = แนะนำบล็อคโดยอัตโนมัติ
setting.linear.name = การกรองเชิงเส้น setting.linear.name = การกรองเชิงเส้น
setting.hints.name = คำแนะนำ setting.hints.name = คำแนะนำ
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = แสดงอัตราการไหลของทรัพยากร[scarlet] (รุ่นทดลอง)
setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ
setting.mapcenter.name = Auto Center Map To Player setting.mapcenter.name = ปรับแมพให้อยู่ตรงกลางตามผู้เล่นโดยอัตโนมัติ
setting.animatedwater.name = แอนิเมชั่นน้ำ setting.animatedwater.name = แอนิเมชั่นน้ำ
setting.animatedshields.name = แอนิเมชั่นเกราะ setting.animatedshields.name = แอนิเมชั่นเกราะ
setting.antialias.name = Antialias[lightgray] (จำเป็นต้องรีสตาร์ท)[] setting.antialias.name = Antialias[lightgray] (จำเป็นต้องรีสตาร์ท)[]
setting.playerindicators.name = Player Indicators setting.playerindicators.name = ตัวบอกผู้เล่น
setting.indicators.name = ตัวบอกศัตรู/พักพวก setting.indicators.name = ตัวบอกศัตรู/พักพวก
setting.autotarget.name = เล็งเป้าอัตโนมัติ setting.autotarget.name = เล็งเป้าอัตโนมัติ
setting.keyboard.name = การควบคุมแบบ เม้าส์+คีย์บอร์ด setting.keyboard.name = การควบคุมแบบ เม้าส์+คีย์บอร์ด
@@ -702,25 +702,25 @@ setting.difficulty.name = ระดับความยาก:
setting.screenshake.name = การสั่นของจอ setting.screenshake.name = การสั่นของจอ
setting.effects.name = แสดงเอฟเฟ็ค setting.effects.name = แสดงเอฟเฟ็ค
setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย
setting.blockstatus.name = Display Block Status setting.blockstatus.name = แสดงสเตตัสของบล็อค
setting.conveyorpathfinding.name = Pathfinding setting.conveyorpathfinding.name = Pathfinding
setting.sensitivity.name = ความไวของตัวควบคุม setting.sensitivity.name = ความไวของตัวควบคุม
setting.saveinterval.name = ระยะห่าวระหว่างเซฟ setting.saveinterval.name = ระยะห่าวระหว่างเซฟ
setting.seconds = {0} วินาที setting.seconds = {0} วินาที
setting.blockselecttimeout.name = Block Select Timeout setting.blockselecttimeout.name = การหมดเวลาในการเลือกบล็อค
setting.milliseconds = {0} milliseconds setting.milliseconds = {0} มิลลิวินาที
setting.fullscreen.name = เต็มจอ setting.fullscreen.name = เต็มจอ
setting.borderlesswindow.name = วินโดว์แบบไร้ขอบ[lightgray] (อาจจะต้องรีตาร์ท) setting.borderlesswindow.name = วินโดว์แบบไร้ขอบ[lightgray] (อาจจะต้องรีตาร์ท)
setting.fps.name = แสดง FPS และ Ping setting.fps.name = แสดง FPS และ Ping
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = กล้องแบบสมูท
setting.blockselectkeys.name = Show Block Select Keys setting.blockselectkeys.name = แสดงปุ่มเลือกบล็อค
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate[lightgray] (ปิดใช้งานแอนิเมชั่น) setting.pixelate.name = Pixelate[lightgray] (ปิดใช้งานแอนิเมชั่น)
setting.minimap.name = แสดงมินิแมพ setting.minimap.name = แสดงมินิแมพ
setting.coreitems.name = Display Core Items (WIP) setting.coreitems.name = แสดงไอเท็มใน Core (ยังไม่เสร็จสมบูรณ์)
setting.position.name = แสดงตำแหน่งของผู้เล่น setting.position.name = แสดงตำแหน่งของผู้เล่น
setting.musicvol.name = ระดับเสียงเพลง setting.musicvol.name = ระดับเสียงเพลง
setting.atmosphere.name = Show Planet Atmosphere setting.atmosphere.name = แสดงชั้นบรรยากาศของดาวเคราะห์
setting.ambientvol.name = ระดับเสียงล้อมรอบ setting.ambientvol.name = ระดับเสียงล้อมรอบ
setting.mutemusic.name = ปิดเพลง setting.mutemusic.name = ปิดเพลง
setting.sfxvol.name = ระดับเสียง SFX setting.sfxvol.name = ระดับเสียง SFX
@@ -728,10 +728,10 @@ setting.mutesound.name = ปิดเสียง
setting.crashreport.name = ส่งรายงานการแครชแบบไม่ระบุตัวตน setting.crashreport.name = ส่งรายงานการแครชแบบไม่ระบุตัวตน
setting.savecreate.name = สร้างเซฟโดยอัตโนมัติ setting.savecreate.name = สร้างเซฟโดยอัตโนมัติ
setting.publichost.name = การมองเห็นเซิฟเวอร์สาธารณะ setting.publichost.name = การมองเห็นเซิฟเวอร์สาธารณะ
setting.playerlimit.name = Player Limit setting.playerlimit.name = จัดกัดผู้เล่น
setting.chatopacity.name = ความโปร่งแสงของแชท setting.chatopacity.name = ความโปร่งแสงของแชท
setting.lasersopacity.name = ความโปร่งแสงของเลเซอร์พลังงาน setting.lasersopacity.name = ความโปร่งแสงของเลเซอร์พลังงาน
setting.bridgeopacity.name = Bridge Opacity setting.bridgeopacity.name = ความโปร่งแสงของสะพาน
setting.playerchat.name = แสดงบับเบิ้ลแชทของผู้เล่น setting.playerchat.name = แสดงบับเบิ้ลแชทของผู้เล่น
public.confirm = คุณต้องการให้เกมของคุณเปิดเป็นสาธารณะหรือไม่?\n[accent]ทุกคนจะสามารถเข้าร่วมเกมของคุณได้.\n[lightgray]คุณสามารถเปลี่ยนการตั้งค่านี้ได้ที่ ตั้งค่า->เกม->การมองเห็นเซิฟเวอร์สาธารณะ. public.confirm = คุณต้องการให้เกมของคุณเปิดเป็นสาธารณะหรือไม่?\n[accent]ทุกคนจะสามารถเข้าร่วมเกมของคุณได้.\n[lightgray]คุณสามารถเปลี่ยนการตั้งค่านี้ได้ที่ ตั้งค่า->เกม->การมองเห็นเซิฟเวอร์สาธารณะ.
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิฟเวอร์สาธารณะได้ public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิฟเวอร์สาธารณะได้
@@ -743,54 +743,54 @@ keybinds.mobile = [scarlet]การตั้งค่าปุ่มส่ว
category.general.name = ทั่วไป category.general.name = ทั่วไป
category.view.name = วิว category.view.name = วิว
category.multiplayer.name = ผู้เล่นหลายคน category.multiplayer.name = ผู้เล่นหลายคน
category.blocks.name = Block Select category.blocks.name = เลือกบล็อค
command.attack = โจมตี command.attack = โจมตี
command.rally = ชุมนุม command.rally = ชุมนุม
command.retreat = ถอยกลับ command.retreat = ถอยกลับ
command.idle = Idle command.idle = อยู่เฉยๆ
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn keybind.respawn.name = เกิดใหม่
keybind.control.name = Control Unit keybind.control.name = ควบคุมยูนิต
keybind.clear_building.name = เคลียร์สิ่งก็สร้าง keybind.clear_building.name = เคลียร์สิ่งก็สร้าง
keybind.press = กดปุ่มใดก็ได้... keybind.press = กดปุ่มใดก็ได้...
keybind.press.axis = กดแกนหรือปุ่มใดก็ได้... keybind.press.axis = กดแกนหรือปุ่มใดก็ได้...
keybind.screenshot.name = แมพ Screenshot keybind.screenshot.name = แมพ Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers keybind.toggle_power_lines.name = เปิดปิดเลเซอร์พลังงาน
keybind.toggle_block_status.name = Toggle Block Statuses keybind.toggle_block_status.name = เปิดปิดสถานะของบล็อค
keybind.move_x.name = เคลื่อนที่ในแกน x keybind.move_x.name = เคลื่อนที่ในแกน x
keybind.move_y.name = เคลี่อนที่ในแกน y keybind.move_y.name = เคลี่อนที่ในแกน y
keybind.mouse_move.name = ตามเม้าส์ keybind.mouse_move.name = ตามเม้าส์
keybind.pan.name = Pan View keybind.pan.name = แพนวิว
keybind.boost.name = Boost keybind.boost.name = บูสต์
keybind.schematic_select.name = เลือกภูมิภาค keybind.schematic_select.name = เลือกภูมิภาค
keybind.schematic_menu.name = เมนู Schematic keybind.schematic_menu.name = เมนู Schematic
keybind.schematic_flip_x.name = กลับ Schematic ในแกน X keybind.schematic_flip_x.name = กลับ Schematic ในแกน X
keybind.schematic_flip_y.name = กลับ Schematic ในแกน Y keybind.schematic_flip_y.name = กลับ Schematic ในแกน Y
keybind.category_prev.name = Previous Category keybind.category_prev.name = หมวดหมู่ก่อนหน้า
keybind.category_next.name = Next Category keybind.category_next.name = หมวดหมู่ถ้ดไป
keybind.block_select_left.name = Block Select Left keybind.block_select_left.name = เลือกบล็อค ซ้าย
keybind.block_select_right.name = Block Select Right keybind.block_select_right.name = เลือกบล็อค ขวา
keybind.block_select_up.name = Block Select Up keybind.block_select_up.name = เลือกบล็อค ขึ้น
keybind.block_select_down.name = Block Select Down keybind.block_select_down.name = เลือกบล็อค ลง
keybind.block_select_01.name = Category/Block Select 1 keybind.block_select_01.name = หมวดหมู่/เลือกบล็อค 1
keybind.block_select_02.name = Category/Block Select 2 keybind.block_select_02.name = หมวดหมู่/เลือกบล็อค 2
keybind.block_select_03.name = Category/Block Select 3 keybind.block_select_03.name = หมวดหมู่/เลือกบล็อค 3
keybind.block_select_04.name = Category/Block Select 4 keybind.block_select_04.name = หมวดหมู่/เลือกบล็อค 4
keybind.block_select_05.name = Category/Block Select 5 keybind.block_select_05.name = หมวดหมู่/เลือกบล็อค 5
keybind.block_select_06.name = Category/Block Select 6 keybind.block_select_06.name = หมวดหมู่/เลือกบล็อค 6
keybind.block_select_07.name = Category/Block Select 7 keybind.block_select_07.name = หมวดหมู่/เลือกบล็อค 7
keybind.block_select_08.name = Category/Block Select 8 keybind.block_select_08.name = หมวดหมู่/เลือกบล็อค 8
keybind.block_select_09.name = Category/Block Select 9 keybind.block_select_09.name = หมวดหมู่/เลือกบล็อค 9
keybind.block_select_10.name = Category/Block Select 10 keybind.block_select_10.name = หมวดหมู่/เลือกบล็อค 10
keybind.fullscreen.name = เปิด/ปิด Fullscreen keybind.fullscreen.name = เปิด/ปิด Fullscreen
keybind.select.name = เลือก/ยิง keybind.select.name = เลือก/ยิง
keybind.diagonal_placement.name = วางเป็นแนวทแยง keybind.diagonal_placement.name = วางเป็นแนวทแยง
keybind.pick.name = เลือกบล็อค keybind.pick.name = เลือกบล็อค
keybind.break_block.name = ทุบบล็อค keybind.break_block.name = ทุบบล็อค
keybind.deselect.name = ยกเลิกการเบือก keybind.deselect.name = ยกเลิกการเบือก
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = ยกของขึ้น
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = วางของลง
keybind.command.name = Command keybind.command.name = คำสั่ง
keybind.shoot.name = ยิง keybind.shoot.name = ยิง
keybind.zoom.name = ซูม keybind.zoom.name = ซูม
keybind.menu.name = เมนู keybind.menu.name = เมนู
@@ -811,7 +811,7 @@ keybind.zoom_minimap.name = ซูมมินิแมพ
mode.help.title = คำอธิบายโหมด mode.help.title = คำอธิบายโหมด
mode.survival.name = เอาชีวิตรอด mode.survival.name = เอาชีวิตรอด
mode.survival.description = โหมดปกติ. ทรัพยากรมีจำกัดและ wave มาโดยอัตโนมัติ.\n[gray]ต้องมีสปาวน์ของศัตรูเพื่อที่จะเล่น. mode.survival.description = โหมดปกติ. ทรัพยากรมีจำกัดและ wave มาโดยอัตโนมัติ.\n[gray]ต้องมีสปาวน์ของศัตรูเพื่อที่จะเล่น.
mode.sandbox.name = Sandbox mode.sandbox.name = โหมดอิสระ
mode.sandbox.description = ทรัพยาดรไม่จำกัดและ wave ไม่จับเวลา. mode.sandbox.description = ทรัพยาดรไม่จำกัดและ wave ไม่จับเวลา.
mode.editor.name = Editor mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
@@ -825,10 +825,10 @@ rules.reactorexplosions = การระเบิดของ
rules.wavetimer = ตัวนับเวลาปล่อยคลื่น(รอบ) rules.wavetimer = ตัวนับเวลาปล่อยคลื่น(รอบ)
rules.waves = คลื่น(รอบ) rules.waves = คลื่น(รอบ)
rules.attack = โหมดการโจมตี rules.attack = โหมดการโจมตี
rules.buildai = AI Building rules.buildai = สิ่ก่อสร้างของ AI
rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากรไม่จำกัด rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากรไม่จำกัด
rules.blockhealthmultiplier = พหุคูณเลือดของบล็อค rules.blockhealthmultiplier = พหุคูณเลือดของบล็อค
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อค
rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต
rules.unithealthmultiplier = พหุคูณเลือดของยูนิต rules.unithealthmultiplier = พหุคูณเลือดของยูนิต
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
@@ -836,23 +836,23 @@ rules.enemycorebuildradius = รัศมีห้ามสร้างบริ
rules.wavespacing = ระยะเวลาระหว่างคลื่น(รอบ):[lightgray] (วินาที) rules.wavespacing = ระยะเวลาระหว่างคลื่น(รอบ):[lightgray] (วินาที)
rules.buildcostmultiplier = พหุคูณจำนวนทรัพยากรที่ใช้ในการสร้าง rules.buildcostmultiplier = พหุคูณจำนวนทรัพยากรที่ใช้ในการสร้าง
rules.buildspeedmultiplier = พหุคูณความเร็วในการสร้าง rules.buildspeedmultiplier = พหุคูณความเร็วในการสร้าง
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = พหุคูณการคืนทรัพยากรเมื่อทำการทำลายสิ่งก่อสร้าง
rules.waitForWaveToEnd = คลื่น(รอบ)รอศัตรู rules.waitForWaveToEnd = คลื่น(รอบ)รอศัตรู
rules.dropzoneradius = รัศมีจุดเกิดของศัตรู:[lightgray] (ช่อง) rules.dropzoneradius = รัศมีจุดเกิดของศัตรู:[lightgray] (ช่อง)
rules.unitammo = Units Require Ammo rules.unitammo = ยูนิตต้องใช้กระสุน
rules.title.waves = คลื่น(รอบ) rules.title.waves = คลื่น(รอบ)
rules.title.resourcesbuilding = ทรัพยากรและสิ่งก่อสร้าง rules.title.resourcesbuilding = ทรัพยากรและสิ่งก่อสร้าง
rules.title.enemy = ศัตรู rules.title.enemy = ศัตรู
rules.title.unit = ยูนิต rules.title.unit = ยูนิต
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment rules.title.environment = สิ่งแวดล้อม
rules.lighting = Lighting rules.lighting = แสง
rules.fire = Fire rules.fire = ไฟ
rules.explosions = Block/Unit Explosion Damage rules.explosions = ดาเมจบล็อค/ยูนิตระเบิด
rules.ambientlight = Ambient Light rules.ambientlight = แสงจากแวดล้อม
rules.weather = Weather rules.weather = สภาพอากาศ
rules.weather.frequency = Frequency: rules.weather.frequency = ความถี่:
rules.weather.duration = Duration: rules.weather.duration = ระยะเวลา:
content.item.name = ไอเท็ม content.item.name = ไอเท็ม
content.liquid.name = ของเหลว content.liquid.name = ของเหลว
@@ -885,73 +885,73 @@ item.radioactivity = [lightgray]ค่ากัมมันตภาพรัง
unit.health = [lightgray]เลือด: {0} unit.health = [lightgray]เลือด: {0}
unit.speed = [lightgray]ความเร็ว: {0} unit.speed = [lightgray]ความเร็ว: {0}
unit.weapon = [lightgray]Weapon: {0} unit.weapon = [lightgray]อาวุธ: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0} unit.itemcapacity = [lightgray]ความจุไอเท็ม: {0}
unit.minespeed = [lightgray]Mining Speed: {0}% unit.minespeed = [lightgray]ความเร็วการขุด: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]ความแรงการขุด: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]ความสามารถ: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]ความเร็วการสร้าง: {0}%
liquid.heatcapacity = [lightgray]ความจุความร้อน: {0} liquid.heatcapacity = [lightgray]ความจุความร้อน: {0}
liquid.viscosity = [lightgray]ความหนืด: {0} liquid.viscosity = [lightgray]ความหนืด: {0}
liquid.temperature = [lightgray]อุณหภูมิ: {0} liquid.temperature = [lightgray]อุณหภูมิ: {0}
unit.dagger.name = แด็กเกอร์ unit.dagger.name = แด็กเกอร์
unit.mace.name = Mace unit.mace.name = เมส
unit.fortress.name = ฟอร์เทรส unit.fortress.name = ฟอร์เทรส
unit.nova.name = Nova unit.nova.name = โนว่า
unit.pulsar.name = Pulsar unit.pulsar.name = พอวซ่า
unit.quasar.name = Quasar unit.quasar.name = ควอซ่า
unit.crawler.name = ครอว์เลอร์ unit.crawler.name = ครอว์เลอร์
unit.atrax.name = Atrax unit.atrax.name = เอแทรซ
unit.spiroct.name = Spiroct unit.spiroct.name = สปิรอคท์
unit.arkyid.name = Arkyid unit.arkyid.name = อาร์คิดย์
unit.toxopid.name = Toxopid unit.toxopid.name = โทโสพิด
unit.flare.name = Flare unit.flare.name = แฟลร์
unit.horizon.name = Horizon unit.horizon.name = ฮอไรซอน
unit.zenith.name = Zenith unit.zenith.name = ซีนิท
unit.antumbra.name = Antumbra unit.antumbra.name = แอนทัมบรา
unit.eclipse.name = Eclipse unit.eclipse.name = อีคลิปส์
unit.mono.name = Mono unit.mono.name = โมโน
unit.poly.name = Poly unit.poly.name = โพลี
unit.mega.name = Mega unit.mega.name = เมก้า
unit.quad.name = Quad unit.quad.name = ควอด
unit.oct.name = Oct unit.oct.name = ออกค์
unit.risso.name = Risso unit.risso.name = ริสโส
unit.minke.name = Minke unit.minke.name = มิงค์
unit.bryde.name = Bryde unit.bryde.name = ไบรดย์
unit.sei.name = Sei unit.sei.name = ไซย์
unit.omura.name = Omura unit.omura.name = โอมูร่า
unit.alpha.name = Alpha unit.alpha.name = อัลฟ่า
unit.beta.name = Beta unit.beta.name = บีตเา
unit.gamma.name = Gamma unit.gamma.name = แกมม่า
unit.scepter.name = Scepter unit.scepter.name = สเซปเตอร์
unit.reign.name = Reign unit.reign.name = เรน
unit.vela.name = Vela unit.vela.name = เวล่า
unit.corvus.name = Corvus unit.corvus.name = คอร์วัส
block.resupply-point.name = Resupply Point block.resupply-point.name = จุดเติมของ
block.parallax.name = Parallax block.parallax.name = พาราแล็ซ
block.cliff.name = Cliff block.cliff.name = หน้าผ่า
block.sand-boulder.name = ก้อนหินทราย block.sand-boulder.name = ก้อนหินทราย
block.grass.name = หญ้า block.grass.name = หญ้า
block.slag.name = Slag block.slag.name = Slag
block.salt.name = เกลือ block.salt.name = เกลือ
block.salt-wall.name = Salt Wall block.salt-wall.name = กำแพงเกลือ
block.pebbles.name = ก้อนกรวด block.pebbles.name = ก้อนกรวด
block.tendrils.name = ไม้เลื้อย block.tendrils.name = ไม้เลื้อย
block.sand-wall.name = Sand Wall block.sand-wall.name = กำแพงทราย
block.spore-pine.name = ต้นสนสปอร์ block.spore-pine.name = ต้นสนสปอร์
block.spore-wall.name = Spore Wall block.spore-wall.name = กำแพงสปอร์
block.boulder.name = Boulder block.boulder.name = ก้อยหินใหญ่
block.snow-boulder.name = Snow Boulder block.snow-boulder.name = หินหิมะใหญ่
block.snow-pine.name = ต้นสนที่คลุมหิมะ block.snow-pine.name = ต้นสนที่คลุมหิมะ
block.shale.name = หินดินดาน block.shale.name = หินดินดาน
block.shale-boulder.name = ก้อนหินดินดาน block.shale-boulder.name = ก้อนหินดินดาน
block.moss.name = ตะไคร่น้ำ block.moss.name = ตะไคร่น้ำ
block.shrubs.name = พุ่มไม้ block.shrubs.name = พุ่มไม้
block.spore-moss.name = พุ่มไม้สปอร์ block.spore-moss.name = พุ่มไม้สปอร์
block.shale-wall.name = Shale Wall block.shale-wall.name = กำแพงหินดินดาน
block.scrap-wall.name = กำแพงเศษเหล็ก block.scrap-wall.name = กำแพงเศษเหล็ก
block.scrap-wall-large.name = กำแพงเศษเหล็กขนาดใหญ่ block.scrap-wall-large.name = กำแพงเศษเหล็กขนาดใหญ่
block.scrap-wall-huge.name = กำแพงเศษเหล็กขนาดใหญ่มาก block.scrap-wall-huge.name = กำแพงเศษเหล็กขนาดใหญ่มาก
@@ -969,7 +969,7 @@ block.deepwater.name = น้ำลึก
block.water.name = น้ำ block.water.name = น้ำ
block.tainted-water.name = น้ำเสีย block.tainted-water.name = น้ำเสีย
block.darksand-tainted-water.name = น้ำเสียบนทรายดำ block.darksand-tainted-water.name = น้ำเสียบนทรายดำ
block.tar.name = น้ำมันดิ block.tar.name = น้ำมันดิ
block.stone.name = หิน block.stone.name = หิน
block.sand.name = ทราย block.sand.name = ทราย
block.darksand.name = ทรายดำ block.darksand.name = ทรายดำ
@@ -979,17 +979,17 @@ block.craters.name = หลุมอุกกาบาต
block.sand-water.name = น้ำบนทราย block.sand-water.name = น้ำบนทราย
block.darksand-water.name = น้ำบนทรายดำ block.darksand-water.name = น้ำบนทรายดำ
block.char.name = ถ่าน block.char.name = ถ่าน
block.dacite.name = Dacite block.dacite.name = ดาไซต์
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = กำแพงดาไซต์
block.ice-snow.name = น้ำแข็งหิมะ block.ice-snow.name = น้ำแข็งหิมะ
block.stone-wall.name = Stone Wall block.stone-wall.name = กำแพงหิน
block.ice-wall.name = Ice Wall block.ice-wall.name = กำแพงน้ำแข็ง
block.snow-wall.name = Snow Wall block.snow-wall.name = กำแพงหิมะ
block.dune-wall.name = Dune Wall block.dune-wall.name = กำแพงเนินทราย
block.pine.name = ต้นสน block.pine.name = ต้นสน
block.dirt.name = Dirt block.dirt.name = ดิน
block.dirt-wall.name = Dirt Wall block.dirt-wall.name = กำแพงดิน
block.mud.name = Mud block.mud.name = โคลน
block.white-tree-dead.name = ต้นไม้ขาวที่ตายแล้ว block.white-tree-dead.name = ต้นไม้ขาวที่ตายแล้ว
block.white-tree.name = ต้มไม้ขาว block.white-tree.name = ต้มไม้ขาว
block.spore-cluster.name = กลุ่มสปอร์ block.spore-cluster.name = กลุ่มสปอร์
@@ -1005,7 +1005,7 @@ block.dark-panel-4.name = แผ่นดำ 4
block.dark-panel-5.name = แผ่นดำ 5 block.dark-panel-5.name = แผ่นดำ 5
block.dark-panel-6.name = แผ่นดำ 6 block.dark-panel-6.name = แผ่นดำ 6
block.dark-metal.name = เหล็กดำ block.dark-metal.name = เหล็กดำ
block.basalt.name = Basalt block.basalt.name = บะซอลต์
block.hotrock.name = หินร้อน block.hotrock.name = หินร้อน
block.magmarock.name = หินแมกม่า block.magmarock.name = หินแมกม่า
block.copper-wall.name = กำแพงทองแดง block.copper-wall.name = กำแพงทองแดง
@@ -1027,7 +1027,7 @@ block.hail.name = แฮล
block.lancer.name = แลนเซอร์ block.lancer.name = แลนเซอร์
block.conveyor.name = สายพาน block.conveyor.name = สายพาน
block.titanium-conveyor.name = สายพานไทเทเนี่ยม block.titanium-conveyor.name = สายพานไทเทเนี่ยม
block.plastanium-conveyor.name = Plastanium Conveyor block.plastanium-conveyor.name = สายพานพสาตตาเนี่ยม
block.armored-conveyor.name = สายพานเสริมเกราะ block.armored-conveyor.name = สายพานเสริมเกราะ
block.armored-conveyor.description = เคลื่อนย้ายไอเท็มได้เร็วเทียบเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่สามารถรับไอเท็มจากด้านข้างและจากสายพานชนิดอื่นนอกจากสายพานชนิดเดียวกัน. block.armored-conveyor.description = เคลื่อนย้ายไอเท็มได้เร็วเทียบเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่สามารถรับไอเท็มจากด้านข้างและจากสายพานชนิดอื่นนอกจากสายพานชนิดเดียวกัน.
block.junction.name = ทางแยก block.junction.name = ทางแยก
@@ -1036,10 +1036,10 @@ block.distributor.name = ตัวแจกจ่าย
block.sorter.name = เครื่องแยก block.sorter.name = เครื่องแยก
block.inverted-sorter.name = เครื่องแยกกลับด้าน block.inverted-sorter.name = เครื่องแยกกลับด้าน
block.message.name = ตัวเก็บข้อความ block.message.name = ตัวเก็บข้อความ
block.illuminator.name = Illuminator block.illuminator.name = ตัวเปล่งแสง
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = แหล่งกำเนิดแสงขนาดเล็ก สามารถดัดแปลงได้. จำเป็นต้องใช้พลังงานในการทำงาน.
block.overflow-gate.name = ประตูระบายไอเทม block.overflow-gate.name = ประตูระบายไอเทม
block.underflow-gate.name = Underflow Gate block.underflow-gate.name = ประตูระบายไอเท็มย้อนกลับ
block.silicon-smelter.name = เตาเผาซิลิกอน block.silicon-smelter.name = เตาเผาซิลิกอน
block.phase-weaver.name = เครื่องทอใยเฟส block.phase-weaver.name = เครื่องทอใยเฟส
block.pulverizer.name = เครื่องบด block.pulverizer.name = เครื่องบด
@@ -1055,7 +1055,7 @@ block.surge-tower.name = เสาเสิร์จ
block.diode.name = ไดโอดแบตเตอรี่ block.diode.name = ไดโอดแบตเตอรี่
block.battery.name = แบตเตอรี่ block.battery.name = แบตเตอรี่
block.battery-large.name = แบตเตอรี่ขนาดใหญ่ block.battery-large.name = แบตเตอรี่ขนาดใหญ่
block.combustion-generator.name = เครื่องกำเนิดไฟฟ้าโดยการสันดาป block.combustion-generator.name = เครื่องกำเนิดไฟฟ้าเผาไหม้ถ่าน
block.steam-generator.name = เครื่องกำเนิดไฟฟ้าไอน้ำ block.steam-generator.name = เครื่องกำเนิดไฟฟ้าไอน้ำ
block.differential-generator.name = เครื่องกำเนิดไฟฟ้าดิฟเฟอเร่นเตอร์ block.differential-generator.name = เครื่องกำเนิดไฟฟ้าดิฟเฟอเร่นเตอร์
block.impact-reactor.name = เตาปฏิกรณ์อัดกระแทก block.impact-reactor.name = เตาปฏิกรณ์อัดกระแทก
@@ -1118,33 +1118,33 @@ block.container.name = ตู้เก็บของ
block.launch-pad.name = ฐานส่งของ block.launch-pad.name = ฐานส่งของ
block.launch-pad-large.name = ฐานส่งของขนาดใหญ่ block.launch-pad-large.name = ฐานส่งของขนาดใหญ่
block.segment.name = Segment block.segment.name = Segment
block.command-center.name = Command Center block.command-center.name = ศูนย์ควบคุม
block.ground-factory.name = Ground Factory block.ground-factory.name = โรงงานภาคพื้นดิน
block.air-factory.name = Air Factory block.air-factory.name = โรงงานภาคอากาศ
block.naval-factory.name = Naval Factory block.naval-factory.name = โรงงานทางน้ำ
block.additive-reconstructor.name = Additive Reconstructor block.additive-reconstructor.name = Reconstructor แบบบวก
block.multiplicative-reconstructor.name = Multiplicative Reconstructor block.multiplicative-reconstructor.name = Reconstructor แบบคูณ
block.exponential-reconstructor.name = Exponential Reconstructor block.exponential-reconstructor.name = Reconstructor แบบเอ็กโพเนนเชียว
block.tetrative-reconstructor.name = Tetrative Reconstructor block.tetrative-reconstructor.name = Tetrative Reconstructor
block.payload-conveyor.name = Mass Conveyor block.payload-conveyor.name = สายพาน Mass
block.payload-router.name = Payload Router block.payload-router.name = ตัวเปลี่ยเส้นทาง Payload
block.disassembler.name = Disassembler block.disassembler.name = ตัวชำแหละ
block.silicon-crucible.name = Silicon Crucible block.silicon-crucible.name = เบ้าหลอมซิลิคอน
block.overdrive-dome.name = Overdrive Dome block.overdrive-dome.name = โดม Overdrive
block.switch.name = Switch block.switch.name = สวิชต์
block.micro-processor.name = Micro Processor block.micro-processor.name = ตัวประมวลผล Micro
block.logic-processor.name = Logic Processor block.logic-processor.name = ตัวประมวลผล Logic
block.hyper-processor.name = Hyper Processor block.hyper-processor.name = ตัวประมวลผล Hyper
block.logic-display.name = Logic Display block.logic-display.name = ตัวแสดง Logic
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = ตัวแสดง Logic ขนาดใหญ่
block.memory-cell.name = Memory Cell block.memory-cell.name = เซลล์ความจำ
team.blue.name = น้ำเงิน team.blue.name = น้ำเงิน
team.crux.name = แดง team.crux.name = แดง
team.sharded.name = ส้ม team.sharded.name = ส้ม
team.orange.name = ส้ม team.orange.name = ส้ม
team.derelict.name = derelict team.derelict.name = ไม่มี
team.green.name = เขียว team.green.name = เขียว
team.purple.name = ม่วง team.purple.name = ม่วง
@@ -1208,12 +1208,12 @@ block.spore-press.description = อัดกระเปาะสปอร์ด
block.pulverizer.description = บดเศษเหล็กให้เป็นทรายละเอียด. block.pulverizer.description = บดเศษเหล็กให้เป็นทรายละเอียด.
block.coal-centrifuge.description = ทำให้น้ำมันแข็งตัวเป็นก้อนถ่านหิน. block.coal-centrifuge.description = ทำให้น้ำมันแข็งตัวเป็นก้อนถ่านหิน.
block.incinerator.description = ทำลายไอเท็มหรือของเหลวทุกอย่างที่ได้รับมา. block.incinerator.description = ทำลายไอเท็มหรือของเหลวทุกอย่างที่ได้รับมา.
block.power-void.description = ทิ้งพลังงานทั้งหมดที่ได้รับ. เฉพาะ Sandbox เท่านั้น. block.power-void.description = ทิ้งพลังงานทั้งหมดที่ได้รับ. เฉพาะ โหมดอิสระ เท่านั้น.
block.power-source.description = ส่งออกพลังงานไม่จำกัด. เฉพาะ Sandbox เท่านั้น. block.power-source.description = ส่งออกพลังงานไม่จำกัด. เฉพาะ โหมดอิสระ เท่านั้น.
block.item-source.description = ส่งออกไอเท็มไม่จำกัด. เฉพาะ Sandbox เท่านั้น. block.item-source.description = ส่งออกไอเท็มไม่จำกัด. เฉพาะ โหมดอิสระ เท่านั้น.
block.item-void.description = ทำลายทุกไอเท็ม . เฉพาะ Sandbox เท่านั้น. block.item-void.description = ทำลายทุกไอเท็ม . เฉพาะ โหมดอิสระ เท่านั้น.
block.liquid-source.description = ส่งออกของเหลวไม่จำกัด. เฉพาะ Sandbox เท่านั้น. block.liquid-source.description = ส่งออกของเหลวไม่จำกัด. เฉพาะ โหมดอิสระ เท่านั้น.
block.liquid-void.description = Removes any liquids. Sandbox only. block.liquid-void.description = ทิ้งของเหลวทุกชนิด. เฉพาะ โหมดอิสระ เท่านั้น.
block.copper-wall.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ. block.copper-wall.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.
block.copper-wall-large.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.\nคลอบคลุมหลายข่อง. block.copper-wall-large.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.\nคลอบคลุมหลายข่อง.
block.titanium-wall.description = บล็อคป้องกันแข็งแกร่งปานกลาง.\nป้องกันศัตรูได้ในระดับหนึ่ง. block.titanium-wall.description = บล็อคป้องกันแข็งแกร่งปานกลาง.\nป้องกันศัตรูได้ในระดับหนึ่ง.
@@ -1222,8 +1222,8 @@ block.plastanium-wall.description = กำแพงพิเศษที่ส
block.plastanium-wall-large.description = กำแพงพิเศษที่สามารถดูดซับไฟฟ้าและป้องกันการต่อไฟกับโหนดพลังงานโดยอัตโนมัติได้.\nคลอบคลุมหลายช่อง. block.plastanium-wall-large.description = กำแพงพิเศษที่สามารถดูดซับไฟฟ้าและป้องกันการต่อไฟกับโหนดพลังงานโดยอัตโนมัติได้.\nคลอบคลุมหลายช่อง.
block.thorium-wall.description = บล็อคป้องกันที่แข็งแรง.\nป้องกันศัตรูได้อย่างดี. block.thorium-wall.description = บล็อคป้องกันที่แข็งแรง.\nป้องกันศัตรูได้อย่างดี.
block.thorium-wall-large.description = บล็อคป้องกันที่แข็งแรง.\nป้องกันศัตรูได้อย่างดี.\nคลอบคลุมหลายช่อง. block.thorium-wall-large.description = บล็อคป้องกันที่แข็งแรง.\nป้องกันศัตรูได้อย่างดี.\nคลอบคลุมหลายช่อง.
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact. block.phase-wall.description = กำแพงที่เคลือบด้วยวัสดุสะท้อนพิเศษจำพวก phase. เบี่ยงเบนกระสุนส่วนใหญ่ที่รับมา.
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nคลอบคลุมหลายช่อง. block.phase-wall-large.description = กำแพงที่เคลือบด้วยวัสดุสะท้อนพิเศษจำพวก phase. เบี่ยงเบนกระสุนส่วนใหญ่ที่รับมา.\nคลอบคลุมหลายช่อง.
block.surge-wall.description = บล็อคป้องกันที่มีทนทานสูง.\nสะสมพลังงานจากกระสุน, แล้วปล่อยออกมาแบบสุ่ม. block.surge-wall.description = บล็อคป้องกันที่มีทนทานสูง.\nสะสมพลังงานจากกระสุน, แล้วปล่อยออกมาแบบสุ่ม.
block.surge-wall-large.description = บล็อคป้องกันที่มีทนทานสูง.\nสะสมพลังงานจากกระสุน, แล้วปล่อยออกมาแบบสุ่ม.\nคลอบคลุมหลายช่อง. block.surge-wall-large.description = บล็อคป้องกันที่มีทนทานสูง.\nสะสมพลังงานจากกระสุน, แล้วปล่อยออกมาแบบสุ่ม.\nคลอบคลุมหลายช่อง.
block.door.description = ประตูขนาดเล็ก. สามารถเปิดได้โดยการกด. block.door.description = ประตูขนาดเล็ก. สามารถเปิดได้โดยการกด.
@@ -1235,7 +1235,7 @@ block.force-projector.description = สร้างสนามพลังง
block.shock-mine.description = ดาเมจศัตรูที่เหยียบ. แถบจะล่องหนต่อศัตรู. block.shock-mine.description = ดาเมจศัตรูที่เหยียบ. แถบจะล่องหนต่อศัตรู.
block.conveyor.description = บล็อคขนส่งไอเท็มพื้นฐาน. เคลื่อนไอเท็มไปข้างหน้าและใส่ลงบล็อคโดยอัตโนมัติ. สามารถหมุนได้. block.conveyor.description = บล็อคขนส่งไอเท็มพื้นฐาน. เคลื่อนไอเท็มไปข้างหน้าและใส่ลงบล็อคโดยอัตโนมัติ. สามารถหมุนได้.
block.titanium-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. เคลื่อนไอเท็มเร็วกว่าสายพานทั่วไป. block.titanium-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. เคลื่อนไอเท็มเร็วกว่าสายพานทั่วไป.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front. block.plastanium-conveyor.description = เคลื่อนย้ายไอเท็มเป็นชุด.\nรับไอดท็มจากด้านหลัง, และนำออกไปสามทางข้างหน้า.
block.junction.description = มีหน้าที่เป็นสะพานสำหรับสายพาน 2 สายข้ามกัน. มีประโยชน์สำหรับเวลาสายพาน 2 สายที่ขนไอเท็มมา 2 ชนิดไปยัง 2 สถานที่. block.junction.description = มีหน้าที่เป็นสะพานสำหรับสายพาน 2 สายข้ามกัน. มีประโยชน์สำหรับเวลาสายพาน 2 สายที่ขนไอเท็มมา 2 ชนิดไปยัง 2 สถานที่.
block.bridge-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ทำให้สามารถส่งไอเท็มข้ามบล็อคใดก็ได้ 3 ช่อง. block.bridge-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ทำให้สามารถส่งไอเท็มข้ามบล็อคใดก็ได้ 3 ช่อง.
block.phase-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ใช้พลังงานเพื่อส่งไอเท็มไปยังสายพานเฟสอีกอัน ข้ามได้หลายช่อง. block.phase-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ใช้พลังงานเพื่อส่งไอเท็มไปยังสายพานเฟสอีกอัน ข้ามได้หลายช่อง.
@@ -1244,14 +1244,14 @@ block.inverted-sorter.description = แยกไอเท็มคล้าย
block.router.description = รับไอเท็มแล้วส่งออก 3 ทางเท่าๆกัน. มีประโยชน์สำหรับแยกไอเท็มจากแหล่งเดียวไปหลายที่.\n\n[scarlet]อย่าวางไว้ติดกับทางส่งไอเท็มเข้าเพราะของออกจะไปอุดตันได้.[] block.router.description = รับไอเท็มแล้วส่งออก 3 ทางเท่าๆกัน. มีประโยชน์สำหรับแยกไอเท็มจากแหล่งเดียวไปหลายที่.\n\n[scarlet]อย่าวางไว้ติดกับทางส่งไอเท็มเข้าเพราะของออกจะไปอุดตันได้.[]
block.distributor.description = เร้าเตอร์ขั้นสูง. แยกไอเท็มออก 7 ทางอย่างเท่าๆกัน. block.distributor.description = เร้าเตอร์ขั้นสูง. แยกไอเท็มออก 7 ทางอย่างเท่าๆกัน.
block.overflow-gate.description = ของจะออกจากข้างๆเมื่อทางข้างหน้ถูกบล็อคเท่านั้น. block.overflow-gate.description = ของจะออกจากข้างๆเมื่อทางข้างหน้ถูกบล็อคเท่านั้น.
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. block.underflow-gate.description = ตรงข้ามกับประตูระบายไอเท็ม. ส่งออกไอเท็มไปข้างหน้าหากทางซ้ายและขวาถูกบล็อค.
block.mass-driver.description = บล็อคขนส่งไอเท็มขั้นสุดยอด. รวบรวมไอเท็มจำนวนหนึ่งแล้วยิงไปหาแมสไดรเวอร์อีกอันที่อยู่ไกลออกไป. ต้องใช้พลังงานในการใช้งาน. block.mass-driver.description = บล็อคขนส่งไอเท็มขั้นสุดยอด. รวบรวมไอเท็มจำนวนหนึ่งแล้วยิงไปหาแมสไดรเวอร์อีกอันที่อยู่ไกลออกไป. ต้องใช้พลังงานในการใช้งาน.
block.mechanical-pump.description = ปั๊มราคาถูก เอ้าพุธต์ช้า แต่ไม่ใช้พลังงาน. block.mechanical-pump.description = ปั๊มราคาถูก เอ้าพุธต์ช้า แต่ไม่ใช้พลังงาน.
block.rotary-pump.description = ปั๊มขั้นสูง. ปั๊มของเหลวได้มากขึ้นแค่ใช้พลังงาน. block.rotary-pump.description = ปั๊มขั้นสูง. ปั๊มของเหลวได้มากขึ้นแค่ใช้พลังงาน.
block.thermal-pump.description = ปั๊มขั้นสุดยอด. block.thermal-pump.description = ปั๊มขั้นสุดยอด.
block.conduit.description = บล็อคขนส่งของเหลวพื้นฐาน. เคลื่อนของเหลวไปข้างหน้า. ใช้ร่วมกับปั๊มและรางน้ำอื่นๆ. block.conduit.description = บล็อคขนส่งของเหลวพื้นฐาน. เคลื่อนของเหลวไปข้างหน้า. ใช้ร่วมกับปั๊มและรางน้ำอื่นๆ.
block.pulse-conduit.description = บล็อคขนส่งของเหลวขั้นสูง. เคลื่อนย้ายของเหลวเร็วขึ้นและเก็บเยอะกว่ารางน้ำธรรมดา. block.pulse-conduit.description = บล็อคขนส่งของเหลวขั้นสูง. เคลื่อนย้ายของเหลวเร็วขึ้นและเก็บเยอะกว่ารางน้ำธรรมดา.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.plated-conduit.description = เคลื่อนย้ายของเหลวได้เร็วพอๆกับ ท่อน้ำพัลซ์, แต่มีเกราะที่หนากว่า. ไม่รับของเหลวจากด้านข้างจากอย่างอื่นนอกจากท่อน้ำด้วยกันเอง.\nรั่วน้อยกว่า.
block.liquid-router.description = รับของเหลวจากทางเดียวแล้วส่งออก 3 ทางเท่าๆกัน. สามารถเก็บของ้หลวได้จำนวนหนึ่ง. มีประโยชน์สำหรับการแยกของเหลวจากแหล่งเดียวไปหลายที่. block.liquid-router.description = รับของเหลวจากทางเดียวแล้วส่งออก 3 ทางเท่าๆกัน. สามารถเก็บของ้หลวได้จำนวนหนึ่ง. มีประโยชน์สำหรับการแยกของเหลวจากแหล่งเดียวไปหลายที่.
block.liquid-tank.description = เก็บของเหลวจำนวนมาก. ใช่สำหรับสร้างบัฟเฟอร์ในเวลาที่ความต้องการของทรัพยากรไม่คงที่หรือเป็นตัวเซฟสำหรับบล็อคที่จำเป็นต้องใช้การหล่อเย็น. block.liquid-tank.description = เก็บของเหลวจำนวนมาก. ใช่สำหรับสร้างบัฟเฟอร์ในเวลาที่ความต้องการของทรัพยากรไม่คงที่หรือเป็นตัวเซฟสำหรับบล็อคที่จำเป็นต้องใช้การหล่อเย็น.
block.liquid-junction.description = ทำหน้าที่เป็นสะพานสำหรับรางน้ำ 2 รางที่ข้ามกันที่มีของเหลว 2 ชนิด ซึ่งต้องการจะไปคนละที่. block.liquid-junction.description = ทำหน้าที่เป็นสะพานสำหรับรางน้ำ 2 รางที่ข้ามกันที่มีของเหลว 2 ชนิด ซึ่งต้องการจะไปคนละที่.
@@ -1302,4 +1302,4 @@ block.cyclone.description = ป้อมปืนต่อต้านอาก
block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน. block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน.
block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น. block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น.
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง. block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = ทำดาเมจและทำลายโปรเจกไตล์ที่กำลังเข้ามา. โปรเจกไตล์เลเซอร์จะไม่ถูกล็อคเป้าด้วยบล็อคนี้.

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@@ -570,49 +570,49 @@ info.title = [accent]Bilgi
error.title = [crimson]Bir hata olustu error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu error.crashtitle = Bir hata olustu
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Input stat.input = Input
blocks.output = Output stat.output = Output
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Guc kapasitesi stat.powercapacity = Guc kapasitesi
blocks.powershot = Guc/Saldiri hizi stat.powershot = Guc/Saldiri hizi
blocks.damage = Damage stat.damage = Damage
blocks.targetsair = Havayi hedef alir mi? stat.targetsair = Havayi hedef alir mi?
blocks.targetsground = Targets Ground stat.targetsground = Targets Ground
blocks.itemsmoved = Move Speed stat.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches stat.launchtime = Time Between Launches
blocks.shootrange = Menzil stat.shootrange = Menzil
blocks.size = Buyukluk stat.size = Buyukluk
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Sivi kapasitesi stat.liquidcapacity = Sivi kapasitesi
blocks.powerrange = Menzil stat.powerrange = Menzil
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Guc kullanimi stat.poweruse = Guc kullanimi
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Esya kapasitesi stat.itemcapacity = Esya kapasitesi
blocks.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time stat.productiontime = Production Time
blocks.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase stat.speedincrease = Speed Increase
blocks.range = Range stat.range = Range
blocks.drilltier = Kazilabilirler stat.drilltier = Kazilabilirler
blocks.drillspeed = Ana kazma hizi stat.drillspeed = Ana kazma hizi
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Max Active Units stat.maxunits = Max Active Units
blocks.health = Can stat.health = Can
blocks.buildtime = Build Time stat.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost stat.buildcost = Build Cost
blocks.inaccuracy = sekme stat.inaccuracy = sekme
blocks.shots = vuruslar stat.shots = vuruslar
blocks.reload = Yeniden doldurma stat.reload = Yeniden doldurma
blocks.ammo = Ammo stat.ammo = Ammo
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources

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@@ -570,49 +570,49 @@ info.title = Bilgi
error.title = [crimson]Bir hata oldu error.title = [crimson]Bir hata oldu
error.crashtitle = Bir hata oldu error.crashtitle = Bir hata oldu
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Giriş stat.input = Giriş
blocks.output = Çıkış stat.output = Çıkış
blocks.booster = Güçlendirici stat.booster = Güçlendirici
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Enerji Kapasitesi stat.powercapacity = Enerji Kapasitesi
blocks.powershot = Enerji/Atış stat.powershot = Enerji/Atış
blocks.damage = Hasar stat.damage = Hasar
blocks.targetsair = Havayı Hedefler Mi stat.targetsair = Havayı Hedefler Mi
blocks.targetsground = Yeri Hedefler Mi stat.targetsground = Yeri Hedefler Mi
blocks.itemsmoved = Hareket Hızı stat.itemsmoved = Hareket Hızı
blocks.launchtime = Fırlatmalar Arasındaki Süre stat.launchtime = Fırlatmalar Arasındaki Süre
blocks.shootrange = Menzil stat.shootrange = Menzil
blocks.size = Boyut stat.size = Boyut
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Sıvı Kapasitesi stat.liquidcapacity = Sıvı Kapasitesi
blocks.powerrange = Enerji Menzili stat.powerrange = Enerji Menzili
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Bağlantı sayısı stat.powerconnections = Bağlantı sayısı
blocks.poweruse = Enerji Kullanımı stat.poweruse = Enerji Kullanımı
blocks.powerdamage = Enerji/Hasar stat.powerdamage = Enerji/Hasar
blocks.itemcapacity = Eşya Kapasitesi stat.itemcapacity = Eşya Kapasitesi
blocks.basepowergeneration = Temel Enerji Üretimi stat.basepowergeneration = Temel Enerji Üretimi
blocks.productiontime = Üretim Süresi stat.productiontime = Üretim Süresi
blocks.repairtime = Tamir Tamir Edilme Süresi stat.repairtime = Tamir Tamir Edilme Süresi
blocks.speedincrease = Hız Artışı stat.speedincrease = Hız Artışı
blocks.range = Menzil stat.range = Menzil
blocks.drilltier = Kazılabilenler stat.drilltier = Kazılabilenler
blocks.drillspeed = Temel Matkap Hızı stat.drillspeed = Temel Matkap Hızı
blocks.boosteffect = Hızlandırma Efekti stat.boosteffect = Hızlandırma Efekti
blocks.maxunits = Maksimum Aktif Birim stat.maxunits = Maksimum Aktif Birim
blocks.health = Can stat.health = Can
blocks.buildtime = İnşaat Süresi stat.buildtime = İnşaat Süresi
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = İnşaat Fiyatı stat.buildcost = İnşaat Fiyatı
blocks.inaccuracy = İskalama Oranı stat.inaccuracy = İskalama Oranı
blocks.shots = Atışlar stat.shots = Atışlar
blocks.reload = Atışlar/Sn stat.reload = Atışlar/Sn
blocks.ammo = Mermi stat.ammo = Mermi
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Daha İyi Matkap Gerekli bar.drilltierreq = Daha İyi Matkap Gerekli
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -20,7 +20,7 @@ gameover = Гра завершена
gameover.pvp = [accent]{0}[] команда перемогла! gameover.pvp = [accent]{0}[] команда перемогла!
highscore = [accent]Новий рекорд! highscore = [accent]Новий рекорд!
copied = Скопійовано. copied = Скопійовано.
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]альфа[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення гри;\n- Більшість [scarlet]ШІ бойових одиниць[] не працює належним чином;\n- Багато одиниць [scarlet]відсутні[] або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord. indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]бета-тестування[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення кампанії;\n- Звуки і музика відсутні або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
indev.notready = Ця частина гри ще не готова. indev.notready = Ця частина гри ще не готова.
load.sound = Звуки load.sound = Звуки
@@ -285,12 +285,15 @@ selectschematic = [accent][[{0}][], щоби вибрати та скопіюв
pausebuilding = [accent][[{0}][], щоби призупинити будування pausebuilding = [accent][[{0}][], щоби призупинити будування
resumebuilding = [scarlet][[{0}][], щоби продовжити будування resumebuilding = [scarlet][[{0}][], щоби продовжити будування
wave = [accent]Хвиля {0} wave = [accent]Хвиля {0}
wave.cap = [accent]Хвиля {0}/{1}
wave.waiting = [lightgray]Наступна хвиля\nчерез {0} wave.waiting = [lightgray]Наступна хвиля\nчерез {0}
wave.waveInProgress = [lightgray]Хвиля триває wave.waveInProgress = [lightgray]Хвиля триває
waiting = [lightgray]Очікування… waiting = [lightgray]Очікування…
waiting.players = Очікування гравців… waiting.players = Очікування гравців…
wave.enemies = Залишилося\n[lightgray]{0} противник. wave.enemies = Залишилося\n[lightgray]{0} противник.
wave.enemy = Залишився\n[lightgray]{0} противник wave.enemy = Залишився\n[lightgray]{0} противник
wave.guardianwarn = Хвиль до появи Вартового: [accent]{0}[] .
wave.guardianwarn.one = Вартовий з’явиться через [accent]{0}[] хвилю.
loadimage = Завантажити зображення loadimage = Завантажити зображення
saveimage = Зберегти зображення saveimage = Зберегти зображення
unknown = Невідомо unknown = Невідомо
@@ -329,6 +332,7 @@ editor.generation = Генерація:
editor.ingame = Редагувати в грі editor.ingame = Редагувати в грі
editor.publish.workshop = Опублікувати в Майстерні Steam editor.publish.workshop = Опублікувати в Майстерні Steam
editor.newmap = Нова мапа editor.newmap = Нова мапа
editor.center = Центрувати
workshop = Майстерня workshop = Майстерня
waves.title = Хвилі waves.title = Хвилі
waves.remove = Видалити waves.remove = Видалити
@@ -474,7 +478,7 @@ requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
bestwave = [lightgray]Найкраща хвиля: {0} bestwave = [lightgray]Найкраща хвиля: {0}
launch.text = Запуск launch.text = Запуск
campaign.multiplayer = Коли ви граєте з кимось в кампанії, то ви можете дослідити лише використовуючи предмети з [accent]ваших[] секторів, [scarlet]гн[] з сектора власника, на якому ви перебуваєте прямо зараз.\n\nЗадля отримання предметів у [accent]своїх[] секторах в багатокористувацькій грі використайте [accent]Стартовий майданчик[]. research.multiplayer = Лише власник сервера має змогу досліджувати предмети.
uncover = Розкрити uncover = Розкрити
configure = Налаштувати вивантаження configure = Налаштувати вивантаження
loadout = Вивантаження loadout = Вивантаження
@@ -513,9 +517,13 @@ sectors.resources = Ресурси:
sectors.production = Виробництво: sectors.production = Виробництво:
sectors.stored = Зберігає: sectors.stored = Зберігає:
sectors.resume = Продовжити sectors.resume = Продовжити
sectors.launch = Запуск sectors.launch = Запустити
sectors.select = Вибрати sectors.select = Вибрати
sectors.nonelaunch = [lightgray]нічого (сонце) sectors.nonelaunch = [lightgray]нічого (сонце)
sectors.rename = Перейменування сектора
planet.serpulo.name = Cерпуло
planet.sun.name = Сонце
sector.groundZero.name = Відправний пункт sector.groundZero.name = Відправний пункт
sector.craters.name = Кратери sector.craters.name = Кратери
@@ -565,50 +573,51 @@ info.title = Інформація
error.title = [crimson]Виникла помилка error.title = [crimson]Виникла помилка
error.crashtitle = Виникла помилка error.crashtitle = Виникла помилка
unit.nobuild = [scarlet]Ця одиниця не може будувати unit.nobuild = [scarlet]Ця одиниця не може будувати
blocks.input = Ввід lastaccessed = [lightgray]Остання зміна від {0}
blocks.output = Вивід stat.input = Ввід
blocks.booster = Прискорювач stat.output = Вивід
blocks.tiles = Необхідні плитки stat.booster = Прискорювач
blocks.affinities = Збільшення ефективності stat.tiles = Необхідні плитки
stat.affinities = Збільшення ефективності
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Місткість енергії stat.powercapacity = Місткість енергії
blocks.powershot = Енергія за постріл stat.powershot = Енергія за постріл
blocks.damage = Шкода stat.damage = Шкода
blocks.targetsair = Повітряні противники stat.targetsair = Повітряні противники
blocks.targetsground = Наземні противники stat.targetsground = Наземні противники
blocks.itemsmoved = Швидкість переміщення stat.itemsmoved = Швидкість переміщення
blocks.launchtime = Час між запусками stat.launchtime = Час між запусками
blocks.shootrange = Радіус дії stat.shootrange = Радіус дії
blocks.size = Розмір stat.size = Розмір
blocks.displaysize = Розмір дисплею stat.displaysize = Розмір дисплею
blocks.liquidcapacity = Рідинна місткість stat.liquidcapacity = Рідинна місткість
blocks.powerrange = Радіус передачі енергії stat.powerrange = Радіус передачі енергії
blocks.linkrange = Радіус з’єднання stat.linkrange = Радіус з’єднання
blocks.instructions = Інструкції stat.instructions = Інструкції
blocks.powerconnections = Максимальна кількість з’єднань stat.powerconnections = Максимальна кількість з’єднань
blocks.poweruse = Енергії використовує stat.poweruse = Енергії використовує
blocks.powerdamage = Енергії за од. шкоди stat.powerdamage = Енергії за од. шкоди
blocks.itemcapacity = Місткість предметів stat.itemcapacity = Місткість предметів
blocks.memorycapacity = Ємність пам’яті stat.memorycapacity = Ємність пам’яті
blocks.basepowergeneration = Базова генерація енергії stat.basepowergeneration = Базова генерація енергії
blocks.productiontime = Час виробництва stat.productiontime = Час виробництва
blocks.repairtime = Час повного відновлення блоку stat.repairtime = Час повного відновлення блоку
blocks.speedincrease = Збільшення швидкості stat.speedincrease = Збільшення швидкості
blocks.range = Радіус дії stat.range = Радіус дії
blocks.drilltier = Видобуває stat.drilltier = Видобуває
blocks.drillspeed = Базова швидкість буріння stat.drillspeed = Базова швидкість буріння
blocks.boosteffect = Прискорювальний ефект stat.boosteffect = Прискорювальний ефект
blocks.maxunits = Максимальна кількість активних одиниць stat.maxunits = Максимальна кількість активних одиниць
blocks.health = Здоров’я stat.health = Здоров’я
blocks.buildtime = Час будування stat.buildtime = Час будування
blocks.maxconsecutive = Максимальна послідовність stat.maxconsecutive = Максимальна послідовність
blocks.buildcost = Вартість будування stat.buildcost = Вартість будування
blocks.inaccuracy = Розкид stat.inaccuracy = Розкид
blocks.shots = Постріли stat.shots = Постріли
blocks.reload = Постріли/секунду stat.reload = Постріли/секунду
blocks.ammo = Боєприпаси stat.ammo = Боєприпаси
blocks.shieldhealth = Міцність щита stat.shieldhealth = Міцність щита
blocks.cooldowntime = Тривалість охолодження stat.cooldowntime = Тривалість охолодження
bar.drilltierreq = Потребується кращий бур bar.drilltierreq = Потребується кращий бур
bar.noresources = Бракує ресурсів bar.noresources = Бракує ресурсів
@@ -620,6 +629,7 @@ bar.powerbalance = Енергія: {0} за с.
bar.powerstored = Зберігає: {0}/{1} bar.powerstored = Зберігає: {0}/{1}
bar.poweramount = Енергія: {0} bar.poweramount = Енергія: {0}
bar.poweroutput = Вихідна енергія: {0} bar.poweroutput = Вихідна енергія: {0}
bar.powerlines = З’єднань: {0}/{1}
bar.items = Предмети: {0} bar.items = Предмети: {0}
bar.capacity = Місткість: {0} bar.capacity = Місткість: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -630,6 +640,7 @@ bar.power = Енергія
bar.progress = Хід будування bar.progress = Хід будування
bar.input = Ввід bar.input = Ввід
bar.output = Вивід bar.output = Вивід
units.processorcontrol = [lightgray]Керується процесором
bullet.damage = [stat]{0}[lightgray] шкода bullet.damage = [stat]{0}[lightgray] шкода
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
@@ -638,6 +649,8 @@ bullet.homing = [stat]самонаведення
bullet.shock = [stat]шок bullet.shock = [stat]шок
bullet.frag = [stat]шкода по ділянці bullet.frag = [stat]шкода по ділянці
bullet.knockback = [stat]{0}[lightgray] відкидання bullet.knockback = [stat]{0}[lightgray] відкидання
bullet.pierce = [stat]{0}[lightgray]x пробиття
bullet.infinitepierce = [stat]пробиття
bullet.freezing = [stat]заморожування bullet.freezing = [stat]заморожування
bullet.tarred = [stat]дьогтьовий bullet.tarred = [stat]дьогтьовий
bullet.multiplier = [stat]{0}[lightgray]x патронів bullet.multiplier = [stat]{0}[lightgray]x патронів
@@ -675,7 +688,6 @@ setting.linear.name = Лінійна фільтрація
setting.hints.name = Підказки setting.hints.name = Підказки
setting.flow.name = Показувати темп швидкості ресурсів setting.flow.name = Показувати темп швидкості ресурсів
setting.buildautopause.name = Автоматичне призупинення будування setting.buildautopause.name = Автоматичне призупинення будування
setting.mapcenter.name = Автоматичне центрування мапи на гравця
setting.animatedwater.name = Анімаційні рідини setting.animatedwater.name = Анімаційні рідини
setting.animatedshields.name = Анімаційні щити setting.animatedshields.name = Анімаційні щити
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[] setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
@@ -844,6 +856,7 @@ rules.title.unit = Бойові одиниці
rules.title.experimental = Експериментальне rules.title.experimental = Експериментальне
rules.title.environment = Середовище rules.title.environment = Середовище
rules.lighting = Світлотінь rules.lighting = Світлотінь
rules.enemyLights = Ворожі вогні
rules.fire = Вогонь rules.fire = Вогонь
rules.explosions = Шкода від вибухів блоків і одиниць rules.explosions = Шкода від вибухів блоків і одиниць
rules.ambientlight = Навколишнє світло rules.ambientlight = Навколишнє світло
@@ -933,6 +946,7 @@ block.cliff.name = Скеля
block.sand-boulder.name = Пісочний валун block.sand-boulder.name = Пісочний валун
block.grass.name = Трава block.grass.name = Трава
block.slag.name = Шлак block.slag.name = Шлак
block.space.name = Космос
block.salt.name = Сіль block.salt.name = Сіль
block.salt-wall.name = Соляна стіна block.salt-wall.name = Соляна стіна
block.pebbles.name = Галька block.pebbles.name = Галька
@@ -978,6 +992,7 @@ block.darksand-water.name = Темний пісок із водою
block.char.name = Випалена земля block.char.name = Випалена земля
block.dacite.name = Дацит block.dacite.name = Дацит
block.dacite-wall.name = Дацитова стіна block.dacite-wall.name = Дацитова стіна
block.dacite-boulder.name = Дацитовий валун
block.ice-snow.name = Крижаний сніг block.ice-snow.name = Крижаний сніг
block.stone-wall.name = Кам’яна стіна block.stone-wall.name = Кам’яна стіна
block.ice-wall.name = Крижана стіна block.ice-wall.name = Крижана стіна
@@ -1072,6 +1087,7 @@ block.power-source.name = Нескінченне джерело енергії
block.unloader.name = Розвантажувач block.unloader.name = Розвантажувач
block.vault.name = Вмістилище block.vault.name = Вмістилище
block.wave.name = Хвиля block.wave.name = Хвиля
block.tsunami.name = Цунамі
block.swarmer.name = Роєвик block.swarmer.name = Роєвик
block.salvo.name = Залп block.salvo.name = Залп
block.ripple.name = Ряб block.ripple.name = Ряб
@@ -1111,6 +1127,7 @@ block.arc.name = Дуга
block.rtg-generator.name = Радіоізотопний термоелектричний генератор block.rtg-generator.name = Радіоізотопний термоелектричний генератор
block.spectre.name = Спектр block.spectre.name = Спектр
block.meltdown.name = Розплавлювач block.meltdown.name = Розплавлювач
block.foreshadow.name = Передвісник
block.container.name = Сховище block.container.name = Сховище
block.launch-pad.name = Стартовий майданчик block.launch-pad.name = Стартовий майданчик
block.launch-pad-large.name = Великий стартовий майданчик block.launch-pad-large.name = Великий стартовий майданчик
@@ -1249,7 +1266,7 @@ block.rotary-pump.description = Удосконалений насос. Насо
block.thermal-pump.description = Найкращий насос. block.thermal-pump.description = Найкращий насос.
block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами. block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
block.pulse-conduit.description = Удосконалений блок транспортування рідини. Швидше транспортує й більше зберігає рідини, ніж стандартні трубопроводи. block.pulse-conduit.description = Удосконалений блок транспортування рідини. Швидше транспортує й більше зберігає рідини, ніж стандартні трубопроводи.
block.plated-conduit.description = Переміщує рідини з тією ж швидкістю, що й імпульсні трубопроводи, але має більше міцності. Не приймає рідин із боків окрім інших трубопроводів.\nПротікає менше. block.plated-conduit.description = Переміщує рідини з тією ж швидкістю, що й імпульсні трубопроводи, але має більше міцності. Не приймає рідин із боків окрім інших трубопроводів.\nНе протікає.
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней. block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней.
block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях із непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків. block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях із непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків.
block.liquid-junction.description = Діє як міст для двох каналів, що перетинаються. Корисно в ситуаціях, коли два різні трубопроводи транспортують різні рідини в різні місця. block.liquid-junction.description = Діє як міст для двох каналів, що перетинаються. Корисно в ситуаціях, коли два різні трубопроводи транспортують різні рідини в різні місця.

View File

@@ -570,49 +570,49 @@ info.title = [accent]详情
error.title = [crimson]发生了一个错误 error.title = [crimson]发生了一个错误
error.crashtitle = 发生了一个错误 error.crashtitle = 发生了一个错误
unit.nobuild = [scarlet]单位未能建造 unit.nobuild = [scarlet]单位未能建造
blocks.input = 输入 stat.input = 输入
blocks.output = 输出 stat.output = 输出
blocks.booster = 增强物品/液体 stat.booster = 增强物品/液体
blocks.tiles = 所需地型 stat.tiles = 所需地型
blocks.affinities = 相关 stat.affinities = 相关
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = 能量容量 stat.powercapacity = 能量容量
blocks.powershot = 能量/发射 stat.powershot = 能量/发射
blocks.damage = 伤害 stat.damage = 伤害
blocks.targetsair = 攻击空中单位 stat.targetsair = 攻击空中单位
blocks.targetsground = 攻击地面单位 stat.targetsground = 攻击地面单位
blocks.itemsmoved = 移动速度 stat.itemsmoved = 移动速度
blocks.launchtime = 发射间隔时间 stat.launchtime = 发射间隔时间
blocks.shootrange = 范围 stat.shootrange = 范围
blocks.size = 尺寸 stat.size = 尺寸
blocks.displaysize = 显示尺寸 stat.displaysize = 显示尺寸
blocks.liquidcapacity = 液体容量 stat.liquidcapacity = 液体容量
blocks.powerrange = 能量范围 stat.powerrange = 能量范围
blocks.linkrange = 连接范围 stat.linkrange = 连接范围
blocks.instructions = 指令数量 stat.instructions = 指令数量
blocks.powerconnections = 最多连接 stat.powerconnections = 最多连接
blocks.poweruse = 使用能量 stat.poweruse = 使用能量
blocks.powerdamage = 功率/损伤 stat.powerdamage = 功率/损伤
blocks.itemcapacity = 物品容量 stat.itemcapacity = 物品容量
blocks.basepowergeneration = 基础能源输出 stat.basepowergeneration = 基础能源输出
blocks.productiontime = 生产时间 stat.productiontime = 生产时间
blocks.repairtime = 建筑完全修复时间 stat.repairtime = 建筑完全修复时间
blocks.speedincrease = 提速 stat.speedincrease = 提速
blocks.range = 范围 stat.range = 范围
blocks.drilltier = 可钻探矿物 stat.drilltier = 可钻探矿物
blocks.drillspeed = 基础钻探速度 stat.drillspeed = 基础钻探速度
blocks.boosteffect = 增强效果 stat.boosteffect = 增强效果
blocks.maxunits = 最大单位数量 stat.maxunits = 最大单位数量
blocks.health = 生命值 stat.health = 生命值
blocks.buildtime = 建造时间 stat.buildtime = 建造时间
blocks.maxconsecutive = 最大连续 stat.maxconsecutive = 最大连续
blocks.buildcost = 建造花费 stat.buildcost = 建造花费
blocks.inaccuracy = 误差 stat.inaccuracy = 误差
blocks.shots = 发射数 stat.shots = 发射数
blocks.reload = 每秒发射数 stat.reload = 每秒发射数
blocks.ammo = 弹药 stat.ammo = 弹药
blocks.shieldhealth = 盾容 stat.shieldhealth = 盾容
blocks.cooldowntime = 冷却时间 stat.cooldowntime = 冷却时间
bar.drilltierreq = 需要更好的钻头 bar.drilltierreq = 需要更好的钻头
bar.noresources = 缺失资源 bar.noresources = 缺失资源

View File

@@ -570,49 +570,49 @@ info.title = 資訊
error.title = [crimson]發生錯誤 error.title = [crimson]發生錯誤
error.crashtitle = 發生錯誤 error.crashtitle = 發生錯誤
unit.nobuild = [scarlet]單位不能建造 unit.nobuild = [scarlet]單位不能建造
blocks.input = 輸入 stat.input = 輸入
blocks.output = 輸出 stat.output = 輸出
blocks.booster = 強化 stat.booster = 強化
blocks.tiles = 需求方塊 stat.tiles = 需求方塊
blocks.affinities = 親和方塊 stat.affinities = 親和方塊
block.unknown = [lightgray] block.unknown = [lightgray]
blocks.powercapacity = 蓄電量 stat.powercapacity = 蓄電量
blocks.powershot = 能量/射擊 stat.powershot = 能量/射擊
blocks.damage = 傷害 stat.damage = 傷害
blocks.targetsair = 攻擊空中目標 stat.targetsair = 攻擊空中目標
blocks.targetsground = 攻擊地面目標 stat.targetsground = 攻擊地面目標
blocks.itemsmoved = 移動速度 stat.itemsmoved = 移動速度
blocks.launchtime = 發射間隔 stat.launchtime = 發射間隔
blocks.shootrange = 範圍 stat.shootrange = 範圍
blocks.size = 尺寸 stat.size = 尺寸
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = 液體容量 stat.liquidcapacity = 液體容量
blocks.powerrange = 輸出範圍 stat.powerrange = 輸出範圍
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = 最大連接數 stat.powerconnections = 最大連接數
blocks.poweruse = 能量使用 stat.poweruse = 能量使用
blocks.powerdamage = 能量/傷害 stat.powerdamage = 能量/傷害
blocks.itemcapacity = 物品容量 stat.itemcapacity = 物品容量
blocks.basepowergeneration = 基礎能量生產 stat.basepowergeneration = 基礎能量生產
blocks.productiontime = 生產時間 stat.productiontime = 生產時間
blocks.repairtime = 方塊完全修復時間 stat.repairtime = 方塊完全修復時間
blocks.speedincrease = 速度提升 stat.speedincrease = 速度提升
blocks.range = 範圍 stat.range = 範圍
blocks.drilltier = 可鑽取礦物 stat.drilltier = 可鑽取礦物
blocks.drillspeed = 基本鑽取速度 stat.drillspeed = 基本鑽取速度
blocks.boosteffect = 提升效應 stat.boosteffect = 提升效應
blocks.maxunits = 最大活躍單位 stat.maxunits = 最大活躍單位
blocks.health = 耐久度 stat.health = 耐久度
blocks.buildtime = 建設時間 stat.buildtime = 建設時間
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = 建造成本 stat.buildcost = 建造成本
blocks.inaccuracy = 誤差 stat.inaccuracy = 誤差
blocks.shots = 射擊數 stat.shots = 射擊數
blocks.reload = 射擊次數/秒 stat.reload = 射擊次數/秒
blocks.ammo = 彈藥 stat.ammo = 彈藥
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = 需要更好的鑽頭 bar.drilltierreq = 需要更好的鑽頭
bar.noresources = Missing Resources bar.noresources = Missing Resources

View File

@@ -95,3 +95,4 @@ ThePlayerA
YellOw139 YellOw139
PetrGasparik PetrGasparik
LeoDog896 LeoDog896
Summet

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@@ -9,8 +9,8 @@ const readBytes = path => Vars.mods.getScripts().readBytes(path)
const loadMusic = path => Vars.mods.getScripts().loadMusic(path) const loadMusic = path => Vars.mods.getScripts().loadMusic(path)
const loadSound = path => Vars.mods.getScripts().loadSound(path) const loadSound = path => Vars.mods.getScripts().loadSound(path)
var scriptName = "base.js" let scriptName = "base.js"
var modName = "none" let modName = "none"
const print = text => log(modName + "/" + scriptName, text); const print = text => log(modName + "/" + scriptName, text);

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@@ -0,0 +1,9 @@
varying lowp vec4 v_color;
varying lowp vec4 v_mix_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
void main(){
vec4 c = texture2D(u_texture, v_texCoords);
gl_FragColor = v_color * mix(c, vec4(v_mix_color.rgb, c.a), v_mix_color.a);
}

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@@ -10,7 +10,7 @@ uniform vec3 u_ambientColor;
varying vec4 v_col; varying vec4 v_col;
const vec3 diffuse = vec3(0); const vec3 diffuse = vec3(0.01);
const float shinefalloff = 4.0; const float shinefalloff = 4.0;
const float shinelen = 0.2; const float shinelen = 0.2;

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@@ -36,6 +36,8 @@ public class Vars implements Loadable{
public static boolean loadLocales = true; public static boolean loadLocales = true;
/** Whether the logger is loaded. */ /** Whether the logger is loaded. */
public static boolean loadedLogger = false, loadedFileLogger = false; public static boolean loadedLogger = false, loadedFileLogger = false;
/** Whether to show the cliff button in the editor*/
public static boolean addCliffButton = false;
/** Maximum extra padding around deployment schematics. */ /** Maximum extra padding around deployment schematics. */
public static final int maxLoadoutSchematicPad = 5; public static final int maxLoadoutSchematicPad = 5;
/** Maximum schematic size.*/ /** Maximum schematic size.*/
@@ -86,8 +88,10 @@ public class Vars implements Loadable{
public static final float logicItemTransferRange = 45f; public static final float logicItemTransferRange = 45f;
/** duration of time between turns in ticks */ /** duration of time between turns in ticks */
public static final float turnDuration = 2 * Time.toMinutes; public static final float turnDuration = 2 * Time.toMinutes;
/** turns needed to destroy a sector completely */ /** chance of an invasion per turn, 1 = 100% */
public static final float sectorDestructionTurns = 2f; public static final float baseInvasionChance = 1f / 30f;
/** how many turns have to pass before invasions start */
public static final int invasionGracePeriod = 20;
/** min armor fraction damage; e.g. 0.05 = at least 5% damage */ /** min armor fraction damage; e.g. 0.05 = at least 5% damage */
public static final float minArmorDamage = 0.1f; public static final float minArmorDamage = 0.1f;
/** launch animation duration */ /** launch animation duration */
@@ -281,10 +285,10 @@ public class Vars implements Loadable{
if(loadedLogger) return; if(loadedLogger) return;
String[] tags = {"[green][D][]", "[royal][I][]", "[yellow][W][]", "[scarlet][E][]", ""}; String[] tags = {"[green][D][]", "[royal][I][]", "[yellow][W][]", "[scarlet][E][]", ""};
String[] stags = {"&lc&fb[D]", "&lg&fb[I]", "&ly&fb[W]", "&lr&fb[E]", ""}; String[] stags = {"&lc&fb[D]", "&lb&fb[I]", "&ly&fb[W]", "&lr&fb[E]", ""};
Seq<String> logBuffer = new Seq<>(); Seq<String> logBuffer = new Seq<>();
Log.setLogger((level, text) -> { Log.logger = (level, text) -> {
String result = text; String result = text;
String rawText = Log.format(stags[level.ordinal()] + "&fr " + text); String rawText = Log.format(stags[level.ordinal()] + "&fr " + text);
System.out.println(rawText); System.out.println(rawText);
@@ -300,9 +304,9 @@ public class Vars implements Loadable{
} }
} }
ui.scriptfrag.addMessage(Log.removeCodes(result)); ui.scriptfrag.addMessage(Log.removeColors(result));
} }
}); };
Events.on(ClientLoadEvent.class, e -> logBuffer.each(ui.scriptfrag::addMessage)); Events.on(ClientLoadEvent.class, e -> logBuffer.each(ui.scriptfrag::addMessage));
@@ -315,18 +319,19 @@ public class Vars implements Loadable{
settings.setAppName(appName); settings.setAppName(appName);
Writer writer = settings.getDataDirectory().child("last_log.txt").writer(false); Writer writer = settings.getDataDirectory().child("last_log.txt").writer(false);
LogHandler log = Log.getLogger(); LogHandler log = Log.logger;
Log.setLogger((level, text) -> { //ignore it
Log.logger = (level, text) -> {
log.log(level, text); log.log(level, text);
try{ try{
writer.write("[" + Character.toUpperCase(level.name().charAt(0)) +"] " + Log.removeCodes(text) + "\n"); writer.write("[" + Character.toUpperCase(level.name().charAt(0)) +"] " + Log.removeColors(text) + "\n");
writer.flush(); writer.flush();
}catch(IOException e){ }catch(IOException e){
e.printStackTrace(); e.printStackTrace();
//ignore it //ignore it
} }
}); };
loadedFileLogger = true; loadedFileLogger = true;
} }

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@@ -7,6 +7,7 @@ import arc.util.*;
import mindustry.*; import mindustry.*;
import mindustry.ai.BaseRegistry.*; import mindustry.ai.BaseRegistry.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.core.*;
import mindustry.game.*; import mindustry.game.*;
import mindustry.game.Schematic.*; import mindustry.game.Schematic.*;
import mindustry.game.Teams.*; import mindustry.game.Teams.*;
@@ -23,7 +24,7 @@ public class BaseAI{
private static final Vec2 axis = new Vec2(), rotator = new Vec2(); private static final Vec2 axis = new Vec2(), rotator = new Vec2();
private static final float correctPercent = 0.5f; private static final float correctPercent = 0.5f;
private static final float step = 5; private static final float step = 5;
private static final int attempts = 5; private static final int attempts = 4;
private static final float emptyChance = 0.01f; private static final float emptyChance = 0.01f;
private static final int timerStep = 0, timerSpawn = 1; private static final int timerStep = 0, timerSpawn = 1;
@@ -40,11 +41,11 @@ public class BaseAI{
} }
public void update(){ public void update(){
if(timer.get(timerSpawn, 60) && data.hasCore()){ if(data.team.rules().aiCoreSpawn && timer.get(timerSpawn, 60 * 2.5f) && data.hasCore()){
CoreBlock block = (CoreBlock)data.core().block; CoreBlock block = (CoreBlock)data.core().block;
//create AI core unit //create AI core unit
if(!state.isEditor() && !Groups.unit.contains(u -> u.team() == data.team && u.type() == block.unitType)){ if(!state.isEditor() && !Groups.unit.contains(u -> u.team() == data.team && u.type == block.unitType)){
Unit unit = block.unitType.create(data.team); Unit unit = block.unitType.create(data.team);
unit.set(data.core()); unit.set(data.core());
unit.add(); unit.add();
@@ -68,9 +69,14 @@ public class BaseAI{
if(pos == null) return; if(pos == null) return;
Tmp.v1.rnd(Mathf.random(range)); Tmp.v1.rnd(Mathf.random(range));
int wx = (int)(world.toTile(pos.getX()) + Tmp.v1.x), wy = (int)(world.toTile(pos.getY()) + Tmp.v1.y); int wx = (int)(World.toTile(pos.getX()) + Tmp.v1.x), wy = (int)(World.toTile(pos.getY()) + Tmp.v1.y);
Tile tile = world.tiles.getc(wx, wy); Tile tile = world.tiles.getc(wx, wy);
//try not to block the spawn point
if(spawner.getSpawns().contains(t -> t.within(tile, tilesize * 40f))){
continue;
}
Seq<BasePart> parts = null; Seq<BasePart> parts = null;
//pick a completely random base part, and place it a random location //pick a completely random base part, and place it a random location

View File

@@ -8,6 +8,7 @@ import arc.struct.EnumSet;
import arc.struct.*; import arc.struct.*;
import arc.util.*; import arc.util.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.core.*;
import mindustry.game.EventType.*; import mindustry.game.EventType.*;
import mindustry.game.*; import mindustry.game.*;
import mindustry.game.Teams.*; import mindustry.game.Teams.*;
@@ -179,8 +180,8 @@ public class BlockIndexer{
public boolean eachBlock(Team team, float wx, float wy, float range, Boolf<Building> pred, Cons<Building> cons){ public boolean eachBlock(Team team, float wx, float wy, float range, Boolf<Building> pred, Cons<Building> cons){
intSet.clear(); intSet.clear();
int tx = world.toTile(wx); int tx = World.toTile(wx);
int ty = world.toTile(wy); int ty = World.toTile(wy);
int tileRange = (int)(range / tilesize + 1); int tileRange = (int)(range / tilesize + 1);
boolean any = false; boolean any = false;

View File

@@ -7,6 +7,7 @@ import arc.struct.*;
import arc.util.*; import arc.util.*;
import arc.util.async.*; import arc.util.async.*;
import mindustry.annotations.Annotations.*; import mindustry.annotations.Annotations.*;
import mindustry.core.*;
import mindustry.game.EventType.*; import mindustry.game.EventType.*;
import mindustry.game.*; import mindustry.game.*;
import mindustry.gen.*; import mindustry.gen.*;
@@ -102,7 +103,7 @@ public class Pathfinder implements Runnable{
boolean nearLiquid = false, nearSolid = false, nearGround = false; boolean nearLiquid = false, nearSolid = false, nearGround = false;
for(int i = 0; i < 4; i++){ for(int i = 0; i < 4; i++){
Tile other = tile.getNearby(i); Tile other = tile.nearby(i);
if(other != null){ if(other != null){
if(other.floor().isLiquid) nearLiquid = true; if(other.floor().isLiquid) nearLiquid = true;
if(other.solid()) nearSolid = true; if(other.solid()) nearSolid = true;
@@ -111,7 +112,7 @@ public class Pathfinder implements Runnable{
} }
return PathTile.get( return PathTile.get(
tile.build == null ? 0 : Math.min((int)(tile.build.health / 40), 80), tile.build == null || !tile.solid() ? 0 : Math.min((int)(tile.build.health / 40), 80),
tile.getTeamID(), tile.getTeamID(),
tile.solid(), tile.solid(),
tile.floor().isLiquid, tile.floor().isLiquid,
@@ -441,7 +442,7 @@ public class Pathfinder implements Runnable{
@Override @Override
public void getPositions(IntSeq out){ public void getPositions(IntSeq out){
out.add(Point2.pack(world.toTile(position.getX()), world.toTile(position.getY()))); out.add(Point2.pack(World.toTile(position.getX()), World.toTile(position.getY())));
} }
} }
@@ -450,7 +451,7 @@ public class Pathfinder implements Runnable{
* Data for a flow field to some set of destinations. * Data for a flow field to some set of destinations.
* Concrete subclasses must specify a way to fetch costs and destinations. * Concrete subclasses must specify a way to fetch costs and destinations.
* */ * */
static abstract class Flowfield{ public static abstract class Flowfield{
/** Refresh rate in milliseconds. Return any number <= 0 to disable. */ /** Refresh rate in milliseconds. Return any number <= 0 to disable. */
protected int refreshRate; protected int refreshRate;
/** Team this path is for. Set before using. */ /** Team this path is for. Set before using. */
@@ -459,7 +460,7 @@ public class Pathfinder implements Runnable{
protected PathCost cost = costTypes.get(costGround); protected PathCost cost = costTypes.get(costGround);
/** costs of getting to a specific tile */ /** costs of getting to a specific tile */
int[][] weights; public int[][] weights;
/** search IDs of each position - the highest, most recent search is prioritized and overwritten */ /** search IDs of each position - the highest, most recent search is prioritized and overwritten */
int[][] searches; int[][] searches;
/** search frontier, these are Pos objects */ /** search frontier, these are Pos objects */

View File

@@ -8,6 +8,7 @@ import arc.struct.*;
import arc.util.*; import arc.util.*;
import mindustry.annotations.Annotations.*; import mindustry.annotations.Annotations.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.core.*;
import mindustry.entities.*; import mindustry.entities.*;
import mindustry.game.EventType.*; import mindustry.game.EventType.*;
import mindustry.game.*; import mindustry.game.*;
@@ -23,11 +24,21 @@ public class WaveSpawner{
private Seq<Tile> spawns = new Seq<>(); private Seq<Tile> spawns = new Seq<>();
private boolean spawning = false; private boolean spawning = false;
private boolean any = false; private boolean any = false;
private Tile firstSpawn = null;
public WaveSpawner(){ public WaveSpawner(){
Events.on(WorldLoadEvent.class, e -> reset()); Events.on(WorldLoadEvent.class, e -> reset());
} }
@Nullable
public Tile getFirstSpawn(){
firstSpawn = null;
eachGroundSpawn((cx, cy) -> {
firstSpawn = world.tile(cx, cy);
});
return firstSpawn;
}
public int countSpawns(){ public int countSpawns(){
return spawns.size; return spawns.size;
} }
@@ -38,7 +49,7 @@ public class WaveSpawner{
/** @return true if the player is near a ground spawn point. */ /** @return true if the player is near a ground spawn point. */
public boolean playerNear(){ public boolean playerNear(){
return !player.dead() && spawns.contains(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x, player.y) < state.rules.dropZoneRadius && player.team() != state.rules.waveTeam); return state.hasSpawns() && !player.dead() && spawns.contains(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x, player.y) < state.rules.dropZoneRadius && player.team() != state.rules.waveTeam);
} }
public void spawnEnemies(){ public void spawnEnemies(){
@@ -47,7 +58,7 @@ public class WaveSpawner{
for(SpawnGroup group : state.rules.spawns){ for(SpawnGroup group : state.rules.spawns){
if(group.type == null) continue; if(group.type == null) continue;
int spawned = group.getUnitsSpawned(state.wave - 1); int spawned = group.getSpawned(state.wave - 1);
if(group.type.flying){ if(group.type.flying){
float spread = margin / 1.5f; float spread = margin / 1.5f;
@@ -69,7 +80,7 @@ public class WaveSpawner{
Unit unit = group.createUnit(state.rules.waveTeam, state.wave - 1); Unit unit = group.createUnit(state.rules.waveTeam, state.wave - 1);
unit.set(spawnX + Tmp.v1.x, spawnY + Tmp.v1.y); unit.set(spawnX + Tmp.v1.x, spawnY + Tmp.v1.y);
Time.run(Math.min(i * 5, 60 * 2), () -> spawnEffect(unit)); spawnEffect(unit);
} }
}); });
} }
@@ -89,10 +100,16 @@ public class WaveSpawner{
Time.run(40f, () -> Damage.damage(state.rules.waveTeam, x, y, state.rules.dropZoneRadius, 99999999f, true)); Time.run(40f, () -> Damage.damage(state.rules.waveTeam, x, y, state.rules.dropZoneRadius, 99999999f, true));
} }
public void eachGroundSpawn(Intc2 cons){
eachGroundSpawn((x, y, shock) -> cons.get(World.toTile(x), World.toTile(y)));
}
private void eachGroundSpawn(SpawnConsumer cons){ private void eachGroundSpawn(SpawnConsumer cons){
if(state.hasSpawns()){
for(Tile spawn : spawns){ for(Tile spawn : spawns){
cons.accept(spawn.worldx(), spawn.worldy(), true); cons.accept(spawn.worldx(), spawn.worldy(), true);
} }
}
if(state.rules.attackMode && state.teams.isActive(state.rules.waveTeam) && !state.teams.playerCores().isEmpty()){ if(state.rules.attackMode && state.teams.isActive(state.rules.waveTeam) && !state.teams.playerCores().isEmpty()){
Building firstCore = state.teams.playerCores().first(); Building firstCore = state.teams.playerCores().first();
@@ -104,7 +121,7 @@ public class WaveSpawner{
//keep moving forward until the max step amount is reached //keep moving forward until the max step amount is reached
while(steps++ < maxSteps){ while(steps++ < maxSteps){
int tx = world.toTile(core.x + Tmp.v1.x), ty = world.toTile(core.y + Tmp.v1.y); int tx = World.toTile(core.x + Tmp.v1.x), ty = World.toTile(core.y + Tmp.v1.y);
any = false; any = false;
Geometry.circle(tx, ty, world.width(), world.height(), 3, (x, y) -> { Geometry.circle(tx, ty, world.width(), world.height(), 3, (x, y) -> {
if(world.solid(x, y)){ if(world.solid(x, y)){
@@ -161,7 +178,7 @@ public class WaveSpawner{
} }
private void spawnEffect(Unit unit){ private void spawnEffect(Unit unit){
Call.spawnEffect(unit.x, unit.y, unit.type()); Call.spawnEffect(unit.x, unit.y, unit.type);
Time.run(30f, unit::add); Time.run(30f, unit::add);
} }

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